My advice is general too. The point is, that even with the VP tracker shoved in our face, some people choose not to use it and sometimes that's not enough to know the actual VP totals at the end of the game. So the situation where you "know" the final score just isn't a thing unless you want people to brainstorm every possible way that they might get screwed over on the final turn of the game, which probably takes longer than just buying some more VP.I tend to agree with this. I've lost count of the number of games in which I've forgotten that my opponent was going to have a Fleet turn. I don't think I've ever lost such a game because I failed to maximise my VPs on my final turn, but I treat such games as a dire warning that such a thing could happen. Sometimes I'm confident enough of the situation to curtail my final turn, but much of the time I consider it quicker to play my turn out naturally rather than pause to work out whether I need to do so or not.