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Messages - TwoWhiteBears

#1
General Discussion / Re: F11
15 January 2017, 07:52:42 PM
When I do it, it stretches the text beyond the text boxes.
#2
General Discussion / Re: Pricing and reimbursement
04 January 2017, 04:36:54 AM
Quote from: Stef on 04 January 2017, 01:36:37 AM
Quote from: TwoWhiteBears on 04 January 2017, 12:35:31 AM
Quote from: Watno on 03 January 2017, 11:16:00 AM
You payed money to Making Fun, whose license to online Dominion expired at the end of the last year. ShuffleIt can't do anything about that.
You guys agreed to make a new client knowing this would be an issue. You don't want to do anything about that.

I don't understand why you think that. I would love to do something about that. Unfortunately, it involves building a time machine, going back 5 years in time, and warning Donald X. about this company making promises about his game beyond the scope of their licence.

Do you realize we got none of that money you paid? What would you have us do? Don't get me wrong, I do understand your pain. It totally sucks that you were promised something you're not getting. But I can't create it for you out of thin air. I don't think any of the people involved in the creation of this situation were evil or anything. The worst you can accuse them of is being a bit naive. And not just them, also the people paying that $90 and actually believing they could play Dominion Online forever (I was one of them).
It's nice that we get a free year of Dominion under your client.

Would have been nicer if the client was actually finished before the year started.
#3
General Discussion / Re: Pricing and reimbursement
04 January 2017, 01:35:05 AM
Quote from: tufftaeh on 04 January 2017, 01:03:27 AM
Quote from: TwoWhiteBears on 04 January 2017, 12:35:31 AM
Quote from: Watno on 03 January 2017, 11:16:00 AM
You payed money to Making Fun, whose license to online Dominion expired at the end of the last year. ShuffleIt can't do anything about that.
You guys agreed to make a new client knowing this would be an issue. You don't want to do anything about that.

Actually, they are doing something about that. Basically, they (and probably Rio Grande Games and Donald X.) donate $40 to everybody who had all sets bought on Goko/MF. Or even more value if you consider that all these users will be able to chose the permanent offline app instead as soon as that is available.

Why should Shuffle iT want to pay money back that someone has given to someone else, expecting to get something for it that was never promised? (If you think it was promised, read the terms of use of MF.) If you are unhappy how Rio Grande Games handled the online Dominion license, complain at Rio Grande Games. I actually think that it was not a good idea to ever allow a company with a non-permanent license to "sell" "permanent" accounts. For online play this should have always been a subscription model. Luckily, this situation cannot happen again because now everybody knows that they are paying for a limited time only.
I'm not arguing that they should or shouldn't. I'm just clarifying that they knew this would be an issue and took on the project anyway. It's a little disingenuous for them to act like they're in this totally unfair position and are completely powerless.
#4
General Discussion / Re: Pricing and reimbursement
04 January 2017, 12:35:31 AM
Quote from: Watno on 03 January 2017, 11:16:00 AM
You payed money to Making Fun, whose license to online Dominion expired at the end of the last year. ShuffleIt can't do anything about that.
You guys agreed to make a new client knowing this would be an issue. You don't want to do anything about that.
#5
Quote from: Seprix on 01 January 2017, 08:22:07 PM
People just need to relax. The interface is already way better than Making Fun's, and it's only going to get better moving forward.
A lot of people think it's much worse than MF's though. Why would we have faith that it's going to get better?

We need to bitch about it so ShuffleIt knows how much we dislike their design choices. I don't think just waiting around for them to make their client better is reasonable, especially considering the typical response I've seen from the admins here is basically "we like what we've done."
#6
General Discussion / Re: Player left game
01 January 2017, 07:34:16 PM
Quote from: markus on 01 January 2017, 12:45:44 PM
it shouldn't be possible to repeatedly make use of the full 5 minutes after playing each card.
This was a big problem for me in the last client.

