Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bobbydj18

#2
The run for this 100+ seed is over.  Lost 4-2 to derg.  Here's a quick summary of games below.

G1: 19158693 - Goons was obvious payload here, but no village on board.  There was Summon as a quasi-village, but that doesn't go great with Goons VP.  Instead I went for using sacrifice as a village and buying pixies or caravan guards each turns as food to enable 2X Goons turns. Derg just went for the 1X Goon turns.  I won. 

G2: 19159269 - No real draw and Mercenary means for a long game.  You could pull off walled village, beggar, mercenary in theory I guess.  I think Mercenary games usually snowball one way or the other and this was no different.  I'm not sure if getting an early beggar to counter mercenary and go big money for palace points made sense or not.  Derg won easily.

G3: 19159759 - I looked at board and realized double tactician/vault seems pretty nice. It turns out it is.  Derg didn't opted for a standard lab+money strategy.  I won. 

G4: 19160230 - Well there was familiar, colony and no non-treasure trashing except watchtower so this game took a while.  Watchtower/Potion was my open. Derg was unlucky and had 5/2 start and opened potion.  Luck changed mightily after that though as he hit 3P turn 3 and I bottomdecked watchtower and familiar on 2nd reshuffle.  I lost curse split 5-3 (2 trashed by watchtowers) I finally resigned down over 20 points on turn 32 with 2 colonies still out there. 

G5: 19160863 - Count is a weird card.  I still don't fully understand it.  Derg was able to trash down to just 5 cards quickly via count and guide.  I tried to do similar, but didn't line up count with trash early, probably over-utilized delve and was playing big money before I knew it.  Derg won easily. 

G6: 19161278 - This is the game that will haunt me.  I played horribly, like a total noob.  Board had smithy, walled village, fishing village, scheme and ironworks.  It also had dominate, so building an engine is a must.  I saw all those awesome $3/$4 cards and thought let me open scheme/ironworks and then get a few more ironworks quick and just start gaining multiples of these awesome cards a turn.  Quickly I had 15+ stop cards in hand between starting 10, FV and ironworks and no deck control.  I'm not sure if FV/Smithy or FV/ironworks makes sense, but in a few games with the rat, I was able to start hitting dominates every turn from turn 10 or 11 which as way better than either of us did in game.  (Derg started hitting t14-16)

Well played by Derg!  Had a great time playing whole tournament, every opponent was right on time and friendly.  Looking forward to next year. 
#3
Feature Requests / Re: Block/report
17 September 2018, 02:27:11 AM
I agree with this request.