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Messages - josh bornstein

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1
Feature Requests / Re: When using matching, choose friends first.
« on: 14 August 2018, 07:27:09 AM »
Very nice suggestion.  I hope it's implemented.

2
I don't think the game currently has this (but I can see how it would be a great new feature--to try different combinations to see what works best)

But there might be a workaround.  You still have that game (number) saved, right?  All you have to do is reload that game, write down each card in the kingdom, and then create a new game with those cards.  I am hoping that this will "reset" things so that you have a new game. 

(If Dominion, instead, looks at your kingdom and says to itself, "Hey, that's exactly game 1234567 at Tokyo!", and loads that game, then the workaround will not work, I presume.) 

Please post back here and let us know the results.  There definitely have been games where I say to myself, "I wonder--would I have won if I had gone traditional instead of Duke/Dutchy?" or other strategic decisions like that.

3
If you're trying to suss out why an opponent is asking for an Undo...this is where the chat function can be very useful.  Just ask them.  Most people (well, All people, in my limited experience) will tell you why they want an Undo...if you ask them for an explanation.  Their answers can inform your Undo decisions.

4
Ingix,
Your logic makes sense re your non-Fortress examples.  And maybe also makes some sense re Fortress...I need to think about that a little bit.

But in the example Grindcore gave, he was not gaining a Fortress *back.*  I would agree that if you trash a Fortress in your hand (Chapel, Upgrade, etc), then when it reappears, I can see how that game does not see that as a gain.  (I also see the merits of seeing it AS a gain, so either decision is fine with me.)

But with Lurker, you get a Fortress put into your hand that you never had before, so it seems like tortured reading/reasoning to not see that as a true gain.

(I'll note that I see the fact that this game has a ton of edge cases as a feature and not a bug...I love the complexity that comes up with unusual card combinations.)

5
Interface Issues / Re: Timeout without warning
« on: 09 August 2018, 08:37:13 PM »
[advance warning:  No snark intended!]  :-)

This is sort of tangential to the gravamen of your OP, but...

Can you talk a little about the types of games where this has happened to you?  What cards or card-combinations were at play, that resulted in turns where 4+ minutes passed when you were thinking about what move to make?

I can't think of a single game I have played where I thought about what move to make for more than 30 seconds (...this is almost certainly a comment about my overly-casual and substandard play, rather than a comment about your slower and more-considered play.) I am not including, of course, the specific situation of games played soon after a new set of cards is introduced and we're all much slower when we come across a new, complicated, card--but that is not what you're talking about, right?

I'm genuinely curious, and I expect other readers/players are as well.  In fact; if players have come across particular kingdoms that are very complicated, I'd bet a lot of players would love to play out those games as well, to see how they would do, how they'd deal with those complicated cards.

6
AI bugs / Re: Charm used to buy a Knight
« on: 07 August 2018, 07:27:05 AM »
Dor,
No, that would have been too easy an explanation!  :-)

JKR,
You were absolutely correct.  The problem--as it turns out--was that when I tried to use Charm, the second Knight was not yet revealed, so of course one can't gain a hidden card.

You have a good suggestion about at least making a link to the cards' Wiki.  But I can't imagine using it in a game that is not against Lord Rat.  "Sorry, need to stop the game mid-move for a minute or two...I need to check the Wiki on a particular card."  That does not seem like good game etiquette.  ;D


7
AI bugs / Charm used to buy a Knight
« on: 07 August 2018, 06:07:21 AM »
Game 17082958.  Turn 12

I used Charm and selected the 'gain a second card' option.  I bought a Knight, but the game forced me to pick another (i.e., non-Knight) 5-value card.  Charm only says that the second card must be differently named, and each Knight definitely has a completely different name.  (Well, they do share "Sir ___", but you can use Charm to get two different Villages, in spite of *that* shared partial name.  So, I doubt that's the issue.)

Is this a known bug?  Some other reason why Charm did not work as expected?

8
AI bugs / Re: Wild Hunt, when gained via Black Market
« on: 03 August 2018, 03:45:01 AM »
Ingrix,
Thanks.  The only objection I have is that it is not really clear in advance.  A game should not turn on someone taking a 50-50 guess and happening to be wrong (or correct).  I mean, I can see how it makes sense that the supply pile is on top of the visual depiction of the card.  No supply pile = no accumulation of points.  But it also makes just as much logical sense to think, "The supply pile is some abstract concept and not a physical place; and the top of the pile (eg, if Wild Hunt was a regular card in a kingdom) is merely a convenient place to put a counter--to remind all players of how many potential VP have been accumulated."

This is really an edge case, I guess.  I am not sure if there are any similar cards where this would be an issue.  But even if there are; it would be a potential problem only if the kingdom has Black Market.

