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Messages - themann64

#1
Same here.  Tried multiple browsers and different machines with no success
#2
themann64 would like to join
#3
When activating the Stonemason mechanic where you overpay to gain two action cards of the value overpaid, the card SOMETIMES allows potion card purchases.  Here's what happened:

Set had Stonemason and Apothecary.  My opponent purchased a potion, I did not.  When he purchased the Stonemason with 4 treasure and 1 potion, he was able to overpay and get two Apothecaries.  Later, I purchased a Stonemason with 4 treasure and 0 potion, and the Apothecary was not listed as an option for me to gain from the Stonemason.

As the card text says nothing about "purchasing" the bonus card, I don't think that whether or not you have a potion in play should matter.  I don't know if the official dominion rules allow you to gain a potion-costing card from Stonemason or not; typically those special gaining abilities EXCLUDE potion costs, but I don't know for sure in this particular case.  Either way, the treatment of the Stonemason card should be consistent:  Either "gain a card costing more than this" always includes potion cards or it always excludes potion cards, regardless of whether or not you have a potion in play.
#4
Feature Requests / Re: Feature Requests
07 January 2017, 02:44:04 AM
First off, I gotta say, I LOVE this implementation.  There is definitely room for improvement, but so far it is my favorite of all the online Dominion games I've played.

Additional Feature Requests:

Optional house rules
  - Option to generate at least one kingdom card that gives +2 (or more) actions
  - Option to generate at least one kingdom card that gives +1 buy
  - Option to generate at least one kingdom card that allows trashing
  - Option to use the "alchemy rule":  if one potion-costing card is randomly selected, require the kingdom set to have at least 2 or 3 potion-cost cards
  - Option to use the "properity rule":  increase the chances of adding colony and platinum based on how many prosperity cards are in the kingdom set.  I know the game currently has an option for the colony/platinum to be set as none, included, and random.  The prosperity rule weights the random selection to make it more likely if there are more prosperity cards in the set.