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Messages - Jacob Marley

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1
General Discussion / Re: Your first $6. Artisan or Gold?
« on: 23 May 2017, 10:19:57 pm »
While I'm not against a strategy sub-forum, I will point out that f.ds has years worth of strategy discussions already in place, so it seems a bit like recreating the wheel here.  Going to f.ds will give you so much more than this site for a very long time. 

If you don't think a separate account on f.ds is worthwhile, you can always browse without joining.  If you don't want to even visit another site, well, that is just laziness.

Consider that at least 16 of the top 20 on the leader board (last time I checked) are active members of f.ds, and you can see why if you want to improve at strategy, you want to be on that board.

2
General Discussion / Re: What is a "good" rating?
« on: 19 May 2017, 08:17:16 pm »
I'm pretty much in the high 40's and lately have tended to play opponents in the low to mid 40s.  They are not bad players, and certainly don't just buy random cards, but I still see a lot of what I consider fairly elementary mistakes.  Not thinning enough (or at all), overloading terminals, missing key cards, etc.  I don't play much, and if I did, I might crack level 50 (I've been close a few times), but I see a big jump in skill there, and while I have a pretty good record against under 50 players, I lose most often when I play 50+.

3
General Discussion / Re: Sore losers
« on: 10 May 2017, 11:01:56 pm »
I'm with Adam, problem users should be reported and reviewed by Mods.  If needed, warnings/bans/etc can be imposed on the problem users, otherwise the pairing system should not be messed with.

4
Blacklists help for individual players, repeat offenders should be banned from multiplayer by the Mods/Admins.  Additionally, for rated games I'd like the ability to resign a game that features abusive play and report that game.  It would then be evaluated by a Mod and if the complaint is legit, the game would not affect the ratings.  That way players can feel free to quit on a slow-roller and not have their rating drop, while at the same time denying the slow-roller a ratings increase.

5
General Discussion / Re: Rude player warning
« on: 05 May 2017, 06:24:11 pm »
I think that these users should be reported, yes. I do not think that the method of reporting these players should be public.

I personally don't like the idea of group blacklists (though I understand some people do and there's nothing to stop them from making and using those blacklists), but I especially don't like the idea of a group blacklist that's supported officially in any way. Posting about it on these forums seems over the line to me.

This topic has been discussed many times in many places. I'm not gonna take the time to look it up right now but if desired I can do that (I also can't promise that I'll be quick about it, sorry :-( )


Where can I report people that are rude and slow play on purpose when losing.  I'm spending an hour on a game with user Garicup.  He was mad because I would not allow him to undo a move.  Undo is optional.  He is being very rude as well.

Sending a PM Stef on these forums is the preferred method of reporting stuff like this (I think).

Hear, Hear!  +1

6
What used to happen to me before I bought my subscription was that I would get in a base only game and my opponent would quit because he wanted all expansions (not a familiar cards issue, I had already set all cards as familiar).  I'd click automatch again and get the same player who would immediately quit again.  Obviously once I got my subscription this was no longer an issue, but I think that this experience supports the OP's position.  Probably the automatch system should try for some period of time (say 5-10 seconds) to match you with different players then if no suitable match can be found, rematch the same players.

I also agree that for good match, at the least players should be able to select the range of levels they want to be matched against.

7
General Discussion / Re: Rematching
« on: 02 May 2017, 06:18:01 pm »
Fine, if that's what you want to do, you will, in all likelihood, only play me once.  I have a very busy schedule and am often only able to play one game at a time, win or lose.  It's not meant as disrespect for you, just the reality for me.

8
General Discussion / Re: Impressive achievement
« on: 24 April 2017, 11:32:31 pm »
Thanks for the well though-out response.  This is the kind of specific feedback that can help improve the product.  However, while I agree with some of the points you raise, I disagree with this one:


3) The hand of cards should look like a hand of cards, NOT stacks with a notification number. This rule can be negated when the hand reaches a certain unwieldy size. Visual cues are important. "The stack" is not a good visual cue. Again, I'm sure this was designed with a phone in mind, but the grownups have real computers.


The reason I like the current implementation of stacks, is that in makes for more ergonomic play.  For example, assume I have a hand of Chapel, 4x Curse (has happened irl).  Under the current implementation, my move is made thus:

Move mouse over chapel, click
Move mouse over curses, click 4 times

As opposed to your preferred method:
Move mouse over chapel, click
Move mouse over curse 1, click
Move mouse over curse 2, click
Move mouse over curse 3, click
Move mouse over curse 4, click
   
Regards

9
General Discussion / Re: Impressive achievement
« on: 21 April 2017, 10:36:33 pm »
Donald X once said something to the effect that "if this implementation doesn't work out, we will probably give up on online Dominion" so if playing online is something you want, you are best served by offering specific constructive advice on what you want to see changed to make it usable for you, rather than just mean-spirited insults.

If you don't really care about playing on-line anymore, then try to find something better to do with your time then spending it on mean-spirited insults...

10
General Discussion / Re: Obvious Blacklist Abuse
« on: 21 April 2017, 10:30:50 pm »
This would only be a problem insomuch as it allows people to game the leaderboard, by trying to get easier wins.  Otherwise, it is only limiting the pool of players they can play against.  The problem with gaming the leaderboard, is that it should be hard to climb the leaderboard if all you are playing are low rated players.  I don't know enough about Glicko 2 to tell how much of a problem there is.  At this point I don't think there need to be limits, but if time goes on and it seems that there are a lot of players high in the leaderboard who are only playing low ranked players, then maybe revisit the question.

11
General Discussion / Re: Black List/Reporting Players
« on: 18 April 2017, 05:48:18 pm »
I just ignore comments like that.

12
Feature Requests / Re: Practice vs Rated Games
« on: 10 April 2017, 06:49:36 pm »
@TheSeal: Ah, I understand now. You would like inexperienced players to be encouraged to unrated ("practise") games so you have a better chance of "equal" opponents playing faster.

...

So a personal setting for "playing speed" would help you more, I think. You could set this to "fast", and inexperienced players (or players who like to think a bit more) could set it to "normal" or even "slow". That setting would then be considered in the matching process, possibly with a weight defined by the player as well.

The problem with such a setting is enforcement.  Without some form of play clock*, these settings are ultimately meaningless, except to "legitimize" players complaining in chat when their opponent doesn't play fast enough for their taste.  Even if you are matched with others who have the same settings, there is nothing to say they have to play as fast as you want.  Frankly, with some complex kingdoms, even top players will take a significant amount of time at the beginning, and critical points during the game, to work out strategy.

Really, I don't think there is a true solution to this problem.  Some people will simply play slower that others want, and at the end of the day, as long as it is no deliberate slow-rolling, we just have to live with that dynamic.

*And we have had that discussion at great length without consensus on how to do it.

13
General Discussion / Re: Black List/Reporting Players
« on: 05 April 2017, 08:08:25 pm »
That could have been a mistake or carelessness, not intent to troll you.

14
General Discussion / Re: Leaderboard
« on: 05 April 2017, 08:07:27 pm »
I feel that bot games should never be part of the PvP leaderboard.  A separate leaderboard for bot games would be ok, but I personally would have no use for it.

15
General Discussion / Re: Black List/Reporting Players
« on: 05 April 2017, 12:38:45 am »
Fortunately, Stef has stated that personal blacklists are next on his to-do list.  I hope this includes a reporting button that flags the game for the Dev's/Mod's attention so that action can be taken against the offender as appropriate.

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