Caveat emptor

9
AI bugs / Wild Hunt, when gained via Black Market
« on: 03 August 2018, 01:59:40 AM »
Game 16957864.  Turn 18

My strategy was, when I saw Wild Hunt in the BM supply, was, "Hey, there cannot be any other Wild Hunts in this game.  So, I can accumulate points by always selecting "cards" and then . . . cash in late in the game, since I am the only one who can possibly get those points."

But, when it came time for me to "cash in" and get those points, it did not work?!?!!!  I had a suspicion that this might happen, since--during that game--when I selected cards for my Wild Hunt options, there was no place on the visible kingdom for the accumulated points to be shown.

But nothing in the text of Wild Kingdom suggests that it will not work properly when it is gained via Black Market.  So, I'm thinking it's just a bug.

Can this be fixed easily?  Or, at least, if it's a difficult fix, can Wild Hunt be excluded from Black Market possible purchases?

10
General Discussion / Re: A few questions about loading old games
« on: 01 August 2018, 01:04:07 PM »
Very helpful/useful response.  Much thanks.  :-)

11
General Discussion / Re: A few questions about loading old games
« on: 31 July 2018, 11:49:52 PM »
Okay, after posting, I sort of figured out a way to resolve Situation "A."  If a game has, say, 300 decisions; if I enter Decision 299 in that window, then I will be taken to the step right before the game ends, and I can scroll up to look at the entire game log...minus the last purchase of the game, of course, since it will not have happened yet.  :-)

12
General Discussion / A few questions about loading old games
« on: 31 July 2018, 11:46:26 PM »
Okay, I have sort of figured this out. 
Leave Table > New Table > Load Old Game (and then enter that game number)

But here is where I start to get confused.

I first immediately hit "add bot" (If I do not, a real player will quickly join the game).
There is then a place to change the decision number.  If I leave it as is, I will be taken to the spot just when the game ended.  If I change the decision number to 1, I will be taken to the very beginning of the game, and can then (re)play the game, starting from that point.  Or if I enter a larger number (eg, Decision 24), I'll be taken to that point in the game and can finish it out from there.

Here are my questions.
a.  Assume I just want to view an entire game's log, and do not want to play it again, how is this done?
b.  If I wanted to replay a game from, say, Turn 8, how do I get to that Turn?  There is no correlation between decision number and turn number (since turns will usually have multiple decisions, and if you built a chain, one turn could have dozens of decisions).  How do I know what decision number to enter, to get taken to Turn 8?
c.  Is there an easy (or a difficult) way to look at the log of a game, and while looking at that log, choose, "Let me replay this game, starting from Point X or Point Y."?
d.  Is there already a link to someone spelling out, step-by-step, the way(s) to do all this?  If so, that would be a great thing to have on a sticky, or on a FAQ thread at the top of this page.

13
AI bugs / Re: unable to play coins???
« on: 31 July 2018, 11:29:48 PM »
Rich & Marcus
THANK YOU.  Okay, I have been assuming the exact opposite, in terms of that list.  (I thought I based my belief on a now-ancient post, but perhaps not.)  But I'll definitely remember that, for the future.  Marcus, I was a bit confused by your post.  You say that it is the TOP number in the log, and the bottom number in the list in Chat.  I guess I only have noticed the games list in chat.

I wonder why there is not--in the chat list of games--some clear visual indication of the current game, since 99.9934% of the time, that is the one that we'll want to write down.  Maybe have that game number highlighted, or with a star next to it, to indicate that it's the current/most-recent game?

(Is this already on the list of suggestions for the website?)

14
AI bugs / Re: unable to play coins???
« on: 31 July 2018, 09:05:13 PM »
Markus,
Damn...that's frustrating to read.  When the game gives a long list of game numbers (on my home desktop monitor, on the far lower-right corner of the screen), it's the very top number on that list, right?  That's the number for the current game, yes?  I have no idea what the other numbers on that list are there for, however.

I'm quite annoyed that I did not copy down the correct game number.  >:(  It is hard to imagine not paying the Villa...there would be no point ever in not playing the Villa, right? (I guess that, with Walled Village, one might intentionally not play a Villa, but other than games with that particular card...)  And I tried several times--using Undo--to try and troubleshoot.  I guess it's possible that, each time, I looked at Villa and forgot to play it.  But, in my mind, that's pretty unlikely.


15
AI bugs / Re: unable to play coins???
« on: 31 July 2018, 12:13:23 AM »
Sure, but I can't imagine not playing it (what would be the advantage of not playing it???).

I, alas, do not know how to load an old game, so I cannot verify this...if I idiotically forgot to play the Villa, then that would indeed explain the situation...but I do not think it applies.

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