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Messages - jsh

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Dominion Online Championship 2017 / Re: How do I contact my opponent?
« on: 20 September 2017, 01:51:52 PM »
Thanks.  I just finished my first match, and my partner and I agreed that after one game, either one of us would just resign as many times as needed for the random selection of the other person to go first.  That worked well...in 5 games, I think we only needed one or two resigns.

There is an option to select who is first player.

Action has already been taken on that user.

General Discussion / Re: How do I report someone?
« on: 19 September 2017, 01:11:06 AM »
I'll look into it. Thanks.

Other Bugs / Re: BOT makes some really bad plays...
« on: 18 September 2017, 09:21:03 PM »
Yes, there is a whole forum about it here. The bots were basically added with minimal implementation just so there would be something there for solo games until Stef has more time to devote to improving them.

Dominion Online Championship 2017 / Re: Can We Ban Possession
« on: 13 September 2017, 11:10:32 PM »
I'd like a new feature which is an extension of Familiar cards - a "don't play games with x card in them" feature...

I've removed Possession from my familiar cards (it's my only unfamiliar card now!) and set my maximum unfamiliar cards to 0 - but still I regularly get in in games, presumably because I'm playing an opponent with a subscription and that's re-enabling it?

So the familiar card thing doesn't work especially well for that purpose, and I've come to really hate Possession - or at least if I were to play with it I'd have to be in the mood for it...

so, long winded feature request saying - isn't there some way to make it a user-selectable deal-breaker for the game matching process?



Familiar Cards does not work in rated games.

Other Bugs / Re: Bug Possibly Allows Cheating
« on: 09 September 2017, 09:59:47 PM »
I have stumbled across what I think is a bug that in some circumstances allows a player access to information they should not otherwise have. I'm having troubles reproducing it though. Especially with the big online championships coming up this is very concerning to me. I'm hesitant to state exactly what the bug is on a public forum in case someone smarter than me can exploit it (Although it seems quite simple to me!). What should I do?

Send a private message to Stef (admin of the forum) and explain the bug you think you have found.

General Discussion / Re: Spectators?
« on: 08 September 2017, 10:14:11 PM »
My opinion:
knowing the opponents hand is not worth much 99% of the game time (contraband and endgame is the 1%). Only a few percentage of ppl cheat. So there is a cheat possibility that only occurs rarely if ever.
On the other hand, a lot of ppl spectate better players to learn, or stream in spectating mode.
So to solve the small issue, you would do harm to a lot of people.
In cases like this, do as little harm as possible - leave it at it is.

Contraband is a very interesting edge case, tho. But in the hypothetical situation that I had to choose, I would rather ban Contraband than SpectatingMode. Reality check: Contraband is the new Scout, so the game wont loose much.

Contraband actually got a great new tool in Events. ;) It's way better than Scout ever was. Transmute could be the new Scout, if it weren't already worse than Scout was in the first place.

AI bugs / Re: Does AI use events?
« on: 07 September 2017, 03:35:51 PM »
The AI was basically scrapped together so there would be something instead of nothing, so don't expect much nuanced play from it. It's no surprise that it largely ignores events.

General Discussion / Re: Dominion: Nocturne
« on: 06 September 2017, 07:05:28 PM »
Yes we will certainly have Nocturne online, ASAP.

Currently working on "disconnect issues", I will start implementing Nocturne next week.
I'm so excited that almost every day, I check this thread for updates. It has been a month since you posted this; no pressure, but I'm so curious about how the process works. How long does it typically take to implement a 500-card expansion?

I have been implementing web-based deck-building games for years as a hobby; I have also tended to poke around in Androminion on Android from time to time. So I am mostly asking because I keep wondering if you use a functional programming style, where "+1 Action" or "+1 Card" and so forth are extremely flexible "composable" functions which you assemble into new cards. And is the state tracked by something like Redis?

Not to get completely off topic. The point is, I know how difficult it is, because I have created bad architectures and started over with a new architecture more times than I can count. So here you are with a 500-card expansion, and you can say "I'll get to it next week, NBD." So I'm a fan of your work. Again, no pressure, and THANK YOU!

I'm not sure if Stef is reading the forums much right now, but I can assure you he's been hard at work on Nocturne. He's even been avoiding our playtesting chat! :)

The player who resigns gets a harsh penalty on their rating.

Dominion Online Championship 2017 / Re: Rules Discussions
« on: 01 September 2017, 03:19:23 PM »
What do you mean by replay mode? I don't think there is a replay mode currently. Im not 100% certain of the technicalities used, but I think there will be a way that only the streamers can join the spectator mode.

The only way I know of to allow certain people to spectate a game and exclude all others is using the "friends only" spectator mode. So a player would have to clear off their friends list and add only the moderators or streamers or whoever. I don't think this is reasonable to ask of people.

If there is some other way, I'm not aware of it.

The replay mode I'm referring to would be where people take a game number, then I think you can just click through each of the decisions made -- I guess you could do that one stream. I am not as familiar with this feature, but it seems like the only thing you could really do if you wanted to cast a tournament game after-the-fact. It doesn't seem that great, since you'd have to keep the results quiet until that stream/video was released for there to be any suspense at all, but there is some upside. If some guy is taking a long time to think, you don't have to wait for it, you can just have the commentators say whatever they want to say and then move on when they're done. You could also rewind if needed.

It's been discussed (not here) that Stef will implement a method of only a single person being able to spectate the match (the streamer). The details aren't set in stone yet AFAIK, so that is probably why the rules aren't clear on it either. All we know is it's what's happening.

Dominion Online Championship 2017 / Re: Rules Discussions
« on: 31 August 2017, 10:50:13 PM »
On 8.4 - perhaps the games could be recorded and streamed later? This helps with scheduling and protects against sniping

A ten minute delay would be fine? Unless the players take ten minutes per click, which is against the rules. :)

There are no site rules governing undo. Sorry. Players are within their right to refuse them, and cases can be quite ambiguous at times. The plan is eventually to have undo requests that did not reveal new information be allowed automatically, which will fix a majority of cases, but even then there are still scenarios where it will be up to the other player.

I totally understand your position, but since undo is not an official dominion rule and the feature is open for abuse, it does have to be this way. You are of course within your own right to blacklist players for any reason as well.

Dominion Online Championship 2017 / Re: Can We Ban Possession
« on: 24 August 2017, 09:22:17 PM »
So, another mark against Possession I hadn't considered: currently, it messes up the game log.

Support / Re: Accessing logs for past games
« on: 24 August 2017, 02:00:37 PM »
1. Get a game ID
2. Open a new table
3. Choose "Load old game"
4. Enter the id and Add a Bot
5. Click ready
6. You can enter earlier decision points and replay from anywhere if you like.

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