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Messages - vinay

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Feature Requests / Re: Block/report
« on: 10 January 2019, 09:25:10 PM »
Glad to hear that you are open to receiving reports, Ingix. However, as Adam says, this really isn't discoverable; I've been playing since shuffleit launched Dominion (3 years?) and I'm only just now finding out that messaging you is an option for reporting bad behavior; IIRC in past discussions about this on the forum, people had said that blacklisting was the only way to do it and that admins reviewed the most blacklisted users. Putting this into the game UI would help a lot! Thank you.

Feature Requests / Re: Block/report
« on: 10 January 2019, 01:23:34 AM »
+1 to giving an option for making a distinction between blacklisting due to abusive behavior and blacklisting due to personal preference. As Mike Thicke says, I often will blacklist players for reasons that they definitely should not be banned for, like denying an undo that I feel should be valid. I probably blacklist about 5 times as many people as I think should actually be banned.

But I'd really like to send a stronger signal to admins when there's abusive play. Just today I played against "HumbleMatt" (who is a paying player and has the expansions) and he started to slow-roll and say abusive things after I started winning. I imagine that he doesn't do this to everyone he plays against, which means admins may not get enough of a signal to actually ban him. This is unfortunate, as I think we should be dealing with this kind of behavior much more aggressively.

Card Bugs / Black Market doesn't respect Possession being banned
« on: 27 November 2018, 01:12:20 AM »
Possession seems to be perma-banned (and for good reason), but one of them showed up in my Black Market deck in a game I played a week or two ago. Unfortunately I didn't write down the game number. I have not seen Stash appear in black market decks, at least.

Card Bugs / Overpay doctor has an off-by-one error
« on: 16 October 2018, 10:36:51 PM »
When going through the cards that you can discard/topdeck/trash when overpaying with doctor, it says "1 more" on the last card. It should say "no cards remaining" or something like that (accidentally discarded a gold because of this! Thankfully my opponent let me undo.)

General Discussion / Re: Is Dominion Scavenger Down for Good?
« on: 16 October 2018, 10:32:08 PM »
It's up now, at least.

Dominion Online Championship 2018 / Re: Round 1 Results
« on: 24 September 2018, 09:58:37 AM »
I have not received a response to my messages to my opponent, kekeisan. I have messaged drsteelhammer explaining the situation in detail.

In, if there are still spots. Thanks

Connection Problems / Re: Oregon server very slow
« on: 05 September 2018, 10:14:38 PM »
Stef, if you'd like help diagnosing the high CPU utilization next time it happens, I am happy to lend my services (I do this sort of thing professionally.)

Bumping this feature request; this continues to be annoying on Torturer games.

Connection Problems / Re: Oregon server very slow
« on: 31 August 2018, 07:41:26 AM »
Cave-O: one of those games was with me earlier today. gg. I got lucky by being first player with Militia on the board.

Connection Problems / Re: Oregon server very slow
« on: 30 August 2018, 05:16:23 AM »
Yeah, my opponent yesterday said the same thing was happening to him.

I just played a game on Tokyo though and it was fast.

Connection Problems / Oregon server very slow
« on: 29 August 2018, 07:16:23 AM »
Each thing I do is taking seconds before the server responds.

An option to disable the pop-up would be fine, but also strikes me as unnecessary. "Close the browser before resigning the game" should be something that pretty much never happens; I know it's annoying to have something pop up when you are trying to exit something, but considering that it would only pop up in the rare instance where you are quitting when a game is running, it shouldn't affect you very often - and in the cases where it does, it's a good thing. If you're always resigning before you leave, you'll never even see the popup.

I wouldn't really want to give a faster timer for users who disconnect - there are times where you lose connection and it's legitimate to give players a decent chance to reconnect in those cases.

I don't think the coding needs to be complicated (and I say this as someone who codes for a living.) There's no need to code for all the special cases where someone might not want to discard - just give a radio button to never discard or give an option to discard or not, and it's finished.

Josh: even if there are exceptions, the option would be disabled by default like most autoplay options. The point of autoplay isn't to cover every case, it's to cover common and annoying cases. For example, with Moat's autoplay, there are a couple cases where you would prefer to get attacked (discard attacks in particular), but most of the time you just want moat to autoreveal. I don't see any reason why exceptions mean that the implementation is "less than ideal" - I think not having this feature is strictly worse than having it.

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