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Messages - MrBigBadCRad

#1
General Discussion / Suggestion for Kingdom selector
28 January 2019, 05:06:45 AM
So what we do at my house to randomly pick games that are 1v1 is:each opponent picks 1 expansion (where cornucopia/alchemy/guilds/promos count toward .5 of an expansion each); take the randomizer card deck; shuffle it; draw 10 card from the expansion (or 2 sets of 5 for the .5 expansions or to compensate when we pick a 1.5 sized expansion a 7/3 split between 1 whole expansion and a .5 expansion size [the math isn't perfect, I know]); decide on landscapes depending on what the game calls for individually and normally not randomize when we pick those at the end BUT if you were to create a game around a landscape card it would be 1:3 for events, 1:2 for landmarks, and 1:2 for projects where the equation means landscape required:random landscape available. I prefer a smaller sample size when choosing cards at random to base a game on because it's more of a challenge but maybe the landscape selecting ratio would fluctuate depending on how many players are playing.

If it is done outside of a 1v1 match and of course because there may be 4 players who want to choose only 2 of 3 landscapes the algorithm  to randomize  the landscape selection would have to work on a round robin turn order where said algorithm uses the last number of total games played on the server to decide what order of landscapes would be generated e.g., game #100 = event; #101 = landmark, #102 = project ... #108 = project, #109 = landmark, #110 = event, #111 = landmark, etc, etc, etc. (Not sure how even the distribution is in that model).

However, the upside to selecting a kingdom in this manner is that a player can choose which expansion he is comfortable with while also having an variety of cards at their disposal to build kingdoms with synergy/anti-synergy if the kingdom is to be selected in such a manner, or still be given the option to leave it to random chance  (depending on what agreement has made between your company and the creator of Dominion; e.g. customers who don't subscribe to silver or gold memberships and must wait for random kingdoms with 5 or more expansions [not completely sure of the details as I have only skimmed over the FAQ]) Of course those details may not even matter because why allow someone  who doesn't pay for subscription any arbitrary decision making regarding a custom kingdo.

AND ADD THE RECOMMENDED KINGDOM SETS THAT ARE IN THE BACK OF THE INSTRUCTION MANUALS OR FIND THEM ON WIKI.DOMINONSTRATEGY.COM IT CAN'T TAKE THAT MUCH MAN POWER OR TIME TO CODE PREDETERMINED KINGDOM SETS INTO THE KINGDOM SELECTOR, THIS BENEFITS NEWER PLAYERS AND WILL HELP GROW THIS BRAND AND ULTIMATELY MAINTAIN YOUR BOTTOM LINE SUBSCRIPTION SALES. HOW MANY PLAYERS HAVE NOT BOUGHT A SUBSCRIPTION TO DOMINION.GAMES BECAUSE THEY EITHER HATE/DON'T UNDERSTAND THE CARD MECHANIC'S SYNERGIES OR AREN'T ABLE TO BUILD A BASIC VILLAGE/SMITHY ENGINE BECAUSE THEY HAVE NEVER HEARD OF FIRST GAME. GUYS AT SHUFFLE IT LISTEN TO ME: FIRST GAME SHOULD BE THE FIRST GAME OF DOMINION THAT ANY PLAYER PLAYS, THOSE TWO WORDS HAVE A VERY LITERAL AND DIRECT MEANING.  ;D

I'm done, cheers.
#2
I'd like to be able to preview a tables kingdom set before joining instead of having to dip into a table and read it there.

Categorizing tables as Custom - Recommended Set - Trash/Gain Theme - Treasure Theme - Engine Theme - Base Only - Expansion A/Expansion B/Etc Etc Etc by basing the code on what populates the majority of a kingdoms card set. Obviously one treasure in a game with three trashing cards or cards that react from trash is a trashing game and a game that uses a Keep landmark, a Pirate Ship, and a Guildhall project would be considered a Treasure/Trashing theme and a Kingdom with Village, Smithy, and Market is something from an Engine game, I'm sure you guys play you'll know how to organize it. I'm not sure exactly what constitutes the threshold for such parameters but I'm spitballing here. A player added message or notes in the table lobby that could be accessed through a hyperlink with a small pop out message window feature is a nice thought but also could lead to shenanigans. Tables that require a password to access for closed games that can be user generated would be handy.

I would also love to see preset recommended Kingdoms that come from the backs of the instruction manuals in the physical game box programmed into an automatic kingdom selector in the kingdom creator area as easy to pick from as the recently added randomizer buttons that are above the card list. Again highlighting mechanic themes from each kingdom Trash - Treasure - Trash and Gain - Engine - Combo - Slog - Blah blah bah. This would be a great way for new players to understand card interactions and not be intimidated by randomly selected kingdoms.

Honestly the entire communication platform could be revamped and made into a global hub with chat channels how they have done in games like World of Warcraft, Everquest, Ultima Online, etc MMOs. At least a way to private message players that are online just to either check in or invite them to games.

So to summarize I am basically asking for better communication and categorization of kingdoms. And lastly find a way improve the randomizer for the card dealer that doesn't include an algorithm favoring higher rated players - I'm onto y'all  >:( . My offline experience and online experience are like night and day sometimes regarding my win/loss ratio. Everything else is really nice, looks good, and the updates are keeping game play smooth!

Peace  :-X