I wish an overall game timer (think chess) would be added. I can keep my turns under a collective ten minutes. Can the other person? If not, do I really want to play with him?

(No.)
#7
General Discussion / Re: Player left game
01 January 2017, 07:31:07 PM
Quote from: Stef on 01 January 2017, 12:21:16 PM
I like 5 minutes as a timeout, but in the not-too-distant-future you'll be able to specify the timeout on your own games. And then people who think you set it too short can simply not join your game.
Do you actually play online games? Who wants to wait five minutes for the guy who abruptly leaves?

Do you not realize how often other people punish players because they're losing or butthurt about something else? There have been many times where I'm about to win and the other person just quits. What happens if I am on my last turn, but the player leaves before I (for example) play a militia necessary to win? I now have to wait five minutes because you want to be nice to people who have bad connections?

If it takes someone five minutes to fix their issue, they shouldn't be playing a low resource online game.
#8
General Discussion / Re: People who abandon games
01 January 2017, 07:25:46 PM
It should be no longer than one minute. Value the time of players who are actually in the room, please.
#9
General Discussion / Re: Player left game
01 January 2017, 11:38:13 AM
Quote from: ackmondual on 01 January 2017, 07:23:18 AM
Quote from: TwoWhiteBears on 01 January 2017, 05:08:08 AM
Quote from: Stef on 01 January 2017, 12:12:52 AM
Quote from: macpuddock on 01 January 2017, 12:09:04 AM
Started a 2 player game and after the first turn my opponent left, saying he was just there to see what it looked like.  Game was still running with only me at the table, so I resigned as I didn't see any other option.  Scoreboard at the end showed simply 3 pts each and me resigning, nothing about the other player ditching.  Is that how it's supposed to work?

Yes, it is. Sorry but it's impossible for the system to know if your opponent left on purpose or by accident.
If it's by accident, he gets some time to reconnect.

You could have waited 5 minutes and then you would have gotten the option to resign your opponent.
Yo dude

It's 2017

We shouldn't have to wait 5 minutes for someone to reconnect

Battlenet didn't even give that much time for Starcraft in the 90s

Can you please join us in the future? Make it one minute.
These appear to be different things... disconnect is when your internet connection gets a "hiccup".

Quitting is when a player deliberately chooses "Quit" from the menu screen.

For the former, if it doesn't reconnect you automatically, then 5 minutes seems to be the right amount of time to have to reload the app and click through a bunch of options.
I totally disagree. If your Internet cuts out, sucks for you, but don't make your opponent suffer for it. Bust your ass to get back into the room. It definitely should not take five minutes. That is absurd. I can probably restart my computer and get back into a room in under a minute.

I realize not everyone has the luxury of a reliable computer...but those people probably shouldn't play the game. Sorry. There is no fuckin way I'm waiting five minutes for someone to return.

It's just poor game design to favor the player who doesn't have his shit together. Harsh, but true.
#10
Quote from: meathead40 on 01 January 2017, 05:33:58 AM
Wow.  Y'all are a tough crowd.

I hated Goko/Makingfun and am glad for this new effort from the new team.  It will get better in the future.  Looking forward to playing it.
I hated MakingFun, and somehow this is 10x worse. It's unplayable.
#11
General Discussion / Re: Player left game
01 January 2017, 05:08:08 AM
Quote from: Stef on 01 January 2017, 12:12:52 AM
Quote from: macpuddock on 01 January 2017, 12:09:04 AM
Started a 2 player game and after the first turn my opponent left, saying he was just there to see what it looked like.  Game was still running with only me at the table, so I resigned as I didn't see any other option.  Scoreboard at the end showed simply 3 pts each and me resigning, nothing about the other player ditching.  Is that how it's supposed to work?

Yes, it is. Sorry but it's impossible for the system to know if your opponent left on purpose or by accident.
If it's by accident, he gets some time to reconnect.

