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Messages - AdamH

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General Discussion / Re: Dominion stickers/merch!
« on: 09 April 2019, 05:10:59 PM »
I've looked in a lot of places and I haven't found very much. I'm very interested to see if there's something out there that I missed.

So I'm replying just to follow the thread.

Support / Re: Subscription expiration
« on: 05 April 2019, 04:26:10 PM »
If you haven't extended your subscription yet, could you retest your first problem with the one Renaissance card not showing? I simply don't know when and how often the client ask the server what sets the player owns. It might be that it is only done once per session or something similar.

The kingdom is like this. I copied this to my clipboard and paste it in the place where you can type in kingdom cards to find them. Normally, this puts the whole kingdom in for me:

Beggar, Stonemason, Fortune Teller, Loan, Lookout, Necromancer, Research, Talisman, Capital, Hunting Party, Triumph, Travelling Fair

No message pops up, but Research isn't there.

If I try to type "research" in the box manually, the box tells me "no cards matching "research" were found"

EDIT: I logged off and back on this morning and started a new table, in case that makes any difference.

Support / Re: Subscription expiration
« on: 05 April 2019, 03:13:06 PM »
After some digging, I found that if you mouse over a certain expansion, it pops up some text telling you a timestamp when that subscription expires. Since these aren't the same for Renaissance vs. other expansions, I'm assuming this is the time I bought them. So that's a good solution.

In any case, there's no time zone on that -- is it UTC or my time zone? That should probably be displayed along with the timestamp. Also, this information should probably be less hidden. Perhaps a line of text that's always visible at the bottom saying what date and time your next expiration happens?

Support / Subscription expiration
« on: 05 April 2019, 03:07:16 PM »
I have this experience on video if there's any confusion as to what happened, but I'll describe it here.

My subscriptions were set up such that all of them were listed as going through April 5, except for Renaissance, which goes through April 4. Last night at 9PM Eastern time on April 4 (which I'm assuming is past midnight UTC) I tried to make a kingdom that included one Renaissance card by copy/pasting a list of cards. There was no error message, it just didn't put the card in the kingdom, letting a random one go in there instead. After a couple of games I realized the Renaissance card wasn't showing up and so I tried to add it in, getting the error message that the card didn't exist (there is no card called Research or something like that).

A couple of issues with this so far. That error message should tell me I don't own that card, not that the card doesn't exist, and there should be some indication when a subscription expires so I don't go starting games and get base-only for no good reason, then have to figure out what happened by going to a tab I never go to. I would think that reminding people that they need to spend money would be preferable to just having the software not do what it's expected to do.

So I went to the store tab and saw what the expiration dates on my subscriptions were. It shows me a day only. Maybe due to time zones I have this weird case where I'm looking at a subscription that expires on April 4, but it's April 4 for me and I can't use it. Subscription information should be sensitive to that -- either give me the subscription until midnight in my own time zone (if you have that information) or give me the subscription until midnight in the western-most time zone in the world, or give the subscription until the time I originally bought it. In all cases, it should list the time when that subscription will expire on the Account tab, since the day by itself is causing this situation to come up.

Feature Requests / Re: Viewing non kingdom cards in 'Familiar Cards'
« on: 13 February 2019, 02:22:00 PM »
That's not the goal of that tab. If you don't know Hermit, you don't know Hermit, and it is an unfamiliar card. It doesn't matter if if uses a secondary card you don't know (like Madman) or a mechanic you don't know (say debt).

I agree that it would be nice if the information was available somewhere pre-game. An idea might be the in the Kingdom selection screen.

This doesn't make any sense. By not showing all of the information about a card you're answering the question of "am I familiar with this card?" for the user, and the answer is "no". People don't have to memorize every single thing about a card in order to be familiar with it, enough to want to see it in games.

Why not make it so you can right-click a card in the familiar cards window and see all of the information?

Card Bugs / Re: Moat doesn't block Tormentor
« on: 11 February 2019, 04:42:38 PM »
I looked at this game. You revealed Moat on a few turns to the opponent's Tormentor and the hex didn't affect you.

But it still flipped a hex from the deck and showed you the image of the hex like it would if you had been hit by it. Flipping the hex is supposed to happen even if all other players block the attack.

