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Messages - JunkDealer

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1
Connection Problems / Re: Game is super slow
« on: 11 August 2018, 05:08:38 PM »
quite bad on oregon... time to do something else

2
General Discussion / Re: Requesting update re. offline mode
« on: 20 July 2018, 06:08:51 PM »
Adding my name to this for tacking and bumping purposes.

3
General Discussion / Re: Development Update Please
« on: 14 June 2018, 04:15:57 PM »
Thank you for the update.  I hope things have settled for you in a favourable way.  I look forward to seeing future updates on the state of development and wish you the best.

4
General Discussion / Development Update Please
« on: 04 June 2018, 04:13:24 PM »
It's been 2 months since the last update of any substance.  Could we have an update on the state of development please.  Are there any upcoming releases?  What is the current state of the list of features under the wishlist?  Any information is appreciated.

Thank you.

5
Username: Shawnk

Here are some features we have on our wishlist; please let me know if you would appreciate/use them:
 1. An offline client, allowing you to play campaigns against bots

This is my personal highest priority.  I don't really play online vs. other people, I find it a bit slow and frequently seem to end up with people who don't chat at all, which leads me to rather play a bot... more details in next point.

As far as campaign.  YES please!  THis was my favorite part of the MF edition, having completed the entire campaign multiple times.  I love the idea of playing bots with slightly altered game play and rules.  This is even more important to me then the offline client.  I'd even love to play the campaigns against real people.... ie) I play the challenger or defender role.  Custom game play is a huge appeal for me.  I can't stress how much I enjoyed and miss this part of it.  Would also love to see it developed into a legacy mode where previous games somehow impact future games, but this is again a big ask...

 2. A bot with a setting for different play styles

Including a random setting please.  Sometimes I might want to play against a banker bot, sometimes against a cascading action bot, or a balanced bot, or a combination bot.  I'd love there to be enough different play styles and behaviors that when I choose Random I have a hard time figuring out exactly which bot I'm playing against.

 3. A strong bot.

Again variety is key for me on this.  I'd like to be able to set this to random as well.  So if I want to play a strong or weak bot I can, or if I want to be surprised I can be.

 4. Options for timed games

This doesn't interest me per se.... I can see it being an interesting approach, but I'd want it to be with bots.... more of a personal challenge to play faster.  There are too many games I've played where either myself or the other player have been called away momentarily.  I suppose a pause option here would allow timed games, but with interruptions.

 5. Options for undo settings

The current undo works fine for me.  I don't see much that needs to be done here.

 6. Online mini-tournaments; the option to easily create one for you & your friends.

This is appealing, and might get me playing more.  I found the last tournament just too large for my liking which is why I didn't join in.  I like the idea of smaller and more tournaments and would love to see this developed to the point that it was mostly automatic and didn't require the overhead I think the last tournament did.  ie) automatches, a tracking system, an invitation system, etc... I could see this as being a huge feature that requires a lot of time to develop to the way I'd love to see it though.

 7. Option to invite specific players to your table

Can't this already be done in a bit of a round about way?  I can message friends and try and match with them.  To be honest I haven't done this much, nor would I use it a lot.

 8. More translations (to what language?)
 Unfortunately I only speak one language.  Fortunately it's English so more translations isn't important to me.

9. Better animations when cards are gained/bought/played/...
Yes,  I'd love to be able to get rid of the log and follow game play without ever having to read the log.  So I would like this.

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...

Yes please.  This is very important.  I'm starting to get to know these cards well enough to remember what the second half is, but occasionally I find myself leaving the game to double check what's on the bottom.

10. Option to hide the log

I know people who love the log.  I hate it.  I want to only see it at the end of the game, and most times not even then.  I want to play the game as if I were playing it in real life.  Having to pay attention during the other turns and not being able to look back at a log.  As mentioned earlier I also don't want to have to look at the log to figure out what happened.

11. Android app (or just improved compatibility?)
12. iPhone app (or just improved compatibility?)

I would love both an android and an iPhone/iPad app.  I understand the ideal of having a web app... means only maintaining one set of code, but I have yet to find a web app that works as well or seamlessly as a device specific app.

