Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - LordGek

#1
Hey Devs,

There are many Landmarks and Events that clearly need more than a single line to show their scoring at the End Game score summary and it looks nasty seeing the second line of these items, like Bandit Fort, getting severely cropped.
#2
Hey Gang,

Unlike many others, I'm not here to complain about the competency of the AI.  At this point, at least in most random multi-bot games, it seems adequate enough.  My current issue is that all of the bots play as IDENTICALLY as possible. I mean when I look at the decks of my 2 bot opponents, more often than not, their final decks will be nearly identical plus or minus a few cards.  What I'd love to see is just the most minor variable weighting of buy priorities so, when playing a multi-bot game, they don't feel like carbon copies of one another.  One possibility in this regard is to give the bots personalities like they had in the previous online implementation of the game, but so as to avoid being exploitable, which personality each bot uses (be it defensive, greedy, balanced, etc.) should only be revealed at the end of the game.
#3
Hey Devs,

While I'm always hoping developing better AI is something on the docket, something that would mean ALL the world to me is if you guys added a little more variation in their play.  I think the AI is actually competent, for the most part, but what's really annoying when I'm playing vs. multiple AIs is how they clearly all have identical mindsets and thus create, as much as possible, near identical decks from whatever random set of cards the game presents.

My feeble hope of a solution to this is to have an option to give each AI some hidden weighting variables to things like tendencies of gathering treasure, victory cards, having a small deck, or creating long chains.  The idea being in some cases where the AI might in a given situation almost give a treasury and an action card equal weight, the more action oriented AI is at least a little more likely to grab the action card whereas another AI in that same match might be more inclined to snag the treasury card in the same situation.  The end result being that by the end of the game the multiple AI players should have more diversified decks.