Shuffle iT Forum

Dominion => Feature Requests => Topic started by: joeftak on 24 October 2020, 03:57:52 AM

Title: Alchemy
Post by: joeftak on 24 October 2020, 03:57:52 AM
Is there a way we could set the game to require more than one Alchemy card when Alchemy is included?  Otherwise, Alchemy just seems like a waste.
Title: Re: Alchemy
Post by: Ingix on 24 October 2020, 08:59:37 AM
In automatch, that is currently not possible. If you make your own tables, you can instead of selecting a specific card into a slot, also select a specific expansion from which the card comes (click on the symbol of the expansion in the top area of the kingdom selector). So you could have 2-3 cards forced to come from Alechemy, and the rest still from all other expansions.
Title: Re: Alchemy
Post by: dane on 25 October 2020, 08:13:30 AM
Quote from: joeftak on 24 October 2020, 03:57:52 AM
Is there a way we could set the game to require more than one Alchemy card when Alchemy is included?  Otherwise, Alchemy just seems like a waste.
If you are always playing against the same people, you might well be suffering from group think.  In my ftf sessions with friends we always forced Alchemy to be either 0 or 3-4 cards because we thought that just one was pointless.  Then I started playing online here against strangers.  I soon discovered that over half the potion-cost cards (University, Alchemist, Scrying Pool, Familiar, Apothecary, Golem) were often bought even if they were the only one, though just how popular they are can depend on other features of the kingdom.  For example Familiar is less attractive in a kingdom with good trashing.