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Messages - AdamH

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1
Other Bugs / Game end screen of wrong game
« on: 09 October 2018, 11:44:52 PM »
Something very strange just happened to me, I'll try to describe it the best I can:

I opened the client. I see that one of my friends is spectating a game so I click the "join" button. Later I leave the table but the game is still going on. I went back to the main screen and clicked the button that sets me up with a quick game against one bot.

That game loads, I play out the game, the game ends and I click the "OK" button on the window that says that the game has ended. It takes me to a game end screen, but it appears to be the game end screen for the game I was spectating -- not the one against the bot I had just played.

The table appears to still be right: I'm sitting with Lord Rattington at a table and I can edit that table just fine, but the results, score, deck contents and break down is all for the game I was spectating.

I'm not sure what other information I can provide but this was very weird.

2
Interface Issues / Re: card on top of discard
« on: 08 October 2018, 04:27:48 PM »
I think it's fine, if the first thing is done:
-) put one card that was in play on top of the discard pile.

This is what I think the best option is as well.

3
Interface Issues / card on top of discard
« on: 06 October 2018, 04:19:32 PM »
Frequently I'll look at the card on top of my opponent's discard pile and it will be an Estate. They have no control over what card shows up there yet it's a card that gives me information.

If you're going to go through the trouble of showing me a pretty card on top of the discard pile but not bother to give people control of what shows up there, the default should at least be a card that was in play.

4
Feature Requests / Autoplay for Sewers
« on: 29 September 2018, 02:18:06 AM »
It would be great to have an autoplay for Sewers where it stopped asking me if I wanted to trash another card when I tell it to.

5
Interface Issues / Cubes by username
« on: 28 September 2018, 11:10:51 PM »
So in a game with projects, if a player hasn't bought a project yet, there's a colored cube that appears by their username. Why is this there? I think it shouldn't be there.

There is no display like that for +Action tokens that haven't been placed yet in Lost Arts games. If anything, make it consistent, but it seems obvious that not putting them there is the way to go.

6
General Discussion / Re: Communication about these updates
« on: 28 September 2018, 12:38:23 AM »
Markus-

DXV does not speak for Shuffleit, does he?

In either case, I'm not going to dig through every conversation in every Discord channel ever to find a heartbeat for Shuffleit.

I'm not asking Stef to confirm that Renaissance is going to be implemented. I'm asking for someone from Shuffleit to give some indication in 2018 that new features are being worked on.

Not having the first is not a huge deal. Not having the second (and still not having it) is cause for concern. To say that I'm concerned like this is NOT non-constructive. I have very good reason to be concerned (even Ingix won't disagree with you here! And he speaks for Shuffleit) and any reasonable company (this includes Shuffleit) would be interested in hearing that. If my constructive feedback doesn't please you, I'm sorry. Frankly, I got my message across and I have better things to do than justify my perfectly good message to someone who doesn't have any stake in the matter. If you would like to continue this conversation I won't be replying here, you can PM me.

7
General Discussion / Re: Communication about these updates
« on: 27 September 2018, 09:38:04 PM »
Was the ever announced here? If so, show me a link and I'll happily drop it. I'm looking for something other than the initial promise from 2016 where they said all expansions would always be on time.
Why is the burden of proof on Stef here?

Not on Stef. I'm being put through the wringer because I said I was worried development of new features had stopped and renaissance wouldn't be available on time, and other people here are telling me "No, Adam, it's everywhere! Everyone knew it was coming!" and I have seen nothing of that sort. I started this thread with nothing but praise for the updates I've seen recently (exactly the post you linked) and said that if these had been in development for a while that it would have been nice to hear about it. If there has been anything from Shuffleit (not other people who don't represent Shuffleit) to indicate that progress would be coming then I'd adjust what I said but right now I see no reason to question the assumption that progress might have completely stopped.


A main selling point in giving the license to him was that expansions would arrive on time. He has delivered with Empires / second edition and Nocturne. Why should this time be different?

Where is anyone asking publicly or doubting that it would be the case before you bring that up here?

... I mean, there are no posts indicating any progress for this year before the release I'm talking about, so I wouldn't bother looking for them if I were you. There were two times that people asked for an update and the response from Shuffleit wasn't exactly promising (from my brief search). This is what I have to go off of.

It's true that maybe I'm the first one to publicly speculate that new features or Renaissance wouldn't be happening but from my position that's a reasonable assumption to make and it wouldn't have even entered my mind if there had been some communication at all from Shuffleit to say that they were still around and planned to make improvements.

People seem to think that I hate Shuffleit and I want it to fail. This could not be farther from the case (this is because I personally believe that if Shuffleit does fail there won't be any online Dominion at all) and I'd like for someone to point to anything I've ever said anywhere to that effect. Let's just look at facts and evidence here and let's use that to try and make the user experience for Shuffleit's software better. We have a better time playing, and more people will use it which means Shuffleit can be more successful. Everyone wins. I'm not interested in anything else.

Honestly, why is it such a debate that they communicate more? What we have gotten is not close to what it should be and I don't see anyone arguing otherwise. Can there just be more of that in the future? No dry spells where no new features for several months?

