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Messages - josh bornstein

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1
General Discussion / Re: beyond frustrated
« on: 26 January 2019, 01:52:57 PM »
Ranna,
Can you re-phrase what is going wrong?  I am not trying to be snarky . . . I genuinely could not understand what you were trying to describe.  English is a tough language, and I definitely empathize with anyone for whom English is not his/her native tongue.  Often, an explanation of the problem is very technical and/or specific, and it's therefore especially important to write with clear language.  One suggestion: Do you have a friend with strong English skills?  If you could explain the problem to them, then they could translate into English and we'd then be able to offer helpful suggestions.  This is a friendly community, and I have no doubt that--once we understand the actual problem--we can help figure out what to do to help you.

2
General Discussion / Re: Account Renewal
« on: 19 January 2019, 12:55:37 AM »
There are some websites where there are significant advantages to keeping a membership active (lots of benefits that have been discontinued for new memberships but are grandfathered in for existing ones...Amazon Prime, for example, still charges me the original--much lower--price for its annual membership).  For these, it's pretty important to keep up one's membership.

Here, there is no financial cost to letting a membership lapse...either intentionally or due to a lack of advance warning from Shuffle.  If the membership ends, then you can just renew easily the next time you try to log in and try to create a kingdom with more than Base cards.  As such, I guess I fall into the camp of "Okay, lack of advance warning has no real-world consequences."

Actually, it is sort of a benefit.  If you are an infrequent player, you'll actually save money with Shuffle's approach.  You played 2 weeks ago, and your membership ended.  13 days later, you log in again to play.  You can set up your new subscription then--saving you those 13 days of payments (for that time where you were not playing anyway).

3
General Discussion / Re: Account Renewal
« on: 18 January 2019, 12:18:47 AM »
Markus,
What sort of heads-up do subscribers get, when it gets close to an end-date?  I assume we get some email--or notification message here on this site--a week or a month before it ends...that is typical for pretty much every website out there.  But it would good to know what exactly to look for.  (And, if it's an email, it would be good to know where it will come from, so we all can make sure to let our email service know, in advance, that it's not spam.)

4
AI bugs / please fix how LR plays Fortune
« on: 07 January 2019, 12:43:42 PM »
22122636, Turn 12

Lord Rat is not the brightest bulb in the store.  This I get.  And there are all sorts of complicated card combinations where it does not bug me too much if LR plays them poorly.  If there is a game with Counterfeit, then I know I will automatically win, since LR has been programmed to buy all of them, or almost all of them.  But this is a low level of annoyance, as I would think it is really difficult to figure out all the possible kingdom combinations and to be able to program: Buy 1 Counterfeit with this kingdom; buy 2 Counterfeits with this second kingdom. Etc etc. 

But this other sort of "bug" (here, when Fortune is in the deck) really bothers me, since it's so easy to fix.  And since it does bother me, I suspect that it almost certainly similarly bothers other players.

Please make the simple coding change: force LR to play Fortune LAST among its treasures.  It really makes games with this card not fun to play against Lord Rat, since LR is deliberately (well, the computer AI equivalent) sabotaging its own moves.  Turn 12 in the game went something like this...in Buy: Play Silver, play Fortune, THEN play Copper and Silver.

This should be a simple thing to code.  Maybe there is some edge case where one would Not want to play Fortune last???  But so what: You, obviously should code for the play that is optimal 99.9984% of the time, right?

Would it be possible for someone (has a second or third person been added to the Shuffle workforce in 2019?) to take 30 seconds to (1) Say if this is something that can be easily addressed, (2) Say if this is a fix that will or will not be effected, (3) Say where on the priority list it is...assuming that it is something that Shuffle does want to improve, and (4) Give a rough estimate (within, say, a 3-month range) of when the fix will be done.

The reason why I am encouraging Shuffle to move on fixing this particular bug is that, for me, Fortune is a very interesting and complicated card to play with.  Given the very high cost of the card, it's very fun to try and calculate, "Should I buy it at this point of the game?  If I do buy a Prov. instead of this card, can I get to a win before my opponent can take advantage of its own Fortune purchase?"  If Shuffle programs Lord Rat to play like a really low-level (ie, an idiot) player when this card is in the kingdom, then I lose all the pleasure of playing with this card.

5
Feature Requests / Re: Kingdom Preview/Notes & Recommended Kingdoms
« on: 05 January 2019, 12:56:38 AM »
I think some of your suggestions are quite good, and I'd be surprised if others have not made them before.

I really like the current way to create a deck, where I can say, for example, I want one random Nocturne card, one random Renaissance card one random Event, one random card from Events or Projects, and the rest selected randomly from the available universe.  Or, to do the same but also select a specific card that I want to practice with.

Having said that; it would be a great idea to set up a new kingdom and say, "Hey, pick randomly from one of your pre-created kingdoms and let's use that."  Or, "Give us one of your Engine kingdoms.  We used to kinda sorts have that at the old website, where players were given preselected kingdoms and could advance only after beating Lord Rat in that kingdom.  But it would be a nice addition to have, say, 50 kingdoms created and saved and ready for players' use, divided into various categories...beginners especially would really benefit from this, and also mid-level players.

It would take some time to code this...but not too much time.  And then, once done, a lot of people would use this feature, so I think it would be a productive use of time. 

My two cents only, of course.  :-)

p.s.  Does the card dealer really favor higher rated players???  I'm not saying it's impossible that this happens...but it would really surprise me.  Not sure what benefit this gives to the game itself.  I would have thought that it was, indeed truly randomized in regards to players' skill levels, and that game results would be more due to, well, an individual player's skill level.  (Of course, on a single game, luck enters much more into it...especially on kingdoms with certain card combinations.)

