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Messages - Stef

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1
Card Bugs / Re: Interaction with mission + sprawling castle
« on: 24 June 2017, 12:16:53 pm »
When I played Governor to remodel on my mission turn, my opponent upgraded his opulent castle to a sprawling castle. The game gave me the choice between duchy and 3 estates, and my opponent gained the thing I chose.

Unfortunately I don't have the game number or anything.
Fortunately there is only a need for a game number when the bug report is vague, and this one is perfectly clear.

Same problem as with Inn; I forgot to explicitly specify the owner of the gain-ability, and then it defaults to the active player. Will be fixed in the next release.

2
Card Bugs / Re: Chariot Race and Debt Cards
« on: 24 June 2017, 12:11:26 pm »
When charriot race is being played and your opponent shows charriot race with a cost of 8 debt it is counting it as worth more then cards with coins in the cost...

Like JW stated, this is implemented correctly. I think the confusing thing here is that "costs more" in Dominion is a bit counter-intuitive for people that haven't been trained in logic reasoning. When you use the phrase "costs more" in real life, you expect one of these sentences to be true:

"A costs more then B"
"B costs more then A"
"A and B cost the same"

But in Dominion (or any other system where the cost has several components) it's quite possible that none of these statements is true.

3
Card Bugs / Re: Swindle opponent into Inn
« on: 23 June 2017, 06:41:54 pm »
In game Joining game #4625623 on oregon.

I swindled my opponent's 5 cost card and had them gain an Inn. But it did not allow my opponent to pick action cards to shuffle into their deck but acted like I was doing it, and I had a button to click that said "done selecting" or something like that. The same thing happened to my opponent in the same game when they had me gain an Inn.

Sorry this was reported before and I just fixed it.

4
General Discussion / Re: How often do you get slow rolled?
« on: 19 June 2017, 09:47:53 am »
I wonder what Donald would do if he encounters this person in a game.

Donald plays IRL, and the lack of humanity this person shows doesn't happen in real life.
Fortunately it's only a handful, but some people seem to lose all their common sense and decency as soon as they start up their computer.

5
Other Bugs / Re: bug on skipping buys or ''end turn'' doesn't work
« on: 18 June 2017, 09:07:28 pm »
Since yesterday I can t ''end play'', the button doesn t work, i have to buy cards as much as i have buys most all the time. I have W10, firefox and it did the same with chrome, on all plaforms (it seemed) :-[

That's a really really weird bug report. I've been playing both yesterday and today and this worked fine. Anyone else ever seen anything like it? Do the other buttons work for you?

6
Other Bugs / Re: Disappearing tables
« on: 17 June 2017, 12:31:54 am »
I will look into this, although I don't think the solution will be simple.

Some people have unreliable connections, and (unfortunately?) I'm not one of them. Reconnecting to the gameservers seems to be working fine for almost everybody; now we need to put more effort in reconnecting you to the metaserver too. I know 1.2.7 has been a significant improvement for some, but apparently problems remain for others.

It's certainly not the intention to remove your table or make it disappear somehow, but we apparently missed at least one step in recreating and/or reconnecting you to your old table state.

Anyway, thanks for letting me know.

7
Other Bugs / Re: Farmer's Market and Defiled Shrine.
« on: 17 June 2017, 12:20:03 am »
I think this one is actually a bug not something I'm over looking.

The game started with no Victory point tokens on Farmer's Market for the Defiled Shrine. That is correct as it is an accumulating card. Leter in the game after there are VPs on the Farmer's Market from playing one, buying an FM results in one of those tokens being moved to the Defiled Shrine which is not correct. Screenshot attached hows the turn in question and the game #.

It looks all correct to me.

The setup rule talks about "non-Gathering Action Supply pile". The Farmers market is an Action-Gathering, so it doesn't start with VP tokens.

The move-VP-rule talks about "When you gain an Action". Farmers markets are Actions, so you move a VP token over.

8
Support / Re: Redeem a key
« on: 16 June 2017, 10:24:32 am »
"not honor it"... thats how you put it? Could not find any more negative phrase?

Thanks for trying, but unfortunately you're too soon.

9
Connection Problems / Re: End of game freeze
« on: 15 June 2017, 09:33:19 pm »
At least my problems are gone with version 1.2.7., probably due to te item below from the list of changes:

reconnect-to-meta -> the intention is to fix the problem of "not getting the end of game screen"

Thanks for letting me know. I'd love to hear some more feedback from people, especially if the problem remains for them.

