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Messages - JKRich

#1
Support / Re: Player Order in New Interface
02 March 2022, 12:54:36 AM
I agree completely. How the new interface handles 3+ player games is why I haven't renewed my subscription and I would love feedback either from official sources on why this change was made or from any other players who use it and like it better.
#2
My thoughts on the changes: Fortunately my subscription ran out just before the changeover so I won't have to pay if it stays this bad. I've played several free(base) games to check out the changes. From how I learned the game IRL I like to play with 2-3 bot opponents. How the new version handles multiple opponents is just horrible IMHO. Instead of having each opponent's info box and deck/discard pile along the top, the info boxes are all along the left edge of the screen, placed above the Province/Gold piles. At the top, toward the center-right is shown a face down fanned out representation of the number of cards of the next opponent to play, although there's no labeling of who that is. You do not see their face down pile size labelled like before, nor the top card of their discard pile. Why would a supposedly improved game take away information? To the left of that is the traditional representation of the cards of the following player to play, with no representation for any other opponents. Then in between my turns there is this chaotic, disorienting shifting back and forth of piles, rotating to show the current player's cards-in-hand (only) towards the center-right, etc. and the info boxes continually shifting moving the box of a player who just plated to the bottom and others up (or to the right for the next to play).

Sorry but for me at least this is TERRIBLE. When I want to relax and play Dominion I don't want to have to think between turns "Who's playing? What's their score, deck size, etc.?" while lost in the chaotic shifting of information. There was absolutely nothing wrong with how this area of the game functioned before. Now it's awful. And again this is only playing the base game. I have no idea what other frustration I might find if I renewed my Gold subscription (subscriber since day 1) -- although I know I liked the old familiar cards idea, not because certain cards weren't familiar but because by labeling them as such I could avoid playing with more cards/card-shaped things I didn't like than the banned list allows by labeling things like Fool unfamiliar.

