Shuffle iT Forum

Dominion => General Discussion => Topic started by: werothegreat on 24 December 2016, 05:55:05 PM

Title: Re: Releases
Post by: werothegreat on 24 December 2016, 05:55:05 PM
Are there going to be any more private beta releases before launch? 
Title: Re: Re: Releases
Post by: Stef on 24 December 2016, 06:29:44 PM
Yes. My best guess now is Tuesday 27th.
Title: Re: Re: Releases
Post by: LastFootnote on 28 December 2016, 12:02:57 AM
"Familiar cards" is a very cool idea!
Title: Re: Re: Releases
Post by: werothegreat on 28 December 2016, 05:59:10 AM
Are we ever going to be able to see the host's name on the table list?
Title: Re: Re: Releases
Post by: yed on 28 December 2016, 06:12:48 AM
Familiar cards takes longer to load than other tabs, it is about 1.5 second.
Title: Re: Re: Releases
Post by: Donald X. on 28 December 2016, 07:45:39 AM
Quote from: Stef on 27 December 2016, 11:57:42 PM
- 10 cards from base set are always familiar
For the default 10, I'd use the "first game" set of 10!

Cellar, Market, Merchant, Militia, Mine, Moat, Remodel, Smithy, Village, Workshop

Although I think I would go up to 12, add the other two pure vanilla main set cards - Laboratory, Festival. Just, slightly more variety for your 2nd game if you don't go click on that tab. Maybe even a couple more, I dunno.

I would not have Landmarks randomly show up until the player is "familiar" with at least one kingdom card from Empires. Ditto Events unless they are "familiar" with at least one card from Adventures or Empires. Just, these extra-weird things, let's keep them from appearing right away.
Title: Re: Re: Releases
Post by: arboretic on 28 December 2016, 08:38:37 AM
I just want to say that y'all are good at this.

You promised a release on Dec 27, and you gave us a release on Dec 27. It contains things we wanted (automatching) and things we didn't even know we wanted (familiar cards). Thanks!
Title: Re: Re: Releases
Post by: faust on 28 December 2016, 03:55:33 PM
Quote from: LastFootnote on 28 December 2016, 12:02:57 AM
"Familiar cards" is a very cool idea!
Donald X. has thought of this a long time ago!
Title: Re: Re: Releases
Post by: Hertz Doughnut on 29 December 2016, 08:02:06 PM
So, I can choose to be "not familiar" with Rebuild, Possession, and Harvest... and thus soft-veto them in advance...?

Keep up the good work, SI!
Title: Re: Re: Releases
Post by: werothegreat on 04 January 2017, 06:26:07 PM
Is it possible to get patch notes for each new release?  I keep logging in to find a new release number, and have no idea what's changed.
Title: Re: Re: Releases
Post by: yed on 04 January 2017, 06:55:24 PM
Quote from: werothegreat on 04 January 2017, 06:26:07 PM
Is it possible to get patch notes for each new release?  I keep logging in to find a new release number, and have no idea what's changed.
I am interested in release notes as well.
Title: Re: Re: Releases
Post by: yed on 04 January 2017, 09:25:50 PM
Thanks
Title: Re: Re: Releases
Post by: yed on 06 January 2017, 08:58:53 PM
What is new in 1.0.5?
Title: Re: Re: Releases
Post by: kieranmillar on 06 January 2017, 09:52:24 PM
It would be cool if clicking the version number on the main menu bought up a changelog. Seems like a good place to put it.

(I am also interested in the changes for each version)
Title: Re: Re: Releases
Post by: JunkDealer on 06 January 2017, 10:14:05 PM
Quote from: kieranmillar on 06 January 2017, 09:52:24 PM
It would be cool if clicking the version number on the main menu bought up a changelog. Seems like a good place to put it.

(I am also interested in the changes for each version)

+1 this... Great idea!
Title: Re: Re: Releases
Post by: moesjiff on 07 January 2017, 12:25:12 AM
Quote from: werothegreat on 04 January 2017, 06:26:07 PM
Is it possible to get patch notes for each new release?  I keep logging in to find a new release number, and have no idea what's changed.

I agree.  That would be helpful.
Title: Re: Re: Releases
Post by: yed on 07 January 2017, 12:59:08 AM
Quote from: Stef on 06 January 2017, 10:12:13 PM
  • Reconnecting to a game now has an option to cancel the reconnect (this means you no longer need "Kick & Resign")

It is not clear, that Cancel will resign you. It looks more like: cancel this atempt for reconnect, but still leave me in the game.

