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Topics - AdamH

#1
Card Bugs / Ferryman and Gladiator
01 March 2024, 03:10:45 AM
Ferryman is in the kingdom, and Gladiator/Fortune is the chosen card for Ferryman. If someone plays a Gladiator and the opponent doesn't reveal the card, Gladiator says to trash a Gladiator from the supply -- Gladiator is not in the supply in this case but one is still trashed if it's on top of the pile, even though by the game rules this should fail. This is a bug right?
#2
Card Bugs / Innovation+Circle of Witches
16 June 2023, 05:50:06 PM
I'm pretty sure this is a bug? Game #124944197

I have Innovation and one Favor token. I play a Replace, which gains a Sycophant. There should be two on-gain triggers for Sycophant: get two favors, play it with Innovation -- I am not presented with a choice, but instead I am given the two favors after I'm done playing the Sycophant, which is after the trigger for Circle of Witches, so I can't give out a Curse now.

I couldn't find anything in any FAQ or rules docs about this, but I thought the timing of Innovation and Sycophant's on-gain effects would be the same (when I gained the Sycophant) so I should get the choice to get the Favors first.
#3
Once my opponent starts taking cards off their Crypt I shouldn't know what's there, but if I hover over their set-aside area I'm able to see some face-up cards. I'm not even sure if they're the right cards. In either case I should be seeing face-down cards on my opponent's Crypt like I do for stuff like Archive.
#4
Card Bugs / Draw issue with Avoid/Tireless?
19 March 2023, 05:09:20 PM
Game 119390798, turn 9/10. I played a Tireless Governor that turn and also got an Avoid, I end my buy phase, the Tireless Governor gets set aside, then the Avoid triggers and I choose three cards to put into my discard pile. There are four cards left in my deck at this point. I draw them, but the for some reason another shuffle doesn't get triggered, the Tireless Governor goes on top of my deck, and I start my next turn (turn 10) with only four cards in hand. I don't know where the problem is but I've checked thoroughly for something else that would cause this and I'm not seeing it. I'm pretty sure there's a bug and my guess is that it's with the Avoid code.
#5
Game 118187319, end of the last turn of the game. I had two Soldiers and a Disciple in play on the last turn when I piled out Villas, but when the interface came up asking me if I wanted to exchange for 18 Fugitives and 9 Teachers (screenshot attached). Seems like the fact that I bought 9 Villas had 9 buy phases on that turn and the values are multiplied by 9 should make it easy to isolate in the code where the problem is, though I didn't test what would happen if I tried to click on one of them.

Unrelated, but I should mention here that I was very confused by this interface when I saw it. Instead of a button that just shows you the card you're exchanging into, I think it would be clearer if the button showed the card you're giving up by exchanging. Better still would be if the text said something like "Peasant -> Soldier" where the image could be whatever.
#6
I played a Capital during my buy phase so I have six debt. I have $3 in actual money remaining and I also have 3 Coffers. When I click on "end buys" I am able to pay off debt, but the default amount of debt I can pay off is 6, not 3. I should be 3. I'm not sure but I thought it used to be 3.
#7
Card Bugs / Foray doesn't work
25 December 2022, 01:16:05 AM
113687489 on tokyo, end of my turn 12. I draw my deck, I buy three differently named cards, then get a Foray. Nothing happens.

A buys and gains a Plunder.
A buys and gains a Leprechaun.
A gets 1 VP from Collection.
A buys and gains a Copper.
A buys a Foray.
A ends their buy phase.
#8
Interface Issues / When Student is the Liaison
20 December 2022, 06:15:54 PM
When I right click on an Ally, normally it also shows me the Liaison card(s) that go with it. That's cool. But when Student is the Liaison the display is kind of weird.
#9
Interface Issues / Mapmaker interface makes no sense
20 December 2022, 02:25:56 AM
When I play a Mapmaker, four cards come up for me to look at. I'm supposed to put two into my hand and discard the rest, and the prompt says to click on two cards to put in hand.

However, when I click on a card to put in hand a big yellow X comes up over the card. This is what it looks like when I discard a card using anything else in Dominion. It looked to me like those would be the discarded cards, so I was surprised when they ended up in my hand.

Whenever there's a reveal window that shows me multiple cards and I'm supposed to discard some of them, the ones I click on are always the discarded ones and there's always a big yellow X over them. Why is Mapmaker different? I assume it's because the wording on the card directs you to put two into hand and discard the rest (which is a different wording than most of these other cards) but even if you're dead set on clicking on two cards to put into hand (which I don't think is a good idea because it's different than everything else) you definitely need to not have a big yellow X over cards that are not being discarded.
#10
I've noticed a lot of interface tweaks when I started my first game during preview week. I like a lot of these but there are a couple of things I want to point out.

Bigger numbers = very good. This is a great change.

The VP counter font has changed -- it's very difficult to read the letters because they're so skinny. Maybe just bolding it would fix it but maybe not. In either case the font as is makes it very hard to read.