13. Downloadable game logs
No thank you.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)
I'd rather see more responsiveness in the forums and feedback on plans, progress, etc... but again I don't play against real people very often.

15. Tutorial on how to play Dominion
I don't need it, but suspect it would be valuable to new players.  Ideally I'd see this built into the campaign mode.  Kind of a win/win

16. Tutorial on how to play dominion online.
I don't really see how this differs from the previous point.

I know I'm a bit of a broken record here, but my biggest thing I'd like to see out of all of this is more communication.  What are plans, what are timelines, what roadblocks are you hitting and how are they impacting the timelines.  I understand that takes time and it doesn't even have to be a lot of detail, but say a weekly post of "Here's what was accomplished this week, here's what we hope to do next week, here's our updated projected deliverable dates on features x,y,z.

That there is still a post here: http://forum.shuffleit.nl/index.php?topic=512.0 that has no updates to it bothers me.  Perhaps I'm an outlier, but the more information I have the more placated I am. Keep updates coming and I'm quite amiable to delays and issues.  It's when a date or forecast is offered and then not updated again that I start to get frustrated and disgruntled.

Appreciate the offer.... I realize this is a project of passion for you and have no idea how well it's working out (would love to even get an update on that... ie) Has this become a full time job, how many hours are you putting in, what kind of payback are you getting, etc... but realize that may be too personal of a request)

Good luck and hope it is successful in the end.


6
Other Bugs / Subscription Ended Early
« on: 31 December 2017, 09:37:13 PM »
Below you'll see my current subscriptions:

until Sun Dec 31 2017
Guilds, Seaside, Dark Ages, Promos, Intrigue, Prosperity, Alchemy, Hinterlands, Adventures, Cornucopia
until Sun Dec 31 2017
Nocturne, Empires

I can play with every set except Nocturne and Empires.  Really this point is more to raise awareness than anything as it appears to be a off-by-one error and don't expect my 2 cents in compensation for missing 1 day.

Happy New Year.

7
General Discussion / Re: Subscription pricing & structure
« on: 23 December 2017, 03:33:59 AM »
What do you think I could have done differently? (and please don't come up with solutions that require a time machine)

I've said this multiple times.  Provide updates.  Communicate.  Etc...
Perhaps I'm recalling things poorly here, but I thought the deal offered was either 1 year of online subscription or an offline client.  Then it was changed to you'll get the subscription for up to a year, and then when the offline client was ready switch to it instead of completing the subscription.  Now the year is up and people who were hoping for the offline client are saying.... What happens now?  So tell us... what is happening with the offline client.  Is it still coming?  Will those who had purchased it from MF still be able to get those from the Offline client?

Unfortunately, whether it was your intention or not people thought the offline client was going to be available in January.  When it wasn't they thought early in the year.  Repeat.  Now that the year is over I don't think it's unreasonable that people want to know what happens next.  There was an assumption made (perhaps a poor one) that the offline client would be available before the subscription expired.  All of this could have been mitigated with clear communication.  Instead of waiting for people to ask "Where's the offline client?" "What happens now that my subscription is expiring?"  Etc... If a clear statement were made it would be something you could point to, instead of fighting these fires that keep popping up.

The other thing that seems to have happened (whether reality or not) is that it was understood that the offering of an offline client/year subscription choice was part of the contract agreement you signed with Donald X. and Rio Grande Games to get the contract in the first place.

Anyhow,  Thank you for the free year.  I have topped up my subscription several times.  I look forward to hearing any offical news and would encourage you to continue working on being as transparent on what you are working on and providing rough timelines and updates as you can.  I think you'll find that people are understanding when you provide updates that indicate things like "Offline Client forecast for Fall 2017"  "Offline Client bumped to Spring 2018 due to shifting priorities of new expansion"  "Offline client bumped to Fall 2018 due to complexity of framework" etc.. etc..  These updates indicate that it hasn't been forgotten.  Otherwise people will fill in the blanks with their own theories.

Again thanks for the hard work.  Keep aiming for greatness.

8
Hey Steph,

I was reading through your response and realized nowhere in it did you make reference to an offline client.  Is that still in the plans?

