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Messages - Ingix

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Support / Re: Band of Misfits/Guide
« on: 09 December 2018, 02:39:46 PM »
Yes, that's correct. The tavern mat is *not* in play, so the Band of Misfit/Guide became a Band of Misfit again, and Band of Misfit has no ability to get itelf out of the tavern mat.

So as a general rule: Using copy cards as reserve card is not advised.

Only realisic exception would be if the +$4 you get from Overloard as Wine Merchant is giving you a big advantage.

Card Bugs / Re: Crown autoplay with Villager Token
« on: 09 December 2018, 09:37:05 AM »
Thanks for the report, ehunt! I'll add it to the bug list.

IIRC, that autoplay works on the condition of 'nothing else to do', so it will (correctly) not activate if you could call a Royal Carriage. The games doesn't 'understand' yet that using a Villager to get +1 Action is pointless if all the other conditions for the autoplay are fullfilled.

Card Bugs / Re: Known Card Bugs
« on: 04 December 2018, 03:24:42 PM »
Modifications in December:

  • 18-11-07:
    • Added Renaissance (related) bugs on top of list, so players can see easily what's new.
  • 18-12-05:  
  • 18-12-09:
    • Added bug that Crown autoplay will not activate if other conditions are fullfilled but the player has Villagers.

Card Bugs / Re: Smugglers and Encampment/Plunder, might be a bug
« on: 02 December 2018, 02:12:57 PM »
Smugglers, like any gain card that doesn't specify a special source of the gaining, only can gain from the supply. And you can only gain the top card of a supply pile. If the card is not on top of its supply pile (maybe that pile is empty, or it was a unique Knight, or, in your case, the other card of the split pile is now at the top of that pile), then Smugglers can't gain that card.

It will probably happen a lot more often the other way around (player A gains the last copy of the top card of a split pile, then opponent can't smuggle it because now the bottom card is on top), but your example is not different in principle.

Support / Re: Renaissance not added to my subscription
« on: 02 December 2018, 09:10:23 AM »
I renewed my subscription 'the moment' Renaissance became available, and it has the date of 5th of November, so you renewed way to early to get Renaissance.

Now I don't doubt that you saw that "Add Renaissance to subscription" message. From 24th to 30th of September was the week of the Renaissance Previews (by Donald X.), where you could play the revealed cards online. That version of the pogram has of course to know about the Renaissance cards, and because the program contains a variable with the name of the latest expansion, of course it is possible that that variable was incorrectly set to "Renaissance".

The good news no. 1 is that I'm 99.9% sure you did not pay for Renaissance, though I'll ask to check. The good news no. 2 is that if you now try to buy something, it should ask you again if you want to add Renaissance (for real now), and, as usual, you will only be billed the difference to what you already own, so that would be Renaissance only and should come out as $3-4 until 26th of Sept., 2019.

I'm sorry for the confusion caused by the wrong message.

Support / Re: Renaissance not added to my subscription
« on: 02 December 2018, 12:15:48 AM »
Can you say when you renewed your Gold subscription, and post a screen shot of your Account tab?

Card Bugs / Re: Capitalism + Abandoned Mine + Jack of all Trades
« on: 30 November 2018, 11:25:23 PM »
I wasn't clear in my description. When your "Action count" is zero when the stack is empty (and you don't have Villagers, can't call anything etc.), then the game will immediately go to the buy phase. That's I assume what happend here, if there was no Village or played before the Jack.

Card Bugs / Re: Capitalism + Abandoned Mine + Jack of all Trades
« on: 30 November 2018, 09:26:45 PM »
Hi Shaq, thanks for the report.

Abandoned Mine and Jack: In that case being a Treasure is a *disadvantage* for the Abandoned Mine, because Jack can't trash Treasures (like it can't trash Coppers)! You entering buy phase immediatly I would assume is due to having *only* Treaures in hand (normal ones and ones made by  Capitalism), so the game does not pause you to ask, and if you have no additional actions, you'd go straight to buy phase.

Interface Issues / Re: Necromancer won't let me play Zombie Spy
« on: 27 November 2018, 11:04:55 AM »
Thanks for the report.

I'm betting you a handful of Ducats that you used the right-click feature to look at the cards in the trash, inlcuding one Zombie, and then, maybe by accident, clicked on the Necromancer card that also shows up then. This has currently an unintended side effect of  'deactivating' some cards, which you witnessed. Once you play the other Necromancer, this is a new selection, so everything works out again.

Card Bugs / Re: Black Market doesn't respect Possession being banned
« on: 27 November 2018, 10:52:51 AM »
Stash is simply not implemented, so it cannot appear at all. Possession is 'just' on the list of banned cards for filling a kingdom with random cards. That Possession can appear in Black Market has been remarked from time to time.

I *think* the argument is that Possession in the kingdom can lead to games where both players have more turns when they are possessed than normal ones and that makes the game go the route of "Make your own deck as bad as possible". A single Possession in the Black Market deck is obviously a very potent card, but that is the nature of Black Market: One player may get an effect that is otherwise not represented on the board.

Interface Issues / Re: Changeling + Inn
« on: 26 November 2018, 07:13:28 PM »
IIRC, this is a general limitation of the autoplay system: It only kicks in when the thing it should handle is the only thing that goes on at that moment. Not a problem for Young Witch/Bane, but if something else triggers from a gain besides Changeling (like here) it asks even though you told it not to.

Interface Issues / Re: Black Market/Autoplay
« on: 24 November 2018, 05:17:11 PM »
Good catch!

However, you can right-click all the card names in the log to also look at the cards. So you can right-click on the Mountebank when the log mentions that it was revealed or gained and set your autoplay options as you want. Of course, this makes later changes (Curses ran out, so turn the auto-discard back on) more tiresome to do as you need to hunt through the log to find a mentioning of it.

How to Play / Re: Time Limits?
« on: 22 November 2018, 12:27:51 PM »
Just to be clear: After 4 minutes of you 'doing nothing' when you have to make a decision, the opponent will get the option to make you resign (kick you). Of course, if you explain that you are thinking (or need a bathroom break or whatever), they'll probably not do that.

Support / Re: Dominion Subcription Changes
« on: 21 November 2018, 10:46:48 AM »
... I could complain more about paying for a game that doesn't work most of the time,

Let's just say you and I seem to have incompatible definitions of what "most of the time" means.

Card Bugs / Re: Scepter Bug w/ Treasury
« on: 21 November 2018, 12:33:11 AM »
Look at Markus' screenshot. The Treasury *in play* has a green border and can be clicked to replay it.

That's the interface for Scepter when there exist replayable actions.

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