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Messages - Philip

Pages: [1] 2 3 ... 7
1
Dominion Online Championship 2017 / Re: Game Reports & Discussion
« on: 08 October 2017, 03:33:23 PM »
I don't know what people use to generate the relevant code these days, but both f.ds and this forum use the same software, so the code you post over there should work here as well, e.g.




2
Other Bugs / Re: Max events/landmarks not respected
« on: 29 September 2017, 09:01:07 PM »
if you're trying to tell me that I just post random crap

I don't think whatever you're posting is random, but it sure is crap.

3
Other Bugs / Re: Don't allow observers to see hands of both players
« on: 14 September 2017, 07:43:41 AM »
the only thing (aside from scruples) standing between me spying on my opponent in rated games is the time and effort required (minimal) to create a dummy account.

Well that and you'll get banned if you're caught.

Please don't disable a beloved feature just because some people might be abusing it.

If we only allowed things to exist if they were immune to abuse, the world would be a much impoverished place.

4
Game Log Issues / Re: Villa and Watchtower
« on: 01 June 2017, 06:39:08 PM »
The behavior of the Watchtower takes precedence over the behavior of the newly purchased VIlla.

It doesn't. Both are when-gain abilities, which happen at the same time so the player has to select the order.

5
Support / Re: End of game process !
« on: 16 May 2017, 10:55:35 AM »
i went out of the game and came back in ...but it was still there waiting for me.

By this do you mean that you refreshed the page/reloaded the client and got reconnected to the game that should have been over?

6
Announcements / Re: Releases
« on: 01 May 2017, 04:50:26 PM »
Version 1.2.5
  • Improved Tables page. The list is now sortable by column and includes some basic filters. The top 50 tables that match your selection criteria are shown .
  • Fix: Reacting with Caravan Guard would update the active player's play counters.
  • Fix: Playing a reserve card with a called copy in play led to the wrong counter value.
  • Fix: Playing Possession would clear the log.
  • Fix: Rematches sometimes not starting properly.

7
Support / Re: Overlord: worth the price??
« on: 01 May 2017, 11:11:27 AM »
Maybe the admins can create another forum where such questions would be better suited.

Our forum is for support only. Active communities that discuss strategy in English are:

http://forum.dominionstrategy.com
https://www.reddit.com/r/dominion/

8
General Discussion / Re: Stuck with lower rating
« on: 28 April 2017, 12:21:52 AM »
Everyone started with a clean sheet with the introduction of the Glicko-2 rating system and leaderboard. It's a different rating system from isotropish (TrueSkill can't be used in a commercial setting).

Your description of your rating progression sounds normal to me. Note that you don't rise in level merely for winning, you have to perform above the rating's system's expectation.

Quote
I can only assume the top rated players have been playing hundreds of games already since the lauch?

The top 5 has played over 1200 games combined since the launch of the rating system, with the least frequent player having logged 194 games.

9
Card Bugs / Re: Procession and Caravan Guard
« on: 27 April 2017, 08:44:13 PM »
Per the new ruling, Throne variants stay in play between turns if and only if the cards they are played on do. Since Procession trashes its target, it never stays out.

10
Connection Problems / Re: Hanging with Lord Rat
« on: 19 April 2017, 03:25:57 PM »
The one constant I've noticed in all the browser console outputs I've looked at is the statement "TypeError: N.storedQuestions[T] is undefined..." appears every time, so that seems to be a logical place to start.

Yes, that indeed appears to be the problem. I'm looking into it.

11
General Discussion / Re: Practice Table?
« on: 14 April 2017, 12:10:34 AM »
There is, the table host needs to click "Advanced Options" and deselect "Rated game".

12
Card Bugs / Re: Overlord shows as Victory - Action in my hand
« on: 10 April 2017, 11:01:59 AM »
Next time this happens to you or anyone else, please open up the browser console, enter activeGame.state.activeBehaviourChanges and report what you see.

The expected behaviour is that this returns an empty array. If it doesn't, please also specify what's in it: the number of objects, and each object's id and cardName.name.

Or if anyone knows how to reproduce it that info is also very much welcome :)

14
General Discussion / Re: why so many unfamiliar cards?
« on: 07 April 2017, 09:53:59 AM »
No worries, I didn't think it was rude. I'll replace it with ⓘ in the next release.

15
General Discussion / Re: why so many unfamiliar cards?
« on: 07 April 2017, 12:06:20 AM »
WHAT? This "replacement character" is clickable? I would have never guessed that. I was under the assumption that it was a unicode error and was waiting for an update to fix that ugly error. Why not use ℹ ⓘ or ⓘ ℹ

It's supposed to be question mark inside a triangle, do you see something else? ⓘ might be better regardless.

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