8
Interface Issues / Re: Treasurer option "Do Nothing"
« on: 27 September 2018, 09:18:49 PM »
In this case, the log is not giving you clickable options, it's just mentioning them. So you don't have to decide anything here, the log is just additional info.

Yes, and this seems like the best way to do it -- what I was saying though, is that the log only showed me two options when I really had three options, so the "do nothing" or "gain a treasure from the trash" option wasn't represented there like the other two options.

9
Interface Issues / Treasurer option "Do Nothing"
« on: 27 September 2018, 05:11:29 PM »
I played a Treasurer with no treasures in the trash. I'm presented with some options that are confusing to me.

The log says I can either trash a treasure or take the key. I'm seeing the treasures in my hand highlighted like I can trash them and then I see two buttons "Take the Key" and "Do nothing".

I know that if I choose to gain a treasure from the trash that nothing will happen and that's why the button says "do nothing" -- but this is more confusing to me than just a button that says to gain from the trash and then allowing nothing to happen. Also, it seems like the game log is missing an option for me (either take a treasure from the trash or do nothing, whichever you end up deciding is what you're going to keep)

10
General Discussion / Re: Communication about these updates
« on: 27 September 2018, 05:01:24 PM »
Just saying that the constructive part of your feedback might be taken more seriously if you were not suggesting at the same time that there was any reasonable fear or chance that there wouldn't be work on Renaissance / it wouldn't be released on time.

Because in all the places I follow Dominion the answer since the announcement of Renaissance has always been that the plan is to do the same kind of previews as last year for Nocturne. And there was not any doubt in the last month that this would happen.

Was the ever announced here? If so, show me a link and I'll happily drop it. I'm looking for something other than the initial promise from 2016 where they said all expansions would always be on time.

This is a really nitpicky criticism, if I'm gonna be honest with you. Stef and the developers haven't been pretending to not be doing any work, or whatever you're implying - maybe that was your preconception? They talk about doing work, if you ask you can learn they're working, they have a Discord channel, etc etc.

So far, whenever they talk about features loudly, well in advance, they get an endless stream of criticism of why it's not all there yet. If they hold off on formally announcing features until they exist, they get this criticism from you about how dare they add features without previously notifying everyone / you. There's no way they can win here.

Every day of my life I develop software. Every day of my life I report my status to a manager or my customer. I write weekly, bi-weekly, and monthly status reports when I'm a technical lead so my customers know I'm not taking their money and wasting it. The bolded section is something I did not say and I don't appreciate you putting words in my mouth.

Honestly I just want someone to show me something somewhere, anywhere, that indicated that these things were coming and give me a reason other than blind faith in Shuffleit that any new features were coming at all. If you can show me that I will retract what I said but not a moment sooner.

11
General Discussion / Re: Communication about these updates
« on: 26 September 2018, 11:33:58 PM »
Not that I fully disagree with your assessment that more communication would be better, but that work is done apart from Renaissance was in the release notes 3 weeks ago.

...and look at the release notes before that. There have only been minor bug fixes and language additions for the entirety of 2018, with a huge lapse of anything at all of substance for five months before that update. Not to mention that the one feature related to split piles for the kingdom viewer which went live a couple weeks ago wasn't even mentioned (this feature is by FAR the one that improves the quality of my life the most, though I understand that may not hold true for everyone).

These features are way more significant than everything that's been done (or even talked about) all year. I understand you want to not make promises you can't keep, but there has been absolutely nothing at all recently to indicate that this was coming. I'm not saying the updates need to be detailed at all, but as I said before, anything at all to make me feel like the devs aren't completely abandoning new features for the client would have gone a long way.

12
General Discussion / Communication about these updates
« on: 26 September 2018, 03:50:09 PM »
I've been really happy with the changes to the client that came along with the previews. Yes the previews are fun and awesome but in my mind the best part about all of this are the much-needed improvements that came along with it.

I really wish that there had been some communication about this before this week. For several months there hasn't been any indication that anything at all had been worked on. There wasn't even a response to threads that asked for updates. No list of features that were planned for the next release. I honestly thought that development work on the Dominion client had been abandoned and that Renaissance wouldn't be available in time.

It would have been a huge deal if there had been some communication, anything at all.

13
Card Bugs / Re: didn't get a buy phase after playing Tactician
« on: 08 September 2018, 05:40:16 AM »
The better way of handling it is autoplay. All decisions should be the same by default regardless of how many choices there are to make -- I should always be clicking the same buttons to do the same thing regardless of how many other legal options I have -- then you can manually enable an autoplay to skip past these if you would prefer that.

Having a consistent user interface is really important, more important than efficiency or reducing the number of mouse clicks the user has to make, and the default behavior of the client should reflect that.

14
Interface Issues / Re: When opponent ignores your Undo request
« on: 08 September 2018, 05:37:58 AM »
The client has a window that says "waiting for opponent to approve undo request" -- it's a perfectly reasonable assumption to think that the timer is ticking down on their end. If it needs to be the way it is, it should be clearer that while I'm waiting for my opponent, my time is ticking down and not theirs.

15
General Discussion / Re: Some usernames need to be changed
« on: 29 August 2018, 07:41:01 PM »
some really simple grepping can get around that

Look I've seen a lot of software projects that use stuff like this to save time. You code it once, it's done, and now you have a lot less work individually banning accounts.

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