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Messages - wdmartin

#1
Card Bugs / Re: Townsfolk + Pilgrimage interaction
16 March 2023, 07:17:47 PM
Huh. Okay, well that accounts for it then.  I guess it's working normally, and just not quite what I expected.

Thanks.
#2
Card Bugs / Townsfolk + Pilgrimage interaction
16 March 2023, 05:22:30 PM
Part way through game #119207144 I used the Pilgrimage event, which lets you gain copies of up to three differently-named cards in play.  The three cards I wanted were a Bazaar, an Elder and a Miller.

Both the Elder and the Miller are from the Townsfolk pile.  Pilgrimage gave me the Elder, but not the Miller.  I suspect it's treating them as having the same name because they're from the same pile. The wiki describes Townsfolk as "differently-named".

Is this a case where there's been a ruling that piles count as having the same name as one another? Or is it a bug in the implementation? Could be either.
#3
General Discussion / Disable autoplay mid-game?
14 July 2022, 07:51:56 PM
I think there used to be a way to disable auto-play in the middle of a game. Is that gone?

There was a game vs Lord Rattington where I had a curse in exile, the pile of curses had only one left in it, and I wanted to buy that curse so I could then discard the one in exile and scrap all of them using Donate.  But the autoplay "Keep bad cards in exile" meant I was not able to discard the existing one from exile.  I didn't see any way to disable that anywhere, short of resigning the game and doing it in the main site. But if I resigned the game there'd be no point to changing the autoplay, because it was only that very specific set of conditions that made me want to change it in the first place.
#4
Support / Bot frozen after playing Plaza
29 November 2021, 10:00:26 PM
I just resigned game #90213701 because Lord Rattington apparently died.  On turn 26 it played a Plaza as its first card.  The log reported that it got its +1 card and +2 actions, and then it sat there indefinitely and did nothing, apparently stuck on the optional discard a treasure for +1 coffers step.

I tried refreshing the browser window; that didn't help.  I also tried using Undo to go back to my next turn and re-purchase my last card, but that didn't help either.  Not sure what's wrong.
#5
Card Bugs / Re: Priest + Sewers
20 May 2021, 08:08:04 PM
Okay, I guess I can see it.  It just doesn't sit well with me.

Oh well.
#6
Card Bugs / Re: Priest + Sewers
19 May 2021, 10:19:05 PM
That is totally counter-intuitive. Is that how it's supposed to work per the rules as written, or is it a limitation of the engine?

That is, if I'm sitting at a physical table with physical cards and have Priest and Sewers in play, am I supposed to play it identically to how it's implemented here?  Or is it a side effect of limitations in the code base?
#7
Card Bugs / Priest + Sewers
06 May 2021, 08:28:26 PM
The Sewers project says: "When you trash a card other than with this, you may trash a card from your hand."

The Priest card says: "+2 Coins. You may trash a card from your hand. For the rest of this turn, when  you trash a card, +2 Coins."

If you play a game with these two cards, Sewers correctly triggers when you trash a card with Priest.  But if you then trash a card using the Sewers, you do not get the +2 coins that Priest is supposed to give you.

Example game ID: 73907967.