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Dominion => Bug Reports => Interface Issues => Topic started by: jeebus on 09 August 2018, 05:56:48 AM

Title: Timeout without warning
Post by: jeebus on 09 August 2018, 05:56:48 AM
Of course we need a timeout, but give me a warning 15 or 30 seconds before it happens! I have now experienced a few times that an extremely complicated turn makes me time out and my opponent says nothing, just resigns me (even if I tell them I need some time to think). Both times this happened recently, I had the victory, so this is a convenient way for players to win despite having actually lost (which of course they would have IRL).

Maybe if I was forced to play (because I saw I was about to time out), I wouldn't have enough time to secure the win, but at least I would have a chance. I can't just play because I have a vague feeling time is running out.

What is the timeout anyway? Until this is fixed, maybe I have to play with a timer by my side.
Title: Re: Timeout without warning
Post by: AdamH on 09 August 2018, 03:17:23 PM
I think the timeout is 4 minutes. It seems like a pretty glaring oversight that a time limit is enforced in a game in some way without any in-game indication of when it's coming up. A countdown starting at one minute left with an audio cue (if sounds are enabled) when it starts seems pretty important to have.

...but it will probably be a long time before this gets added, so yeah I'd get that timer. You just have to remember to set it in the middle of a complicated turn :(
Title: Re: Timeout without warning
Post by: jeebus on 09 August 2018, 04:32:25 PM
Yeah, I think you're right. It's a glaring oversight that should have been implemented in the first place, but at the same time it's not something that causes a problem very often. When it does cause a problem though, it could easily make you lose the game, which is a lot more serious than many of the bugs that actually have been fixed.
Title: Re: Timeout without warning
Post by: santamonica811 on 09 August 2018, 08:37:13 PM
[advance warning:  No snark intended!]  :-)

This is sort of tangential to the gravamen of your OP, but...

Can you talk a little about the types of games where this has happened to you?  What cards or card-combinations were at play, that resulted in turns where 4+ minutes passed when you were thinking about what move to make?

I can't think of a single game I have played where I thought about what move to make for more than 30 seconds (...this is almost certainly a comment about my overly-casual and substandard play, rather than a comment about your slower and more-considered play.) I am not including, of course, the specific situation of games played soon after a new set of cards is introduced and we're all much slower when we come across a new, complicated, card--but that is not what you're talking about, right?

I'm genuinely curious, and I expect other readers/players are as well.  In fact; if players have come across particular kingdoms that are very complicated, I'd bet a lot of players would love to play out those games as well, to see how they would do, how they'd deal with those complicated cards.
Title: Re: Timeout without warning
Post by: jeebus on 09 August 2018, 09:42:15 PM
Actually I already answered you. :) Right before creating this thread, I read your comment in the other thread and replied to it: http://forum.shuffleit.nl/index.php?topic=2878.msg13447#msg13447
Title: Re: Timeout without warning
Post by: Martin plays Piano on 09 August 2018, 11:31:15 PM
Josh,
if you look at some Dominion League matches of the higher categories on YouTube, you will discover some games that last 90 minutes and longer - with 25 turns per player, that makes 2-3 minutes on average - especially the first move is often a lengthy affair - this is enjoyable playing without the usual hectic pace.
All this is not necessarily my world either, but it shows the difficulty of doing justice to both the pros and the flash-players here - the current 4-minute rule can only be a bad compromise, which inevitably leads to complaints.

I had suggested an optional time agreement elsewhere, which the host selects between fast, medium, slow and no time limit, and to which all players must agree. Unfortunately, however, I have the feeling that nothing has been implemented here for a long time.
Title: Re: Timeout without warning
Post by: markus on 10 August 2018, 12:09:46 AM
The timer is not for the turn, but for each decision. You can for example play 1 Copper / start playing your Actions at a slower pace to have more time for thinking. Therefore, showing the time counting down wouldn't lead to people stopping to think when it approaches 0, but they would just click something to reset it and then think again.
And some would say that you're perfectly allowed to do that as long as you are indeed thinking. Whereas now it's clear that the timer is there to resign people who are afk and the full time may not be used at each decision.

While I think it's sometimes fun to think a lot for league games, I can also understand (and sometimes feel myself) that you don't want that any decision to take more than 4 minutes in a random game. (Nevertheless, it's bad manners to resign on the opponent without notice.)
Title: Re: Timeout without warning
Post by: jeebus on 10 August 2018, 12:28:11 AM
Markus, you're wrong about what would happen with a timer or warning. In the game i linked to above, I had no option of anything to click to reset the timer. I still had actions to possibly play and so couldn't click Copper.

In a "random game" I agree that you almost never need to take 4 minutes, but in certain complicated games, you do need that in the last turn or turns. (These games usually have few turns, so even though each turn could be longer than normal, that doesn't necissarily make the game longer than a slog of 25-30 turns with quick turns.)

