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Messages - Ingix

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1
How to Play / Re: Playing a duration card under enchantress?
« on: 18 April 2018, 06:20:41 PM »
That's correct.

Durations cards stay in play until the turn they 'do something' (Wharf is lets you draw 2 cards the next turn, Archive is giving you the last card stored under it, etc.). If a card is 'enchanted', the only thing it does on playing is '+1 Action / +1 Card'. So there is no effect set up to do somthing later, so the card is discarded during the turn's cleanup, because it isn't going to do anything in a later turn.

The same is true in rare situations whithout Enchantress. If you play an Archive, but have only one card in your deck/discard pile, you will get that card into your hand, but Archive will not stay out, because there are no cards stored under it, so no cards can be 'given out' in later turns.

2
Support / Re: Bug: Revealing a Plunder for Wishing Well
« on: 17 April 2018, 10:48:28 AM »
Thanks for the report jgriffith91786!

Unfortunately, the game log seems not to support your description of events. Did you do any undo which may have 'overwritten' that problematic event?

From the game log, fiercelord played a Wishing Well on his turn 14, wishing for Plunder and finding it. At this time, he had Plunders in his hand, and when I replayed it and chose Plunder in my hand, it worked (registered as Plunder).

On turn 15, turtle01 played Wishing Well 3 times in a row, wishing for Encampment each time (never finding it, though  :( ). But in this case, that player had 2 Encampments in hand, not Plunders.

As far as I can see from scanning the log, those were the only times that Plunder or Encampment where wished for.

I also made a new bot game where I tried to recreate the situation, and again, I could wish for a Plunder that I clicked on in my hand.

I'm not sure what happened, or did I overlook some other play you are referring to?

3
Other Bugs / Re: Not being able to click "ok" on and screen
« on: 15 April 2018, 07:32:41 PM »
I *think* this indicates a problem with the metaserver, which cannot take over once the game proper is over. Did you notice if you were connected to the the same server (oregon, frankfurt, tokyo) each time it happened?

4
My idea would be a way to invite a friend to a game, which is visible in the imnvited player's matching tab. That means after a game they can see that someone wants to play with them, and they can them comply, or decline (maybe in person by joing the table and explaining, or just by clicking some button).

5
AI bugs / Re: Bug when playing Zombie Spy without any card to Spy
« on: 13 April 2018, 05:25:16 PM »
Hallo kiliana,

thanks for the bug report! We need report like yours to find the remaining problems. 3 remarks

1) This sub-forum (AI bugs) is supposed to be for problems with the game's bots (Lord Rattington,...). This report would have been better in the "Card Bugs" sub-forum. Not a problem, just a small remark.

2) I found your games with Sille71, including the one with Necromancer (13554187). For some strange reason, they all seem to end very far away from a real game end, like Prinvces gones or 3 piles empty. Did one of you resign on those games? Otherwise is would be a problem if games are only 'half recorded'.

3) Due to 2), the game did not contain a situation where the Necromancer was played as you described (also, because you undid it). I tested the situation in another game, and it worked without a problem: The 1 and only card was drawn, then the game continued without revealing anything (as there wasn't anything to reveal).

Do you remember maybe another circumstantce that could explain why the effect didn't work in your game?

6
Card Bugs / Re: Black Market/Deluded
« on: 11 April 2018, 11:36:40 PM »
It's as Rabid said. The icon in the central information area is starting to blink when the Deluded is actively affecting you, vs. (normally, non-blinking) just to show that you will be affected the next time your buy phase starts.

To be sure, I checked a scenario where I first get deluded by playing Kobold, then start the buy phase (now actively deluded), buy Exorcist, use Charm to gain a Villa (get back to Action phase), play Villa and play Black Market.

Even though I had 3 coin by now, the game did not give me the option to buy Squire.

7
Extended table functionality is worked on, AFAIK.

At the moment, if that friend is online and in a game, you can spectate that game and talk to him (if the option to mute spectator chat is not in effect).

8
Interface Issues / Re: Kingdom display feature
« on: 07 April 2018, 12:43:14 AM »
Noted!

9
Feature Requests / Re: The biggest feature missing from Dominion
« on: 07 April 2018, 12:41:40 AM »
A "Friends only" option when creating tables would be nice.
http://forum.shuffleit.nl/index.php?topic=2118.0

AFAIK this is being worked on.

I'm also a bit confused by the "join game" option that allows me to spectate games that friends are currently playing. I'm not sure how well it works.

You can watch any game that's currently in progress. I did it a few times, and you can chat with the players (nice if you know them, but keep to minimum because they need to actually play). Do you have a specific question about spectating a game?

10
General Discussion / Re: Autoplay?
« on: 07 April 2018, 12:37:17 AM »
I usually set the autoplay for Warrior to "Keep" once the first has been promoted to Hero.

11
Card Bugs / Re: Necromancer and Pixie
« on: 06 April 2018, 01:18:04 AM »
Thanks for the report, Tim!

Due to you naming the opponent, it was easy to identify the game. Both you and your opponent played this sequence twice, and each time that player drew a card, got an Action and a Boon was taken and then discarded, *without* the boon being received, so no boon effect took place.

I assume you saw the boon card being shown on your opponent's turn, but that is only an indication that it was taken, not necessarily that it was received. I replayed all 4 cases, and there was never an option given to receive the boon, so this played out as it should have been.

12
Interface Issues / Re: Kingdom display feature
« on: 05 April 2018, 06:40:35 PM »
I agree that the '11th card syndrom' is not a nice thing to have.

OTOH, the bottom card of a split pile is not less 'in the Kingdom' than all the other cards. I would argue that showing that card in an easily viewable position is even more important than the other Kingdom cards, because you cannot see that card in the normal play area view at all.

That said, your argument is absolutely relevant and I'll see if I can find a way to implement it.

13
Feature Requests / Re: Any hopes for better AI w/ personalities?
« on: 04 April 2018, 11:56:40 AM »
OK, so you want to do *only* buy rules at the moment, and keep the actual playing of cards and other decisions to the existing bot. Did I understand you correctly?

14
Feature Requests / Re: Any hopes for better AI w/ personalities?
« on: 04 April 2018, 12:10:10 AM »
In theory, a great idea. In practice, its *really hard* to basically invent a programming language that 'speaks' the game, then implement it, test it, document it a.s.o.

What *might* be doable is to use the data structures already present in the client, but have them not interface with a human player, but javascript code that makes the decisions required. I assume that's how it works with the current AI, as initially it had a few cases where bots can get stuck (Lurker used to be such a case), which I think is the AI just giving no or an illegal answer.

If I understand you correctly, you want say one player write an AI that uses Village and Smithy, which cam then be  expanded by other player to include more Villages-likes and Smithy-likes. The problem I see is that that needs to be able to 'deal with' (on a technical level, not just for playing well) all cards an opponent can use against it. If you only know about the base cards and Village/Smithy, what is the AI supposed to do when it has to do something for Militia, or Contraband or any number of cards that require a decision for the game to continue?

15
I agree that it should be done, you are not the first to trip on that.

The reason why it was not done is probably something technical. I guess it has to do with the cards coming from the hand, so there is already a representation of them on the screen. This is different from putting back cards for effects like Apothecary, where the cards need to be put on the screen anyway for you to see them.

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