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Messages - Stef

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Announcements / Re: Releases
« on: Today at 03:19:51 PM »
Version 1.3.6
Fix calling reserve cards - when you had >1 reserve card you could call phantom copies

(this was a server-only release and I forgot to rename the client so it's still called 1.3.6)

Other Bugs / Re: Game Frozen
« on: 15 December 2017, 06:51:00 PM »
Thanks for posting. I tried finding the cause today but so far this is illusive.

* almost certainly it's related to "corrupted administration of outstanding connections" - i.e. the chance of it happening increases if you have lots of specs in general or players reconnecting during the game.
* I didn't find the actual cause and will do a release tomorrow that increases logging around this.
* Executing an undo cleans up the administration and indeed seems to be a workaround.

Announcements / Re: Releases
« on: 15 December 2017, 04:50:58 PM »
Version 1.3.6
  • Better dealing with failing gameservers
  • Added sound on game end notification

Known Card Bugs fixes
  • Band of Misfits (with throne room)
  • Champion (attacked after you trashed it)
  • Colonnade (buying inherited estate)
  • Estate (5/6P setup)
  • Famine, Inn (shuffling in 0 cards)
  • Fool's Gold (in combination with auto-buy)
  • Hamlet (discard for buy *after* discard for action)
  • Herbalist (when schemed)
  • Inheritance (with quarry in play and estates in hand)
  • Miserable (displayed when Twice Miserable)
  • Mission (buttons when choosing next turn)
  • Monastery (trashing one at a time)
  • Noble Brigand (order of copper & discard)
  • Outpost (with Overlord, Mining Village & Throne Room)
  • Pearl Diver (deck count while making the decision)
  • Replace (didn't lose track)
  • Royal Carriage (was sometimes callable on trashed actions)
  • Tournament (3P autoplay could get stuck)

Hamlet & Pearl Diver have a slightly changed interface now.
I think Hamlet is just better this way; Pearl Diver is still "under investigation".

Stef has awarded the prizes himself; thanks, Stef!

thank you mith for organizing all this!

Card Bugs / Re: Inheritance - Sacrifice
« on: 15 December 2017, 10:19:09 AM »
I Set Inheritance to a Worker's Village.
Expected Estate to have the *types* and abilities of Workers Village (being an Action)
But when I Sacrifice an Estate, it would give +2 VP *and* 2-cards & 2-Actions

Sadly, I got only +2VP

Sacrifice checks the types after you trash. And since the Estate isn't yours in the trash, at that point it's just a regular Estate.

General Discussion / Re: Subscription pricing & structure
« on: 15 December 2017, 10:17:31 AM »
I am also still not very happy with how this has turned out....

The surprising thing to me is that you seem to be pissed at me providing you the free year, instead of the people that took your money based on a lie. In what universe am I the one trying to hassle you? What do you think I could have done differently? (and please don't come up with solutions that require a time machine)

Interface Issues / Re: Erroneous "... left the table" message at game end
« on: 14 December 2017, 12:52:17 AM »
That message is displayed when the other player clicks "ok" to move to the end-game screen. I also found it confusing.

Yes it's a bad message. I intend to do something about it for the next release.

Announcements / Re: Releases
« on: 12 December 2017, 03:29:46 PM »
Version 1.3.5
  • Added Dismantle
  • Added game end notification
  • Added general description of autoplays
  • technical rework: storeservice now on a separate machine
  • Improved description of abilities when choosing order
  • technical rework: gameservers handling incoming connections

There was a bug that could cause some log lines to be missing (e.g. ambassador returning), render the undo button inoperative and make parts of the log disappear after a page refresh during a game.

Card Bugs / Re: Defiled Shrine + gathering cards
« on: 07 December 2017, 09:34:39 AM »
In game #9407036, turn 7, a Farmer's Market was purchased and 1VP was moved to the Defiled Shrine. I had set up this kingdom based on an IRL game, and this question came up during the game, and I'm almost positive the rules explicitly say that during game play, the VP that is gathered on a gathering card does not get moved to the Defiled Shrine after purchase. I could have misread, but it seems weird that you would ignore those cards during set up and then move the VP during gameplay.

... and yet it's true. From the card text:

When you gain an Action, move 1VP from its pile to this. When you buy a Curse, take the VP from this.
Setup: Put 2VP on each non-Gathering Action Supply pile.

The gaining mentions "an Action" and the setup "non-Gathering action Supply pile".

Feature Requests / Re: Implementation of new promo card: Dismantle
« on: 06 December 2017, 06:39:27 PM »
According to Boardgamegeek, a new promo card is now availible (link: https://boardgamegeekstore.com/collections/frontpage/products/dominion-dismantle ).

Any news about when we are able to play with it in the Dominion client?

It wasn't really on my priority list but as you're the third person to ask and it isn't very much work I'll promise to add it within a week (assuming I can get the raw art - that's the only thing where I depend on other people).