Taxman did not reveal opponent's hand when Treasure (Silver) was absent.
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10.1 If you disconnect during a game, use the reconnect feature. If your opponent is disconnected, do not make use of the "make resign" feature. This will not be counted as winning the game.
11.2 Keep in mind that in a competitive situation such as this tournament, players take a long time to consider a play. Do not make use of the "make resign" feature if your opponent is thinking.
10.2 If the disconnect takes an extended amount of time, write down the game number and reload the game (latest decision) at a later date.
10.3 If reloading the game fails, complete the remaining games of the match first. If no player has reached 3.5 points after completing the remaining games, contact your moderator about the lost game.
I would record it as a win for each remaining player over the resigning player, and for the two remaining players, not record a result.
Yes this is very close to what I implemented on our dev server now. Only the original game was rated, the continuation is not. The original game only produces 2 results instead of the planned 3. The difference is that I count these wins for a bit more then just a regular win. Normal wins are counted as (1 0), ties counted as (0.5 0.5), and the plan now is to count these 3P-resignation-wins as (1.5 -0.5).
That will imply that in 3P resigning is worse for your ranking then losing, which is fine with me, and the two remaining players are both a bit compensated because they were deprived of the opportunity to score 2 wins in that game.
And giving 1.5 points to people is effectively the same thing as option (2) in my previous post (counting the remaining result as a tie for the players who didn't resign), unless I'm misunderstanding. I won't go into the list of reasons that I think that's not a good idea.
"tl;dr": We don't include bot games on the 2P leaderboard -- what are the reasons for that, and why should they be different than 3P games?Agreed. Bots are extra-exploitable opponents, so they shouldn't be ranked, so we still shouldn't rank them in multiplayer.
For the joy of finishing out the game, the best option if someone drops is to replace them with a bot. The bot may decide the game between the other two players due to its decisions; there's no avoiding that, it's in the nature of 3-player games. You could have the player drop out completely - or have a bot that just passed - but that's not finishing a 3-player game, that's playing a 3-player game that turned into a messed-up 2-player game. I have played that game! Having a different player (in this case a bot) take over is better.
I analyzed the full leaderboard at Scavenger (http://dominion.lauxnet.com/leaderboard/) and I noticed that the initial phi=2 seems to be chosen too high....
Therefore, I’d suggest to lower the parameter to phi=1 for new players and also to cap phi there....
After a couple of months, it would actually be possible to estimate the parameters for initial phi, sigma, and tau, that give the best results in predicting game outcomes....
My preferred way would be to use expected win probabilities and let players set a range. The advantage would be that a certain winning probability is more understandable for the layman than some level difference.