6
General Discussion / Re: game is super-slow today. For anyone else??
« on: 03 January 2019, 11:12:04 PM »
Ingix,
Much thanks for the response.  No worries   :-)

7
General Discussion / game is super-slow today. For anyone else??
« on: 03 January 2019, 09:49:55 AM »
Usually happens to me about once or twice a month on this website.  It's taking about 5-10 seconds for each turn to register (occasionally 15-20 seconds, but that's the exception).  Rebooting computer did not help at all.  :-(

8
Game: 21798407

Game had Prince and Border Guard (and Patrician).  No other way to get plus actions, so I bought several Princes and planned to marry each with either Border Guard or Patrician, in order to start each turn with that extra action(s).  I did do this, and twice paired Prince with BG.  And quickly added the Horn and Lantern.  But, somehow, the choice I made at the end of each turn in regards to Horn-BG screwed this up.  Is Border Guard a rare exception (ie, not one of those Duration cards that we already know do not play nicely with Prince) of a regular Action card that can waste the Prince effect for the rest of the game?  I am assuming--but am not 100% sure--that things would have worked find, if not for the Horn's effect, yes?

What choice (if any) should a player pick re Horn, in order to keep Border Guard paired with Prince at the end of each turn...to preserve that valuable effect?  Or, is it not possible--in which case, of course, any player with this combo would never accept the opportunity to pick up the Horn.

9
AI bugs / Re: Is Sauna working properly?
« on: 17 December 2018, 08:43:31 PM »
Thanks Ingix,
So, it is a bug (of sorts).  If I had all Treasures, I can see how using AutoPlay would take away the trashing option...I've used all my coins, so there's nothing left to trash.  But it's a bug when there are Curses, Victory Cards, Ruins, etc in my hand.  Even using AutoPlay, those stay in my hand and therefore should (IMO) be able to be trashed via Sauna--even when AutoPlay is clicked on.

It is not a problem in real life games.  But we select AutoPlay so often in online games that it's hard to "unlearn" this behavior in Sauna games.

Sauna does not show up all that often.  So it's not a particularly big deal.  But if this site *wanted* to fix it, I would not complain.  :)  But that would be way down on my list of bugs or fixes.

10
AI bugs / Is Sauna working properly?
« on: 17 December 2018, 08:50:35 AM »
21372355.  Playing Sauna + Silver.  This should give me a chance to trash, yes?
Turn 11.  I did not get the chance to trash.
Turn 15.  Again, no chance to trash.
Turn 20.  Here, I DID get the chance to trash (and did so).

I think this is a bug, but I'm not sure.

11
General Discussion / Re: How to get abusive people kicked off
« on: 13 December 2018, 07:11:01 AM »
Good point, Cave.
If one is going to complain (justly!!!) about written abuse, it's probably best not to commit the same offense.  (I had to Google 'incel' to find out what it means.) 

The use of the term is doubly offensive as it is clearly ad hominem...assuming that the player's sexual activity did not come up in the chat, of course.  :-)

12
Feature Requests / Re: Compiled missing autoplay options
« on: 27 November 2018, 03:19:33 AM »
My pet peeve: When Bank is in the kingdom, "Always play Bank(s) last." (ie, after playing all other treasures.)

13
How to Play / Re: Time Limits?
« on: 22 November 2018, 01:48:08 AM »
p.s.  jsh posted first, while I was typing my own response.  Great suggestion, and one that I'll make sure to adopt myself, in my own games.

14
How to Play / Re: Time Limits?
« on: 22 November 2018, 01:46:56 AM »
There will be some people (okay, I'll call them jerks  :) ) who will be upset with you, and will likely make mean comments, if they perceive you as moving too slowly.

I expect that 98% of that will be eliminated if you--just when the game is beginning--make sure to immediately type into the chat section, "I am a beginning player.  I will move as quickly as possible, but my first few moves may be slow, as I review these new cards."   Or, "Three of these cards are new to me.  I'll need a few minutes right now to review them; but after that, I can move quickly."

The possible bad reaction is because there are a very few players who take pleasure in slow-playing opponents (ie, moving very very slowly, intentionally), just to be mean.  I think that just about everyone remembers what it was like when we ourselves first started and did not know all the cards, and therefore moved a bit more slowly.  Your main responsibility is to write and tell people that you're a newbie, so that they do not confuse you with one of those awful intentional-slow-players.  If you write nothing, then it's reasonable that you'll encounter hostility.  If you do write, and explain in advance, and other players are STILL mean . . . well, then they are the jerk, not you!!!  :-)

p.s.  As a general rule: If, during any game, you need to take an unusually long period of time, it is only common courtesy to write something in chat.  "Someone just knocked on my door.  Will be 2 minutes."  Or, "Complicated move.  Will need a few minutes to think about this."

As long as you show your opponents simply respect, it's been my experience that the people on this site are incredibly kind and patient.  When I was a beginner, I even had players offer suggestions on some of the more complicated card combinations, or explain why they did a particular move.  I've tried to also do this, under the theory that (a) It makes for a more friendly game, (b) If it brings up your skill level, then it will make future matches more even, and therefore more fun for both of us, and (c) it's just a nice thing to do.

I hope your playing experiences here are as stress-free and as enjoyable as my own have been for me.

15
Support / Re: Dominion Subcription Changes
« on: 19 November 2018, 07:51:05 AM »
Damn, our prex and Donald X have the same first name.  To be clear, our president is a bit of an ass-hat.  It's not fair to assume that Donald X is similarly a jerk...my assumption was, has been, and is that Donald X--on the other hand--is in fact working in good faith and has made both good and bad business decisions.  As everyone on earth will sometimes to do, of course.

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