Thanks for the information! So if I'm reading that right... say we have 3 players, 2 of which dislike a card, and 1 of which like it. Does that mean that it's odds of appearing are
.5 * .5 * 2 = .5
ie, it will appear only half as often - the same as if only 1 person had disliked it?
Also - I don't understand how respecting "familiar" cards affects this. Can you shed some light on that?
Finally - is there some central place to look for more information about the interface? The official FAQ doesn't seem to mention any of this, and it's not at all obvious what respecting familiar/liked/disliked cards will do.
Also, I take that all these "respect" categories - familiar/liked/disliked/banned - take all player's preferences into account equally? Ie, there's no way, as a game creator, to say that you will respect MY banned cards, but ignore other people's?
Thanks!
.5 * .5 * 2 = .5
ie, it will appear only half as often - the same as if only 1 person had disliked it?
Also - I don't understand how respecting "familiar" cards affects this. Can you shed some light on that?
Finally - is there some central place to look for more information about the interface? The official FAQ doesn't seem to mention any of this, and it's not at all obvious what respecting familiar/liked/disliked cards will do.
Also, I take that all these "respect" categories - familiar/liked/disliked/banned - take all player's preferences into account equally? Ie, there's no way, as a game creator, to say that you will respect MY banned cards, but ignore other people's?
Thanks!