I recommend renaming "Cancel" to "Cancel (resign)".
Title: Re: Releases
Post by: werothegreat on 08 January 2017, 05:24:40 PM
Any timeline as to when card images for certain Treasures are going to be fixed?  Philosopher's Stone, Talisman, Contraband, Bank, Hoard, Horn of Plenty, Fool's Gold, Ill-Gotten Gains, Counterfeit, Masterpiece, Coin of the Realm, Treasure Trove all have problems.
Title: Re: Releases
Post by: Davio on 10 January 2017, 02:52:45 PM
Will you ever switch to a proper issue tracker where people can find and track issues?

This will help with all of the clutter on these forums and all these duplicate issues.
Title: Re: Releases
Post by: Stef on 10 January 2017, 03:42:40 PM
Quote from: Davio on 10 January 2017, 02:52:45 PM
Will you ever switch to a proper issue tracker where people can find and track issues?

This will help with all of the clutter on these forums and all these duplicate issues.

I can understand that you feel that way, being a developer. And if all our customers were developers we'd certainly do that. But they're not.

Off course we need an issue tracker internally, but I feel no particular desire to expose it to the players.
Title: Re: Releases
Post by: werothegreat on 12 January 2017, 04:10:44 AM
What are "ghost tables" and why were they "busted"?
Title: Re: Releases
Post by: Cave-O-Sapien on 12 January 2017, 04:19:58 AM
Quote from: Stef on 10 January 2017, 03:42:40 PM
Quote from: Davio on 10 January 2017, 02:52:45 PM
Will you ever switch to a proper issue tracker where people can find and track issues?

This will help with all of the clutter on these forums and all these duplicate issues.

I can understand that you feel that way, being a developer. And if all our customers were developers we'd certainly do that. But they're not.

Off course we need an issue tracker internally, but I feel no particular desire to expose it to the players.

I'm not a developer but I think an issue tracker would be a good idea.
Title: Re: Releases
Post by: Watno on 12 January 2017, 11:30:24 AM
Quote from: werothegreat on 12 January 2017, 04:10:44 AM
What are "ghost tables" and why were they "busted"?

There was an issue with tables showing up in the list were the host wasn't actually present.
Title: Re: Re: Releases
Post by: yed on 14 January 2017, 11:04:26 AM
What is new in 1.0.9?
Title: Re: Re: Releases
Post by: tufftaeh on 14 January 2017, 12:21:19 PM
Quote from: yed on 14 January 2017, 11:04:26 AM
What is new in 1.0.9?
This is by no means an official release note, but there are fixes in the log (less Argument0, GAIN_BY_NAME, END_OF_BUY_PHASE) and in the end-game VP tally (alt VP cards now show the total VP correctly).
Title: Re: Re: Releases
Post by: Bbl on 19 January 2017, 11:55:10 AM
I just wanted to give a thumbs-up for changing the Port. I assume this saves lunch breaks for a lot of people. :)
Title: Re: Releases
Post by: zeruf on 23 January 2017, 09:40:31 PM
what's new in 1.0.11???

I see a new 'View Trash' button now :-)
Title: Re: Releases
Post by: drsteelhammer on 24 January 2017, 12:24:22 PM
Quote from: zeruf on 23 January 2017, 09:40:31 PM
what's new in 1.0.11???

I see a new 'View Trash' button now :-)

This is the thread where releases get posted:

http://forum.shuffleit.nl/index.php?topic=604.msg4367#new

Title: Re: Releases
Post by: Icehawk78 on 24 January 2017, 03:08:13 PM
Quote from: drsteelhammer on 24 January 2017, 12:24:22 PM
Quote from: zeruf on 23 January 2017, 09:40:31 PM
what's new in 1.0.11???

