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Messages - AdamH

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1
I'm Adam Horton on the client.



1. An offline client, allowing you to play campaigns against bots

I would like this. I wouldn't really be into the campaigns but just the ability to play a specified kingdom against a bot would be very useful for me to do offline.
Particularly, I want to do playtesting for kingdoms I design for my IRL tournaments and it would be nice if I knew there was no online record of those games being played.
 
Personally, I don't think a campaign would be all that useful -- just the ability to play a recommended set by just selecting from a menu would be way better.


2. A bot with a setting for different play styles

The only setting for a specific play style that I would want is a bot that can play big money with one kingdom card, and is optimized for that. So I could tell the Fun Police Bot to find the best single-card big money enabler on a given board and play an optimized strat for that.

Aside from that, easy/medium/hard might be useful but I would say only if it's very easy to code.


3. A strong bot.

I would like for a strong bot to exist, but I don't think it's a reasonable thing to ask. I think this is difficult enough that it will take so long to do; and there's enough other stuff on the client that needs work that this should be the lowest priority.


4. Options for timed games

I wouldn't use this.


5. Options for undo settings

I would like a setting (similar to the game-specific autoplay setting) where I could grant all undo requests for the rest of the game without having it ask me. I'd also like a setting (similar to the regular autoplay settings) where it will grant every undo request that doesn't reveal additional information without asking me.


6. Online mini-tournaments; the option to easily create one for you & your friends.

I wouldn't use this.


7. Option to invite specific players to your table

I would use this pretty much every time I played Dominion.


8. More translations (to what language?)

I wouldn't use this.


9. Better animations when cards are gained/bought/played/...

An option to have this enabled (and have it enabled by default) is the one single thing that would improve the software the most, in my opinion. Whenever a card is gained on an opponent's turn, that card should dance in front of me. Perhaps a similar animation for if they trash a card. I really don't care about other animations (in fact I'd turn them off) but having this animation would improve the player's experience more than anything else.


10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...

Archive/Crypt/Haven, etc. contents, yes there needs to be a way to see that.

Split piles, eh, I don't care as much. The King's Courtier plugin does that well enough for me.


10. Option to hide the log

I'd never do it, but I think that option should be there for sure. I would use an option to hide the log and pop out another window that contained an auto-updating log.


11. Android app (or just improved compatibility?)
12. iPhone app (or just improved compatibility?)

I wouldn't use these.


13. Downloadable game logs

These would be great.


14. Improved moderation (dealing with chat abuse, slowplayers, ...)

I'd like a way to squelch the chat. I'd also like a button for "report abuse", mostly because I'm tired of trying to defend the software from people who are frustrated because everyone is a jerk and they don't know how to report abuse. A lightning bolt icon with no explanation isn't enough.


15. Tutorial on how to play Dominion

You can just link mine!


16. Tutorial on how to play dominion online.

The second most important thing for me -- In fact, if the animations were better and this existed, I'd start recommending the software to a lot of people. I'd even make it for you at no charge, provided someone pings me when there are changes to the interface that would affect the tutorial, just so I could keep it up-to-date.

I should make the distinction that I would use this heavily for myself, in addition to showing it to other people.


Edited to make it more readable

2
Other Bugs / Re: Allow Spectators settings
« on: 29 December 2017, 12:17:31 AM »
I'd like to be able to make a table that only my friends can see, and I'd also like to make a table that nobody else can see. If private table can do both of those things, then yes.

3
Other Bugs / Allow Spectators settings
« on: 28 December 2017, 07:03:05 PM »
This has been mentioned before, but there needs to be a way to make it so nobody (or only my friends) can sit down at a table with me -- the allow spectators option only covers spectators and not players at the table.

I want to be able to make a table and wait for my friends, or make a table with a specific kingdom and play it with a bot. Currently the only way for me to do that is to make a table, somehow have a bot sit down at it before a stranger sits down and starts complaining that I haven't started the game yet, and also disable spectators. More than half of the time, I can't move my mouse from "kick" to "add bot" quickly enough, and someone just sits down again.

The simplest and most intuitive fix is to have the "allow spectators" option cover people playing at the table as well as spectators. It's what I expected the option to do anyways, but some may prefer changing the label on that option to make it more clear.

4
Feature Requests / Re: "Game has ended"-Button
« on: 23 December 2017, 04:10:43 PM »
I feel like this is a workaround for the fact that you can't view the game log after the game is over, no?

It is not acceptable as a permanent solution, I personally liked it better when I couldn't see the game log and the game over screen just showed up. There should at least be an option to skip it. When you can see the game log at the end of the game again, this should totally go away.

