I have compiled a list of all the non implemented autoplay features which in my humble opinion cut out meaningless clicking without reducing meaningful decisions. Feel free to suggest more, as I may have missed some. Before criticizing these autoplays, keep in mind that using autoplay is always a choice and can be turned on or off depending upon the board. Of course, these all have varying importance, and I understand that this is pretty low(if even) on stef's priority list. I mostly just wanted to consolidate all the missing autoplay threads.
Bureaucrat - Given a hand with multiple victory cards without extra abilities have the client topdeck an arbitrary one
Mine - always upgrade copper->silver->gold
Torturer - always gain curse (for once the curses are out)
Explorer - always reveal province
Scrying Pool - once topdeck something for opponent, keep on doing it for rest of turn.
Watchtower - once trash something, keep doing it for the rest of turn (applies to opponents turn as well)
Watchtower - always trash curse
Watchtower - always trash copper
Watchtower - once you don't topdeck a given card, don't ask for the rest of the turn
Bank - play after all non-special treasures
Bishop - never trash
Counting House - Always take all copper
Vault - once decline discard, keep declining for the rest of turn
Jester - once make a choice about a given reveal, keep that choice for rest of turn
Duchess - once topdeck, continue to do so for rest of turn
Oracle - once topdeck opponents cards, continue to do so for rest of turn
Oracle - remember order for future oracle topdecks
Jack of all Trades - once topdeck, continue to do so for rest of turn
Noble Brigand - gain gold over silver
Trader - once reveal to a certain card gain, continue to do so for rest of turn
Inn - take all (not necessarily an autoplay, more as an option instead of having to select all that you want to take)
Stables - discard copper if possible
Taxman - always upgrade copper->silver->gold
Duplicate - once decline to duplicate, continue to do so for the rest of turn
Duplicate - auto decline to duplicate curse
Duplicate - auto decline to duplicate copper
Miser - if no coppers in hand, take coins
Wine Merchant - once one wine merchant is discarded, discard the rest
Traveling fair - once you don't topdeck a given card, don't ask for the rest of the turn
Relic - always play
Arena - always discard
Arena - stop asking once the points are gone
Basilica - change auto-buy so as it spends 2 more then it needs, given that it can
Tracker - once you don't topdeck a given card, don't ask for the rest of the turn
Crypt - always resolve crypts that do not require a choice first
Old Witch - always trash curse
Sewers - always decline
There are several more in this thread: http://forum.dominionstrategy.com/index.php?topic=18785.msg777061#msg777061
My pet peeve: When Bank is in the kingdom, "Always play Bank(s) last." (ie, after playing all other treasures.)
Great work collecting most of them in one place! Maybe you can keep updating it to make it as complete as possible.
Also it's missing Arena
Quote from: gorling on 02 December 2018, 11:27:01 AM
Great work collecting most of them in one place! Maybe you can keep updating it to make it as complete as possible.
Also it's missing Arena
quote author=josh bornstein link=topic=3342.msg14731#msg14731 date=1543285173]
My pet peeve: When Bank is in the kingdom, "Always play Bank(s) last." (ie, after playing all other treasures.)
[/quote]
Arena was there, I added bank and relic.[