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Messages - SaintO

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In like Flynn

General Discussion / Re: [Mod] King's Courtier (Chrome Plugin)
« on: 30 October 2018, 06:47:31 PM »
Is this plugin still operating with all of the version updates? Is Shuffle IT simply incorporating the functionality into the native web app? Is the mod still being updated?

In it to win it (or as close as I can get)

 1. An offline client, allowing you to play campaigns against bots
I'm honestly not interested at this point in playing campaigns against bots. I very much like engaging another person.

 2. A bot with a setting for different play styles
See #1

 3. A strong bot.
See #1

 4. Options for timed games
Intriguing. If this was implemented, I'd like the option of a "fast turn" timer rather than a "fast game" timer. Encouraging fast (if perhaps suboptimal) play offers a good challenge in the early game and helps keep things moving/end the game quickly. Smooth, rapid cycling through games is one of the aspects I like most about the current implementation.

 5. Options for undo settings
I'd like to see a "auto undo approval" for non "+ x card" or "look at" abilities as misclicks are often and would be magnified with the above "fast turn" play mode, if enabled.

 6. Online mini-tournaments; the option to easily create one for you & your friends.
Sounds interesting. I could see this helping to get some of my friends to play (who don't currently) but only if subscriptions were only necessary for one player at the table. Otherwise I don't see them getting into the online implementation.

 7. Option to invite specific players to your table
Yes, it's very frustrating right now to try and set up tables when two (or more) specific people are trying to get a game together.

 8. More translations (to what language?)
I'm a stupid American who only speaks English fluently, so this wouldn't provide me any real benefit.

 9. Better animations when cards are gained/bought/played/...
I'd most likely end up turning them off.

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...
I think anything that helps better (faster/easier/clearer) visualize the game state is a worthwhile endeavor. Some of the mixed effects right now that require clicking on a small line in the game log vs. having a pop up to the right side is annoying, more so because of the inconsistency. The pop up buttons (e.g. Courtier) are clear and obvious so if you can implement them across the board for all cards (e.g. duration cards), that would be awesome.

10. Option to hide the log

11. Android app (or just improved compatibility?)
I'm an iOS user.

12. iPhone app (or just improved compatibility?)
I'd be very interested to see how well this could work on an iPhone 7 screen. I'm concerned it'd be very crowded, but maybe it's doable.

13. Downloadable game logs
I could see me getting interested in this but it's not a huge priority to me.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)
Chat abuse is something I've been lucky enough to not have to deal with very much (<5 times I think in hundreds of games), but that's pretty much an auto-ban for me if someone doesn't have the basic decency to be civil. I will state that it may be worthwhile to have some clearly called out "table etiquette" guidelines as I found out that apparently I'm occasionally making a faux pas without intent. Specifically, at least according to one decently ranked opponent (60+) I played, it's rude to admit almost certain defeat via "gg" but continue to play out the game.

15. Tutorial on how to play Dominion
I don't need it.

16. Tutorial on how to play dominion online.
I don't need it.

The Game id is in the subject line. This was perhaps one of the more interesting games I've played recently. Faust and I were basically neck and neck through the end game, with neither player able to definitively pull ahead. We both tried to get some advantage in our own ways at various points but you can see it didn't quite play out. Anyways, I figured I'd see what others thought.

Were out strategies (at least in the early/mid game) open for improvement?
Any obvious misplays?

If someone can tell me how to grab the game log, I'll edit the post to include it.

Thanks community!

Losers' Bracket / Re: Losers' Bracket Round 5 Matchups & Results
« on: 16 November 2017, 04:11:38 AM »
SaintO 4 - Glups 1


Losers' Bracket / Re: Losers' Bracket Round 4 Matchups & Results
« on: 14 November 2017, 12:55:34 AM »
Scottshauf 1 - 4 SaintO

Game#      Starting Player     Winning Player
8675002    Sc                  Sa
8675211    Sa                  Sa
8675606    Sc                  Sc
8695872    Sa                  Sa
8696391    Sc                  Sa

2017 Championship (archived) / Re: Biggest upset?
« on: 27 October 2017, 09:11:30 PM »
The more interesting question to me is what Singletee is doing in his regular rated games to be seeded so far down :P
Perhaps he experiments against human opponents rather than bots to see whether ideas he has come up with work.

I'm going to use this as my excuse for why my rating isn't higher. It's definitely all due to experimentation  ;D

Losers' Bracket / Re: Losers' Bracket Round 3 Matchups & Results
« on: 27 October 2017, 07:46:36 PM »
SaintO 3.5 - 2.5 Fleetsinsea

Game#     S.P.   Winner
8146821   F      S
8147361   S      S 
8148189   F      F
8148949   S      Tie
8149447   F      F
8149948   S      S

Losers' Bracket / Re: Losers' Bracket Round 3 Signups
« on: 10 October 2017, 04:26:49 PM »
Why not? I'm a glutton for punishment. Sign me up please.

2017 Championship (archived) / Re: Announcing Streams/Matches
« on: 06 October 2017, 04:08:48 AM »
seprix 4 - SaintO 1

7488961 - seprix
7489287 - seprix
7489716 - SaintO
7489944 - seprix
7490469 - seprix

Deadlock: This is in the wrong place, but Seprix put it in the results thread

2017 Championship (archived) / Re: Round 2 Matchups & Results
« on: 27 September 2017, 03:50:32 AM »
SaintO 4 - 2 darthspe

Unrated games:
7226018 - SaintO
7226252 - darthspe
7226445 - darthspe
7226735 - SaintO
7226979 - SaintO
7227207 - SaintO

2017 Championship (archived) / Re: How do I find my game number
« on: 18 September 2017, 09:02:58 PM »
Can you please advise how we find our game number after a match is completed?

Easiest way to get the game number is to copy it from chat before the game starts. Those messages will also still be in the chat box during future games if you don't refresh the page I believe. But if you miss the chat messages you can look up game numbers of rated games at:
it lists recent games and clicking on one of the rows (but not either player's name) will popup the game number.

If you played unrated games there's no easy way for a user to find them right now if you don't copy them from chat.

Perfect, thanks!

2017 Championship (archived) / How do I find my game number
« on: 18 September 2017, 07:35:15 PM »
Can you please advise how we find our game number after a match is completed?

I'm game

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