umm, because the game rules don't allow it? Why is the online client supporting this variant and not any of the other million variants that some people use?
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Show posts MenuQuote from: yed on 27 July 2017, 07:21:32 PM
I disagree.
Quote from: Ingix on 26 July 2017, 04:28:03 PM
I also have to say that I didn't understand your "accurately judge the terminal space of their deck" example, because I'm just not a good enough player to see the relevance.Quote
And I still maintain that a line in the game log at the beginning of every Buy phase that displays remaining actions, buys, and coins would be really helpful both during and after games.
Besides Villa and that one Tournament prize, what is the action count at that moment good for?
Quote from: Ingix on 26 July 2017, 04:28:03 PM
If they played their whole hand, it may give you information, but if they kept a few cards in hand...?
Quote from: Ingix on 26 July 2017, 04:05:35 PMQuote from: kingdedede on 26 July 2017, 05:42:35 AM
In-game Clarity (Card movement, sound effects, reducing log dependency), by far.
I hate having to look at the log to see what was trashed with Swindler, what someone trashes when they trash cards, what they reveal with Courtier, what cards I skip over when playing Golem and Hunting Party, etc. It's the only reason I haven't bought the expansions yet.
Just to be sure: You do have the option "Wait for card animations:" set to 'yes' in your client?
Quote from: jeebus on 25 July 2017, 05:09:08 PM
Possession creates enough unfortunate situations, now made more common because of Donate, that I view it as a card that should be banned in tournaments. The only other one is possibly Rebuild - since Donald has said himself he doesn't play with it. (In another category are the replaced cards from the base game and Intrigue.)
Quote from: Ingix on 25 July 2017, 03:15:53 PM
Here I meant with "analyze a turn" a post-game analysis of what happened. For a player that has never seen this, understanding how playing lot's of Worker's Village and Goons, and having a single Watchtower, can create big amount of vp tokens in a single turn, is probably illuminating about the power of Goons.
Quote from: Ingix on 24 July 2017, 01:27:46 PM
I think that the log is not (and should not be) the way to analyze a turn. It would be much better if the ability to load the game could be expanded to allow a game to be seamlessly replayed, with the board state and both player's hands visible at all times, as well as the current actions/buys/coins, etc.
Quote from: Ingix on 25 July 2017, 03:15:53 PM
Similarly, trust that the game takes correctly care of counting the available actions/buys, so when your blink is over and he has 3 coins, 2 actions and 3 buys, focus on that information instead of figuring out how he had to play his 3 Squires to get that. If you want to do that later, then that falls into the post-game analysis category.
Quote from: Ingix on 24 July 2017, 01:27:46 PM
@Adam: Our fundamental differences seem to be what the log should be good/useful for. To me it should be useful while playing
[...]
I think that the log is not (and should not be) the way to analyze a turn.
Quote from: Ingix on 21 July 2017, 09:40:48 AM
I'm not even sure if IceHot looked at the log (as I previously wrote, it seems to me that he looked at the 'live action' and was baffled on how 3 coin could buy a Province).
Quote from: Ingix on 21 July 2017, 09:40:48 AM
I'm not sure what to do, but to be also frank: I don't think an entry in the log would have helped in this case.
Quote from: Ingix on 20 July 2017, 02:05:31 PM
Again, of course it would be nice if the game log said something like "Player X converts 5 coin tokens into coins" in such a situation. But I take issue with your statement (which you voiced before) that this is a mayor bug.
Quote from: Ingix on 20 July 2017, 12:57:28 PM
If we are talking about an extra screen, then it may not be the big help for a new player who stares down at 8 cards he's never seen before, plus Village and Smithy. Because most people cannot keep 8 new cards in their memory. I really remember my first games of IRL Dominion and that I initially had big problems to remember what all the cards do, even though they were in front of me to read.