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Messages - Ingix

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1
Support / Re: Stuck in a game
« on: 26 May 2017, 02:30:24 pm »
When at the log-in screen, after entering your username/password, do *not* click "Login" but instead use "Kick" or "Kick and Resign", as marked in the picture below. I'm not exactly sure what the difference is, probably use "Kick" first and if that doesn't work, try "Kick and Resign".

2
Card Bugs / Re: Inheritance --> Fortress --> Sacrifice doesnt work
« on: 26 May 2017, 02:24:45 pm »
I'll take that into account on future posts   :)

3
Feature Requests / Decision Number in Log?
« on: 25 May 2017, 01:13:50 pm »
I find myself recently replaying/loading lots of games, sometime to diagnose problems discussed in this forum, other times to look at my games to find out what descisions opponent made, etc. A common problem is to get to a certain situation, like a key play or turn.

I think it would be helpful (hopefully for others as well) if the game log contained for each turn the decision that 'starts that turn', just after the turn line. This would be a great help to be able to tune into the right turn, without the usual trial and error that happens now. It would not IMO degrade the normal use of the log. I've created a mockup in the attachment to clarify what I mean.

4
Other Bugs / Re: Game doesn't end
« on: 24 May 2017, 02:27:26 pm »
I have this same effect in a new location I sometimes play from. In 95% of cases the game ends visually as described, without going through the end-of-game screen. This only happens when the game ends according to the game rules; if I resign, I do get the end-of-game screen.

This new location is behind a small business router, so maybe some connections from the outside do not get routed through.

I'd like to point out that the game has ended from the point of view of the servers. The one rated game I played from there ended as described (no end-of-game screen), but was tabulated as a victory for me, so it can't have been a disconnect or something similar. It is still an inconvenience, because the end-of-game screen does contain useful information.

5
AI bugs / Re: Bots freeze with Lurker card
« on: 23 May 2017, 02:23:49 pm »
Yes, see this thread: http://forum.shuffleit.nl/index.php?topic=1787

I think the evidence suggests that the code for the AI that implements what to do (trash something from the supply or gain something from the trash) is not implemented. Normally the AI gets away with that by simply not buying Lurker, but if it is passed the Lurker via Masquerade, or forced to play in a loaded game from a position with Lurker, the game will hang.

6
Card Bugs / Re: Tournament prize/duchy gain not mandatory
« on: 22 May 2017, 03:38:55 pm »
When I did some test games with tournament the "Don't gain" button never appeared unless either the Duchy or Prize pile was empty. That seems to be the only way to not gain a card, as otherwise the UI will present you with the still available Prizes/a Duchy and you can not continue until you have chosen one of those cards.

7
Other Bugs / Re: Game did not end with 3 empty piles
« on: 22 May 2017, 03:16:22 pm »
When loading the game now it seems to work fine, meaning the game ends after that turn.

Technical comment: I will *not* download a .docx file from the internet from an unknown source to look at a screenshot inside. It would be much nicer of you to attach the screenshot directly in a usual graphics format like png, because:

a) it can be shown directly in the webpage, and
b) if it is so big that I need to download it I can be relatively sure it will not be some active component on my PC (like a word document) but a simple graphics file.

If you don't know how to save the screenshot as graphics (Windows assumed):

1) Make your Screenshot as usual, probably with the PrintScreen key
2) Press the start button or use "Win-R" to call up "Run dialog"
3) Enter "mspaint" (without ""), this starts the simple build-in Windows graphics program
4) Press Ctrl-V to paste the Screenshot into the program
5) Optional: Use the various tools to enlarge or crop the screenshot
6) Save the screenshot with Ctrl-S, I think newer versions will already default to .png

8
Card Bugs / Re: Procession Scheme Topdeck Issue
« on: 22 May 2017, 02:58:17 pm »
It's a known (or at least documented) problem, see: forum.shuffleit.nl/index.php?topic=1480
It seems we agree the root cause is more scheme effects than actions cards to apply them to.

9
Game Log Issues / Re: [German translation] Collection of issues
« on: 19 May 2017, 08:50:18 pm »
The phrase used in the log when Wine Merchant/Weinhändler can be discarded from the Tavern Mat has always been scrambled in German. I always assumed it was also scrambled in English as well, but when I recently started playing with the English UI from time to time I realized that this wasn't the case. The "END_OF_BUY_PHASE"-placeholder is only present in the German version, while English and Russion have it correct, see attached picture. So I guess this was just forgotten in the translation.

Added: My suggestion would be to use "beendest die Kaufphase" instead of "END_OF_BUY_PHASE" and "legst den Weinhändler ab" instead of just "Weinhändler".

