Shuffle iT Forum

Dominion => Feature Requests => Topic started by: Skumpy on 24 July 2017, 08:24:56 PM

Poll
Question: What would you most like to see added?
Option 1: Mobile app votes: 28
Option 2: Offline Client votes: 15
Option 3: Improved AI/bots votes: 28
Option 4: Campaigns votes: 13
Option 5: Finding/Fixing bugs votes: 17
Option 6: In-game UI/Display (i.e. displaying Duration-Attack effects, seeing all Kingdom Cards button) votes: 43
Option 7: Lobby UI/Display (i.e. leaving queue for another page will exit queue, better table-finding) votes: 6
Option 8: In-game Clarity (Card movement, sound effects, reducing log dependency) votes: 36
Option 9: Retrieving Logs (Can't load an old game if no expansions are owned) votes: 20
Option 10: Leaderboard improvements (the one on the site, not on Scavenger) votes: 3
Option 11: Fixing connection issues votes: 9
Option 12: More languages votes: 1
Option 13: Dealing with Slow-rollers votes: 9
Option 14: Tutorial/Familiar Cards suggestions (More accessible to begginners) votes: 3
Option 15: What does Stash do again? votes: 5
Option 16: Other (comment below) votes: 6
Option 17: I'm pretty happy at the moment - devs, do what you think best! votes: 10
Title: The biggest feature missing from Dominion
Post by: Skumpy on 24 July 2017, 08:24:56 PM
Let me begin by saying: I personally have been very content with the new client and the work the devs have been doing, so thank you guys so much. Yes, there are small things here and there, but not enough to drastically impact my experience.

Honestly, my biggest issue has been that I feel there's a disconnect between the developers and the users. Outside of occasional Release updates, we haven't been given a whole lot of information. My favorite post on this forum (I think it's been taken down, but I could be wrong) was when somebody made a mock weekly-update. I thought that was a great idea - the masses will be calmed if we're being informed of what the priorities are and when we can expect them by. Personally, I'd even prefer an absolute lie to complete silence.

But every day, somebody's posting a new issue somewhere on the forum, and more often than not, they're valid points. And while I have no doubt that they're being read and being noted, we just don't know what the devs are most focused on until it's released. It could be that they're focused on making the app when the Game Creator comes along 7 months after release and lays down the hammer with a topic entitled "There is no AI", and completely throws a wrench in the works.

I made this overly-lengthy poll to address most, if not all, of the complaints people have had either recently or with great frequency over the last 6 months. Instead of everybody repeating the same issues, I'm hoping we can see what areas have the highest demand for improvement. There was a topic in April for people to state their 3 biggest feature requests, which ended up creating a lot of diverse ideas, and in my eyes anyways, didn't seem to accomplish that much. I'm thinking (or hoping at any rate) that this will work a little better (remember to be logged-in to vote/view it)



Again, I give my thanks to the developers. I'm very grateful that they have devoted the last year of their lives to doing their best to give us the best experience possible (and even though I would like to see more communication, it's certainly more than Making Fun did). At the end of day, everybody needs to remember that it's ultimately ShuffleIt's decision what to do next. If everybody votes for one thing, the devs have every right to focus on something else. Beggars can't be choosers (except when deciding if the 2 silvers are worth it or not).


Title: Re: The biggest feature missing from Dominion
Post by: kingdedede on 26 July 2017, 05:42:35 AM
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.

I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.
Title: Re: The biggest feature missing from Dominion
Post by: dane on 26 July 2017, 09:44:17 AM
Quote from: kingdedede on 26 July 2017, 05:42:35 AM
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.

I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.
Merely to document the fact that some players have different views on this, I'll mention that I find that the 'live action' distracts me from paying attention to the log, which is what I find more useful for following the game.  This matches my approach in a ftf game: I don't watch what the other players are doing, I listen to what they say they are doing.

