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Messages - Ingix

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1
Dominion Online Championship 2018 / Re: Signups Q&A
« on: 20 August 2018, 03:33:13 PM »
Yes. There will be an option to buy 2 month worth of (Gold) subscription in the client. If you use that option on September 8th or later, your Gold subscription will be prolonged until Nov. 8th (or later).

Note that you only have to pay for the days not yet covered, which would amount to ca. 5 days in your case if you do it on Sept. 8th.

Of course, you can also buy a 3 month Gold subscription now, which will cost more but of course also last longer (and will fully cover the tournament period).

2
General Discussion / Re: Overpay on Peddler
« on: 19 August 2018, 01:01:11 AM »
No. The rules say specifically that a player cannot overbuy for $0

Quote
A player may choose not to overpay, even if she has extra coins, but cannot choose to overpay $0; to overpay, a player has to actually pay more than the cost.

It's from the 1st edition rulebook, but the 2nd edition I could not find online and I don't think that part has changed.

3
Card Bugs / Re: Graverobber bug
« on: 15 August 2018, 10:42:57 PM »
When you trash this [Catacombs], gain a cheaper card.

This should explain why this is not a bug (Catacombs costs $5).

You should have gotten your option to gain a card costing up to $8 just afterwards.

4
General Discussion / Re: link to statistics
« on: 14 August 2018, 10:22:42 PM »
That link is

dominion.lauxnet.com/scavenger

but more importantly, I hope you can restore/salvage as much data as possible from your disk.

5
General Discussion / Re: Browser extensions
« on: 14 August 2018, 09:35:25 AM »
It would confer an unfair advantage to the player using it. Tracking relevant info is an important skill in any game, including card counting for Black Jack in Vegas in the 70/80s and basically any trick taking game etc.

6
Feature Requests / Re: Block/report
« on: 12 August 2018, 09:51:09 PM »
AFAIK, almost all abusers are free-players, so nobody is profiting financially from them not being banned.

7
That's correct as implemented. A gain is a gain only when it says "gain", or when it is implied by the rules (a 'buy' of something is usually followed by a 'gain' of that something).

So getting a Fortress back after trashing is not a gain, neither is getting a card via Masquerade, or exchanging something for a Changeling (both parts, where you exchange an unwanted card for a Changeling and later when you exchange the Changeling for a card you want). The same is true for the exchanges made by Travellers.

8
Support / Re: Problem with Swindler and Lucky Coin
« on: 07 August 2018, 02:21:33 PM »
You are right, I mixed up who played Swindler. But in game #17091557 I play the Swindler, hitting the Lucky Coin of the bot, and it was trashed and the game continued.

What *may* have happened is that HinghamtoHingham expected the 'Choose what to exchange the trashed card for' dialog from Swindler, and that didn't happen. If he could not play any more Action cards (non in hand or no more Actions availale), this would result in an immedeate transfer to the buy phase, which may have looked like 'completely frozen' if one doesn't expect this.



9
Support / Re: Problem with Swindler and Lucky Coin
« on: 07 August 2018, 10:00:04 AM »
You don't happen to know the game number, I suppose? Because when I tried to replicate this, it worked as it should.

First, Lucky Coin is a card with cost $4, not $1, so maybe you are misremembering the card (but since one never buys it, I wouldn't have known the cost without looking it up).

In game #17086985 I included Donate, Treasury, Swindler, Fool and other cards not costing $4. That allowed me to keep a constant hand of 5 Treasuries and the Lucky Coin as the only card in the deck. In turn 11 Lord Rat's Swindler hit, it trashed the Lucky Coin, but the game continued without a problem, even though no card was gained.

In addition, I guess in the myriad of games played a Swindler from Lord Rat would have hit a non cost-reduced Shelter previously, which would result in the same problem as normally there are no cards costing 1 in the supply (Poor House being the exception).

So I guess that something else was involved in your situation, but without the game number it's hard to guess what it might have been.

10
Card Bugs / Re: Inheritance of Outpost should not work
« on: 05 August 2018, 08:10:48 PM »
You are correct, that is a bug. I've added it to the known bugs card list.

11
Card Bugs / Re: Known Card Bugs
« on: 05 August 2018, 08:09:55 PM »
Modifications in August:

  • 18-08-05:
    • Removed old and non-reproducable Inheritance/Fortress bug that hasn't been mentioned in a long time.
    • Added bug of incorrect interaction of Inheritance and Outpost.

12
Support / Re: Who are the moderators?
« on: 05 August 2018, 12:50:36 AM »
A moderator of what? There are no moderators for the game itself.

As for this forum, each subboard may have its own set of moderators.

Global moderators/administrators are drsteelhammer, LaLight, Stef and Ingix (me), plus 2 other memebers who seem no longer to be active (Aad and Watno).

13
General Discussion / Re: Requesting update re. offline mode
« on: 04 August 2018, 11:26:06 AM »

The offline version is useless without real AI - I would not even offer it to people, it would just make us look bad.
I heavly disagree. 90+% of my usage as a player is with the supposedly useless current AI implementation. Of course I can see all myriads of totally bad decisions it can make. But it looks like as with any strategy game, you have players who mostly want a challenge and others who want to fill some time with something they like.

14
AI bugs / Re: Wild Hunt, when gained via Black Market
« on: 03 August 2018, 03:34:13 AM »
Wild Hunt card text:

Choose one: +3 Cards and add 1VP to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP from the pile.

As you can see, the VP go onto the Wild Hunt supply pile (when the first option is chosen), which does not exist in this case. So, as you correctly noted, there is no place for them to accumulate, and thus no place to gain them from on the second option.

So this is not a bug, but the case of an instruction that can't be carried out, so it doesn't happen.

15
AI bugs / Re: unable to play coins???
« on: 01 August 2018, 10:42:58 AM »
I wonder why there is not--in the chat list of games--some clear visual indication of the current game, since 99.9934% of the time, that is the one that we'll want to write down.  Maybe have that game number highlighted, or with a star next to it, to indicate that it's the current/most-recent game?

I'd say it already exists: It is the *last time* a phrase like "Joining game #XXXXXXX on YYYYY." occurs.

And if you need it from the currently ongoing game, it is always at the top of the log, so easily scrollable to (even if you have lengthy chat and it may not be that easy to find there). If the game is just over and you are at the end-of-game summary screen, there is no additional mentioning of the game number beside the chat window, unfortunately.

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