10
Game Log Issues / Re: Multiple Tacticians
« on: 19 May 2017, 08:30:45 pm »
When I load this game, I always end up in turn 3 of markus' opponent, even though it has apparently 318 decision points. Is anybody else able to load this game any time later?

11
Card Bugs / Re: Inheritance --> Fortress --> Sacrifice doesnt work
« on: 19 May 2017, 08:24:29 pm »
I'm not sure what exactly you are replying to, squirezucco.

This is a bug forum. When the game behaves not as it should be, we discuss this here. It does not matter (to me) if the behaviour occurs when doing great stretegic play or poor strategic play.

12
AI bugs / Re: Bot Doesn't Know Not to Play Remake
« on: 19 May 2017, 08:19:11 pm »
The bot trashing Provinces for no real positive effect has long been a staple of AI complaints:

http://forum.shuffleit.nl/index.php?topic=1467.0
http://forum.shuffleit.nl/index.php?topic=1596.0

Judging from the low volume in this subforum in recent times many others may have reached the same conclusion as I did: The devs are aware of the problem (http://forum.shuffleit.nl/index.php?topic=1700.msg6000) but unless an update mentions that the AI has been improved, new mentions of the AI's 'suboptimal plays' seems pointless, because they tell the devs nothing new.

13
General Discussion / Re: What is a "good" rating?
« on: 19 May 2017, 05:56:12 pm »
I'd like to remark that the level, as displayed in the game client, is kind of a strange beast. For example, when looking at http://dominion.lauxnet.com/leaderboard/?full=true at this moment, my level is 46.06 and on the same page it shows players with levels from 46.00 to 46.10. I guess most people would intuitively say that all those players have the same strength and the difference is negligible.

But if you look at the μ-value of those players (which represents the (unscaled) strength of the players as estimated by the ratings algorithm, see http://forum.shuffleit.nl/index.php?topic=1679.msg5891 for details),  my μ-value is 0.06, but there are 3 μ-values above 1 and the lowest is -0.17 (all from players with levels between 46.00 and 46.10).

If we use the scaling factor of 7.5 as detailed in the above mentioned post, the difference between -0.17 and 1.31 (the highest value) in μ-value is actually 11.1 levels as expressed in the game client. Which is roughly 100 times more than the displayed range of 46.00 - 46.10 would suggest.

The reason is that the level is calculated not just from μ, but also from φ, an estimated accuracy of the estimate μ. Basically (and for details I again refer to the above mentioned post by Stef) the lesser number of games you have played, the higher the perceived inaccuracy φ. Conversely, when you have played many (hundreds) of games, your φ becomes small.

Since the level is calculated as 50 + 7.5 * (μ-2φ), it will show a player with μ=1.20 φ=0.86 (13 games played) as having the same level (46.06) as myself, with μ=0.06   φ=0.29   (79 played games).

The problem I see is that that person with μ=1.20 is *clearly* better than me. That the rating algorithm is more unsure of the exact strength of that person is clear, 13 games is not much to go by, but putting it on my level is (at least to me) obviously wrong.

The stated reason for using a scaled version of (μ-2φ) is (quoting from the above post)

Quote
Glicko2 claims it's 95% certain your actual skill is between (μ-2φ) and (μ+2φ), and suggests using (μ-2φ) for rating / leaderboard, so we're doing that.

I understand that if you have some entity that objectively exists and you want to estimate if some person meets a certain quality level for that entity you want to err on the side of caution. In that case using a 2.5% of error quantile is reasonable.

But while there is obviously a skill cascade involved with Dominion, I think that the concept of a 'pre-existing' numerical skill level that the Glicko2 rating is estimating is not valid. So I think that using (μ-2φ) is a bad band-aid that declares players of widely differing skills as "equal levels".

14
Support / Re: reconnecting at every end game
« on: 16 May 2017, 04:40:28 pm »
While I did not have such problems while playing at home, when I recently started to play in some other environment, I got the same problem in (estimated) 80%-90% of cases. The game just doesn't continue once it should be over.

When Lord Rattington had the last turn, the screen  says we are waiting for him. When I had the last turn, I see the log logging my card draws during the draw phase, but it still says that I should buy cards, but no action is possible.

15
It seems that this is a very similar problem to the one reported here http://forum.shuffleit.nl/index.php?topic=1808.0 In both cases the UI becomes unresponsive in the same way; the red "X" over the Estate-Fortress indicating that it has been selected for trashing is shown, then the user cannot do anything, probably as the trashing/"reviving" of the Estate-Fortress fails somehow.

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