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Messages - Jacob Marley

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1
General Discussion / Re: Subscription pricing & structure
« on: 05 January 2018, 12:31:20 AM »
RGG did not drop MF in order to give the license to ShuffleIt.  RGG dropped MF because the contract with, and performance of, MF was not satisfactory to RGG.  ShuffleIt won the license based on a prototype build they submitted after the decision to drop MF was made.  So, ShuffleIt really does not have any obligation to MF customers, but gave a free year anyway.

2
General Discussion / Re: Subscription pricing & structure
« on: 15 December 2017, 06:26:00 AM »
We've been through this many times already, but I'll go ahead and say it again.  SHuffleIt is a DIFFERENT product than Goko/MF.  Yes, they are based on the same physical game, but legally what ShuffleIt offers is not what you paid for.  Basically, there are two alternatives here.  One, Goko/MF could just have gone away and left nothing at all for on-line play, or two, RGG could give the license to another company so that there would be online dominion.  Jay chose the latter, and I'm glad he did.  However it may feel to you, ShuffleIt doesn't owe you anything. IF you don't want to pay, fine, that's your choice, and you can always play the base set and promos for free, but going on the forum of the company that makes the game and asking for a pirated version is pretty brazenly trollish behavior.

3
Feature Requests / Re: AI Difficulty Settings and Music
« on: 11 December 2017, 06:33:33 PM »
I tend to lose by trying to force an engine where there isn't a good one and the bot can win with a money strategy.  if engine is good, I tend to win handily.

4
General Discussion / Re: Ban player HansMauwurf for slowplaying
« on: 14 November 2017, 11:30:33 PM »
This should be taken up in a PM to the mods, not on the open forum.

Also, you can just resign and blacklist.  The game will not count against your rating once he is banned.

5
General Discussion / Re: Does a 'Resign' count as a win?
« on: 09 November 2017, 09:00:13 PM »
And I think that it is rude and impolite to resign at all. If we are playing in person, face to face, I can understand it, but not only. Games online are short and if someone is loosing with a lot and can not catch up, that means that the game will finish in the next couple of rounds.

So what is the point to resign? To move on? I love Dominion and even when I am loosing, I want to give the deserved respect for the winner and wait until he finish the game.

I feel just the opposite.  In person I would rarely resign, since setup takes a significant chunk of time and resigning feels like a waste of that time.  Online setup (and tear down) is instant, so I'm fine with resigning and moving on.  In fact, if I am clearly going to win, I'd rather my opponent resigns than taking extra time to play it out.

Also, I see face to face as very much a social activity, and resigning seems contrary to the social dynamic I like in FTF, whereas online is more of a competitive environment and resigning to start the next game is fine in that environment (IMHO).

6
General Discussion / Re: Does a 'Resign' count as a win?
« on: 07 November 2017, 07:24:38 PM »
Also, if you are clearly in a winning position, it may not be correct to think of it as a rage quit.  I often resign if I have no realistic chance, not out of anger, but just so that I can move on.

7
General Discussion / Re: Pile sizes & positioning
« on: 02 November 2017, 05:41:23 AM »
In general on my screen, the card images are very small with lots of blank space around them.  I prefer larger card images.  Is there a way to change this?

8
General Discussion / Re: Pile sizes & positioning
« on: 01 November 2017, 05:43:04 PM »
I was able to click the card I wanted, barely, but it could easily cause a misclick.

9
General Discussion / Re: Pile sizes & positioning
« on: 01 November 2017, 12:08:41 AM »
Playing lurker, there was a card in trash I did not want to gain, and it displayed directly over the card I wanted to trash.

10
The stream is garbage (technical criticism, nothing to do with the commentary)

11
General Discussion / Re: Subscription question
« on: 24 October 2017, 09:42:56 PM »
Specifically, you can play Bots using all cards.  Non-subscribers can only use base cards and promos against the Bot.

12
Some people on here do actually play fast and they prefer to play other people that play fast...This is casual play, so I see nothing wrong with asking someone to play faster...My 2 cents.

Couldn't disagree more. Asking someone to play faster is in effect complaining about how they are playing. People don't play Dominion to be complained about (except for trolls). A superior response would be to ask "Is this your normal pace of play?" Then if they reply "Yes, why?" you could respond "No problem, I just prefer to play at a faster pace.", then blacklist them after the game. This way you'd be simply stating a personal preference instead of complaining. Asking someone to play faster (or slower, just the same) is bad sportsmanship, period.

JKRich is correct.  The "play faster" message by nature communicates annoyance and creates an emotionally hostile environment.

13
Feature Requests / View end screen but not be at table
« on: 03 October 2017, 10:52:26 PM »
So, at the end of the game, I like to spend a few minutes on the end screen, looking at deck composition and thinking about the game.  The problem is, I don't plan on playing again, and if my opponent clicks Ready, I feel that it is rude to make them wait without a response until I'm ready to leave the table or they get frustrated and leave themselves.  I could send a chat message that I don't plan to play another game, but that takes time and also feels a bit rude.

What I'd like is for there to be a way to leave the table but stay on the table, so that it is clear to my opponent that I am not going to play again.

14
General Discussion / Re: Timed Games
« on: 28 September 2017, 08:00:51 PM »
I know that it's not about slow-rolling.  However, chess is not a great analogy.  On your turn in chess, you move one piece.  That it.  In Dominion, on your turn, you may just lay down 3 copper and buy a silver, or you may have a bunch of actions that have to be played in a careful order on order to work the right way, and sometimes you have to stop and consider things like what is left in your draw pile, your opponent's deck/probably hand composition, triggering the reshuffle, counting points or other decision points.  Those boards just take longer to play, and a clock is not, IMHO, a solution.

I was watching Qvist's Championship tournament match yesterday and he had build an engine that simply took a long time to play out the cards, even though he wasn't really taking much time between each card play.  His opponent quit and conceded the match in frustration because the game was "too slow".  I don't think your proposal would help that at all since either you are adding enough time with each action that the turn still takes a long time, or Qvist is forced to lose a game he is winning simply because he cannot move the mouse fast enough.

Sorry, but this just isn't worth doing as far as I'm concerned.

15
General Discussion / Re: Timed Games
« on: 28 September 2017, 06:40:05 PM »
Sorry, but this is just a bad idea.  Period.

The game takes time.  Sometimes longer than others.  If the game is not going as fast as you want it, that's your problem, not a call for timed games.  The only real problem is people deliberately slow-rolling, which is playing as slowly as possible for the sake of taking up time.  Not to be confused with taking time to think and plan your play.

The site has ways to deal with slow-rolling.  As long as that isn't happening, players have a right to take time to think, and if the opponent doesn't like the pace of the game, they can resign.

I would personally never play with a clock of any form.  If I get slow-rolled (it has never happened to me, knock on wood) I will resign and report the offender.  If my opponent takes time to think, I will be patient.  IF my opponent complains about my pace, I will ignore him.

Really, this topic had been beaten to death.  Do we really need to go there again?

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