Card Bugs / Re: Scepter + Farmers' Market
« on: 02 February 2019, 03:33:59 PM »
Just noticed this is on the known bugs list. Rip

Card Bugs / Scepter + Farmers' Market
« on: 02 February 2019, 03:27:46 PM »
I play a Farmer's Market, then in my buy phase I play a Scepter to replay the Farmer's Market, which this time trashes the Farmer's Market. So far so good.

I play another Scepter, which gives me the option of replaying the Farmers' Market (which it should not, because the Farmer's Market is no longer in play). I select the Farmers' Market and it plays the FM just like normal (which should not be allowed).

I have not tested this with any other cards that can remove themselves from play. But this is clearly a bug. Please fix thx

Feature Requests / Friend list improvements
« on: 18 January 2019, 06:38:39 PM »
When I get a friend request from someone but I haven't approved it yet, the only way I know that I have these is to go to my friends tab and scroll all the way down to the bottom. Similarly with friend requests I've sent out and haven't been approved yet. It would be nice if the client would show a little notification around the friend list button telling me the number of friend requests I still have to approve (just like every social networking platform has). At the very least it would be good if those were at the top of the list instead of at the bottom and/or there was some way to know if I had friend requests that need attention.

There is currently no way to decline a friend request, I just have to let it sit there unapproved forever. I have a few of these laying around and no way to get rid of them, which makes it even harder to find the new ones that I want to approve. There are a lot of ways this can be done and they are probably all fine, but as of right now my friend list is kind of a mess and I have no way to fix it.

General Discussion / Re: Account Renewal
« on: 18 January 2019, 05:16:57 PM »
Right, unlike other companies that inform you 'too much' that their valuable servive will soon run out and you should do something before the sky falls down on you, here nothing happens (either beforehand or at least after the subcription ran out). Neither behaviour is optimal, from my point of view (as consumer).

Yeah I like that I don't get E-mails and warnings that it's going to run out soon.

I would prefer an in-client message, one time when something runs out, that says "hey you might want to renew this"

Other Bugs / Re: Rated games with specified kingdom cards
« on: 18 January 2019, 12:45:55 PM »
Yes I think the answer is allowing rated games to be played with familiar cards (maybe with some restriction that prevents you from gaming the system -- like you need to be familiar with at least 50% of all cards or something), especially since I think somewhere that DXV insisted that this be the case and everyone agreed on it? Wasn't it called "Ban N cards in rated games"?

In fact, I don't play rated games and if it was this way I would play rated games.

Other Bugs / Rated games with specified kingdom cards
« on: 18 January 2019, 04:23:58 AM »

I can set up a table and play a rated game against a person where I specify one or more of the kingdom cards. If I can't use the familiar cards feature in rated games and I can do this, there's an inconsistency here.

Either rated games should always be full random or they shouldn't be -- whether automatch is used shouldn't affect this.

General Discussion / Re: Account Renewal
« on: 18 January 2019, 12:37:12 AM »
I've never gotten a heads up, I just play a game and surprise! It's base only! Then I have to figure out why

Interface Issues / Re: Prince of Border Guards
« on: 16 January 2019, 01:30:04 PM »
When you Prince a Border Guard, store that card's internal card instance number somewhere, and then when you topdeck a Border Guard, try all of the ones not in that list first before topdecking one that has been Princed.

EDIT: Alternatively you could use the interface you have for Scheming cards instead of for stuff like Alchemists if this fix ends up being easier.

Feature Requests / Re: Block/report
« on: 10 January 2019, 12:39:35 PM »
The idea is to blacklist for personal reasons like denied undo, actual slow playing (meaning taking more time to think than you think is warranted, not waiting 3:59 between 5 Copper plays).

If the player is doing something that you think warrants a penalty (extremely rude or harassing comments, waiting 3:59 between 5 Copper plays,...) then you blacklist them anyway *and* report them, either on discord or here, preferably by PM to me or you ask around and I and others usually see the question in due time and respond. Make screenshots if possible, but at least of course remember the game number(s) and the opponent's name.

This sounds fine, but the only indication of anything at all that you have on the client is a button with a lightning bolt on it, which doesn't even say what it does. There needs to be a button that's actually labeled "blacklist" and then once you blacklist someone you pop up a link or something to a place where they can be reported if desired.

Saying that the system works is kind of a stretch when nothing is labeled. If you just label things then the system actually works.

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