10
Announcements / Re: Releases
« on: 15 June 2017, 03:43:20 pm »
Version 1.2.7
  • resigning with >1 human opponent automated unrated continuation with a bot replacement; the original game is lost by the resigning player with a small additional rating penalty; both other players won
  • resigning with 1 human opponent no automated continuation, but the non-resigning player gets a button to play on versus a bot on the end-of-game screen.
  • Scheme 2 fixes (it sometimes broke undo, and crashed when you played more schemes then you had actions in play with KC / procession)
  • fixed pilesizes of basic money/victory in 5 & 6 player games
  • fix: giant revealing nothing now hands out curse
  • reconnect-to-meta -> the intention is to fix the problem of "not getting the end of game screen"
  • russian card text fixes

11
Support / Re: Redeem a key
« on: 15 June 2017, 02:01:17 pm »
I purchase some dominion online keys way back when (2015 i believe) and recently decided to start playing but I see no where to put in keys..did they remove this ability so I spent the money on them for nothing?

Sorry I don't know what kind of keys you're talking about.

I do know Goko was part of a humble-bundle package, and if it's those I'm sorry but you're out of luck. That was two companies ago, and even the previous one (Making Fun) already didn't accept those anymore. We never got any data from them on outstanding keys.

12
Support / Re: can't confirm email
« on: 15 June 2017, 01:18:11 pm »
I'm trying to fix this, but the problem is... for me it just works :(

Can you tell me what happened right after you clicked the link?
A) Did it direct you to a page that said "thanks for confirming your email" but then the game claimed it was unconfirmed anyway?
B) the link itself didn't work.

13
Support / Re: Can't Connect to Server
« on: 13 June 2017, 12:32:43 am »
So my issue is still unresolved, many times I can connect or can after restarting my computer, but often not. Even if I do connect, refreshing the page can give me the error again. If anyone could help that'd be great, I'd like to play more again.

Sorry I'd like to help but I don't know what it is. I'm convinced it's something on your end that is killing the connection, but I don't know what. (which is not to say we couldn't do anything to make this more clear or prevent it all along).
Could you tell me what https://websocketstest.com/ reports? Preferably try it at some moment you can play dominion and also at a moment you can't. Hopefully there is a difference.

14
Support / Re: "Making Fun" Dominion account retrieval
« on: 12 June 2017, 03:36:50 pm »
i have the same issue. i sent an igm but for safty reasons i repost it here so it doesnt get lost ;-) i am so hot to play
Don't worry PMs don't get lost :)

i hope this is the proper way...

i had an old account for dominion online. username should be same as now: Arthur Seiler cant tell right now whether it was written maybe like this Arthur_Seiler or this ArthurSeiler. the registered e-mail would have been xavros@web.de.

thanks for your help!

cheers - daniel
If you don't mind putting the request on the forum neither do I. I did answer it by PM because it contains a URL other people aren't supposed to have - whoever clicks it first ends up with your account. Also people may not want to put their email out here... it's publicly accessible and spam is annoying :(

15
General Discussion / Re: Undoing
« on: 11 June 2017, 11:09:10 am »
I find it perfectly reasonable that somebody should do something, realize that they miscounted something, and then request to undo it, regardless of level, and especially when there is no new information revealed. Good on you for allowing them to, although why you should find it pathetic is beyond me.

I am glad that people post about these things here before I have to encounter them in a game.

Of course it is perfectly reasonable to play
1. forge -> 2 bishop
2.  draw 4 cards
3. realize that well maybe you should do something else
4. undo steps one by one
5. trash the forge.

That's how things work in life, you get to do shit, then rewind and pretend it did not happen   :-\

Sorry but I still don't get what you want sisif.

The system allows for any undo requests. The whole point of making them requests (and not just undoing it, like we had in the alpha) is that you have the option to deny it when you don't agree with what your opponent wants.

Personally I grand almost all undo requests, but there have been a few times I didn't understand what my opponent wanted and I simply asked in chat. It has never even resulted in a bad tension - they always either had a perfectly good reason I didn't realize, or they came to the conclusion the undo request was nonsense all by themselves.


If you want to propose an algorithm to auto-deny some undo requests, feel free to do so. But it has to be a pretty concrete algorithm before I can even consider implementing it... not just "a limit on what undos can do". And my gut feeling is that defining a good algorithm here is an impossible task.

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