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Messages - AdamH

#16
When I right click on a card with a trait, it shows me the card and the trait. Great. If I clicked on the card part, the card is in the center and the trait is off to the side. If I clicked on the trait part, the trait is in the center and the card is off to the side.

But the thing that's off to the side is so small. Why make it smaller? It's small enough that I have to lean forward in order to read it when I don't have to lean forward to read anything else. I think it should just be the same size as it normally would be.
#17
It's not just kingdom card gains for me. I've seen it on other types of clicks in-game. Playing cards from hand, I think even button presses.
#18
I came here to say that the client has been eating clicks for me as well. I've tested it on multiple devices, multiple mice, and it's only happening on Shuffleit.

The one common thing is that it's all on Chrome.
#19
If only there was some way to prevent this.....
#20
Come on, this has happened with every recent major release -- you bundle in UI changes with tons of bugs in them, some of them game-breaking (remember the nausea?) but it's all tied to the new cards so there's no way you can revert it.

This is shameful. You can use any source control at all and implement new cards and new interface changes in separate branches, then merge them. This is just basic software engineering and the fact that you've screwed it up again after I specifically called it out last time shows not only incompetence but just neglect for basic software engineering practice. Doing this makes your job EASIER and it makes the customer's experience better.

I can't wait until the Steam version is completely done. I'm switching and never giving another cent to Shuffleit. Get your act together.
#21
I've noticed a lot of interface tweaks when I started my first game during preview week. I like a lot of these but there are a couple of things I want to point out.

Bigger numbers = very good. This is a great change.

The VP counter font has changed -- it's very difficult to read the letters because they're so skinny. Maybe just bolding it would fix it but maybe not. In either case the font as is makes it very hard to read.

The number on the favor token icon is harder to read now, is there any way to increase the black border around the number? The white number on the light blue background just doesn't show up very well.
#22
I made a table with Family of Inventors forced into the kingdom against a bot (I also forced no Platinum/Colony into the game). I played the game and over the course of the game I had reduced the cost of Gold to $4 using Family of Inventors. The game concluded normally and on the endgame screen I clicked "Edit Table" to go back to the main table screen. The cost of Gold is shown as $4 (I've attached a screenshot.

If I select Platinum/Colony and go back to Province/Gold the cost of Gold goes back to $6.

Weird bug.
#23
Card Bugs / Summon loses track when it shouldn't
02 November 2022, 06:25:12 PM
Game 110640379, my turn 7.

I summon a Blessed Village, revealing The Moon's Gift, I choose to take The Moon's Gift now. I select a card from my discard other than the Blessed Village I just gained to the top of my deck. Now, the game log says "Summon can no longer move Blessed Village (it already moved)). The Blessed Village was still in the same place it was before I took The Moon's Gift -- right on top of my discard pile. Why did Summon lose track of it? I searched for a ruling about this but I couldn't find anything, this has to be a bug, right?
#24
Feature Requests / Re: Autoplay for Specialist
28 October 2022, 09:55:20 PM
that's what I would want yeah
#25
Feature Requests / Autoplay for Specialist
28 October 2022, 07:03:00 PM
It would be really great to have an autoplay for Specialist, where it would stop asking if you wanted to gain cards from empty piles.
#26
Card Bugs / Re: Shepherd looks at discard pile
22 October 2022, 07:23:55 PM
I did a bit more testing. It only happens when the draw from the Shepherd is causing a shuffle. But there's no favor/project or anything in the game that messes with shuffles. Seems like a bug to me, maybe it's a "game log" bug and not a "card bug" but either way I don't believe this should be happening.
#27
Card Bugs / Shepherd looks at discard pile
21 October 2022, 02:45:12 PM
My opponent plays a Shepherd, discards some victory cards. There's a line in the game log that says they're looking at all of the cards in their discard pile. There's no reason for this, right? Maybe it's just a game log issue but it seems like there's no reason for Shepherd to be causing a look into the discard pile, right?
#28
When I enter cards into the text field while making a table, I have the option to put in "Colonies" to specify that the kingdom should have Colony/Platinum. There's a "No Colonies" option too.

This should really be "Colony" or "No Colony" -- it would be consistent with the syntax for DomBot and would be a lot easier to find. I tried everything I could think of before eventually coming to these forums and digging through the release notes to find out what was supposed to work.
#29
Card Bugs / Re: Elder doesn't work with Courtier
21 September 2022, 03:35:32 PM
I see the problem, it's the counter on the "done choosing" button -- Courtier "requires" you to pick 3 but Elder's additional option is not required. The counter on that button counts down the required picks but it just doesn't look like you can pick another option.

So this isn't a bug, it's just an interface issue -- until I was told that I could pick that fourth option anyways, it looked like I couldn't even pick it. I think the counter should have the maximum allowed options on it rather than the number of required options. Or maybe a range if you can get that to look good?
#30
Card Bugs / Elder doesn't work with Courtier
21 September 2022, 01:12:12 AM
Game #108324551 Turn 12

I played Elder, which played a Courtier, revealing a Vampire. Vampire has 3 types, I expected to get 4 things from Courtier but I only got 3.