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Messages - AdamH

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1
Feature Requests / Re: Viewing non kingdom cards in 'Familiar Cards'
« on: 13 February 2019, 02:22:00 PM »
That's not the goal of that tab. If you don't know Hermit, you don't know Hermit, and it is an unfamiliar card. It doesn't matter if if uses a secondary card you don't know (like Madman) or a mechanic you don't know (say debt).

I agree that it would be nice if the information was available somewhere pre-game. An idea might be the in the Kingdom selection screen.

This doesn't make any sense. By not showing all of the information about a card you're answering the question of "am I familiar with this card?" for the user, and the answer is "no". People don't have to memorize every single thing about a card in order to be familiar with it, enough to want to see it in games.

Why not make it so you can right-click a card in the familiar cards window and see all of the information?

2
Card Bugs / Re: Moat doesn't block Tormentor
« on: 11 February 2019, 04:42:38 PM »
I looked at this game. You revealed Moat on a few turns to the opponent's Tormentor and the hex didn't affect you.

But it still flipped a hex from the deck and showed you the image of the hex like it would if you had been hit by it. Flipping the hex is supposed to happen even if all other players block the attack.

3
Card Bugs / Re: Scepter + Farmers' Market
« on: 02 February 2019, 03:33:59 PM »
Just noticed this is on the known bugs list. Rip

4
Card Bugs / Scepter + Farmers' Market
« on: 02 February 2019, 03:27:46 PM »
I play a Farmer's Market, then in my buy phase I play a Scepter to replay the Farmer's Market, which this time trashes the Farmer's Market. So far so good.

I play another Scepter, which gives me the option of replaying the Farmers' Market (which it should not, because the Farmer's Market is no longer in play). I select the Farmers' Market and it plays the FM just like normal (which should not be allowed).

I have not tested this with any other cards that can remove themselves from play. But this is clearly a bug. Please fix thx

5
Feature Requests / Friend list improvements
« on: 18 January 2019, 06:38:39 PM »
When I get a friend request from someone but I haven't approved it yet, the only way I know that I have these is to go to my friends tab and scroll all the way down to the bottom. Similarly with friend requests I've sent out and haven't been approved yet. It would be nice if the client would show a little notification around the friend list button telling me the number of friend requests I still have to approve (just like every social networking platform has). At the very least it would be good if those were at the top of the list instead of at the bottom and/or there was some way to know if I had friend requests that need attention.

There is currently no way to decline a friend request, I just have to let it sit there unapproved forever. I have a few of these laying around and no way to get rid of them, which makes it even harder to find the new ones that I want to approve. There are a lot of ways this can be done and they are probably all fine, but as of right now my friend list is kind of a mess and I have no way to fix it.

6
General Discussion / Re: Account Renewal
« on: 18 January 2019, 05:16:57 PM »
Right, unlike other companies that inform you 'too much' that their valuable servive will soon run out and you should do something before the sky falls down on you, here nothing happens (either beforehand or at least after the subcription ran out). Neither behaviour is optimal, from my point of view (as consumer).

Yeah I like that I don't get E-mails and warnings that it's going to run out soon.

I would prefer an in-client message, one time when something runs out, that says "hey you might want to renew this"

7
Other Bugs / Re: Rated games with specified kingdom cards
« on: 18 January 2019, 12:45:55 PM »
Yes I think the answer is allowing rated games to be played with familiar cards (maybe with some restriction that prevents you from gaming the system -- like you need to be familiar with at least 50% of all cards or something), especially since I think somewhere that DXV insisted that this be the case and everyone agreed on it? Wasn't it called "Ban N cards in rated games"?

In fact, I don't play rated games and if it was this way I would play rated games.

8
Other Bugs / Rated games with specified kingdom cards
« on: 18 January 2019, 04:23:58 AM »
https://www.reddit.com/r/dominion/comments/ah5s5a/question_about_rated_games_in_dominion_online/

I can set up a table and play a rated game against a person where I specify one or more of the kingdom cards. If I can't use the familiar cards feature in rated games and I can do this, there's an inconsistency here.

Either rated games should always be full random or they shouldn't be -- whether automatch is used shouldn't affect this.

9
General Discussion / Re: Account Renewal
« on: 18 January 2019, 12:37:12 AM »
I've never gotten a heads up, I just play a game and surprise! It's base only! Then I have to figure out why

10
Interface Issues / Re: Prince of Border Guards
« on: 16 January 2019, 01:30:04 PM »
When you Prince a Border Guard, store that card's internal card instance number somewhere, and then when you topdeck a Border Guard, try all of the ones not in that list first before topdecking one that has been Princed.

EDIT: Alternatively you could use the interface you have for Scheming cards instead of for stuff like Alchemists if this fix ends up being easier.

11
Feature Requests / Re: Block/report
« on: 10 January 2019, 12:39:35 PM »
The idea is to blacklist for personal reasons like denied undo, actual slow playing (meaning taking more time to think than you think is warranted, not waiting 3:59 between 5 Copper plays).

If the player is doing something that you think warrants a penalty (extremely rude or harassing comments, waiting 3:59 between 5 Copper plays,...) then you blacklist them anyway *and* report them, either on discord or here, preferably by PM to me or you ask around and I and others usually see the question in due time and respond. Make screenshots if possible, but at least of course remember the game number(s) and the opponent's name.

This sounds fine, but the only indication of anything at all that you have on the client is a button with a lightning bolt on it, which doesn't even say what it does. There needs to be a button that's actually labeled "blacklist" and then once you blacklist someone you pop up a link or something to a place where they can be reported if desired.

Saying that the system works is kind of a stretch when nothing is labeled. If you just label things then the system actually works.

12
Feature Requests / Re: View spectator list
« on: 07 January 2019, 08:44:31 PM »
No: if you type /who only you get to see that text.

Well I asked an ambiguous question, but hey I got ALL of the answers.

In any case, this is the question I was really trying to ask, and this is the answer I wanted to hear :-)

13
Feature Requests / Re: View spectator list
« on: 07 January 2019, 04:37:49 PM »
Is this visible to other people who are spectating?

14
Feature Requests / View spectator list
« on: 07 January 2019, 04:16:43 AM »
Let's say I'm playing a game and people are joining and leaving the table. I'd like to be able to see a current list of spectators at the table rather than trying to parse the game log and figure it out from there. I don't think spectators or players are able to see this during the game -- perhaps who sees this list should be tied to the setting where you select if players can see spectator chat?

15
Interface Issues / Re: Table options displayed incorrectly
« on: 18 December 2018, 03:54:01 AM »
I believe this can happen if there has been a server restart. Then, the table options show a kingdom etc. from before the restart. But actually nothing in the options has been selected. I assume that this carries over to allowing spectators.
(Note that you do see when somebody joins your table as long as you allow spec chat. And you can switch off that "followers see your activity" such that only your friends would even realize that you are playing.)

I just tested this now a few times. Every time I go back to table settings after a game it displays "yes" for allow spectators when I had it on "no" before I started the game. I don't think it's allowing spectators but the display keep reverting and I don't think the server is restarting every time.

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