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Messages - josh bornstein

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1
Feature Requests / Re: Banned card list for bot games
« on: 14 September 2020, 02:13:34 AM »
Great idea. Can you add Bank.  (Bot buys this, but plays it first or second, which obviously makes no sense at all.).  Ruins any games with this card in it.

I've been asking for the simple fix (ie, program "play Bank last when playing treasures") for a year or two or three.  Since this simple fix request has been ignored, far better to be able to easily set up games where crappy cards (in terms of functioning properly with Lord Rat) can be excluded.

2
General Discussion / Re: TIL: timeout waiting for undo
« on: 26 August 2020, 09:27:50 PM »
Ingix,
I am glad to read that people are considering my "freeze the clock" idea.  Your concerns could be addressed by programing it so that the clock freezes only once per turn.

3
General Discussion / Re: Bots and Contraband
« on: 25 August 2020, 08:02:47 AM »
Yes.  The deliberate failure to address some of the worst bot card plays is my most serious gripe with the online game.  (And this is true, I suspect, for many other players.)  I had suggested, more than a year ago, that, at the very least, the game pick Gold until the first Province is bought, and then pick Prov from then on.  Extremely easy to code, but . . . nothing done at all.

I can totally see how this is definitely one of the most difficult cards to code for, as there are dozens of variables that a human player factors in.  But it's idiotic to pick Gold every time.

And another thing I (and others) have been harping on since the game first started.  Why on earth not make the SIMPLE fix to have the box play Bank last, rather than first????  ZERO reason to play Bank first.  Why the absolute refusal to make this super-easy fix?  Code: Play Bank last!  There.  Solved!!!   ;)

4
General Discussion / Re: TIL: timeout waiting for undo
« on: 22 August 2020, 09:41:14 PM »
At the very least, the game could be coded so that the first time you ask for an Undo in any turn, the clock freezes while your opponent considers your request.  I'd argue that this is not only reasonable, it's almost required, as some Undo request will require your opponent to write in Chat to you, asking for more information, you'll need to write back in Chat, giving that explanation.  I can do that quite quickly, playing at my desktop computer.  But I suspect that for people playing on smaller devices or phones, it would take much much longer to do this sort of chat.

5
Feature Requests / Re: cancel instead of force resignation
« on: 22 August 2020, 09:36:52 PM »
mb
Why do you feel this way?  Given the hyper-competitive nature of some players, what i am concerned about is:
1. Player X (overly competitive) matches with Player Y (a normal, decent chap)
2. Cards are assigned randomly by the game.
3. X does not like this set.  He refuses to take a turn, thereby (under your system) getting a "free" avoidance of cards that she does not like/is not skilled at playing.

I'll note that your proposal would give a HUGE advantage to the player who gets to go first.  He would have the power to end the game with no penalty, while player #2 would be forced to play with 'bad' cards.
I'll also note that this first player could also force this end-of-game if he did not like his opening hand.  Say, a 5 (or 2 draw) in a kingdom that had no 5-value cards.

6
Card Bugs / Re: Port + Black Market
« on: 17 July 2020, 12:19:52 AM »
Ingix,
Good and clear explanation.  It certainly would not hurt if the game log were to somehow mention this explicitly. ("Second Port not given, as Port is not the the Supply Pile" or words to that effect.)

7
General Discussion / Re: Popup Message Confusion
« on: 12 July 2020, 10:51:26 PM »
You're making a fair point.  This obvious improvement has been suggested by many many people, over the course of many many months.  The lack of a fix suggests that it's really far down on the list of things the developer has an interest in addressing.

8
Support / Re: New function wanted!
« on: 15 June 2020, 07:09:38 AM »
Many people have asked for this, and I'm sure 50x more think it's a great idea but just don't bother to write in and say it out loud.  :)

Maybe someday...

9
General Discussion / Re: Starting game with 3 other friends
« on: 10 June 2020, 08:32:44 PM »
Really nice step-by-step workflow.  Screenshots help a lot.

much appreciated.  (I actually think so many players will use this in the future, I wonder if it can be a sticky.)

My more general idea would be, as one of the general topics under the Dominion heading; to have a FAQ that includes about 10 or 15 or 25 of the most-asked "how do I do this?" questions, and then give the workflow for each, along with step-by-step screenshots...as you just did.

10
Ingix,
Note that I would have no problem using SMS as ONE OF the ways to verify an account.  I guess that most younger people have cell phones now.  But many many people (of, ahem, a certain age) do not...we have landlines.  So, if Shuffle were to institute, say, SMS to enable an active account, there must ALSO be an alternate method.  [It's okay if that alternate approach would require me to use a bit more effort or steps to verify my account...as long as Shuffle does give me a reasonable alternate.]

11
Adam,
I like your idea re phone, in theory.  (Anything that would get rid of the tiny percentage of bad actors would improve this site a good bit.).  How would it work, in practice?  Like, I don't have a cell phone.  Would my landline be sufficient?  (ie, sending me a text code to sign up would not work with a landline, of course).  Would I need the phone number only to register, or, would Dominion require me to often receive a code and type it in, as so many websites are starting to do? (I *hate* having to do this. LOL)

Obviously, if Dominion did change their new-account policy, Step et al would spend some time thinking about the issue, to strike a balance between ease-of-use and actual effectiveness.  But it seems like you have spent some time thinking about this as well...do you have any suggestions that Step might consider, if/when he does institute some changes?  I admit that I'm pleased and heartened by Ingix's earlier post, that changes may indeed be made.

12
Feature Requests / Re: Volume Slider
« on: 31 May 2020, 11:27:55 PM »
I believe that this feature has been requested since the second week Shuffle came out with its version of Dominion online.  Since it still has not been done . . . .

13
General Discussion / Re: Reporting user Freundhein
« on: 28 May 2020, 11:35:38 PM »
That is weird.  Was there some interaction relating to granting/denying an Undo request during this game?  That's the only reason I can think of as to why a player's reaction would suddenly become hostile.  (Maybe also if one player was taking a super-long time for moves, but I think you would have included that part of the chat, yes?)

14
Are these serious posts?!?  (Real question)  I mean, are there really people saying, "My enjoyment of this online game is significantly damaged, due to having an unfairly low rating for the first week or so."

I would like to believe that we humans are made of sterner stuff.  Please tell me that some of the earlier comments were made in jest!

15
Support / Re: How many cards in my discard deck?
« on: 25 May 2020, 09:08:25 PM »
Sky,
I think it totally depends on the people you play with.  In my IRL group, we all play using our memories...except for 2 of my friends who have weaker memories, so we let them write down the information.  But my group plays mainly for fun, so we're really relaxed about where we want strict enforcement of the rules and where we don't.  (I can't remember the last time anyone in my group asked for a re-do and someone else objected, for example.)

Very competitive people might have a different reaction, of course.  Water finds its own level, and it's been my experience that it's been pretty easy to find people who share my more-casual and more-relaxed approach to playing.  The "Blacklist" function here is great...you can select-out people who are perfectly polite and friendly--but still do not share your approach to playing the game.  If you use this, and if you also make a point to add as friends the people who play the most enjoyable games with you; you'll end up with a nice-sized group of online players that are simpatico with you.  :-)

I think you will get out of online Dominion what you're willing to put into it, in terms of taking the time to eliminate people you don't enjoy playing with, and identifying people you especially do enjoy playing with.

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