For me, the single most important upgrade is a 100% functional mobile client. Doesn't matter if it's a web based solution or an app for Android and iPhone. It just needs to WORK. Just remove the terms "right-click" and "click and drag" from your vocabulary, and a feasible touchscreen client magically appears.
Secondly, I'd like a timer variant (I wrote a whole other post on the topic, so I won't restate anything here).
Split pile ID would be nice, too.
As for Offline Mode, that should be almost the last thing on your mind right now. Your user community is large enough to sustain itself by making only the changes above, except perhaps adding more languages.
Do not neglect the CASUAL GAMERS. MakingFun succeeded with this product because they made "FUN".
Your product is trying to make "CHAMPIONS".
There are not a sufficient number of consumers in the world who WANT to be CHAMPIONS at Dominion. You cannot sustain a business model based on the expectation that all of your customers want a Tournament Grade experience upon every login.
Think joy. Think relaxation. The casual gamers will be your bread and butter, and the champions out there will continue to play and pay even after you do implement more mass-market philosophies in your development.
In game name:. Linc
Secondly, I'd like a timer variant (I wrote a whole other post on the topic, so I won't restate anything here).
Split pile ID would be nice, too.
As for Offline Mode, that should be almost the last thing on your mind right now. Your user community is large enough to sustain itself by making only the changes above, except perhaps adding more languages.
Do not neglect the CASUAL GAMERS. MakingFun succeeded with this product because they made "FUN".
Your product is trying to make "CHAMPIONS".
There are not a sufficient number of consumers in the world who WANT to be CHAMPIONS at Dominion. You cannot sustain a business model based on the expectation that all of your customers want a Tournament Grade experience upon every login.
Think joy. Think relaxation. The casual gamers will be your bread and butter, and the champions out there will continue to play and pay even after you do implement more mass-market philosophies in your development.
In game name:. Linc