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Messages - Stef

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General Discussion / Re: Starting player
« on: 15 August 2017, 09:12:21 AM »
It's purely random now, unless you set the starting player in the tables option. I think it would be bad, if the "official" rule was implemented without giving a rating bonus to second player. In that case, people who care about their rating wouldn't want to rematch after a win and rather find the next (often same) opponent via matchmaking.

Back in the isotropic days I was always a bit annoyed by this rule for exactly the reasons Markus is describing here. Iso was a little more advanced, but people could still influence their 1P/2P rating by playing on or not.

I also thought it could have a nice solution: instead of looking at the previous game this session (what you do IRL) you could look at the previous result between this exact set of players. Obviously IRL that would be a nightmare because of bookkeeping, but online there is this database.

Anyway, I haven't discussed it with Donald yet, unless of course I am doing that right now.

Dominion Online Championship 2017 / Re: Approved Tournament Signups
« on: 14 August 2017, 09:34:49 AM »
Same for me as well. My id is matchStick2016. My subscription is until dec 2017 but it says pending in front of my name.

No actually you're subscribed to many sets but not all (lacking Adventures and Empires). Missing only two means it will be very cheap to subscribe until november 15th though.

Card Bugs / Re: Outpost + Donate
« on: 13 August 2017, 10:38:05 PM »
You could also do Outpost's turn first, right? Then you draw 3 cards, do the Outpost turn, then Donate.

no Donate isn't creating some special kind of turn, it's an effect that happens between turns. So it always happens before the outpost turn.
Donate (draw cards and trash) happens after this turn. Outpost (extra turn) happens after this turn. Is there something special about extra turns as opposed to other effects?

Indeed there is. Between turn effects just go first, only after they're done we go to the next turn (which could be an extra turn or a regular turn).

I'm not saying your interpretation is inherently wrong or internally inconsistent or anything; Dominion could have worked that way too. But it does not.

Dominion Online Championship 2017 / Re: Approved Tournament Signups
« on: 13 August 2017, 04:56:02 PM »
I'm confused. It says I'm pending subscription but I already have a subscription!

Sorry about that; has been fixed and the list now says you're accepted.

Card Bugs / Re: Outpost + Donate
« on: 12 August 2017, 09:07:51 PM »
You could also do Outpost's turn first, right? Then you draw 3 cards, do the Outpost turn, then Donate.

no Donate isn't creating some special kind of turn, it's an effect that happens between turns. So it always happens before the outpost turn.

General Discussion / Re: Dominion: Nocturne
« on: 12 August 2017, 10:04:33 AM »
If I recall correctly, I remember reading somewhere before the launch of this online client either Donald or Stef saying that part of the contract was that any new expansion needs to be rolled out at the same time as the physical release.

So implementing the new expansion likely takes priority over all else.

You're not exactly spot on but in the right direction. Regardless of the contract both Donald and I are eventually driven by what the majority of players want, and they tend to value new cards over fixing obscure bugs.

I'm not trying to downplay the importance of fixing the interface here, it's just that new sets are generally very much appreciated by the community.

It's a bug in Dominion Online and katie has it right.

Support / Re: Can't remember username
« on: 11 August 2017, 09:40:51 AM »
Apparently I created an account with my old account linking them but I can't remember the username...?

it's something that could be your real name? I don't know but I'll PM you.

I have only the Prosperity cards selected under familiar cards, but every time I try to play a bot game it defaults back to the base set with no Prosperity cards at all. 

Any suggestions?

Only the base cards are for free to play with. If you want to play with the expansions, visit the store (or find a subscriber that wants to play with you and lets you use their cards).

General Discussion / Re: Dominion: Nocturne
« on: 04 August 2017, 10:56:34 AM »
Today Jay from Rio Grande announced another expansion for Dominion called Nocturne. It's release date is tentatively October 18th, 2017. Are there plans to implement Nocturne into Dominion Online and if so, how long after the physical release can we expect to see it implemented online?


Yes we will certainly have Nocturne online, ASAP.

Currently working on "disconnect issues", I will start implementing Nocturne next week.

General Discussion / Re: SLoMo, Slow-Mo, Sl0M0
« on: 31 July 2017, 02:32:35 PM »
Please just ignore him. Resign, blacklist. He'll get banned, you get the ratings reverted.

Card Bugs / Re: Ambassador can return cards not in supply
« on: 28 July 2017, 04:37:16 PM »
I can confirm that this is what happens (game 5524772, Spoils/Diadem returned in turns 10/23). It's also not correct, as sangatsu implied, but did not directly state.

yes I know. It currently checks if the card you want to return has a pile (so it stops overgrown estate, black market cards and such) but it should check for a supply pile. It does now on dev and will be in the next release.

General Discussion / Re: "Disconnectors"
« on: 28 July 2017, 12:17:15 PM »
(12 AM London time, I believe)

It's 0:00 UTC. During winter that's the same as 12 AM London time, but London in fact does use summertime whereas UTC does not (London is now UTC+1).

General Discussion / Re: The public message about "slow playing"
« on: 27 July 2017, 07:27:22 PM »
Maybe not the kind of answer you're looking or, but you could type in chat "thinking" when you need to take a while during a game.

At least that's what I do myself, and it feels like a polite thing to do that would prevent this kind of misunderstanding.

Announcements / Re: Releases
« on: 27 July 2017, 12:53:27 PM »
Version 1.2.12

  • fix: delete system messages
  • fix: mark system messages as read

This is a very small release that only fixes functionality you never used before, but I intend to deliver the first system message in a few hours.

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