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Messages - Ingix

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1
Card Bugs / Re: prince + doctor + golem
« on: 20 April 2019, 08:38:50 AM »
Thanks for the report, ehunt. This seems to be indeed a new bug that I haven't seen reported yet... EDIT:

Actually, it is correct. As you can see from what I wrote above, it took  some time to realize that.

What happened is that this chain of cards played all originated from your Princed Vassal played at start of turn. That Princed Vassal played Golem, which played 2 Vassals... a.s.o. When you played that Prince that set aside Doctor, it was due to one Vassal in that chain.

So that Prince was played at a time that was sill considered "At start of your turn". When all the other effects of the chain had 'wound down' (there was one Vassal left, that only revealed a Silver), the game dutifully checked if there were more "At start of turn" effects, and there was: that Princed Doctor had not been handled yet, so that was done.

2
Thanks for the report, Anders.

However, as counterintuitive as this may sound, it is the correct behaviour. You can find much more detailed information here: http://wiki.dominionstrategy.com/index.php/Inheritance but the key aspect is the following:

Quote
If you Transmute an Inherited Estate, the Estate is in the trash and, thus, no longer yours when Transmute checks its type; therefore you would only get a Gold (for trashing a Victory card) and not a Duchy (since Estate cannot be an Action card in the trash). The only exception to this is an Inherited Fortress, which remains yours even after it is trashed.

The same logic applies to similar cards, like Catapult and Sacrifice.
(Emphasis mine)

The situation is different for Capitalism, as this affects all cards in all places during your turn. If you Sacrifice a Milita when you have bought Capitalism, the Militia is still a Treasure in the trash, so Sacrifices gives the respective bonus.

Inheritance is special in that it affects only 'your' Estates, while many other cards are carefully worded to usually apply to anything on your turn, even though it will mostly affect only you. For example, your -$2 cost token from Adventures works for all players on your turn.

It's been recognized by Donald X. (game designer) that this behaviour of Inheritance is not 'nice' and can lead to common misconceptions as this one. But they still work as printed, which means it's compicated, as this example shows.

3
Card Bugs / Re: Overlord or Band of Misfits and Travellers
« on: 17 April 2019, 08:16:30 AM »
Thanks for the report, EarlS.

There are similiar problems with Overlord/Band of Misfits and Walled Garden. OTOH, it works with Treasury. I'll add it to the known card bugs!

4
Feature Requests / Re: Block/report
« on: 16 April 2019, 07:09:53 AM »
I understand your frustration, but the point, as explained in the other tread, is that that player will make a new account when this one is banned, and everybody's blacklist becomes useless against that player. You have to deal with that player/account only once, then you blacklist them and move on.

I wish there was a better solution that was somehow able to 'detect' the person behind a (new) account. I (and I think others) don't know any that wouldn't also falsely affect lot's of innocent players.

5
Interface Issues / Re: Game Crash
« on: 14 April 2019, 11:32:45 AM »
Confirmed. Whatever you do in this game from that point on, whenever any player plays a Cultist, the game becomes stuck, the Cultist doesn't event start to draw 2 cards.

This is pure speculation, but I assume the fact that both players had chosen Caravan Guard for their Inheritance token plays a role here. That would explain that the game checks if there is a Reaction possible before the Cultist can do anything. But at the time when the game freezes, the oppoenent did neither have a Caravan Guard nor an Estate in hand. The strange thing is that Dwedit could play Cultist without problems on two turns before, when the opponent already had inherited their Estates.

6
AI bugs / Re: Hamlet not giving "Both" option
« on: 13 April 2019, 10:33:29 PM »
The question is how to improve the UI to make it clear that when you 'discarded for buy', the time time to 'discard for Action' is gone. The question is *not* to allow them to happen in any order, although it may not matter in 99% of cases.

My personal idea would be to change the text on the 2nd button from "Discard for buy" to "Discard for buy only", when all 3 options (this + 1st "Discard for Action" and 3rd "Don't discard") are shown. This should IMO make it clear that if you click this, you do not get the option to discard for an Action later.

7
Support / Re: Subscription Egregious Bug (stole my money)
« on: 12 April 2019, 09:25:32 AM »
I've directly contacted the developer and made them aware.

I assume "Zues" should be "Zeus" in-game (please respond if that is incorrect).

8
General Discussion / Re: slow play
« on: 10 April 2019, 10:45:20 AM »
Good suggestion. The problem is that there are certain times in the game (like the beginning, when you form your original strategy) and late to very late in the game, where it could end 'any turn', that players may actually need to think about what they do, like how to effectively use their deck to draw newly gained cards, etc. In this case, 2 min is not enough time.

But in essence I agree, but the discussions how to best do this without compromising times when you need to think carefully were long and didn't end in any kind of consensus.

9
General Discussion / Re: Question about buying the premium
« on: 10 April 2019, 10:38:57 AM »
Yes. The country is needed AFAIK for purposes like taxes (VAT) when paying. I'm not aware that this information is used in any other context. Maybe others who travel can say more about their experience.

10
AI bugs / Re: Crash with Pirate Ship
« on: 08 April 2019, 11:46:04 PM »
Yes, I assume the same. What I don't understand is if the problem is in the client (what runs in your browser) or the server. I tested and the error also happens if the Estate is the only Treasure revealed, which means there shouldn't be any choice, so I vaguely think the server is the problem.

11
Card Bugs / Re: Known Card Bugs
« on: 08 April 2019, 11:13:55 AM »
Modifications in April 2019:



12
AI bugs / Re: Crash with Pirate Ship
« on: 08 April 2019, 10:23:00 AM »
Thanks for the report, xenakaaii!

I can confirm that this happens on replay as well, the game actually trashes the Estate (you can see that if you hit reload at that moment), but it still shows the Copper and is (incorrectly) waiting for you to do something (which you can't, as you witnessed).

I can only guess on why this happens, it probably is because Estates rarely are Treasures as well.

13
Support / Re: Don't get a validation mail
« on: 06 April 2019, 07:53:08 PM »
It was a problem on the website that has been fixed now. The emails are being sent (could be many if you tried to confirm many times).

14
Support / Re: can't confirm email
« on: 06 April 2019, 07:51:51 PM »
Stef confirmed it was a problem on the website, it is fixed now and confirmation emails are sent. Be aware that if you tried many times, many emails will come.

15
Support / Re: can't confirm email
« on: 05 April 2019, 06:38:19 PM »
Is "Tigerenton" also your in-game name?

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