The number on the favor token icon is harder to read now, is there any way to increase the black border around the number? The white number on the light blue background just doesn't show up very well.
#11
I made a table with Family of Inventors forced into the kingdom against a bot (I also forced no Platinum/Colony into the game). I played the game and over the course of the game I had reduced the cost of Gold to $4 using Family of Inventors. The game concluded normally and on the endgame screen I clicked "Edit Table" to go back to the main table screen. The cost of Gold is shown as $4 (I've attached a screenshot.

If I select Platinum/Colony and go back to Province/Gold the cost of Gold goes back to $6.

Weird bug.
#12
Card Bugs / Summon loses track when it shouldn't
02 November 2022, 06:25:12 PM
Game 110640379, my turn 7.

I summon a Blessed Village, revealing The Moon's Gift, I choose to take The Moon's Gift now. I select a card from my discard other than the Blessed Village I just gained to the top of my deck. Now, the game log says "Summon can no longer move Blessed Village (it already moved)). The Blessed Village was still in the same place it was before I took The Moon's Gift -- right on top of my discard pile. Why did Summon lose track of it? I searched for a ruling about this but I couldn't find anything, this has to be a bug, right?
#13
Feature Requests / Autoplay for Specialist
28 October 2022, 07:03:00 PM
It would be really great to have an autoplay for Specialist, where it would stop asking if you wanted to gain cards from empty piles.
#14
Card Bugs / Shepherd looks at discard pile
21 October 2022, 02:45:12 PM
My opponent plays a Shepherd, discards some victory cards. There's a line in the game log that says they're looking at all of the cards in their discard pile. There's no reason for this, right? Maybe it's just a game log issue but it seems like there's no reason for Shepherd to be causing a look into the discard pile, right?
#15
When I enter cards into the text field while making a table, I have the option to put in "Colonies" to specify that the kingdom should have Colony/Platinum. There's a "No Colonies" option too.

This should really be "Colony" or "No Colony" -- it would be consistent with the syntax for DomBot and would be a lot easier to find. I tried everything I could think of before eventually coming to these forums and digging through the release notes to find out what was supposed to work.
#16
Card Bugs / Elder doesn't work with Courtier
21 September 2022, 01:12:12 AM
Game #108324551 Turn 12

I played Elder, which played a Courtier, revealing a Vampire. Vampire has 3 types, I expected to get 4 things from Courtier but I only got 3.
#17
game #106594157, my turn 8

Turn 8 - Adam Horton
A starts their turn.
   A draws a Ghost Town. (Ghost Town)
   A gets +1 Action. (Ghost Town)
   A draws a Hermit. (Ghost Town)
   A gets +1 Action. (Ghost Town)
A plays a Patron.
   A gets +1 Villager.
   A gets +$2.
A plays a Hermit.
   A trashes an Estate.
   A gains a Ghost Town.
A begins their buy phase.
   A trashes a Hermit.
   A spends 1 Favor.
   A gains a Highway.
A plays 2 Coppers. (+$2)
A buys a Pilgrimage.
   A flips Journey token face down.
A plays a Ghost Town.
A plays a Ghost Town.
Hermit can no longer move Hermit (it already moved).
A shuffles their deck.
A draws a Copper, a Highway, a Hermit, a Monastery, and a Patron.

---

The bolded line, why is that in the game log? I'm not sure which Hermit it's talking about but I gained a card in my buy phase due to Woodworkers' Guild so I'm not sure why any Hermits are trying to move themselves.
#18
QuoteLiaisons were previously being generated at a slightly lower frequency than other kingdom cards. This was because if there was no space to fit an ally in the kingdom, a liaison would not be allowed to be added. The kingdom generation algorithm has been tweaked so that liaisons will now be generated at the same frequency as other cards.

As a consequence, automatch games can now have up to 2 normal landscapes (Events, Landmarks, Projects, Ways) along with an ally.

I came across my first game the other day with three landscapes, went to report a bug, but I saw this.

It's not clear to me why the possibility of three landscape cards is a consequence of whatever issue was being dealt with here -- I recently had to write a kingdom generation script of my own and I had no trouble getting the proper frequency of liaisons by just choosing my 10 kingdom cards first before any landscapes are selected. Sure there are some edge cases where maybe Way of the Mouse was your second landscape, and now you don't want the Mouse card to be a Liaison, but these probably don't affect things that much and you can still work around it.

The issue is, the rules recommend a maximum of 2 landscapes in a kingdom and suddenly now I have no way of making that happen, even in unrated games. So why did we deviate from the recommendation like this? After playing just one game with three landscapes I was reminded of why that recommendation exists in the first place.
#19
Game Log Issues / Parentheses in the game log
15 July 2022, 04:19:19 AM
No idea what caused this but there are parentheses in the game log after playing a Clerk. Screenshot is attached.
#20
I'm playing a game with Druid. When I press the kingdom display button the title says "boons and hexes" even though there's only boons. It also shows me Will-o-Wisp when that's not one of the Druid Boons. My friend was very confused at this when learning what Druid does, she wondered where the hexes were and why we needed them, etc.