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Messages - dane

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1
General Discussion / Re: Obscene usernames
« on: 07 April 2021, 06:09:10 PM »
Why don't you just give people the option to not display opponents' usernames when using automatch? Just have it display "Your Opponent" or something. Sounds like everyone can find something that makes them happy here.
Sounds like a good idea, though some thought might be needed to come up with appropriate fake usernames for multiplayer games so that it's easy to see which opponent is being referred to in the log.

2
I'm curious for other peoples' perspectives on this:

If you are about to lose a game (i.e. one province remaining, and it becomes apparent that during the ongoing turn, your opponent will have enough to purchase that province, which will win them the game), is it acceptable to resign or is that rude?  This has happened to me a number of times, and I often feel a little twinge of annoyance; however, conversely when I am the one losing, I may feel a little bit of an attitude of "get it over with" if the person isn't ending it immediately. 

So, thoughts?
I adopt the policy of resigning only on my own turn, given that I do sometimes get irritated by another player's resignation in the middle of my own turn.  The ones that really irritate me are the resignations that occur between my clicking on 'Autoplay treasures' and being able to click on the Province.  I'm not irritated if someone resigns because I now have a dozen cards in hand.  There has been at least one occasion when such a resignation occurred while I was thinking "Why am I drawing all the dross in my deck?  Where's my treasure?" ☺

3
Card Bugs / Re: Buy skipped after Procession gains Nomad Camp?
« on: 11 March 2021, 07:15:46 PM »
Aha!  My cut & paste of the game number was faulty.  Thanks for looking at the game.  I'll take another look at it myself to see if I get any clues to what I might have done wrong.

4
Card Bugs / Buy skipped after Procession gains Nomad Camp?
« on: 10 March 2021, 07:18:57 PM »
This is not a bug anyone is going to be able to investigate – the game in question (6902095) gives an internal error if one tries to load it – but I thought I'd report it anyway.

I used Procession on a 3-cost action card (I can't remember which one) and gained a Nomad Camp when that card was trashed.  After doing so (and with both no Actions left and no Action cards in hand) I wasn't offered the option to autoplay the 3 Silvers that I had.  Although I can't remember whether I tried playing them individually, I'm fairly sure that it wouldn't have been possible.  I had a Night card (Ghost, I think) in hand.  I was being asked which Night to play, which suggests that my Buy phase had been skipped completely.

Sorry for the vagueness of this report.  I had expected to be able to go back and look at the game in more detail, e.g. to confirm that I hadn't somehow clicked on 'End buys' accidentally.  Alas the internal error when trying to load the game precludes that.

5
General Discussion / Re: Long wait for players before game starts
« on: 09 February 2021, 05:40:04 PM »
The log lists the  content of the starting decks already, and in addition the 10 cards the deck is made of are shown when the "Start Game" button is shown.
Something which inevitably I spotted the very next time I played a game.  Previously I'd only ever paid attention to what is shown at the 'Start Game' stage.

6
General Discussion / Re: Alternative Client - Feedback
« on: 04 February 2021, 06:48:35 PM »
Cons:

Mainly, the animation. Would love an option to minimize (preferably) or turn them off altogether. Great at first (look great, and see, bullet 3, above), but very busy, and slow the game waaaay down at times.

I haven't tried the alternative client, but I'm sure I'd second this if I had: I already disliked the amount of animation in the current client!

7
General Discussion / Re: Long wait for players before game starts
« on: 04 February 2021, 06:38:10 PM »
I'm another player that studies the kingdom at the start, but I have a message that I cut and paste into chat to let my opponent(s) know that I am doing so.  Originally I didn't click to start the game until after I'd finished looking at the kingdom, but one or two players pointed out to me that it would better to do so before studying (they were right), so that's what I now do.

The only justification I can see for showing players their deck initially is that it ensures that someone with a $5 start knows whether they are playing a Shelters or an Estates game (if I recall correctly the presence of Heirlooms, but not of Shelters, is obvious if one studies the kingdom).  That same information could, however, be presented in the log by stating the content of the deck.  If that were done, then I'd agree that there is absolutely no need for the delay before seeing one's initial hand.