But still, I would likely renew if the way multiple opponents is handled goes back to how it was. As it is, I guess it's a good time to try and break my Dominion addiction. Oh, for me playing via Win10/Firefox, unlike what some others seem to have indicated the animation actually functions faster that before. Even the slowest option is way faster than before (I actually wish I could slow it down a little bit more). Thanks for reading this.
#3
The AI does dumb stuff like that sometimes (and by "sometimes" I mean "a whole lot of times"). It's just a fact of life we bot players have to live with for now (and I have no idea how long "now" is here). Also, the AI will never buy copper (what you were calling "bronze"). It's just programmed not to. Welcome to the forum!
#4
Card Bugs / Village Green/Cavalry bug
25 March 2020, 04:35:03 AM
game #37698260 on oregonTurn 11 (v. 2 bots) -- I ended my action phase using my final action to play Village Green, then selecting to defer it until the next turn. In my buy phase I bought Cavalry, assuming it would return me to my action phase. It did not. I then went ahead and tried playing VG undeferred, after which buying Cavalry returned me to my action phase as expected. I just ended up resigning after playing VG so you can choose both options to hopefully easily reproduce the bug. 
#5
AI bugs / Re: playing two Contrabands against Lord Rat
19 December 2019, 03:50:04 PM
Quote from: Ingix on 19 December 2019, 10:40:18 AM
One of the many shortcomings of Lord Rat is that he always chooses Gold. He has to choose something for the game to continue, and analyzing the game state to find the best choice was maybe deemed to complicated or not worth it at the time of creation. So it is stuck at that, unfortunately.
Actually, at the time of creation the bots were programmed to block buys of Curses with Contraband. There were a lot of complaints, so after some months it was changed to block Gold. One has to guess that there was maybe some reason they didn't choose what would appear to be the more logical and functional option of Province.
#6
Feature Requests / Re: Card sorting
13 September 2019, 08:38:19 PM
Quote from: markus on 12 September 2019, 07:15:16 PM
They are sorted now as Actions, Treasures, Victory cards.
Isn't there a little more to it as well? For example, say you had 1 Peddler in hand and played it, drawing another Peddler. Before, your new Peddler would appear on the left end of your hand just as would any other unique card drawn. Now, your new Peddler would appear in the same slot as the old one, a change.
#7
General Discussion / Re: Getting from 55 to 60?
10 September 2019, 03:21:02 PM
Quote from: Stef on 10 September 2019, 01:24:56 PM
I take more then a minute on turn one very often. Having $4 does not imply you have to buy one of the $4 costs at all. And besides, it's a really good time to think about the entire kingdom/game, and have a plan for that.
Yeah, that's my approach -- thinking not just about turn 1&2, but making my game plan. Thanks so much for replying.
#8
General Discussion / Re: Getting from 55 to 60?
10 September 2019, 07:17:16 AM
Quote from: crude on 08 September 2019, 10:15:25 AM
First I'd recommend playing slower and thinking more...  I'd especially recommend thinking more on turn 1, probably a minute minimum, and up to 3 minutes on complicated boards, even if you play very briskly from then on.
Just wondering: do you get a lot of complaints when you take so much time studying the initial board? One thing that scared me off of playing real people before the rating system barely started was the constant complaining if I'd take even 30 seconds before making my first move. I can't imagine what I'd get after 3 minutes. And what if you need to take some time on a move further into a game? Have you ever told someone who complained "Go ahead and blacklist me if you like. I prefer to take the time to play smartly"? Thanks.
#9
Card Bugs / Re: Inheritance
02 June 2019, 04:59:53 PM
Not a bug. An Estate that inherits Crossroads is still an Estate by name -- not a Crossroads. The card wording says you get actions "the first time you played a Crossroads this turn". For questions like this, a great place to go before filing bug reports is http://wiki.dominionstrategy.com/index.php/List_of_Cards_by_Qvist_Rankings, where you can find links to the wiki pages for all cards, which will usually have answers for questions like yours. For example, from http://wiki.dominionstrategy.com/index.php/Inheritance : "If Estate inherits Crossroads, then playing an Estate can't give you +3 Actions because it's not "the first time you played a Crossroads this turn". But if you play an Estate and then a Crossroads, you do get the +3 Actions from the Crossroads, since it is the first time you've played a Crossroads."
#10
Card Bugs / Horn - Princed Border Guard interaction
27 March 2019, 10:04:16 PM
game #25000572   I Prince-d a Border Guard and have Horn. I fully understand that if I choose to use Horn to topdeck that BG Prince will lose track of it and fail to set it aside. However, if I also play another BG I should be able to choose to topdeck this BG given Horn's wording "Once per turn, when you discard a BG from play...", right? The client only gives the option to topdeck the first BG played, which appears to me to be a bug. Is this correct?
#11
Feature Requests / Re: Exclude list
07 March 2019, 08:20:49 PM
While there is no "exclude" list, there is a way to exclude cards you don't want to play with that I use: in the options tab set the allowable number of unfamiliar cards to 0, then simply make every card you don't want to play with unfamiliar and you will never see it. HTH
#12
AI bugs / Re: AI have problem with Chapel
01 September 2018, 08:05:23 PM
Quote from: davidcornell on 01 September 2018, 06:45:42 PM
I just played against the Bot #17887174 on oregon.
It discards several Coppers and Estates, got down to 3 cards, and refused to buy a FREE Copper to build up its hand.
Welcome to the forums! Unfortunately, this is not a bug and is a function of the current AI being oxvmoronic at its core (that is, being innately deficient in "intelligence"). See the section in the sticky post at the top of this sub-forum on "clearly stupid plays". The AI will not buy a free copper, so don't hold your breath on that one. An improved AI is being worked on they say, but it appears at this point they've decided to at least largely finish the project before implementing it instead of rolling out any more improvements a little at a time.
#13
How can you say "I know the company" when your post clearly indicates that you do not? If you did, you would know that the process here is "blacklist and move on" NOT "name and shame" which is explicitly frowned upon. (I'm just a user, not anyone official, but I've read the forums enough to be certain of what I'm saying here.)
#14
AI bugs / Re: Charm used to buy a Knight
07 August 2018, 07:20:35 AM
Not a bug. Consider the wording of the option for gaining a second card with Charm that you chose: "the next time you buy a card this turn, you may also gain a differently named card with the same cost". Remember that in Dominion you buy a card then you gain the card, so when you bought a Knight, not having yet gained it (so it still remained on its pile) you were asked which differently named card with the same cost which could be gained at that time you would like to gain. This is explicitly spelled out in the wiki (http://wiki.dominionstrategy.com/index.php/Charm): "The card gained from Charm is gained before gaining the card you bought, which may matter when cards do things when gained." One thing I do that might be of great help to you when you have questions like this is keep a tab open to http://wiki.dominionstrategy.com/index.php/List_of_Cards_by_Qvist_Rankings which lists all the cards and how they are ranked by the community each year so if you ever have a question you can click to the card's wiki page and likely get your question answered.
#15
AI bugs / Re: unable to play coins???
31 July 2018, 09:37:45 PM
Quote from: josh bornstein on 31 July 2018, 09:05:13 PM
When the game gives a long list of game numbers (on my home desktop monitor, on the far lower-right corner of the screen), it's the very top number on that list, right?  That's the number for the current game, yes?
No, the number for the current game is the bottom number on that list. Each time you start a game the new game number (and server) are printed on a new line below the previous one.