EDIT: That's beside the point anyway. The point was that as long as it's possible to think for 4 minutes, you should be able to do that when necessary to play the game well. Currently you have to stop in good time before that - or else have a timer outside the game.
Title: Re: Timeout without warning
Post by: markus on 10 August 2018, 08:11:19 AM
Quote from: jeebus on 10 August 2018, 12:28:11 AM
The point was that as long as it's possible to think for 4 minutes, you should be able to do that when necessary to play the game well.
I guess that's the part that I disagree with for a random match. I see that 4 minutes timer as a simple solution to be able to resign players who are afk while at the same time allowing for people to reconnect with connection problems. I would be surprised if I had ever used that fully to think about my move in a random match.

Just to be clear, I'm all in favour of having a proper timer for random matches with reasonable time limits that can be fully used by the players (i.e. no slow-rolling possible). And then of course it has to be displayed.
Title: Re: Timeout without warning
Post by: Rabid on 10 August 2018, 10:27:09 AM
Yes a downside of showing the timer is that it makes it easier for people to troll slow play.
And worse it make people think it is acceptable to use 4 minutes for each action "because that's what the timer says".
Title: Re: Timeout without warning
Post by: markus on 10 August 2018, 01:26:31 PM
Yes, that's what I tried to get across. I wouldn't mind a chat message with a 1 minute warning, but don't show 4 minutes ticking down all the time.
Title: Re: Timeout without warning
Post by: AdamH on 10 August 2018, 03:35:44 PM
Quote from: Rabid on 10 August 2018, 10:27:09 AM
Yes a downside of showing the timer is that it makes it easier for people to troll slow play.
And worse it make people think it is acceptable to use 4 minutes for each action "because that's what the timer says".

If this gets in the way of a better interface for the people who want to use the software for what it was intended for, then the trolls have handily won.

The answer is to deal with the trolls properly, not to make the software worse to accommodate them.
Title: Re: Timeout without warning
Post by: jeebus on 10 August 2018, 03:57:29 PM
I never wanted to advocate for a ticking timer. As I said, a warning when there's 15 or 30 seconds left.
Title: Re: Timeout without warning
Post by: Rabid on 10 August 2018, 04:48:42 PM
I think some very competitive players will think this.
Not just trolls.
"And worse it make people think it is acceptable to use 4 minutes for each action "because that's what the timer says"."
Title: Re: Timeout without warning
Post by: jeebus on 10 August 2018, 04:50:31 PM
Again, if there's a warning 15 seconds before it happens, it will not make anybody think this!
Title: Re: Timeout without warning
Post by: bananny on 11 August 2018, 03:55:01 AM
There's a timer now???  Yes!  I always play bots mostly because of slow players.  You need 4 minutes to think out a turn?  Yeah, I definitely don't want to play with you.  I think the last time I played a live person was last winter.  So many rude inconsiderate people play this game.  Bots don't talk to me and they take quick turns.

Tempting.  I may have to allow a real human at my table just to see if this timer thing is legit for me.

Thank you!

P.S. Leave a visual countdown out.  I think it will be a way for people that are going out of their way to be rude to continue to do so.  I think 4 minutes is too long.  Make it 2 minutes OR make it an option, just like allowing Colonies in a game.  Whomever is making the table can select a timer option and how long the timer may be set.
Title: Re: Timeout without warning
Post by: jeebus on 11 August 2018, 07:24:53 AM
Quote from: bananny on 11 August 2018, 03:55:01 AMLeave a visual countdown out.

I guess I'll just keep repeating this every time somone posts: This thread has never been about a visual countdown.
Title: Re: Timeout without warning
Post by: bananny on 11 August 2018, 07:43:28 AM
Quote from: jeebus on 11 August 2018, 07:24:53 AM
Quote from: bananny on 11 August 2018, 03:55:01 AMLeave a visual countdown out.

I guess I'll just keep repeating this every time somone posts: This thread has never been about a visual countdown.

Yes, because visual countdown was the entire focus of everything I said and absolutely worth taking the time to point this out!  How awesome you must feel!  I saw somebody mention it while I was skimming the other posts.

I guess I'll just point out how much fun it must be for you to nit pick on others like this.  I hope you feel good about yourself <3
Title: Re: Timeout without warning
Post by: jeebus on 11 August 2018, 06:05:32 PM
Quote from: bananny on 11 August 2018, 07:43:28 AM
Yes, because visual countdown was the entire focus of everything I said and absolutely worth taking the time to point this out!  How awesome you must feel!  I saw somebody mention it while I was skimming the other posts.

I guess I'll just point out how much fun it must be for you to nit pick on others like this.  I hope you feel good about yourself <3

I don't, I hate these kinds of interactions.

There is nothing wrong with commenting on one part of what you said. I quoted that one part, because it's what I wanted to comment on. The reason is that it repeats this notion that has been stated several times now, and also right before you posted, that somebody (seemingly me, since I'm the OP) is advocating for a visual timer. It makes it seem like I'm arguing for something and then devaluing that argument.

In fact, only skimming a thread - and thereby missing the point of it - before commenting, is a bigger breach of netiquette.