I see a new 'View Trash' button now :-)

This is the thread where releases get posted:

http://forum.shuffleit.nl/index.php?topic=604.msg4367#new

At the time they had posted, there wasn't yet an update in that thread.
Title: Re: Releases
Post by: kieranmillar on 11 February 2017, 10:44:33 AM
While the message that there is a new version and you need to clear your cache is helpful, going forward is there not some way browsers can do this automatically? Note: I am not a web developer and understand nothing about caching.
Title: Re: Releases
Post by: Elanchana on 13 February 2017, 05:04:04 PM
Hate to say it, but the no end screen bug is still happening for me. I had to refresh quite a few times last night because I didn't get the end screen.
Title: Re: Releases
Post by: katie_mi on 21 February 2017, 02:00:30 PM
I'm not happy with that new sound at the end of the game. Is there an option to turn it off? The MF was playing in its own client and you could turn off/low the sound in the Windows sound mixer. If I do it here, it affects all my browser windows which I don't like.
Title: Re: Releases
Post by: Philip on 21 February 2017, 02:08:08 PM
You can right click your browser tab and select "Mute Tab" to turn off the sounds for that tab only.
Title: Re: Releases
Post by: JunkDealer on 21 February 2017, 05:33:17 PM
Thanks for adding the link to release notes from the release number.  I know it's a small change, but one I think makes sense and makes finding out what's in the new release so much easier.

However, it should not go to the first post it should go to the last post since that is the one that should contain information about this release.

Simply change the URL link to http://forum.shuffleit.nl/index.php?topic=604#lastPost
Title: Re: Releases
Post by: SirDagen on 22 February 2017, 01:51:30 AM
The you-lost sound is terrific; its so funny. I dont enjoy the winning music, kind of lame.

If you add more sound I'd love to have a mute option in the settings. Now its fine.
Title: Re: Releases
Post by: zeruf on 04 March 2017, 11:11:38 PM
I know the answer will probably be 'soon' but is there a timeline as to when the new leaderboard will be implemented? I feel like a lot of people have either greatly improved or greatly declined since the implementation of empires and 2nd editions meaning that good match often isn't very evenly matched. It would be nice for my games to start counting towards playing against harder/easier opponents soon.
Title: Re: Releases
Post by: JunkDealer on 10 March 2017, 05:16:21 PM
Good news.  Check out Stef's comment in this thread: http://forum.shuffleit.nl/index.php?topic=1588.msg5510#msg5510

Quote from: Stef on 10 March 2017, 11:54:18 AM
These are the things I expect to realize this month:

* sending in-game messages to players
   (mostly to get rid of the misery surrounding familiar cards)
* rated/unrated games (including a leaderboard and more feedback/options for matchmaking)
* smaller releases
* inheritance
Title: Re: Releases
Post by: SkyHard on 10 March 2017, 06:08:56 PM
That is indeed good news.
Title: Re: Releases
Post by: JunkDealer on 10 June 2017, 05:06:44 PM
News?  Once again communication has dwindled on what is being worked on and what is coming when.... There was a short period where it felt like communication was improving, but now we're June and there seems to be only minor bug fixes coming out, no news provided except (no we are not working on apps) and no significant changes in some time.  You can do better than this.

Title: Re: Releases
Post by: Stef on 10 June 2017, 05:30:01 PM
Quote from: JunkDealer on 10 June 2017, 05:06:44 PM
News?  Once again communication has dwindled on what is being worked on and what is coming when.... There was a short period where it felt like communication was improving, but now we're June and there seems to be only minor bug fixes coming out, no news provided except (no we are not working on apps) and no significant changes in some time.  You can do better than this.

Yes we can. Or actually... the news is yes I can.

Sorry to report this but it was a bit of a turbulent time the last month. Philip decided to leave the company (this actually happened at the start of this month). In the long run I have good hopes this will be a positive development for both him and dominion.games, but in the short term it off course was not.

It's now more clear then ever I need to find someone else, and since my skill set is mostly server-side I'm looking for an affinity with UI, preferably both for web and mobile. In fact I've been talking to someone today and who knows... I hope to have good news soon.
Title: Re: Releases
Post by: JunkDealer on 11 June 2017, 07:27:43 PM
Thanks Stef,

Knowing that makes a big difference.  Even just this kind of quick update helps.  I'd argue you need not only another developer though, but a communications/marketing person.  Who knows maybe somebody within your own community would consider doing that second job for something like a free subscription.  It's not in my wheelhouse so don't consider this self promotion by any means. 

Their job would be communicating with the community the latest updates/developments with the company.  Making the forums a fun place to be.  Looking for ways to engage the community, etc...  For a small company it doesn't have to be all glitz and glamour and advertising, but certainly that might be a part of it, depending on your track.

Speaking of news.  It would be nice if there was a news section right in game.  This becomes more important as you move into app development for ios and Android.  I personally dislike games that make me hunt for the latest information on what the company is doing, or take me out of the app and launch me into a web browser.  If I wanted to go that route I could just search it out myself.  I'm lazy.... I want to see in-game that there are things going on and that a game isn't stagnant.  When this first launched I was much more engaged in the forums, but with the lack of updates I've mostly stopped looking.

