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Messages - vinay

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1
I don't think the coding needs to be complicated (and I say this as someone who codes for a living.) There's no need to code for all the special cases where someone might not want to discard - just give a radio button to never discard or give an option to discard or not, and it's finished.

2
Josh: even if there are exceptions, the option would be disabled by default like most autoplay options. The point of autoplay isn't to cover every case, it's to cover common and annoying cases. For example, with Moat's autoplay, there are a couple cases where you would prefer to get attacked (discard attacks in particular), but most of the time you just want moat to autoreveal. I don't see any reason why exceptions mean that the implementation is "less than ideal" - I think not having this feature is strictly worse than having it.

3
Feature Requests / Re: Balanced opening splits
« on: 07 June 2018, 02:07:27 AM »
The reason is that it makes the game more boring because it makes you more likely to have mirror matches. Randomness is an inherent part of the game, and sometimes you lose just because of bad luck, but over a sufficiently large number of games, the better players will win out eventually. If you want to balance the opening split, then you might as well also change the shuffling algorithm so that if one player ends up with cards purchased in the first 2 turns in the bottom of their 12-card deck, then the other player does, too (which is actually a huge determininant of the winner in my experience; if both your bought cards end up on the bottom after the first reshuffle, it's far, far harder to win.)

4
So often I am in games that get slowed down because the curses have run out, and each time someone plays a torturer, the other players all need to click "don't discard." There are some limited circumstances where you *do* want to discard, given the option (possibly games with watchtower, tunnel, etc) but the overwhelming majority of the time, you just never want to discard for the rest of the game.

Would be great to have an autoplay option that did this.

5
Feature Requests / Re: "Previous Games" option
« on: 03 June 2018, 09:37:14 AM »
It does actually have an indicator - it's an icon below the two buttons "get glicko estimate"  and "get last results" that looks like arrows pointing in two directions.

Not sure why the site is so slow - they must have some exceptionally slow database backing it or something... Does anyone know where it gets its data from?

(this should still be part of the main game though)

6
Bumping this. It's a feature that should be relatively easy to implement and I think would be welcomed by most.

7
I've had a few games lately where the other player has disconnected during my last turn or at some point where it was obvious that they would lose. Currently, I am waiting for my opponent to time out because I had to play a militia to get 8 to buy the last province, and they disconnected.

These don't appear to be malicious players, I think that they're thinking that they are quitting, but in reality, they are forcing their other player to wait for 5 minutes to force them to resign.

A little javascript can pop up a window when the user closes their browser window that asks them if they meant to resign, which would prevent this from happening accidentally.

8
Oh, one important thing I forgot to request: please do something about the ability to see/select cards when you have a giant hand or are looking through a lot of cards in the trash/discard. Right now it's very hard to see which card you're selecting - need to guess by the thin part of the image on the left and its cost.

One simple solution would be to display the card name when you hover over it.

9
Top features I would like:
=> Improved undo functionality. Undoing should be automatically approved in cases where no new information is revealed. This already kinda exists e.g. when selecting cards to trash, but it could be expanded significantly. Playing treasures (other than idol) is one example area where this could be done.

=> Less buggy undo functionality. Sometimes it erases game history, and sometimes it also just does nothing (I can press "undo" but it doesn't give my opponent the option to approve the undo. Particularly bad around possession.)

=> Improved banning functionality. There's one particular troll that I've encountered repeatedly under different names (I know he is the same one because his brand of rudeness is quite distinct, and his usernames are always characters from a particular book series.) Typically he lasts days or weeks on a name, which indicates to me that he isn't getting banned fast enough, and also that he's able to keep creating accounts (so no IP ban?)

=> An easier way to view game history. Dominion Salvager can show history but only on the games since the last Glicko-2 recomputation.

=> The ability to step through replay games and then start playing from a given point. There are sometimes where I like to replay a game from a certain point to see what would have happened if I made a different decision - but right now I need to do a very slow binary search to figure out what the decision number was to reach that point.

