Seconded. Ideally, this would be implemented along with optional background music in client.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I analyzed the full leaderboard at Scavenger (http://dominion.lauxnet.com/leaderboard/) and I noticed that the initial phi=2 seems to be chosen too high....
Therefore, I’d suggest to lower the parameter to phi=1 for new players and also to cap phi there....
After a couple of months, it would actually be possible to estimate the parameters for initial phi, sigma, and tau, that give the best results in predicting game outcomes....
My preferred way would be to use expected win probabilities and let players set a range. The advantage would be that a certain winning probability is more understandable for the layman than some level difference.
A new player is going to be really confused when they play Lookout and don't get to trash a Copper, then discard a Copper, then topdeck a Copper. I've been playing with this client for months and it's still jarring to me when that happens.Definitely, it's a confusing thing and new players should not experience it.
It's very, very clear to me that the option to have trivial decisions made for you should be off by default and I'm willing to stand behind that position if I need to.
I think some sort of alternative positive feedback for playing bots would be a good idea.
1) Campaign progress
2) Recording your wins / losses
3) Bot only leaderboard
4) Win X games, unlock access to a promo card
5) In game achievements, Councilroom style.
I'm adding this thought to the "general discussion" of leaderboard: I would allow to have rated games against the bot, if they are drawn randomly (like in "find a game"). The bot would then also get a rating - and could be shown on the leaderboard.
I don't think I like this idea.
1) Make game playable without looking at -- or at least clicking in -- the log.
2) Implement more animations, visual cues, and better graphic as to make 1) possible and the game overall more like a complete game.
3) Implement solutions like dedicated apps in order to be able to play on more mobile devices.
it is a "variant" of the game, just as much as manually picking kingdom cards is a variant.