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Messages - drsteelhammer

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1
Well, if you really need permission from RGG only, not from language-version publisher, then I think we're quite ready with the Polish version. As Unclelion wrote, the official translations are done for Base set, Intrigue, Seaside, Prosperity, Cornucopia and Empires, and I've done translations for the rest of the expansions (card text and card descriptions from rulebooks).

Doing the actual translations is actually only a small part of the work. Getting them to look good online is another. If you're interested in helping out with that, feel free to message Stef.

2
Card Bugs / Re: Library/Gear Bug
« on: 29 June 2017, 08:38:15 am »
wow, well spotted.

So we finally have a way to discard treasures with Library after all...

3
Card Bugs / Re: Chariot Race and Debt Cards
« on: 24 June 2017, 02:09:51 pm »
Doesn't have to be more coins. City Quarter <8> beats Engineer <4> aswell. Fortune beats any debt card. But otherwise, yes, that's how it works. Same with Potions.

4
General Discussion / Re: F2P Beginner and Expansions
« on: 24 June 2017, 02:07:22 pm »
If you write a quick message in the chat, most people are more than understanding in my experience. A lot of people will also answer your questions if a card is not immediately understood.

5
yes it seemed like there were some server issues for a while, should be all good now!

6
DO you remember whether Scheme was in the Kingdom when it happened?

7
General Discussion / Re: Pro leaderboard with bugs
« on: 04 April 2017, 06:33:37 am »
The reason why ratings were implemented before the other things you mentioned was mainly due to improving matchmaking. The leaderboard is just a byproduct of improving matches by determining players of similar skill.

Additionally, it is now easier to play either with familiar cards or without them.

I don't think it would be worth it to go back to a blank slate regarding rankings, since even after a few days the matching process got significantly better. Of course you're free to abstain from being ranked yourself until you consider the product suitable, but to the other it is valuable right now and resetting would diminish their experience.

8
Card Bugs / Re: Inherited Estates do not count toward Vineyard
« on: 02 April 2017, 06:53:30 pm »
You're right, this is a bug.

Funny thing is it worked the day we tested it, something funny has to have happened in between.

9
Card Texts problems / Ritual
« on: 27 March 2017, 11:46:04 pm »
reads "it costs." instead of "it cost."

10
General Discussion / Re: Servers currently down?
« on: 04 February 2017, 10:52:13 pm »
There seems to be an issue about logging in.

Repeatedly trying does work for most people, though.

11
Card Bugs / Re: Band of Misfits as Transmogrify
« on: 25 January 2017, 12:47:35 pm »
BoM only is the emulated card until it leaves the play area, and your tavern mat is not in your play area. The rules are very clearly defined here.

Also, I clearly remember it working the same way on MF, as I made the same mistake on the first day over there  :P

12
Card Bugs / Re: Loan doesn't reshuffle
« on: 24 January 2017, 12:34:42 pm »
I'm not able to reproduce that. Is it possible you had no treasures in your discard pile either? The end result would look very similar (all cards are in the discard)

13
General Discussion / Re: Releases
« on: 24 January 2017, 12:24:22 pm »
what's new in 1.0.11???

I see a new 'View Trash' button now :-)

This is the thread where releases get posted:

http://forum.shuffleit.nl/index.php?topic=604.msg4367#new


14
Feature Requests / Re: I want you to support Japanese.
« on: 19 January 2017, 04:06:37 pm »
A Japanese translation is currently planned and will be released at some point in the future.

15
Card Bugs / Possession bugs (Wild Hunt; Undo)
« on: 11 January 2017, 09:08:35 am »
game #250924 on oregon.

Wild Hunt doesn't gain points on possession turn, example log:

Turn 13 - Voy [Possession]
...
V plays a Wild Hunt.
d gains an Estate.


Points just stayed on the pile.

That you can undo on possession turns is already known, I believe.

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