8
Feature Requests / Re: Alchemy
« on: 25 October 2020, 08:13:30 AM »
Is there a way we could set the game to require more than one Alchemy card when Alchemy is included?  Otherwise, Alchemy just seems like a waste.
If you are always playing against the same people, you might well be suffering from group think.  In my ftf sessions with friends we always forced Alchemy to be either 0 or 3-4 cards because we thought that just one was pointless.  Then I started playing online here against strangers.  I soon discovered that over half the potion-cost cards (University, Alchemist, Scrying Pool, Familiar, Apothecary, Golem) were often bought even if they were the only one, though just how popular they are can depend on other features of the kingdom.  For example Familiar is less attractive in a kingdom with good trashing.

9
Feature Requests / Re: Rating Asjudtments Inactive Accounts
« on: 19 October 2020, 05:20:20 PM »
I'm usually inactive for 5-6 months because I go away on frequent holidays each winter (but not this year - I wonder why), which makes buying a subscription for the 1-2 weeks between each trip unattractive.  That's enough for my rating to drop by about 3 (or maybe even a bit more) if I recall correctly, so I suspect the current rate at which ratings decay is adequate to clear inactive players from the leaderboard within a reasonable period.  It would, however, be interesting to be able to see stats for just active players, though no doubt there would be disagreement as to what constitutes an active player.

10
Feature Requests / Re: autobot play to thwart slow trolls
« on: 18 July 2020, 06:17:25 PM »
Even better if the bot were to take a second or two playing each card so that it could me mistaken for a real person, albeit one that played badly.  Then the idiots that deliberately slow roll could waste their time trying to get a bot to resign!

11
Card Bugs / Re: Teacher appears out of nowhere
« on: 07 July 2020, 05:50:56 PM »
This is a pleasant bug but a bug none the less. In a game with a peasant, when u gain a teacher and play it ive encountered that the teacher reappears in my deck aproximately 5 turns later without me having to go trough all the upgrade stages from peasant and upwards. Its just there and not at the expense of my first teacher either, which remains active. A this time i had another peasant in my  deck but since the bug has happened before im not sure this always was the case.
It's possible that you have misunderstood how Teacher works.

Given that you say that your first Teacher is still 'active', I'm assuming that soon after you first played the Teacher (probably the very next turn) you called it to put a token on one of the Action piles.  When you call it, it goes into your play area.  Therefore at the end of that turn it gets discarded.  At some later stage your discard pile gets reshuffled and becomes your deck, so eventually the Teacher will find its way into your hand again.


12
General Discussion / Re: About Death Cart
« on: 29 June 2020, 07:47:04 PM »
It wasn't only because of the errataed shapeshifters that Death Cart et al needed to be errataed: Necromancer had already 'broken' the original versions.

13
General Discussion / Re: Should this undo be granted?
« on: 18 April 2020, 09:34:54 AM »
One reason that I freely allow undos (that haven't revealed new information) both online and IRL is that given the choice of:
  • My opponent plays quickly through to the point at which they can spot their error, and then requests an undo.
  • My opponent sits for the maximum permitted time working out what their optimum move is.
I prefer the former.  Refusing undos that haven't revealed new information forces the latter.

14
General Discussion / Re: Rating not updating?
« on: 14 April 2020, 12:23:11 PM »
I could be wrong, but I think the calculation of ratings isn't simply a case of adding in the new games.  I think the calculation has to start from the very beginning every time, which would certainly explain why it's a major overhead.  It's been stated that resigning against someone who is deliberately playing very slowly will have no effect on one's rating once that player is banned and their games expunged from the database.  That can surely only be true if the calculation of ratings is done ab initio every time.

15
When I was playing some preview games, I sometimes became confused when Throning an Action because I forgot that how the Action was played the first time had been determined by how I clicked on the card, so the question about the Way to play the Action was referring to the second play of it.

In games with Way of the Ox I also found that when confronted with multiple terminal Actions I would spend a few seconds deciding which one to Ox, and then thoughtlessly click on the wrong part of it.  Lord Rattington was of course always very obliging when I requested an undo, but a human opponent might not have been (especially in those instances when the incorrect play had drawn cards).

For both of the above reasons I would really like to be able to set an option that would cause the "Consider the Way" prompt to appear whenever I played an Action in a game where there is a Way.  Yes, I'd have to do a lot more clicking, but I already have to do that when discarding or trashing, given that I have the option set to request confirmation.  Overall this probably speeds my play up as I don't have to be so paranoid about the possibility that I'm making a mistake.

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