Anyhow, appreciate your quick response and good luck finding the right people for the jobs!  I'm hoping we'll have more game updates soon.
Title: Re: Releases
Post by: schadd on 04 July 2017, 07:08:45 AM
Quote from: stefaccounts now have a status in the database, which may imply they're banned
   (earlier I just scrambled their password)
ha
Title: Re: Re: Releases
Post by: blamelewis on 29 June 2020, 10:47:38 PM
The new chat disappears completely in the after-game screen (Safari, Mac OS 10.15.5) - i got a glimpse of the overlay graphic that lets you make the chat visible during the game - but couldn't click it, it "hid" below the window's bottom edge!
Title: Re: Releases
Post by: blamelewis on 03 July 2020, 12:15:42 AM
This is still an issue, despite a further release - it's a bit upsetting as it means I can't say "gg" afterwards and that feels rude... Is the bug at least on the radar?
Title: Re: Releases
Post by: Ingix on 03 July 2020, 10:26:27 AM
Yes, it is being worked on.
Title: Re: Releases
Post by: blamelewis on 04 July 2020, 04:21:44 AM
Thanks Ingix, appreciate it!
Title: Re: Releases
Post by: AdamH on 04 July 2020, 02:21:02 PM
I've tried getting used to this for a few days, but I just can't do it, I have to leave a comment about this.

Moving the end actions/end buys button was a huge downgrade to the software. First, the button looks terrible against basically every background with that nasty pink color.

But the most important thing is that those buttons used to be way far away from where they could be accidentally be clicked and now they're right in the play area. There's now this big ugly button that says "hey click me, I completely ruin your turn!"

One of the very first Goko browser extensions was to move those buttons as far away from the play area as possible and I don't understand why that work has been undone here. This was the most popular feature of those browser extensions at the time.

Please at least add an option to move this button far away from the play area so it can't be accidentally clicked, and please make the button at least look better. Just a black/grey background would make it so much better.
Title: Re: Releases
Post by: SkyHard on 05 July 2020, 09:48:19 AM
Quote from: AdamH on 04 July 2020, 02:21:02 PM
Moving the end actions/end buys button was a huge downgrade to the software. First, the button looks terrible against basically every background with that nasty pink color.

I agree. Furthermore, the "End Action" and "End Buy" are now in the exact same spot. Why is that bad? Well, I tend to click without looking because I know were I need to click and thus it is another possible error due to the interface. Also, double clicks do happen.
Title: Re: Releases
Post by: Ingix on 05 July 2020, 10:29:35 AM
We had hoped that the coloring of the button would make an accidental click much less likely. But the option to minimize the chat field and thus increase the log area means the buttons had to move.
Title: Re: Releases
Post by: AdamH on 05 July 2020, 03:21:21 PM
If this is the case then it seems very clear that reverting this change would be best for the software.
Title: Re: Releases
Post by: katie_mi on 05 July 2020, 06:03:36 PM
I agree with the other posters about the new button. The new placement leads to unintentional clicking and it's especially bad on an 10" tablet. When I selected a card with my fingers I activated the end actions button with the knuckles of my pinkie as it's too close to the cards area.
The coloring adds to that. It's like on those cookie pages where the green button yells at you to accept all cookies while the settings button is small in b/w and you have to make an effort to select it.
I don't care much for the enlarged log and the different chat.
Title: Re: Releases
Post by: blamelewis on 15 July 2020, 04:58:49 PM
Post game chat seems to be gone entirely now?
I also have had a few accidental clicks of "end buys" in its new position which is very frustrating.
Title: Re: Releases
Post by: Ingix on 15 July 2020, 06:47:55 PM
Post game chat seems to be gone on Safari only (from other reports), this is being worked on.

Title: Re: Releases
Post by: AdamH on 20 July 2020, 11:27:07 PM
I've noticed some cosmetic changes today that have inexplicably brought the "end buys" button even closer to the play area.

I'm curious to know who thinks this is a good idea. Does anyone out there really think this is good? The end actions and end buys buttons should be put as far away as possible from everything else, especially buttons you commonly want to click, so that they aren't accidentally clicked.

