« on: 31 August 2017, 03:42:01 PM »
When I tested this on the first instance (blamelewis' 3rd turn), it worked (rules wise) as it should: opponent got to do the Diplomat thing, then blamelewis drew 2 cards, discarded 2 cards, then opponent gained a Curse (with animation).
However, when loading the log at different decison points a strange effect happens: When I load at decision 15, the log shows the gained curse. When I load at decision 16, the log no longer shows the gained curse (see attached picture). The same is true when the game is loaded at the last available decision point.
@blamelewis: If your assumption that opponent never gained a Curse is based on the log from a reload of the game, than the reason for this (incorrect) assumption is clear: The reloaded log is wrong by not mentioning the gained curse. If you had another reason to assume that, please specify.
BTW, did you finish that game? The reason I ask is that
a) at reload the end of the game is at a time when 4 Provinces are still in the supply, the point difference is 11, no +buy is available in the Kingdom and the smallest piles are 2/3/3 cards, so it seems a bit early for any player do resign, and
b) in recent times it happened sometimes that a game I wanted to inverstigate for a possible rules problem was obviously way to short (like only 5 or 6 turns, long before the potential problem reported by a player).
If there is a general problem with the log being shorted sometimes, it would be nice to know.