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Messages - Funhaver

#1
Thanks Elliott! It's nice to know there are people who think like us. :) We are in the minority on this one, though.
#2
Interface Issues / Re: Pre-game chat doesn't work
20 March 2017, 06:01:54 PM
I saw that! Thanks Shuffle iT for the quick fix!
#3
Interface Issues / Pre-game chat doesn't work
20 March 2017, 01:20:13 AM
I can't chat with someone before the game starts. I had a league match today, and while I was waiting for my opponent, someone else joined my table. I wanted to politely tell him or her the situation, but the chat didn't work, so I had to kick him or her without giving any explanation. Person whose name I have forgotten, I am sorry if I hurt your feelings. :'( You are loved.

Of course, I could have started the game, explained the situation, and resigned. But come on, I have my rating to consider, even if it's hidden at the moment.
#4
1. Sound notification when it's my turn to do something (beginning of my turn, respond to an attack, et c.).

2. Ratings/leaderboard.

3. Past game log, showing the game ID and player names (in turn order). Click the game ID to see the kingdom cards. Click a special button (or column heading?) to reveal the winner and/or the number of turns taken; another button to set up a table with that kingdom.

In general, I'd prefer to see smaller, more frequent updates, at least for the time being. There are some excellent suggestions in this and other threads that don't seem terribly time intensive. The last release was about two weeks ago, and I trust that you've been working hard since then. I'd love to see your progress!
#5
Yeah, the same update that allowed you to click the version number for patch notes (an excellent change) also lets you log in automatically (another excellent change). Unfortunately, the second change makes the first change hard to use.

In addition to SkyHard's suggestion, could you also show the date of the latest release? That would let me know whether there are new release notes to read without my having to memorize the current version number, and notice that it's changed. Thanks!
#6
General Discussion / Re: Journey Token
22 February 2017, 06:07:34 PM
Lots of good ideas in this thread... let me attempt one more.

Part 1: Add an obnoxious U and D (or Up and Dn, or FU and FD, or Allan's idea of translucent up and down arrows) atop the black-and-white and colored Journey token images, respectively.

Part 2: Create an option to remove said gaudy text (or arrows) from the images.

It seems to me that this would satisfy most people's requests, keeps the excellent (imo) convention of colored = good is coming, and is color-blind–friendly to boot. Let me know if I'm missing something.
#7
Other Bugs / Re: Winning with debt?
11 February 2017, 12:44:04 AM
Quote from: TheSeal on 10 February 2017, 06:12:19 AM
I just got out my hard copy of the rules for Empires. My memory was correct. It's expressly stated you can't win with debt.
Would you mind sharing the actual quote? I'm intensely curious now. :D
#8
Quote from: ffejselur on 04 February 2017, 04:16:40 PM
Thanks Funhaver, your post was helpful to me -- it reminded me that I once saw a poll here somewhere so I went looking (normally I just click on "most recent posts" and keep up there) and saw it is very easy to create your own poll. Just go to Shuffle iT Forum >> Feature Requests and right next to New Topic is New Poll, where a poll can easily be built. If that will get more traffic than here is another question - although a poll where people can easily vote is likely to get more responses than one where they have to type in alpha or delta, I would think.
Love it. Done.

Quote from: ffejselur on 04 February 2017, 04:16:40 PM
BTW, a "crazy" thought -- "identical" starting hands could easily be done now by agreement without needing any reshuffling if 4-2 openings are acceptable. If anyone gets 5 or 2 to start they just declare "4-2 opening", otherwise 4-3 proceeds.
Now that is thinking outside the box. Let me just say that I won't knock it till I've tried it. ;)
#9
Definitions:

Variable Starting Hands: Each player's starting deck is randomly ordered, independently from one another (status quo). Favors variety over equality.

Identical Starting Hands: All players' starting decks are in the same random order. Favors equality over variety.

See here for more discussion.
#10
Quote from: ffejselur on 03 February 2017, 05:14:57 AM
Appreciate the effort, Funhaver, but DXV, the creator of Dominion, has both rejected this feature and asked that this thread be closed -- so is this the best place to start a poll?
Thanks Jeff! A poll is the best way I can think of to gauge user interest, which is one of the big unknowns surrounding this proposed feature (the other being programming time). If you can think of another location where the poll will get a larger sample size, let me know; this just seemed like the place to start.
#11
All right, poll time. I'll edit this post as votes come in. Which way would you rather play? Vote for:

Alpha: Variable Starting Hands (variety)
or
Delta: Identical Starting Hands (equality)

Be sure to spell out your vote; I can't do a Ctrl-F for triangles.

I'll start.

Delta

Current totals:
Alpha: 0
Delta: 1

EDIT: See a better version of the poll here.
#12
General Discussion / Re: 20 empty piles
02 February 2017, 05:50:09 AM
Lord Rattington suffers a narrow defeat. :D

Seriously, though... turn ten? I gotta try that kingdom someday and see if I can even crack twenty.
#13
Quote from: Donald X. on 01 February 2017, 02:21:56 AM
Quote from: Funhaver on 01 February 2017, 01:30:04 AM
Haha thanks for your concern! :D The request is actually for the Shuffle iT developers (y'all are reading this thread, right?).
I'm there you for you, ha ha!

You may feel like you're just talking to Shuffle iT, and why would I even be involved, but I bet I can just shoot down this idea, because I made the game, and ultimately hold the rights. I won't need to threaten Shuffle iT with threatening RGG; everyone will want to get along and be friendly, and they will just not put in work on this feature that I don't want.
Yes, really fun game btw!!! I love the updates you made to the Base and Intrigue sets. I will miss Scout... but only in my heart, not in my deck.

It must get tiresome having people tell you how to improve something you created. You do all the design, all the playtesting, all the legal stuff involved with publishing... like you're the little red hen, and then the rest of us barnyard animals just quack about how players should have identical starting hands and ties should always go to the latter player. Just know that we wouldn't do it if we didn't love it!

Well, I wouldn't. But I can only quack for myself. :)
#14
Quote from: Donald X. on 28 January 2017, 05:54:33 AM
Quote from: Funhaver on 28 January 2017, 01:51:44 AM
I get that shuffle luck is inevitable. But can't we at least start each game on equal footing?
If that's how you want to think of it, then no. You can't.
Haha thanks for your concern! :D The request is actually for the Shuffle iT developers (y'all are reading this thread, right?).

It's obviously a matter of opinion whether the game is more fun with Identical Starting Hands or Variable Starting Hands. Some prefer the fairness of ISH, whereas others prefer the variety of VSH.

Is there an objective way to determine what percentage of online Dominion players prefers one method over the other (or more likely, doesn't care at all)? I feel as if a poll in this thread would have too small a sample size to be informative.
#15
I played in a tournament hosted on isotropic in 2012. The four of us in the match were supposed to have identical starting hands per the tournament rules, but whoever set up this particular game forgot to check that box. I got a 5/2 split, everyone else had 4/3, and it was put to a vote whether we would remake the game or play it as it was.

There wasn't a single $5-buy on the board.

I was outvoted 3–1 and did not win that game. It may well be that 75% of the players had more fun, but at what cost?

There's a difference between variety and inequality. On some boards, sure, there's a healthy tradeoff between 5/2 and 4/3. You get an early Laboratory, but you miss out on two Silvers. That's variety. On other boards, such as in my game above, the 5/2 split was a distinct disadvantage. Or put Mint and Fool's Gold in there, and all of a sudden 5/2 dominates. That's inequality.

I get that shuffle luck is inevitable. But can't we at least start each game on equal footing?