Why is it being moved closer to things? This just makes everything worse and I don't see any argument for doing this. Please put them back where they were!
Title: Re: Releases
Post by: JW on 20 July 2020, 11:42:20 PM
Just wanted to chime in that the placement of "end actions" and "end buys" has been worsened substantially. Please move them out of the way!
Title: Re: Releases
Post by: Ingix on 21 July 2020, 08:02:41 AM
The counter-argument is that you need to move your mouse substantially each time you needed to press that button before.

I'm still thinking that the colorization of the buttons and their rounded form should make it immedeiately obvious what they are.
Title: Re: Releases
Post by: SkyHard on 21 July 2020, 09:50:51 AM
Quote from: AdamH on 20 July 2020, 11:27:07 PM
I've noticed some cosmetic changes today that have inexplicably brought the "end buys" button even closer to the play area.

Since there has not been an anouncement, I hope that it is still a WiP. Otherwise, my question: what is "nd actio"?
Title: Re: Releases
Post by: AdamH on 24 July 2020, 05:57:09 AM
Quote from: Ingix on 21 July 2020, 08:02:41 AM
The counter-argument is that you need to move your mouse substantially each time you needed to press that button before.

I'm still thinking that the colorization of the buttons and their rounded form should make it immedeiately obvious what they are.

Honest question, do you ever actually just play games using the software? Like, where you're trying to win or just having fun? This post makes it sounds like you haven't.

Just find me one single user of the software that thinks this button placement is a good idea. A single one. I bet you can't do it. Please listen to the users of your software and revert this change that has not only broken the chat feature for lots of users, but made the software much much much much worse because of the change in these buttons.

Seriously why is anyone defending this?
Title: Re: Releases
Post by: Ingix on 24 July 2020, 09:24:57 AM
I'm a user of the software, that makes me one user.

And please don't try to belittle me as not playing the game. I don't do it in any form (so I didn't catch the chat problems on mobile), but I use it enough. I won't say I had a problem with the placement of the buttons on the provious versions, but I don't have a problem with this one either.

Whenever something breaks, we get reports. Lot's of them for chat not working after the game on Safari in the first change. Again lot's of them of chat not working on mobile for the recent version. Some are in the forum, most on discord.

We got your report for the button placement, and one reply that chimed in.

Of course I know that not everybody who finds it bad will complain about it, but that is likely true for any preceived problem.

So my view is that the number of people who have a problem with the button placement is likely small.
Title: Re: Releases
Post by: AdamH on 24 July 2020, 10:54:43 AM
Quote from: Ingix on 24 July 2020, 09:24:57 AM
I'm a user of the software, that makes me one user.

What I'm saying is that you are a tester first. Look the buttons still do what they say and idk maybe the color does something for you? The color makes it worse for me because it stands out more so when I'm trying to think about other things in the game I naturally will click the different looking thing.

When Goko Salvager first came out, the feature that *the entire community* including Stef raved about was the fact that the "end turn" button was moved way out of the way to prevent misclicks. I guess I assumed that was why in the initial design of the software it was placed far away from other buttons.

So as a user of the software I have spent YEARS with the button close and YEARS with the button far away and I know there is a HUGE difference in the quality of the software based on the position of this button. You can look at it as me trying to belittle your experience but man I doubt you have more experience on this particular thing than I do.

And as a tester I would think you would want feedback from the users of your software before making a UI change. First of all, there have been two replies in a short time agreeing with me, not one. But my point is that why can't you do a simple poll in the Dominion discord or whatever asking people what they prefer? I guess it might be more useful before time is spent making the change but what do I know about software?

If you think I'm wrong about this, you can convince me by showing me evidence that I am. If you actually gathered opinions from the users of your software and it showed they liked the new button or even were mostly divided or indifferent then sure I'd be done here and I'd stop pushing. Getting defensive about it is not going to convince me.

What would convince you? Shuffleit has had the problem since its inception of not really caring what a majority of its users think about how they use their software and it's really showing here. Are you going to continue not to care?
Title: Re: Releases
Post by: SkyHard on 24 July 2020, 11:16:39 AM
What puzzles me is, how hard it seams to change the position of the button. Why is that so? It's just the position attribute of an HTML element, is it not? So why not give the user the choice where he wants to place it? That cannot be that hard, right?
Title: Re: Releases
Post by: Ingix on 24 July 2020, 12:43:27 PM
Previously the button was in a place that was overlaid/on top of the chat area. That place is no more.