I suppose the bottom line is that in an ideal world both the live action and the log would be improved so that players could choose just one to follow.
Title: Re: The biggest feature missing from Dominion
Post by: Ingix on 26 July 2017, 04:05:35 PM
Quote from: kingdedede on 26 July 2017, 05:42:35 AM
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.

I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.

Just to be sure: You do have the option "Wait for card animations:" set to 'yes' in your client?
Title: Re: The biggest feature missing from Dominion
Post by: AdamH on 26 July 2017, 06:22:54 PM
Quote from: Ingix on 26 July 2017, 04:05:35 PM
Quote from: kingdedede on 26 July 2017, 05:42:35 AM
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.

I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.

Just to be sure: You do have the option "Wait for card animations:" set to 'yes' in your client?

I mean, all this option does is make the animations for opponents playing their treasures take forever, since they always appear to be played one at a time.

What would be useful is to have some indication of actions/buys/coins available at the beginning of every buy phase on opponents' turns, and have every card gained on opponents' dance in front of the user. This would get you 90% of the way there. 9 of the reamining 10% could be achieved by having an indication of duration attacks in play for each opponent, which is visible without hovering over their names (which is something that you pretty much never do on your own turns).
Title: Re: The biggest feature missing from Dominion
Post by: McFly on 31 August 2017, 12:58:37 AM
It would be so swell if the game took me to the Matching screen instead of to the New Table screen after a game. Also, Sauna desperately needs a "No to all these Silvers" button.
Title: Re: The biggest feature missing from Dominion
Post by: Jacob Marley on 31 August 2017, 07:37:55 PM
+1 for going to matching instead of new tables, provided that the game started from auto match.
Title: Re: The biggest feature missing from Dominion
Post by: Cave-O-Sapien on 31 August 2017, 07:46:50 PM
Quote from: Jacob Marley on 31 August 2017, 07:37:55 PM
+1 for going to matching instead of new tables, provided that the game started from auto match.

I'm in favor of this as well, since I nearly always leave the table and go back to auto match. I don't like giving people the impression that I'm leaving the table because I don't want to play with them anymore.

The only problem I see with this is it takes away the opportunity for post-match niceties. While I'm not big on pre-match niceties, I like to say "gg" or "thanks for the game" or "gg, wp!" or whatever after the game. If you go immediately back to auto match, any such statements would need to be made prior to game end, which is problematic in many situations.
Title: Re: The biggest feature missing from Dominion
Post by: Jacob Marley on 31 August 2017, 10:38:09 PM
I was assuming that the OP meant that after you chose to leave the end game screen, you go back to auto match.

I like to stay on the end screen for a bit to look at results, chat, etc, but when I'm ready to leave I want to go to auto match. 

If you started the game from the create table tab, you should go back there when you leave the end game screen, and when you start from auto match, you should go back to auto match.
Title: Re: The biggest feature missing from Dominion
Post by: McFly on 01 September 2017, 07:31:16 PM
Quote from: Jacob Marley on 31 August 2017, 10:38:09 PM
I was assuming that the OP meant that after you chose to leave the end game screen, you go back to auto match.

This is what I meant.
Title: Re: The biggest feature missing from Dominion
Post by: Cave-O-Sapien on 02 September 2017, 06:45:16 AM
Quote from: McFly on 01 September 2017, 07:31:16 PM
Quote from: Jacob Marley on 31 August 2017, 10:38:09 PM
I was assuming that the OP meant that after you chose to leave the end game screen, you go back to auto match.

This is what I meant.

Oh, sorry. I think that's what it does for me, currently. Hence my confusion.
Title: Re: The biggest feature missing from Dominion
Post by: faust on 14 September 2017, 01:49:44 PM
I chose "retrieving logs" even though the thing that's written in brackets (Can't load an old game if no expansions are owned) is not what I mean. I think all logs should be available stored somewhere without the need to reload the game, and ideally have a playback mode.
Title: Re: The biggest feature missing from Dominion
Post by: Ingix on 14 September 2017, 02:59:59 PM
Playback mode would be nice, as mentioned a few times already.

