Login  |  Register

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Pizzaelemblast

Pages: [1]
Feature Requests / Re: You can be tricked into resigning
« on: 14 December 2018, 10:18:22 PM »
But I guess with the undo button someone could (very theoretically) just continue clicking it infinitely without inevitable game progess. I think the true solution would be to make it so after deny has been pressed, the undo button can't pressed again until something else happens.

Feature Requests / Re: You can be tricked into resigning
« on: 14 December 2018, 10:07:12 PM »
If someone got annoyed that you were denying their undo request, they could still idle to be a nuisance in game just as easily, waiting a long minute before each click. Someone did this to me once.

Feature Requests / Re: You can be tricked into resigning
« on: 14 December 2018, 09:59:58 PM »
I don't see how that's possible. You just press deny.

Feature Requests / You can be tricked into resigning
« on: 14 December 2018, 06:49:26 PM »
If you request an undo, the opponent can say "brb" and then disappear a while. Then it allows him to force you to resign, as if YOU were the idle one... even though it's waiting on him to either deny or grant your undo request.

Looking at you, MrDemon77.

Ah, I didn't think I'd get a reply from Donald X. himself, very cool  :)

I guess I'm asking if the asking if the digital version can make an exception to this rule, since you can't look through your discard pile regardless. I hope some other players might back me up that they'd like this feature. It seems it be would a nice feature for new players, but perhaps some veterans might not like it since they already have experience with knowing their discard pile size intuitively.

Also, since I'm talking to Donald X., I have a cool feature request for a possible mechanic in a future expansion. My idea is to have cards similar to Events or Landmarks which either: 1. give a minor penalty to the player going first, 2. give a minor advantage to the player going second,or 3. Take an effect on a specific number turn of the game, like say "on turn 12"

I think the intent of that rule is so that in games with actual cards, people don't sift through their discard pile, strategizing, which would slow the game to a crawl.

And that's a totally different thing than have the red number which just tells the quantity of cards.

Well that's a stupid rule. We all know there are cards that actually instruct you to look through your discard pile, yet you can't count?

I think that we be really great if the game could tell you the size of your discard pile, unless there's a reason that it doesn't.

Cards like Knights, Rogue, Giant, certain Hexes that trash your cards etc.

If the text line can just be a unique bright shade of red or pink, this would help a lot.

The way it works now, in games with these cards, either:

-You have to play very slowly so you notice when one of these cards trashes something on top of your deck
-Or, you don't notice what card was trashed quickly enough to adapt your strategy. If you don't notice for just one turn, that a unique card was trashed, it may be easily be too late to adapt your strategy before you get enough coins again/before you deck reshuffles.

Whenever these cards are involved, I have to play REALLY slowly as well as squint and look up the log to see if I missed anything, which isn't fun, I know I see a lot of people complaining about time constraints.

I just thought of another solution to this: play a unique sound when one of your cards is trashed. But not when an opponent's card is trashed. The idea is to be made aware when something your opponent does changes something in your deck. The sound could also happen when an opponent causes your to gain something, commonly a curse or copper, that wouldn't hurt.

Pages: [1]