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Messages - Megas_Droungarios

#1
Disconnect/reconnect is sometimes not at all the player's fault.  There can be a wonky internet node somewhere between the player's machine and the server.  Since forced resignations (esp. on the three player board) hurt the player's rating/ranking, they shouldn't be based on things beyond the player's control.
#2
Just no.

If your strategy can't be put into action until the piles are getting low, it's a lousy strategy for a game with three or more players. The game has a very different feel with more than two players (and I happen to both enjoy it more and to be better at it with three or more players than with two, just as it is).
#3
I agree.  I had an opponent ban Province repeatedly to my mixed annoyance and delight (And, there were not only no cost-lowering cards like Bridge or Highway in play, there weren't even any in the kingdom). 

And while they're at it, they can get Lord R to actually ban a card that costs 5 (say Duchy to make the programming simple) rather than Estate as I observed in the last game I played with a set that seemed so much fun I finished with the bot after my human opponent resigned.
#4
Add to getting Lord R to play Bank and Fortune last, getting "him" to pick at least some card with cost 5 to ban when War Chest is played, instead of picking Estate -- always picking Duchy would make more sense and surely is a single line of code to change.
#5
In the middle of a game I reloaded the page due to some issues that seemed connection related, then after waiting for it to load again, finally clicked on "Cancel and Resign".  This resulted in a flash of a screen with my username and those of my erstwhile opponents, and "Ready", "Spectate" and "Leave Table" buttons, then the same "Cancel and Resign" screen.  Whenever I log in to dominion.games, regardless of what browser or device I use, I get the "Cancel and Resign" screen and clicking on the button gives the same result.

It seems to be something wrong with my account on the dominion.games server, not a problem with cookies or settings on my end, as the problem is browser and device independent.  Please fix it.  I'm paying for a subscription and cannot play because of it.  Very annoying.   
#6
In Game #99903785, twice after my opponents played a Fool, the graphic from the last resolved of the three Boons remained on my screen the rest of the game.  You could move them aside, but the more recent of them kept moving back to the center of the screen. Very annoying.
#7
Support / Re: Can't login, buttons do nothing
23 February 2022, 05:29:43 AM
It's not browser specific.  I have the same problem on Firefox.
#8
Connection Problems / Re: Client performance
23 February 2022, 05:28:34 AM
In settings you can change the speed of the animations.  It was defaulted to slow, which felt very laggy compared with the old interface.  It's better if you pick a faster speed.
#9
Connection Problems / Re: Login button does not respond
23 February 2022, 05:26:56 AM
Not only should this be fixed post-haste, but if the effective outage created by not being able to log in lasts a day or more, they should extend all our subscriptions by the length of the outage.
#10
I just posted a thread about the unresponsive log-in button, but it started after an irregular game ending for me, too.

And it's only the log-in button that's unresponsive.  The Sign-up button, language change buttons and full-screen button all work fine.
#11
Connection Problems / Login button does not respond
23 February 2022, 05:19:45 AM
I'm running Firefox on a Mac with OS 10.14.  Everything seemed fine since the update until a game ended and the OK button wouldn't respond.  I reloaded the site and now can't log in because the log in button does nothing.  All the other buttons work, I can change to full-screen or change the language on the log-in page, but I can't log in.
#12
The problem with bajo's suggestion is that forfeiting on time usually happens not because a player left in a huff, but because of a bad connection or, what I like to call "real life getting in the way of playing games," an urgent phone call, the baby needing attention, the huge delivery from Whole Foods or Waitrose (depending on which side of the Pond you're on) arriving an hour early and needing to be put away before the frozen food melts,...
#13
Surely it would not be that hard to have the bots always discard from exile any non-ruin actions, treasures producing more than 1 coin, and night cards stranded there when given the opportunity to do so.

I just finished a 3-player in which the third human bugged out early and by the end, Lord R. had at least seven gold and a silver in exile, having bought them when a Gatekeeper was in play.
#14
Feature Requests / Boons and Hexes
29 June 2020, 03:52:05 AM
Is there a ways to have boons and hexes stop displaying once they resolve (or the player choses not to take use the boon), rather than having to click to get rid of the display?

It's especially annoying when someone plays Fool and runs through the three quickly.  It would be better to see them briefly than have the first one frozen on the screen until the viewing player clicks.  Similarly if someone throws two hexes in quick succession (say by playing two Werewolves in their Night phase).

I think this is a feature request.  If what I'm describing is supposed to be happening already, then it's a bug report instead, affecting Firefox 75.0 running in MacOS 10.14.6.
#15
Quote from: Megas_Droungarios on 05 October 2019, 03:16:31 AM
Quote from: markus on 29 May 2018, 11:19:26 PM
Second and third place matter for rating purposes. So people would have to agree on that as well.
It could be:
1) Last player offers to resign.
2) Second player can accept second place --> game ends

I agree all the trailing players need to agree to freeze the rank order in the game by ending, but I think having the second-place player propose joint-resignation would be a superior protocol.

I see the site owners don't regard this proposal seriously enough to comment on the feasibility or desirability.

Plainly you're right.  I really wish they would take the proposal seriously.  Twice now in as many weeks, I've been in 3-player games in which it was absolutely clear for the last ten rounds at least who would be in first, who would be in second, and who would come in last, but there's no way to end it and go on to the next game without someone taking the punishment for resigning.
Usually this is in a game where the winning player's turns are interminable because s/he found a clever combo the others didn't notice, so it makes having to play it out all the more tedious.

A lot of the discussion on this thread was completely moot vis-a-vis the proposal, since it was about the mechanics of a single player resigning.  That's not how this would be implemented:  it would need to be one of the trailing players pushing a new button to offer ending the game with the current ranking of players as 1st, 2nd, 3rd, and the other trailing player pushing a new button to accept and cause the joint-resignation.  No single player would resign ending the game. 

Yes, it would take a little bit of programming, but nothing on the scale of what's already been done.  I think it would encourage more multi-player play.