The AFAIK reason that game load requires you to 'own' all the relevant cards is that you can certainly load a game at decision 0, which means after the initial shuffle and your initial hands are drawn. Thus you could play any previosuly played Kingdom.
Title: Re: The biggest feature missing from Dominion
Post by: Megas_Droungarios on 30 November 2017, 07:38:34 PM
The Other I voted for is a criterion for "deep enough in" for three player games that lets a player resign and the game finish with a bot, but remain rated.

I'm suggesting 10 turns complete or a pile gone or only 6 provinces (or colonies) remaining.  The site owners and programmers might want something else if they think that's either too lax or too hard to program.
Title: Re: The biggest feature missing from Dominion
Post by: Puk on 01 December 2017, 02:31:43 AM
More human-readable explanation of all options (especially the autoplay options but also the regular options)
For example, "use autobuy" wasn't clear to me at all what it would do

Especially with the autoplay options there should be more explanation, (for example when you hover over it it explains it better "If you turn this on, Moat will always reveal when an opponent plays an attack card.)

Also, make automatically choosing a card when there's only one option optional. For me, it doesn't save time, most of the time i spend more time on being confused about what just happened then the time i would normally spend on just clicking the card.
Title: Re: The biggest feature missing from Dominion
Post by: Ingix on 01 December 2017, 10:28:59 AM
Quote from: Puk on 01 December 2017, 02:31:43 AM
More human-readable explanation of all options (especially the autoplay options but also the regular options)
For example, "use autobuy" wasn't clear to me at all what it would do

Agreed. The "Matching" tab has 2 little "i"s, but I guess no newbie and few seasoned players know that klicking on them results in new browser tab with a forum post with some explanation. As far as I can see, this isn't done on any other tab either (with the exception of the "Leaderboard" tab, that has 2 buttons that lead to explanations).

Quote from: Puk on 01 December 2017, 02:31:43 AM
Especially with the autoplay options there should be more explanation, (for example when you hover over it it explains it better "If you turn this on, Moat will always reveal when an opponent plays an attack card.)

Are you aware that (in the general autoplay options) klicking on the name of the option (the bluish card name on the left) you get to a page with some description? But that page has been rigthly critizied for being to formal.

Quote from: Puk on 01 December 2017, 02:31:43 AM
Also, make automatically choosing a card when there's only one option optional. For me, it doesn't save time, most of the time i spend more time on being confused about what just happened then the time i would normally spend on just clicking the card.

What I don't know is if this is easily possible.
Title: Re: The biggest feature missing from Dominion
Post by: ThetaSigma12 on 05 December 2017, 01:57:09 AM
I miss the mobile app of MF :(.
Title: Re: The biggest feature missing from Dominion
Post by: bananny on 15 December 2017, 04:56:57 AM
Quote from: ThetaSigma12 on 05 December 2017, 01:57:09 AM
I miss the mobile app of MF :(.

Me too.  That and their PC version were pretty awesome.

Offline version?  One I can keep, that I own, that won't be stripped away from me and held ransom for more money?
Title: Re: The biggest feature missing from Dominion
Post by: Ingix on 15 December 2017, 10:22:59 AM
Disclosure: I'm a mod here, so my opinion is not unbiased.

I can totally feel your pain, and I even don't buy any games on Steam, because they can also be held to ransom, if Valve chooses (or simply screws up).

I totally agree that an offline version should be an option. Shuffle iT promised it, but didn't deliver yet, which I also find unfortunate. There are reasons, one possibly that the level of the AIs is 'not that good' at the moment, also known to the game's creators. There are (most probably) more reasons.

