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Messages - Rabid

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Card Bugs / Re: Vassal / Throne wouldn't play
« on: 14 March 2019, 11:42:28 PM »
My guess is that people are looking for a button saying "play festival".
But only see a button saying "play action".

Support / Re: City card
« on: 27 January 2019, 07:39:05 PM »
Yes they are both supply piles.
It usually works.
Do you have a game number where it didn't work please?
For example with both curse and ruins pile empty I get:
R plays a City.
R draws a Watchtower.
R gets +2 Actions.
R draws a Ruined Market.
R gets +$1.
R gets +1 Buy.

Bug Reports / Re: Storeroom : second discard not offered
« on: 01 January 2019, 01:06:06 PM »
Did it work correctly after undo?
My best guess is that you clicked "Done Discarding" twice.
Or it lagged out and thought you did.
Discarding 0, does not appear in the log, so would not show up in the screen shot.

Bug Reports / Re: Cannot Log In/Kicked off after 1 game
« on: 30 December 2018, 07:59:05 PM »
It might help to use a private tab to access "kick & Resign" on the login screen.

General Discussion / Re: Resigning without comment
« on: 04 November 2018, 07:35:14 PM »
Or they could be playing on non PC.
Can be hard (or impossible) to type.

General Discussion / Re: Some usernames need to be changed
« on: 29 August 2018, 07:03:33 PM »
There are many ways to spell pr0fan1ty.

Interface Issues / Re: Timeout without warning
« on: 10 August 2018, 04:48:42 PM »
I think some very competitive players will think this.
Not just trolls.
"And worse it make people think it is acceptable to use 4 minutes for each action "because that's what the timer says"."

Interface Issues / Re: Timeout without warning
« on: 10 August 2018, 10:27:09 AM »
Yes a downside of showing the timer is that it makes it easier for people to troll slow play.
And worse it make people think it is acceptable to use 4 minutes for each action "because that's what the timer says".

Other Bugs / Re: Game ends before effect of Donate is resolved
« on: 01 August 2018, 09:18:31 PM »
This is working as intended:


"Official FAQ
Effects that happen due to trashing cards (such as Rocks') will happen before you shuffle.
This happens between turns, and so Possession (from Dominion: Alchemy) will no longer be doing anything.
[edit] Other Rules clarifications
End-game conditions are checked at the end of each player's turn. So if a player buys Donate and then empties the Provinces, the Donate effect will not occur.
Conversely, if two piles are empty and a player buys Donate, and uses its effect to trash Hunting Grounds, thus emptying the Estates, the game will not end until the end of the next player's turn."

General Discussion / Re: This community is broken
« on: 01 August 2018, 10:44:43 AM »
It is sometimes quicker to buy a random card, than it is to move mouse to the end turn button.

Feature Requests / Re: Autoplay Silvers first when Sauna is in play
« on: 30 July 2018, 10:07:57 PM »
Goko/MF figured out Copper/GM autoplay, so it does seem feasible:
When GM is on the board, it should play non-coppers first and then only play coppers if you can't afford GM yet.

That only fails when you have a non basic treasure in hand as well with which you could afford GM without Coppers.

The downside of that is when you have $16.
Press "play all", but it doesn't play the copper.
You buy Prov, then realise you didn't play the coppers so can't afford the 2nd Prov.

My prefered option would be:
When GM or Sauna on the board, all treasure has to be played one at a time.

General Discussion / Re: This community is broken
« on: 26 July 2018, 10:38:52 AM »
I think most people would agree there is room for improvement to the reporting system.
But the real question is: Is it worth using limited development time on it?
When the time could be better spent on other features.

General Discussion / Re: Unnecessary annoying behaviour
« on: 22 July 2018, 01:16:27 PM »
The other way of looking at this is that the losing player could have conceded to save time.

For example in high level Chess I think most games end with resign.

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