Thanks

9
With the upcoming roll out of Nocturne and the year rapidly coming to an end, I'm left wondering what to do.  It's been no secret that my preference has been for AI, Offline, and Campaign play so I'm one of those who have been waiting for an offline client.  Granted I don't mind playing online and have periodically topped up my subscription to include Empires.  I will do the same again when Nocturne rolls out, but before I decide how long to extend my subscription I'm looking back at the Top Priorities list of 2017 and wondering if ShuffleIt's license will be extended or not.

Here's my look at the top priorities of 2017... Comments are completely my own based on my experiences with the game.  I have no knowledge of which of these the ShuffleIt Team considers complete, still planned, or scrapped.

  • Finished - Add retrievable gamelogs, rating, leaderboard
  • Stash still outstanding - Finish implementing cards
  • Started? - Improving AI
  • Still Planned? - Adding Campaigns
  • Finished - Adding German, Russian and Japanese support
  • Not complete - Card animations: animating all card moves
  • Finished? - Expanding on friend list
  • Still Planned? - Create an IOS and Android app
  • Started? - Adding features for Kingdom selection, e.g. to help new players learn cards gradually
  • There was a tournament... I don't think there are any features to support it though - Adding tournament support
  • Started? - Further improvements on AI
  • Still Planned? - Offline client
  • What does this one mean? Smart timing rules
  • Started? - Autoplay features
  • Started? - Add logsearch

Would love official communication, but will accept any speculation or rumors based on information not generally available.

Thanks!

10
General Discussion / Re: Releases
« on: 11 June 2017, 07:27:43 PM »
Thanks Stef,

Knowing that makes a big difference.  Even just this kind of quick update helps.  I'd argue you need not only another developer though, but a communications/marketing person.  Who knows maybe somebody within your own community would consider doing that second job for something like a free subscription.  It's not in my wheelhouse so don't consider this self promotion by any means. 

Their job would be communicating with the community the latest updates/developments with the company.  Making the forums a fun place to be.  Looking for ways to engage the community, etc...  For a small company it doesn't have to be all glitz and glamour and advertising, but certainly that might be a part of it, depending on your track.

Speaking of news.  It would be nice if there was a news section right in game.  This becomes more important as you move into app development for ios and Android.  I personally dislike games that make me hunt for the latest information on what the company is doing, or take me out of the app and launch me into a web browser.  If I wanted to go that route I could just search it out myself.  I'm lazy.... I want to see in-game that there are things going on and that a game isn't stagnant.  When this first launched I was much more engaged in the forums, but with the lack of updates I've mostly stopped looking.

Anyhow, appreciate your quick response and good luck finding the right people for the jobs!  I'm hoping we'll have more game updates soon.

11
General Discussion / Re: Releases
« on: 10 June 2017, 05:06:44 PM »
News?  Once again communication has dwindled on what is being worked on and what is coming when.... There was a short period where it felt like communication was improving, but now we're June and there seems to be only minor bug fixes coming out, no news provided except (no we are not working on apps) and no significant changes in some time.  You can do better than this.


12
General Discussion / Re: Missing the most: April edition
« on: 22 April 2017, 05:24:10 PM »
Aside from everything I stated for March (<begin rant> of which I think are still outstanding, which perhaps tells me that I do not jive with the designers since they are asking for more input despite the fact that there is a large list of things in March, and in the actual already set out feature list that have not been developed to really be asking for more things to develop.... <end rant>)

- stats.... How many games have I played... win/loss ratio.... win/loss ration per player, etc...

13
Feature Requests / Re: View Decklists After Game
« on: 07 April 2017, 04:14:41 PM »
I'll add to this that it is also an easy way to validate the scoring.  Without a complete breakdown of what's in your deck there is no simple way to confirm scoring of specialty cards.  To me this should have been in at day 1, but now I'm just being a grumpy complainer :P 

14
Other Bugs / Re: Very slow
« on: 06 April 2017, 03:40:41 AM »
Very Slow and laggy play tonight.

Any insight into this?  Checked my internet speed and it's specific to Dominion.

Edit:  I should note both of my last games were on tokyo

15
As noted by Ingix's references to other posts here are the game numbers from those posts
2541575
2500428

And the older post
1159882 
1882159
1158547



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