You could have waited 5 minutes and then you would have gotten the option to resign your opponent.
Yo dude

It's 2017

We shouldn't have to wait 5 minutes for someone to reconnect

Battlenet didn't even give that much time for Starcraft in the 90s

Can you please join us in the future? Make it one minute.
#12
Quote from: RoyG on 01 January 2017, 04:53:07 AM
Quote from: Stef on 01 January 2017, 03:12:01 AM

Note that we didn't get any of the money that you paid.

I believe it is clear you are relying on the customers you inherited but who are a burden on you since you didn't get any of our money to be your Beta testers before the 'real' launch at the end of 2017.  We get to work for the privilege of playing your little game.
Excellent observation.
#13
General Discussion / Re: Thanks but...
01 January 2017, 04:52:10 AM
Same. I bought every expansion (physical and digital) before the subscriptions started. I saw in another thread that the current digital game designers didn't get any of that money. Okay, but if you're going to make us pay for the same product again, maybe make sure the new version isn't the worst one we've seen. I have no sympathy.
#14
Quote- It is not possible to look through the trash, except when playing a card that lets you do it.

Correction: You can see what's in the trash if you scroll all the way to the top of the game log.

This client is a love child between the previous Dominion client and an old DOS text game from the 90s.
#15
I spent ten minutes playing some test games and encountered the following issues. Holy cow.

- You can't hide the chat or the play log. It clutters the screen and makes everything else smaller.

- You can only read a card's text by right clicking it. I'm total shit at right clicking on my Surface touchpad, so I accidentally left click like 1/4 of the time. Not only slightly irritating, but also leads to accidentally buying/selecting cards.

- The computer plays treasures one at a time. I'm the guy who will just surrender if his opponent keeps doing this, so super irritating for me.

- Half of your opponent's hand is displayed (only the top half of the cards) and it's shown upside down. I guess the designers thought it was REALLY important to simulate an actual tabletop perspective? It looks really stupid and distracting, though.

- The game gives the option to rearrange how you want the cards displayed...but it doesn't rearrange everything, so there is a big text overlay on top of the supply cards. Hard to explain, so here you go: http://i.imgur.com/niuvjKK.jpg

- The game requires unnecessary confirmations. I haven't experienced every card, but if someone plays militia against you, you need to click the two cards you want to discard, then it asks you to confirm you want to discard the cards you just clicked to discard.

- Animations are janky and laggy.

- I think there's no sound. I like hearing the shuffling cards and the fwip when a card is played.

- There is zero graphics work done. The only images are ripped straight from the cards. In MakingFun's client, they used attractive buttons..but in this new version, everything is text in a black box. Sometimes that text even extends outside the box for some reason.

- In games with a lot of players, you can't see their discard piles.

- The screen is so crowded, you have to hover your cursor over a player's name to learn the following:

1. If he has anything on his Native Village mat

2. If he has played any duration cards (e.g., Lighthouse), and what they are

3. If he has played any islands, and what he has played with them

4. If he's put anything on his Tavern mat, and what cards they are (e.g., Distant Lands, coppers from Miser, etc.)

- Duration attack effects are not displayed (e.g., if I play Bridge Troll, it does not show me who gets -1 coin).

- It is not possible to view which prizes are still available/have been claimed.

- It is not possible to look through the trash, except when playing a card that lets you do it.

- A lot of effects happen instantaneously, which can be extremely disorienting. For example, in a three player game I play a knight. Instead of an animation that shows the other two players revealing the two top cards from their decks, trashing one between 3 and 6 and discarding the other (or discarding both if neither is between 3 and 6), the cards just immediately change and you see the end result. In order to make any sense of what happened, you need to read the game log. Why even have visuals at all then??? This is true for any "reveal" effect (e.g., Herald).

- The journey token and its status aren't displayed either to you or the other players.

- There's a glitch where if I set required cards, then play a game, then set new required cards, for some reason the old required cards continue to be selected.


I do like the ability to undo and choose which cards to play with, but holy cow there are so many things wrong here. Seriously, guys?