It would also be nice if the pop-up explained why the game was over: which piles were empty.

5
Feature Requests / Arena autoplay
« on: 14 December 2017, 11:17:30 PM »
Would be nice if there was an autoplay for Arena that would just discard an Action card if it could get VP from it and skip the prompt if there are no VP tokens left.

6
Interface Issues / Re: Changeling "smart ask" autoplay
« on: 05 December 2017, 03:00:52 AM »
If I want to empty the Changeling pile, I can just exchange my Changeling for a Changeling right away, instead of exchanging it for something else and then getting a Changeling instead of that. I believe you always have a Changeling in play while playing one, right?

No, you trash Changeling first, so you can't select it. (If you could, smart-ask wouldn't ask.)

This is what I get for posting without checking the card text :-(

I agree that wanting to do this is maybe not very likely. But Changeling has smart-ask on by default, because it would be a pain if you had to decline every time you could legally exchange for Changeling. Therefore, it makes sense to be conservative and users can comfortably keep it on without having to learn first in which situations they need to turn it off. (The most relevant case for turning it off that I know is: you want to pay more for your Changeling in the buy phase before gaining Villa and playing Storyteller. because you don't want to draw that many cards.)

If this is the most relevant case, then I think it proves my point that it shouldn't be asking you about this stuff with autoplay "smart ask" enabled. The point of autoplay is so that you don't have to keep clicking no on prompts that you will use less than 1% of the time, and this is so far below 1% of the time that I question whether or not it's ever actually happened to anyone in a real game of Dominion.

Autoplay as a whole is disabled by default, when you enable it, it means you have some idea what you're doing and you don't want to click a million times for stuff that you don't care about. I still think this case with Changeling fits.

I mean, this isn't actually going to happen anyways, so I guess there's not much point in arguing about it...

7
Game Log Issues / Re: Plural of Hero misspelled.
« on: 04 December 2017, 04:31:17 AM »
Same typo exists for Tragic Hero.

8
Interface Issues / Re: Changeling "smart ask" autoplay
« on: 04 December 2017, 04:27:33 AM »
Yes I understand why this is a legal option in the game and why the client should technically allow it to take place.

And I thought the point of autoplay was so that you didn't have to tell the client about pointless decisions that you never want to make in practice.

If I want to empty the Changeling pile, I can just exchange my Changeling for a Changeling right away, instead of exchanging it for something else and then getting a Changeling instead of that. I believe you always have a Changeling in play while playing one, right?

The way it is now, you have to make an extra click every time you actually use a Changeling; I think the "smart ask" autoplay settings should make it so you don't have to do that.

9
Interface Issues / Changeling "smart ask" autoplay
« on: 03 December 2017, 03:55:54 PM »
The "smart ask" autoplay for when I want to exchange a gained card for a Changeling seems to work very well except for in one situation. When I'm playing a Changeling in my night phase, it will ask me if I want to exchange the thing I just gained for a Changeling and I think it should just assume I don't want that.

10
Bug Reports / Re: How to report bugs
« on: 02 December 2017, 03:35:02 PM »
Making Fun's client had a little red arrow in the corner of that box when this was possible. No explanation was necessary.

A feature that there is no way to know about is not a good enough workaround.

11
Interface Issues / Changeling gaining
« on: 01 December 2017, 02:07:49 AM »
When I'm in my night phase and ready to play a Changeling so I can gain a thing, I can only click on the cards in play. It would be nice if I could also click on cards/piles in the supply to gain stuff.

12
Feature Requests / Sauna autoplay
« on: 25 November 2017, 04:01:53 PM »
I think the most annoying thing left that can easily be fixed by autoplay is Sauna -- I want to tell it to never trash cards to my Silver plays for the rest of the game.

13
it just so happens that most players already know what's in them.

This is a dangerous assumption. You would think that I would be more likely to know what it does but I came here to post about this exact same issue today.

The software should be tailored to the new player experience, it should not assume that people already know how the game works. I've said this many times before and it's been ignored, but that doesn't make it any less true, so I guess I'm saying it again.

14
I think it should apply.

15
General Discussion / Re: Autoplay?
« on: 20 November 2017, 09:50:27 PM »
4) I agree that one klick that shows/brings you to all of the current game's autoplay options would be nice. I don't agree that the right-click interface is somehow a kludge. Why should information that belongs to a certain card not be accessable by right-clicking it?

I wasn't trying to say that this should be removed -- right-clicking on the card should pull up what it does, I think that menu looks great. I'm just saying that this shouldn't be the only way to change autoplay settings in the middle of the game, since there doesn't appear to be any indication in the client that this can be done.

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