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Topics - Martin plays Piano

#1
I really appreciate the new matching tab with its selections for rated/practice and humans/bots.
Due to the fact that some buddy lists are quite long, and a lot of friends might be shown on the bottom of the matching tab it would be great to re-arrange the layout of the 3 text boxes.
This will give the friends section better readability without scrolling.

I have made a little "screenshot" as a possible solution for that to be easily implemented within the next releases, but I am unable to upload the picture into this post here. There is a button "insert image", but nothing happens with copy/paste - can somebody give me hint how to do this ?

Have fun
Rachmaninoff
#2
Just wondering, that really so many players are awaiting a German or Japanese version, because this was announced in the last post from Stef

http://forum.shuffleit.nl/index.php?topic=1588.msg5510#msg5510

Yet with the Russian version some weeks ago I was asking myself "wow, why is this that important to be implemented more or less first?":

    - I am doing quite a lot of games, but never met any player from Russia or Japan, and if so, they could speak English
    - I am German, and I am being used to the English cards since years (Goko, MF) – so I'll rather don't switch to the German version, because I am sure, the new card titles will confuse me (but I will give it a try)
    - In the thread "what I am missing most" I am not aware that anyone had the wish of further language versions[/li]
...  so there must be something else what gives priority to it.

Perhaps I have the totally wrong world view on the market potentials of Dominion – so please see this post more under the circumstances of my own curiosity rather than criticising this.
If I had to give a guess to the distribution of players, I would say 90% are located in Europe and USA – and nearly 98% of those speak English – so my personal view is dominated from English speaking buddies ... - and my assumption is, that only a little minority is waiting for translations ...

... but perhaps this has to be revised soon, so welcome on board all you Russians, Japanese and non-English-speaking Germans – are there really so many of you?
(but ok, I am quite aware that this English forum is not the best communication platform to address this group of players ...  ;))

#3
Hi guys,
I only want to say THANK YOU for your initiative to sustain Dominion online for the gaming community. Otherwise, that must be stated clearly, we only had a dark screen and we couldn't continue playing since 1st Jan.

I feel ashamed of people shouting out load missing everything they had before - instead of shitstorming around with accusations, offences and excessive demands we should be grateful for all that idealism and enthusiasm your team has started with to offer a one-year platform for free.

It is really ridiculous to claim Shuffle IT for a payback of the purchases made with MF – this would be like punishing the firefighters support for the blaze in your own house someone else has caused. Ok, the garden is a little bit in disorder now, and the house needs some repair, but you can still live in your loved house.

In other words, the new release still has its bugs and needs future improvement to become more attractive for 2018, which is feedbacked some hundred times now in this forum. But I'd like to have this thread reserved for all those players wanting to say some nice words to you.

@ Stef, Philip, LaLight, Watno and many others sitting there day and night to answer again and again the same questions and being confronted with inappropriate requests from impatient users. Cheer up! – you will know best what to do next, carry on – I am convinced, that the vast majority of the community is sympathizing with you.
#4
Card Bugs / Grand Market and Autoplay Treasures
31 December 2016, 03:57:57 PM
Not a real bug, but perhaps this could be implemented smoother with a little system support...

GM can only be bought without coppers - but autoplay treasures brings all coppers in play. Perhaps it is intended that players have to think about this in advance - but nevertheless it can be undone (which at the end is a little bit cumbersome).

Solution could be a separate button for the buy phase of GM games ("autoplay without coppers") - a little bit like it was in MF (keeping in mind, that this service was mandantory due to the missing undo button).

#5
Hi,
I am wondering to find nothing in this forum or within ,,Dominionstrategy" about the future mode of voting, ranking or statistics. There are different ratings to be set when creating new tables, but currently it is not embedded in the beta testing.
However for the testing the ranks might be extraneous, but nevertheless it should be tested as well – and it should be announced how it will work. I assume this has also to start with 1st of January, correct?

- Do we start with zero points and zero games (or is MF data transferred ?)
- What means a rating of +30 or -70 ? (I am not familiar with these levels)
- Is there a new page with leaderboards and statistics ?
- What about daily / weekly statistics with temporary leaderboards ?
- Are all games voted ? – or can you switch off to play non-voted games ?
- The difference in MF between "casual" and "pro" – will this remain ?
- Is there a difference between voting bots games vs. voting games with real players ?
- Is the ranking / level etc. always visible for other players (e.g. when creating new games) ?
- What about quitters – are they punished with minus voting ?
So many questions ...

#6
General Discussion / Some comparisons with Making Fun
28 December 2016, 01:59:06 PM
Hi,
I'd like to share some ideas in comparison to  the Making Fun solution, which I played some thousand times now – and specifically the graphical features of MF by the way were not the badest. I am not talking about gimmicks, sounds and music, but what I am missing after 2 days of bots testing is especially the interaction feeling.

1) The only way to "understand", what your opponent is doing (or has done) is reading the log file – all actions are happening within seconds - this is very technically. You get no graphical support like showing bought cards, trashed cards, you have no real chance to take care about other players decisions etc.
At the end this might be not important, because it is in the log file anyway, but the impression, that the opponent players are doing a real-time turn, it's not there.  In MF I always got a good feeling what even the bots are doing, without reading the log file.

2) Why wasting the top screen area with facedown cards from the opponents ? – and even more confusing why showing the visible pile headfirst ? – perhaps this space can be used for the information missing from point 1) (like a graphical log file)

3) The pile counters are quite small – you get no pre-warning, when it's going to 3 or less. Sometimes I was surprised about that (also due to the missing chord sound, if someone is buying a province / colony). Of course this is nearer to the real card gaming, and professional players will have to keep an eye especially on the green piles anyhow, but it could be a helping hand for other players to know, that game's end is approaching.
To avoid sounds you can use blinking symbols etc. (as an option)

4) When the opponent takes the last turn to end the game, you get no information how and why – this refers again to point 1), the player makes a turn, but you are not aware of it – the screen is switched directly to the results and you have to scroll into the log file again, to learn what really happened - quite unemotional for a finished game. I don't need fanfares like in MF but a bit more victory feeling could increase the desire to play again.

I have read in a former thread, that is was intended from you to be nearer to Isotrophic, which I am not familiar with, but I guess this was more fact- and data driven implementation. Again, professionals might not have problems with that, but occasional players (or newbies) could be overstrained or bewildered, because the game interactions take place in a written log file only – and they could ask, where is the game feeling.