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Topics - Grindcore

#1
#50241320 turn 13.

It probably has something to do with throne room and playing an action card as way of the seal and one time as itself?


I recall thinking I could play a throneroom on leprechaun to gain 2 wishes, but unexpectedly the interface showed I only had 5 cards in play yet, so I played another card to bring the total to 6, to then play the leprechaun as 7th, only to get hexed. But in the "replay" (load old game) the interface shows the leprechaun as 8th card in play. This was not the case during the game however, and my opponent saw it as 7th card in play too. We were both confused. So this is more likely an interface issue not displaying all the cards in play correctly, rather than a bug with the workings of the cards.
#2
I think it would be a good idea the shorten the resign-timer until the "start game" button has been clicked in the opening. Very often I have to wait multiple minutes for people to show up for the first turn. I understand needing longer than a minute to think about your turn 1 buy, or some end-game turn. But I feel a lot of people just hit the search button to start a game and walk away, coming back 4 minutes later, or even not coming back. Finding an opponent in matchmaking generally takes only a few seconds. So if the timer to make the opponent resign for not even clicking the "start game" button could be shortened to 30 seconds or so, this would safe a lot of wasted time.

Thoughts? :)
#3
How to Play / Chat command to mute chat
15 June 2019, 07:34:30 PM
Hello, is there a command or some other method that I'm unaware off to mute an opponent's chat in-game? Like /mute username or something similar. Thanks
#4
Am I missing something? It seems all the posting in this forum stopped in October, with round 5 being the last round. There are still 8 players remaining after that round.
#5
Feature Requests / Time controls similar to chess
15 September 2018, 02:52:04 AM
This is a game where you can gain an edge by deeply thinking every turn, counting cards in your deck, figuring out what is still in your draw pile etc. Being able to do these things fast is a skill, just like in chess where lower rated players can also figure out better moves if they are given more itme. But it is not fun to play if you want a quick game but your opponent is taking very long every turn. Sometimes you also just have 10 minutes of free time but there is no telling if your game will last 5 minutes or 40.

I think it would be a great idea to add some time controls to the game, similar to chess, each with their own rating/leaderboard. This gives players more control over how long a game will last if they have limited time, as well as make things more fair in general. Something like a total game time, with an increase to it every time its your turn, and an increase for every time you play a card (ie 1 minute starting time, +10 seconds per turn, +2 seconds per action card played for a quicker game, and 3 minutes, +15s/turn and +5 seconds per action for a slower game, and a much slower, or just untimed, just to give some ideas).
#6
Maybe this is working as intended, as I'm not sure what the exact definition of gain is. But a lurker trashing a fortress from the supply adds it to your deck, so I think it's gained technically speaking?

Anyway, when you trash fortresses with lurker and then play a devils workshop, you get a gold.

17211274 turn 7
#7
Feature Requests / Young Witch auto play options
20 December 2017, 10:07:34 PM
It would be nice if there was an option to never reveal the bane. Right now you have a timing tell indicating you have at least 1 bane card in hand.

I just played a game where smugglers was the bane, and the curse pile was already empty. I really don't want to inform my opponent that I have a smugglers in hand when he has $8 and and is considering gold or province. Or let him buy a guardian if enchantress is the bane, etc.

Alternatively the bane could get a gladiator-like "Pretend to be thinking" whenever you don't have it in hand.
#8
Card Bugs / Swamp Hag + Duplicate
08 August 2017, 08:20:49 AM
The duplicated card gives you another curse. This should only happen for the card you buy, not the copy you gain when calling duplicate.