And try to think about how general games usually have not that many options to adjust the position of UI, and those have full control over how they render (unlike browser games, that are at the mercy of browesers). It's not like the update indented to ruin the chat feature on mobile for example, it's just that the changes made worked perfectly well on Desktop browsers, but not on mobile browers.

Any time you give a position UI choice you need to consider how all of those choices can combine. That soon becomes a nightmare to maintain. It doesn't matter if some part is red, green or yellow, if it always is in one place. But if you need everything else to consider all the possibilities of where UI elements might be, that's not really doable.

The exception of course would be a totally customizable, window-based approach where the user is responsible for how the different parts are laid out (small chat, big log, etc). But then again the layout of the in-play area will like be bad for different aspect ratios, as buttons and descriptions need to be put into it and then removed again.
Title: Re: Releases
Post by: AdamH on 24 July 2020, 02:33:03 PM
Quote from: Ingix on 24 July 2020, 12:43:27 PM
Previously the button was in a place that was overlaid/on top of the chat area. That place is no more.

Do you not use source control? Just revert the change, the change has made the software clearly worse if that place is gone, and that doesn't include all of the other bugs introduced with the chat. Reverting the change should take less than 10 minutes of development time. That also makes me wonder if the code is being properly tested before it's released. You could also revert changes until those bugs are worked out.

All of these are extremely basic concepts of software engineering and testing that I even learned in school before I had any experience in the field. I offered my services as a consultant free of charge when this product was first being developed and received an extremely rude response from Stef that basically said he didn't want it for personal reasons. It's a shame that the software has suffered for years because I was not able to provide basic software engineering guidance like this (and other things that I offered free of charge and any obligation that were simply ignored further on in the process). Perhaps Shuffleit is in need of some guidance from someone else? I'm sure there are people out there that would be happy to help.
Title: Re: Releases
Post by: Ingix on 24 July 2020, 09:34:10 PM
If you want to say that development processess and testing could be improved, I'm with you. If you are actually saying you want to help testing, especially with regard to mobile behaviour, I would very much like that.

For the game, as always, the question if to revert a change or work on a fast fix is not easy. I think you are right that in this case the time for a quick fix is too long. But let's be sure, that is about the chat problems, not your button problem.

While of course you may have the opinion that the new placement is much worse, to me it seems just that, your opinion.
Title: Re: Releases
Post by: AdamH on 25 July 2020, 02:41:11 PM
Quote from: Ingix on 24 July 2020, 09:34:10 PM
If you want to say that development processess and testing could be improved, I'm with you. If you are actually saying you want to help testing, especially with regard to mobile behaviour, I would very much like that.

I asked to be part of testing a long long time ago and was not given any special access. I have no reason to believe anything will change if I ask to help again, and I'm not going to reach out to Stef and be ignored. If he wants me he's going to have to ask me himself and I would be large amounts of money that he won't.

But on the other hand if I have a chance to actually be heard and improve the software I'm not going to turn it down


Quote from: Ingix on 24 July 2020, 09:34:10 PM
For the game, as always, the question if to revert a change or work on a fast fix is not easy. I think you are right that in this case the time for a quick fix is too long. But let's be sure, that is about the chat problems, not your button problem.

This is not a hard problem, it's not a question. You don't release software with bugs because you test it. If bugs get by testing then you obviously want to improve your testing in the future to catch those bugs, but you don't let bugged software stay out there for users for any length of time at all. You revert the changes so that users don't have to use software with bugs until you fix the bugs.

Reverting can be done in a matter of minutes and you go back to a known-good state that has gone through all of your own testing plus users having time to find things that may have slipped through. Any bug fix with proper testing will take longer than that, even if it's just a one-line fix. Considering any other course of action for any piece of software ever is simply bad practice. I don't need to know anything at all about your software to tell you this. This is just how software development works. You don't let releases sit out there with bugs in them that you can fix by reverting to a previous version. Ever. The end.


Quote from: Ingix on 24 July 2020, 09:34:10 PM
While of course you may have the opinion that the new placement is much worse, to me it seems just that, your opinion.

I don't know how to tell you this other than that you are absolutely wrong. Read this thread, there have been zero positive comments about the button placement and color and several negative ones from at least 4 different users if you look back the last couple of releases when it started to change.

The fact that you just want to wave your hand at this and say it's OK without soliciting any feedback from your users is a systemic problem that Shuffleit has. Please stop. This change is extremely bad and you're just putting on your blinders and saying that it's good.