=> But overall, the new dominion is a **huge** improvement over MF. It's really great and I'm glad you've done it!


 1. An offline client, allowing you to play campaigns against bots

Wouldn't use; bots aren't good enough players to be competitive or interesting to me.

 2. A bot with a setting for different play styles

Wouldn't use, same reason as above.

 3. A strong bot.

If you can make a bot that's similar to a >level 50 player, I'd be very impressed. Unless that happens though (and I think that'd be really hard to do), this bot will not be interesting to me.

 4. Options for timed games

Yes please

 5. Options for undo settings

Yes please

 6. Online mini-tournaments; the option to easily create one for you & your friends.

Sounds cool - I doubt I'd actually do this with my friends, but if there were tournaments like the one we had a few months ago more frequently, I'd definitely participate. I imagine that if you make mini-tournaments easy to make, we'll have more like that.

 7. Option to invite specific players to your table

I probably wouldn't use this feature (community isn't really strong enough for me to have friends that I'd care to do this with), though I like the idea.

 8. More translations (to what language?)

Native English speaker, so not useful to me. Since this is posted in English, and anyone here clearly understands enough English to play, you're probably getting skewed results from this question, though.

 9. Better animations when cards are gained/bought/played/...

Animations do nothing for me.

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...

This would be nice.

10. Option to hide the log

Nah. You need the log at least for the current turn, since it's not really possible to always follow the game in real time. Once you have that, it wouldn't be hard for someone to record the log on their own (I bet someone will even make an extension that does this.)

11. Android app (or just improved compatibility?)

I think the screen size is the kicker here - I wouldn't play this on my phone, though it could be do-able on a tablet.

12. iPhone app (or just improved compatibility?)

No iphone, so don't care.

13. Downloadable game logs

Yes please. Would love to analyze my games.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)

Yes please.

15. Tutorial on how to play Dominion

Don't care, I know how to play Dominion. New players would probably appreciate this, though.

16. Tutorial on how to play dominion online.

Same as above.

10
Other Bugs / Game frozen after last province buy
« on: 14 October 2017, 12:21:38 PM »
I've had this problem happen a few times where the game is over (3 piled, last prov gone) but it doesn't end, and no one can do anything, including resigning.

My game #7737005 is currently stuck.

(I know that this can be fixed by doing "kick & resign" - but I should have won this game.)

11
Dominion Online Championship 2017 / Re: Round 3 Matchups & Results
« on: 05 October 2017, 03:53:03 AM »
vinay - 3.5
0rpheon - 1.5

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7460341

12
Feature Requests / Re: Disable Undo for the game
« on: 05 October 2017, 02:51:51 AM »
Yep, sorry Heraklit: he's right and you were being a jerk. If he topdecked a card and you were upset that he asked for an undo after he drew that very same card, there's no reason you shouldn't grant an undo. There's no information revealed there.

13
Other Bugs / Re: Don't allow observers to see hands of both players
« on: 13 September 2017, 12:22:11 PM »
I hope you will consider boosting the priority; I believe that there is a highly ranked player (level 60) who may be abusing this. Disabling observing in ranked matches until this can be implemented might be worth considering.

14
Other Bugs / Re: Don't allow observers to see hands of both players
« on: 12 September 2017, 10:36:28 PM »
That's fair. I think you've hit the nail on the head with your suggestion: default to invisible for rated games, and each individual player can have an option to show or not show their cards to an observer (best thing would be if you can toggle it mid-game as well.)

15
Other Bugs / Don't allow observers to see hands of both players
« on: 12 September 2017, 08:13:48 PM »
Observers are able to see the hands of both players, and while often this doesn't matter, it can in some circumstances. As an example, a player might take the 2nd to last prov while behind on points if they know that their opponent does not have enough money to buy the last prov on their turn.

I've played against a certain player twice, and both times someone (the same person) has immediately joined and observed the table. While I can't prove it, there's a possibility that this player is abusing the system by having the observer tell the player what my hand is.

There's really no reason that observers shouldn't just see the cards that are played as they are played.

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