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Topics - ryan.echternacht

#1
Card Bugs / Cobbler + Watchtower
02 May 2019, 03:15:07 PM
This seemed wrong, but maybe it's correct?

I cobblered a watchtower to my hand, then it gave me all of the watcher tower reaction options (there were no other watchtowers in my hand before hand). It happened a few different times to me in this game #26203690.

#2
Game Log Issues / Silos in the log
18 February 2019, 03:30:22 AM
This is of low importance.

Silos should tell me that 3 coppers were discarded, not that 1 copper + 2 unknown cards were discarded.

#3
I saw this, but it may not be a bug. It looks like if you trigger the artifact claiming from a border guard twice in a turn, the second one doesn't allow you to take a second artifact.

game id: 20039197

Turn 14, my opponent king's a border guard. The first one hits 2 actions and my opponent takes the horn. The second one also hits 2 actions, and my opponent takes nothing. Perhaps they choose to take nothing, but I doubt it (in chat we both said it was our first time playing with border guard).

#4
Interface Issues / Bishop VP is inconsistent
01 October 2018, 06:04:12 PM
Quote
t plays a Bishop.
t gets +1 Coin.
t trashes a Fortress.
t puts a Fortress into their hand.
t gets 2 VP.

That's taken from the game log. It mentions the 1 coin and vp for trashing, but not the 1vp by default. Since it looks like all of the coins, draws, buys, and actions are being added to the log, the 1vp should be too. 
#5
Interface Issues / Ducal copper trash coloring
26 September 2018, 10:15:50 PM
Not sure if this is a bug exactly, but the on-buy effect of Ducal highlights cards in a light blue. Trashing normally uses a red.
#6
Interface Issues / Coin of the Realm and Magic Lamp
25 September 2018, 11:24:37 PM
This is a very big edge case, and I'm not even sure I would want this behavior changed.

I wanted to call coin of the realm after playing the final action in my hand so that I could hit 6 cards for magic lamp. The client never gave me the option -- it assumed since I had no actions in hand, I would never want to do this. This is a reasonable assumption 99% of the time. It's the same assumption made with crown.

In my game, I just undid to a prior action and called it then. However, I could imagine crazy situations where you're only going to play 1 action that turn and not being able to call the coin could prevent this.
#7
Feature Requests / Autoplay for Torturer
09 January 2018, 09:06:22 PM
There should be an autoplay option for not discarding once the curses run out. Currently, you have to keep clicking "Don't Discard", which is almost always the choice you want (and hence why autoplay would be nice).
#8
Card Bugs / Overlord as Treasury
26 December 2017, 09:19:47 AM
When you play an Overlord as a Treasury, it correctly prompts you to put it back on top of your deck at end of turn.

However, it doesn't distinguish between actual Treasuries and Overlord as treasuries. I assume it orders them in the same order you played them, but that's an assumption.

In most circumstances, you would probably always choose to topdeck them, and the order isn't relevant, but there are definitely conditions where this is not the case.

===

To fix this, I'd recommend using the Overlord art instead of the Treasury art in the end of turn ordering menu.
#9
Game Log Issues / Issue with Gear
18 December 2017, 07:43:56 PM
The log text for putting gear'd cards back into your hand, doesn't allow you to right-click on "Gear" and see a card preview. The log text is below. I'm assuming it's because the parentheses around it are being joined into the name, and thus it doesn't know to look.

D puts 6 cards in hand (Gear).
#10
Support / Possession Bug
05 September 2017, 07:10:35 PM
The game crashed when I won a game using Possession -- i.e. I ended the game while possessing my opponent.

My guess is that it tried to transition back to my view of the game, but since it had moved into the end-game state, it just sorta hung. All I saw was a black screen. My opponent said s/he didn't have an issue.