After un undo request (Joining game #3225695 on oregon) the game is stuck. I cannot play any cards, click the end turn button nor add another undo. I am simply stuck. Had to resign.
Can you explain in a little more detail what happened? With "Undo", naturally the game log does not show everything that happened, because that's the nature of "Undo".
When I load the game, you have just played a Villa on turn 11. I assume you used undo on that, because your Screenshot shows that you started turn 11 with playing a Patrol. When I do that as well, everything works as expected: I draw the 3 cards, reveal 4 cards, get the victory card (Distant Lands) to my hand and have to reorder the 3 others to put back. At that point I can continue to play treasures.
What is strange in your log from the screenshot is that it shows that 4 cards are revealed for that Patrol (Gold, Poacher, Patrol, Distant Land){correct}, then the Distant Land is put into your hand (as also shown graphically){correct}, but then only the Gold and Patrol are topdecked, with the Poacher "gone missing"{incorrect}.
I'm not sure how that happened, I could not reproduce that and I tried all 6 possible ways to rearrange the 3 card to be topdecked. I assume that this is the cause of being stuck: The game wanted to know the 3rd card to topdeck, but it wasn't given any. Did you do any uncommon things when rearranging the cards to be topdecked?
Dear Ingix
I gladly will give you additional information.
I think I was a few turns further ahead in this game. Then I typed /undo, chose the dot to return to and nothing happened (except the usual cancel undo dialog that didnt work). I then reloaded the website (Ctrl+R) and found myself on the screen I shot and posted where I couldnt do/click anything. I didnt do any rearranging.
I hope I do remember everything correctly. It sure sounds you could need a log for all the actions a player does including the undos and rewinds.
Thanks for looking into it.
Thanks for the additional info. But I guess this is something the devs need to look into, because as I said, the log as accessable from the outside by reloading the game just goes to the position I described.