« on: 28 September 2017, 08:00:51 PM »
I know that it's not about slow-rolling. However, chess is not a great analogy. On your turn in chess, you move one piece. That it. In Dominion, on your turn, you may just lay down 3 copper and buy a silver, or you may have a bunch of actions that have to be played in a careful order on order to work the right way, and sometimes you have to stop and consider things like what is left in your draw pile, your opponent's deck/probably hand composition, triggering the reshuffle, counting points or other decision points. Those boards just take longer to play, and a clock is not, IMHO, a solution.
I was watching Qvist's Championship tournament match yesterday and he had build an engine that simply took a long time to play out the cards, even though he wasn't really taking much time between each card play. His opponent quit and conceded the match in frustration because the game was "too slow". I don't think your proposal would help that at all since either you are adding enough time with each action that the turn still takes a long time, or Qvist is forced to lose a game he is winning simply because he cannot move the mouse fast enough.
Sorry, but this just isn't worth doing as far as I'm concerned.