« on: 28 May 2017, 05:07:00 pm »
The known bugs list hasn't been updated in over a month, so who knows if the devs are recording what shows up here...
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I don't have a problem with this at all. Isotropic showed you the cards before the game started and gave you an option to decline the game. The way they did it made a lot of sense. Please give us this back.@mrfiat: The problem with this is that as soon as someone sees a card he doesn't like to play against in the Kingdom (like Possession, a curse giver, Goons, some engine,...) he can simply opt out of that game with no penalty.
I understand you would be fine with something like that and I would as well, if it is done from time to time and in moderation. But this is also the reason why ranked games will not take into account "familiar cards": The possibility that someone games the system by simply finding a Kingdom he is very good at and then only marks those cards as familiar (which results in him playing only that Kingdom for ranked games) is deemed to big.
Instead of slowplaying, the trolls are now just going to hit the report button on anyone they feel like.
This usually isn't too much of an issue with reporting. The people who get looked at will be those who get reported multiple times. Trolls will get reported lots of times. They may report lots of people because they are trolls, but their reports will be spread out across a large population which usually doesn't result in one person getting reported many times by trolls alone. In short, ya you will get reported by trolls, but not enough to warrant looking into your activities.
Great, now we are on track again.Implement a pairing routine that keeps pairing known slowplayers to each other.
Heh. If only that were something that could be easily implemented.
I guess it might not be extraordinarily difficult. Build a credit system, where people lose credit if they get reported too often and do not pair people with a credit difference of more than (lets say) 50%.
But I am not implying that it should be implemented quickly. There might be other tasks to tend to.
This is an issue with game design and allowing too much time per turn. 5 minutes +5 seconds per action taken would drastically improve the slow-playing situation.