But it also remains true that we, who bought the Making Fun version, knew (or should have known), that we were at the mercy of their servers, and that there were probably licensing deals in the background (as there were), limiting the options Making Fun had. That means while you feel cheated (I know I did when I learned of the end of the Making Fun game), ultimately Shuffle iT is not responsible for that. But I know that that doesn't change the feelings.

But Shuffle iT are responsible for their promises and it is totally in your right to be upset about them, and to consider what you do with your subscription. I probably would have been upset the same if you told me about the current state (no offline version) a year ago. Despite this, I used the 'free year', first played a little, then started helping players with their rules/card/interface problems and now I try to help in testing in general. I like the new game, still think I see the problems, small and big. Some things were definitely better at Making Fun, but would I ever want to go back to playing without the 'undo' option? I don't think so.
Title: Re: The biggest feature missing from Dominion
Post by: rasdna on 14 January 2018, 04:28:29 AM
For me the feature I'd love to see the most is probably pretty easy, all things considered.

At the beginning of the game, right after the players scores, print the win/loss/tie stats for games between those two players.
Title: Re: The biggest feature missing from Dominion
Post by: Landungsklatscher on 21 January 2018, 07:37:33 AM
One thing I'm missing in the game is a feature in the setup of the game that allows not to pick particular cards, but instead the "type" of a card. So e.g. when I setup a game I want to have cards of the following types in my game:
- two of type attack cards
- one card giving an additional buy
- one card allowing to take cards
- one defensive card

Which card will appear in the game should remain random based on the rest of the settings - but I don't care if it's a Minion Card, the Witch card or the Goons card that is chosen from the attacking cards.
Title: Re: The biggest feature missing from Dominion
Post by: blamelewis on 21 January 2018, 11:45:22 PM
That's an interesting idea - the first step to achieving it would presumably be to catalogue the cards by type so that they can be selected by type or "role" in the game...

I'm not sure if there's a canonical list of roles (I'll call them that since "type" I think has got a specific meaning ie Action, Attack, Treasure etc?)

I know the Dominion wiki http://wiki.dominionstrategy.com (http://wiki.dominionstrategy.com) tens to describe cards as such things as "village" or "trasher" and so on - so maybe that's a good place to start - but does anyone have a list of these roles already? Is there an official one? Perhaps some formula that is used when making the list of recommended Kingdoms in the rulebooks?

If there's not a list out there then I may start a spreadsheet - geek alert!!

Best
Tim

Edit: found this: http://wiki.dominionstrategy.com/index.php/Card_category (http://wiki.dominionstrategy.com/index.php/Card_category)
Title: Re: The biggest feature missing from Dominion
Post by: dingle on 06 April 2018, 09:17:54 PM
I would like more support for custom kingdoms. I'm interested in using the online dominion client to playtest kingdoms for an in-person tournament with friends who do not currently live in the same country. As they are living in different time zones, I don't have much time to select a kingdom and play it with them before having to go to bed.  The ability to have a set of personal named kingdoms saved is something that would have convinced me to subscribe 2-3 months ago.
http://forum.shuffleit.nl/index.php?topic=2064.0

A "Friends only" option when creating tables would be nice.
http://forum.shuffleit.nl/index.php?topic=2118.0

I'm also a bit confused by the "join game" option that allows me to spectate games that friends are currently playing. I'm not sure how well it works.
Title: Re: The biggest feature missing from Dominion
Post by: Ingix on 07 April 2018, 12:41:40 AM
Quote from: dingle on 06 April 2018, 09:17:54 PM
A "Friends only" option when creating tables would be nice.
http://forum.shuffleit.nl/index.php?topic=2118.0

AFAIK this is being worked on.

Quote from: dingle on 06 April 2018, 09:17:54 PM
I'm also a bit confused by the "join game" option that allows me to spectate games that friends are currently playing. I'm not sure how well it works.

You can watch any game that's currently in progress. I did it a few times, and you can chat with the players (nice if you know them, but keep to minimum because they need to actually play). Do you have a specific question about spectating a game?