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Messages - Stef

Pages: [1] 2 3 ... 34
1
Announcements / Re: Releases
« on: 09 November 2018, 02:56:20 PM »
Version 1.4.2.1

fix for using the landscape-selection on tablet devices.

2
Announcements / Re: Releases
« on: 05 November 2018, 05:19:16 PM »
Version 1.4.2

This one brings all of Dominion:Renaissance :)

you can read about some new cards and a changed interface to select Projects here: http://forum.shuffleit.nl/index.php?topic=3318.0

3
Announcements / Renaissance online release
« on: 03 November 2018, 12:55:45 PM »
We'll release renaissance online on Monday, 15:00 UTC.

The rule-book will also go up on Monday.
It no longer depends on the physical release, although that is still expected to be Monday as well.

4
Card Bugs / Re: Den of Sin and Develop
« on: 13 October 2018, 11:40:57 AM »
It should go to the draw pile, but I assume that's what you meant to write.
Develop indeed takes precedence: Den of Sin means that the card goes to hand instead of discard pile first. Develop then moves it to the top of the deck.

Actually that's not how it works. It's not a two-step movement, it goes straight to the top of your deck.

Cards in Dominion specify a 'default gain location'. For almost all cards that is your discard pile, but there are a few exceptions like Den of Sin.

Most gainers ask the gained card where it wants to go. Develop however doesn't care about the preferences of the gained card: it just puts it on top of your draw pile.

5
Announcements / Re: Releases
« on: 10 October 2018, 02:36:07 PM »
Version 1.4.1

  • Fixed: Right clicking a card would break down if the game continued and popped up other windows. This could also cause the autoplay-options to be hidden/unclickable.
  • Playing treasures now also logs production of Coin, as does spending Coffers.
  • Fixed: Some treasures would produce other log lines (like Plunder giving you +1VP), but be grouped together anyway in a strange manner. Now such treasures get properly separated from the 'normal' treasures.
  • Fixed: requiring 0 events/landmarks would sometimes give you an event/landmark anyway.
  • Fixed: logging of VP for Bishop
  • Fixed: order of events for Butcher (spending Coffers before gaining)
  • several translation fixes

In the English version of the log we decided to represent Coin production with $, because it's a lot shorter then the word Coin. Hopefully one day we'll put images in the log and use the proper dominion-coin-symbol.


6
Announcements / Re: Releases
« on: 01 October 2018, 07:46:55 PM »
Version 1.4.0.7

* Fixed a problem with the automatch queue, where you could be "searching for nothing"
Now it's forced again that you either search for rated games or practice games (or both).

* right-clicking in familiar cards was broken sometimes

7
Interface Issues / Re: Matching isn't working this morning
« on: 01 October 2018, 04:07:45 PM »
That was it.  I had to tick rated game to get a match.  I suppose I had to untick it to play the previews last week.

Thank you.

One problem was you not having rated ticked. The other problem is some other people don't have it ticked.
I will do a release that prevents this problem.

8
Announcements / Re: Releases
« on: 01 October 2018, 09:28:40 AM »
Version 1.4.0.6

Nothing new, just the preview queue disabled.

9
General Discussion / Re: Priest + Sewer
« on: 29 September 2018, 03:44:44 PM »
I noticed that playing Priest with the Sewer project complete allows you to trigger a 2nd trash from hand but you dont get the +2 coin from the 2nd trash.  Is this the intentional timing interaction of the Priest card?

indeed it is correct. But it's confusing so many people that I should probably add a log line when you play with these two.
See here

10
Announcements / Re: Releases
« on: 29 September 2018, 09:53:55 AM »
Version 1.4.0.5 (aka previews-5)
(The server is new but the client is the same as yesterday)

The previews will stay up for approximately 48 more hours, although there will not be any new cards previewed.

A preview game during that period will have...
 * 3 cards from Monday-Thursday
 * either 1 or 2 projects from Friday.

The reasoning here is that this leaves some room in the kingdom for an Event or a Landmark.


bugfix
There was a recently introduced bug that wouldn't let you undo cards that let you select multiple cards in your own hand (Chapel, Militia, Forge, ...). It didn't always happen (only against a human opponent, only for single-step-undo) but now it's fixed.

11
Announcements / Re: Releases
« on: 28 September 2018, 09:04:51 AM »
Version 1.4.0.4 (aka previews-5)

Today we preview six of the projects: Fair, Silos, Citadel, Star Chart, Sewers, Innovation.

Every preview game will have two Projects at random, and 3 regular kingdom cards from earlier this week.


The Sewers interface is still a bit clumsy (Especially is Sewers is the only thing triggering to a trash it could be much cleaner). The bots don't buy projects yet, that also will be improved before the actual release.

12
Announcements / Re: Releases
« on: 27 September 2018, 09:00:47 AM »
Version 1.4.0.3 (aka previews-4)

Today also brings three new cards: Flag Bearer, Swashbuckler & Treasurer. If you click that link, you can read Donalds description of the Artifacts that come along with them.

In a preview game today you will get one of the new cards, plus two cards previewed earlier this week.

13
Announcements / Re: Releases
« on: 26 September 2018, 09:24:08 AM »
Version 1.4.0.2 (aka previews-3)

Adding three cards again today: Villain, Ducat, Silk Merchant.
In a preview game today you will get one of the new cards, plus two cards previewed earlier this week.


There were some problems releasing the new client of this version. Some people that tried to play minutes after the release got a bad version of the client in their browser cache. If it doesn't work for you now, please try clearing your cache.

14
General Discussion / Re: Spending Villagers - edgecases
« on: 25 September 2018, 12:51:16 PM »
Stef,
What are you quoting from?  If it's another thread, can you include enough information here so that we readers know what you are talking about?  :)

(Or a link to the other thread...that would be fine as well.)

actually the forum software automatically makes that "Quote from"-line a link you can click. I will admit it doesn't look like a link though.

15
General Discussion / Spending Villagers - edgecases
« on: 25 September 2018, 09:10:06 AM »
...This will be sufficient in >99% of the games...

In theory there are 3 exceptions:
 - If you are possessing your opponent, you probably want to waste their villagers.
 - If you are scared of being possessed, you may want to waste your own villagers.
 - If you intend to play Diadem and you prefer coins to Villagers, you may want to use them.

Two things you can do:
- If you're in your action phase and nothing else is currently happening (= you're not in the middle of playing some card) you can click the villager icon in the status bar to use a villager.
- If you manage to play diadem in your action phase (Black Market or Storyteller) it will simply ask you how many Villagers you want to spend before getting the coins from Diadem.

Unfortunately this still don't cover all these edge-cases. Most notably, maybe you have Diadem in hand but no actions whatsoever, and the game will automatically skip your Action phase. We'll figure something out before Renaissance goes live for real to fix that.

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