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Messages - Matt Arnold

#1
The same thing happened to me. The game is #109288744 on frankfurt. Here's a screenshot.
#2
That succeeded! Thank you!
#3
For a very long time I've been wanting to do the same thing.
#4
This method consistently gives me an error message when I try to start the game: "Kingom has too many cards." If I eliminate two of the cards, it allows me to proceed, and fills in the two blank spaces with random cards.

Have you tried this and gotten it to work correctly? If so, what did you do to get it to work correctly?
#5
On the "You Lose" screen, I would like a button that would let me play again against the AI with the same set of cards.

I play against the AI almost exclusively, usually multiple times per day, and have done so almost every day for five and a half years. When it becomes clear that I won't win, I often use the undo or rewind buttons to return to the start and try again until I beat the AI with that set of cards. But if the AI's victory is after my last move, I'm at the You Lose screen, and the rewind button is gone.

Writing down the set of cards on the You Lose screen, and creating a new game against the AI with those cards, is time-consuming. I'd like a button on the You Lose screen that does that.
#6
My MF username was matt dot mattarn at g m a i l dot com. My priorities in order of preference, most valuable first:

1. An offline client, allowing you to play campaigns against bots

2. Option to invite specific players to your table

3. Options for undo settings (An autoplay setting to auto-grant undo requests, unless my opponent drew cards or otherwise learned information)

4. Improved Android compatibility (in the Android web browser rather than an app, ideally)

5. "Grand Tour" Card Selection Option. I want to play with all the possible cards as often as possible, and minimize how often I play multiple games in a row with some cards the same as in the last game. The purpose of the Grand Tour button in the card selection screen is to treat the card selection screen like a deck of blue-backed randomizer cards, with a discard pile for randomizer cards that have been used in previous games, a set of randomizer cards to be used in this game, and a draw pile with randomizer cards that have not been used but will be in a future game. Depleting that pile ends the "Grand Tour", and shuffles the discard to start a new draw pile.


6. Better animations when cards are gained/bought/played/... (Specifically, a great big IT IS NOT YOUR TURN signal, like a different-colored background behind your hand. This indicates while you were responding to that text, the bot just played Bishop or Masquerade, so you might not want to click your best Action.)
#7
I just found a solution. After using "Cancel And Resign" on the Loading screen in Incognito mode, when I return to my main Chrome browser I am able to get to the Login screen instead of the Loading screen. Then I used "Kick And Resign" which appears at the bottom of the Login screen. From there I was able to log in and get past the Loading screen.
#8
I'm experiencing the same issue, but clicking "Cancel & Resign" only flashes the player matching lobby, and then resumes the loading page.

It started for me when I mis-clicked on the wrong card for my first decision of the game, Lord Rattington and Revenge Witch took their first turns. I kept trying to enter "/undo 12", "/undo 13", "/undo 14", etc, to see how far I needed to go to get back to my turn. Eventually the game froze. When I refreshed the page, it was just an endless loading screen.

I hard-refreshed in case I needed a new client. That didn't help. Then I opened the site in Chrome's Incognito Mode and logged in, only to get the same issue.
#9
The objective is to be able to play with them, and the only way to acheive that is protect their feelings. In a decade of experience in frequently recruiting new players to Dominion, one of my findings was that I have to use a handicap method that lets them distract themselves from the handicap so they can forget it. If they see me pass on several of the opening turns, it drives it home too much.

If I start with a weakened starting deck, then after the game, they take joy in their victory and want to play a second game-- unless a smartass with poor social skills points out that I started the game with four Curses, three Coppers, and three Estates. Then the enthusiasm for playing a second game immediately wanes. A good handicap method is one which politely crawls into a memory hole.
#10
General Discussion / Re: Enchantress and Goons
06 September 2017, 09:15:19 PM
I spoke in haste. Thanks very much!
#11
General Discussion / Re: Enchantress and Goons
06 September 2017, 07:01:39 PM
Look at it this way. All Action cards begin with an implicit "When you play this," but those words are left out for sake of brevity. (... except for cards that need it, like Noble Brigand.)

By contrast, below-the-line texts do not instruct you to *do* something at the moment you play it. They specify some other time. The most common examples are "while this is in play", "when you gain this", "when you buy this", and "when you call this back from your Tavern mat". None of these times count as "playing" the card and then carrying out its instructions upon play. It's a condition that is in effect and waiting for something to happen.

That's also why you can't Throne Room/King's Court/Procession/Crown a below-the-line effect.

The horizontal line is missing on Harem due to an oversight, but if you Crown a Harem it gives you two dollars, then two dollars again, but the victory points are something that happens when the game ends just like any normal victory card.

Scheme would have been too confusing if it had a horizontal line, and interestingly, it is possible to Throne Room its cleanup effect.

Watchtower omits the horizontal line for purely aesthetic reasons.
#12
General Discussion / Re: Dominion: Nocturne
06 September 2017, 06:06:25 PM
Quote from: Stef on 04 August 2017, 10:56:34 AMYes we will certainly have Nocturne online, ASAP.

Currently working on "disconnect issues", I will start implementing Nocturne next week.
I'm so excited that almost every day, I check this thread for updates. It has been a month since you posted this; no pressure, but I'm so curious about how the process works. How long does it typically take to implement a 500-card expansion?

I have been implementing web-based deck-building games for years as a hobby; I have also tended to poke around in Androminion on Android from time to time. So I am mostly asking because I keep wondering if you use a functional programming style, where "+1 Action" or "+1 Card" and so forth are extremely flexible "composable" functions which you assemble into new cards. And is the state tracked by something like Redis?

Not to get completely off topic. The point is, I know how difficult it is, because I have created bad architectures and started over with a new architecture more times than I can count. So here you are with a 500-card expansion, and you can say "I'll get to it next week, NBD." So I'm a fan of your work. Again, no pressure, and THANK YOU!
#13
The only way I can get my friends to play Dominion with me is if I replace one or two of my starting Coppers with Curses, to keep it interesting. As a result, they won't play with me online, where this is not possible. Would you consider implementing that option in unranked games?
#14
General Discussion / Re: Alternatives to Dominion
05 January 2017, 12:15:46 AM
You might also enjoy "To Arms!!" Search Google Play, and don't forget the two exclamation points at the end.