You don't get to decide if your UI is good, your users do. That's how UI works. Ask your users and find out what's working and what isn't. Your software has vastly suffered since before the first release because of this.

It is not hard to solicit feedback from your users. Make a poll on this website. Go do a Discord server and make a poll. You can get a general idea of what the community thinks so that you don't have to just guess and make awful design and implementation decisions and then stick with them and make your software worse.
Title: Re: Releases
Post by: xyrix on 25 July 2020, 08:41:20 PM
The button placement and colour are good.
Title: Re: Releases
Post by: xtruffles on 25 July 2020, 11:15:30 PM
Quote from: xyrix on 25 July 2020, 08:41:20 PM
The button placement and colour are good.

I love the colors!!!!  ;D
Title: Re: Releases
Post by: amoffett11 on 26 July 2020, 07:19:41 AM
I like it too.  You typically hear from the unhappy people and not the happy ones, but just in case someone would get the idea that everyone hates it, I'll also throw my hat in the happy ring. 

Title: Re: Releases
Post by: markus on 26 July 2020, 07:47:40 PM
I prefer the current location and style over the old one below the log.
Title: Re: Releases
Post by: alibby1152 on 26 July 2020, 09:15:01 PM
I didn't even notice that the buttons had moved, so IMO it's at worst a neutral change. They're still in a spot that in the course of a normal turn I have no business clicking unless I mean to
Title: Re: Releases
Post by: jsh on 27 July 2020, 05:59:13 PM
I also didn't notice they had moved and have not had any mis clicks.
Title: Re: Releases
Post by: AdamH on 28 July 2020, 09:02:00 PM
Well I guess I can assume that no actual effort was taken to see what the real users of the software actually want, just waiting around for some more forum posts so that we don't have to do any more work. If people want different things for this button was there even any consideration for having an option to move the location?

That's the real issue I guess I have here. Shuffleit just doesn't seem to care about putting in any work to make its client user-friendly. Or follow good software engineering practices. And it's a shame because the software still constantly suffers from it. Even here.
Title: Re: Releases
Post by: AdamH on 07 August 2020, 04:36:32 AM
Yup. I guess this is it then. Not even a reply. It's a huge disappointment to see this.
Title: Re: Releases
Post by: tracer on 07 August 2020, 08:22:30 PM
I don't know what they're supposed to reply when you just keep repeating the same things, many or even all of them not true. My read is that Ingix has already addressed the things in your previous post. I don't know what continued aggressiveness on the matter is meant to accomplish.
Title: Re: Releases
Post by: xtruffles on 07 August 2020, 08:31:33 PM
Quote from: AdamH on 28 July 2020, 09:02:00 PM
Well I guess I can assume that no actual effort was taken to see what the real users of the software actually want

mfw I'm not a real user.  :(
Title: Re: Releases
Post by: AdamH on 09 August 2020, 04:40:20 PM
Quote from: xtruffles on 07 August 2020, 08:31:33 PM
Quote from: AdamH on 28 July 2020, 09:02:00 PM
Well I guess I can assume that no actual effort was taken to see what the real users of the software actually want

mfw I'm not a real user.  :(

People like you and me are going to pay for the software no matter how bad it is. I paid money for Goko for crying out loud. Making us happy does not affect how successful Shuffleit is and how many resources they have to make the software better, which it desperately needs.

Shuffleit needs to solicit feedback from the people who can actually make a difference here. The fact that there is no effort in doing this or any other valid software engineering practice that would make their lives easier and improve the software is the real concern.
Title: Re: Releases
Post by: xtruffles on 09 August 2020, 09:46:06 PM
Quote from: AdamH on 09 August 2020, 04:40:20 PM
Quote from: xtruffles on 07 August 2020, 08:31:33 PM
Quote from: AdamH on 28 July 2020, 09:02:00 PM
Well I guess I can assume that no actual effort was taken to see what the real users of the software actually want

mfw I'm not a real user.  :(

People like you and me are going to pay for the software no matter how bad it is. I paid money for Goko for crying out loud. Making us happy does not affect how successful Shuffleit is and how many resources they have to make the software better, which it desperately needs.

Shuffleit needs to solicit feedback from the people who can actually make a difference here. The fact that there is no effort in doing this or any other valid software engineering practice that would make their lives easier and improve the software is the real concern.

I love the client. And I just gave positive feedback. I think it's incredibly value to pay for such a great online platform and I am very grateful.