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Messages - AdamH

#301
Support / Re: Players ARE CHEATING!
20 July 2017, 05:32:30 AM
The real bug here is that this information isn't displayed in the game log, so the only indication that this is happening is the short time that the actions/buys/coins box values change.

The game log really needs to display all information relevant to the game -- the problem here goes beyond getting bug reports that aren't actually bugs: people who aren't familiar with the quirks of the software are going to think the software doesn't work because they aren't being given all of the information they need to properly play the game. This is a huge deal.

This same thing happened from Qvist's perspective in this game #5297643 on the last turn, no coin tokens were involved. I was told this is a known bug but I don't recall reading about it here, so here it is again.
#302
Feature Requests / Re: See all Kingdom Cards
19 July 2017, 05:29:04 PM
Quote from: Martin plays Piano on 19 July 2017, 03:32:39 PM
The initial post was from d.Thomas as a newbie - who made his first post here - so I can assume that he never heard before from the King's courtier plug-in - so I am sure it might help him a lot more rather than waiting for the perfect solution.

Sure, and I'm just making sure the devs don't look at the plugin and think that's the best way to go.
#303
Feature Requests / Re: See all Kingdom Cards
19 July 2017, 02:40:43 PM
I do use that extension, but it doesn't show events on that display page, and it still has the same issues with Knights/Castles/Ruins, etc. that I described.
#304
Feature Requests / Re: See all Kingdom Cards
19 July 2017, 02:16:50 AM
So many people have tried this and failed to get it right. Please don't make the same mistakes they did.

All Kingdom cards, events, and landmarks need to be visible on one screen. In the case of split piles, Castles, Knights, etc. don't display all of those options on the one screen unless everything fits. It should be very clear what the 10/11 kingdom cards are from looking at this main screen. You can have other pages or windows or whatever but being able to see that stuff on the first screen is the most important thing. If you don't have that, there's no point to implementing this feature.
#305
Quote from: Ingix on 18 July 2017, 12:07:27 PM
OTOH, when playing the Making Fun version of Dominion, I often wished that those scenarios where you have to choose an order for some set of cards, and those cards happen to be all the same, could be sped up. Like if you buy a Mandarin with 5 Copper, and you had to put each Copper back to the deck one after another. So it's not like (at least to me) the general idea to get rid of selections that boil down to just one option in a given case is not appreciated.

Yeah, that's a great reason why it should be an available option to have these decisions made for you. The user should be able to configure these things to happen if they want.

Quote from: Ingix on 18 July 2017, 12:07:27 PM
Another aspect is that the fast speed at which this happens automatically will alert a human opponent. So if I see me opponent play an Archive and the log immediately says that he looked at 3 cards, set 2 aside and took one in hand, I know that he got 3 identical cards. This is not information I'm supposed to have. This is similar to opponent thinking about playing a Reaction when I play an Attack. If the game in that situation does not immediately continue with my Attack, I know that opponent has a Reaction in hand, even if he finally decides not to play it.

Making the automatic execution of "only one choice possible" actions optional would of course be the best option.

And these are the reasons why that option should not be enabled by default. Users should have to explicitly enable it if they feel that they would rather give up this game-related information to have this type of interface.

Quote from: Ingix on 18 July 2017, 12:07:27 PM
In the meantime, maybe putting an alert in the 'central information area' (where your Action/Buy/Money accounts are) that some streamlining happened would be possible (like sometimes it directs you to the log for choices to make).

I think having an animation with that choice being made for you would be much better. The only animations that currently exist are ones that play each treasure individually when you press the play all treasures button; having animations would actually solve a LOT of problems with the software, most of them related to the fact that it's very difficult to tell what's happening on your opponent's turns. At the very least, any card that is gained on opponents' should dance in front of the player (just this one thing would make the software so much better).

Also, if the game log actually displayed all of the things that happened during the game, then the game log would be a nice workaround, but unfortunately it doesn't. Right now it's not possible to know the exact state of the game from the game log alone; many times you can piece it together from the game log and the actions/buys/money counter, but there are a lot of reasons why that's not good enough.
#306
Quote from: Rabid on 16 July 2017, 03:43:20 PM
My best guess would be:
Smugglers with only 1 target = forced gain = easy to miss.
You then click on the pile and buy it instead.

Seems like the real bug report here is that decisions where there is only one legal option should not be automatically made for the player because it's really confusing. It's very easy to require clicks for everything and then just add an option somewhere to make these decisions for the user, which is disabled by default.
#307
Interface Issues / Jack and deck counter
14 July 2017, 07:00:49 AM
This may be an issue with other cards as well (I'm thinking Lookout is the other big one here but it came up for me in a game with Jack).

I play a Jack of All Trades, and let's say that before the Jack is played I had one card in my draw pile. I gain my silver and then now I'm looking at the top card of my deck. There's a window which shows me the top card of my deck, but while that window is up, my deck still displays that there is one card in it.

This is misleading, because that card is not on top of my deck, it's in my hand in being-looked-at-land. The display should show the number of cards that's actually on my deck at all times.
#308
Is the list of known bugs current? I strongly suspect that it is not but there is no way to tell since the forum doesn't allow us to see when/if a post is edited.

It would be nice to have a "last updated" date on those posts, so that we know they are up to date (or we can go check posts newer than that date if necessary). It would also help me keep my familiar cards updated, since I use that to remove cards with known bugs from the pool of cards I play with normally.
#309
How to Play / Re: privacy
02 July 2017, 06:50:00 PM
Quote from: Stef on 02 July 2017, 04:22:39 PM
Quote from: AdamH on 02 July 2017, 03:36:28 PM
This feature has never worked for me, no matter what I do I can't restrict anyone from visiting my tables. Here's what I did just last night to verify that it still doesn't work:

The rule actually restricts people from becoming a spectator at your table, but not from becoming a player.

When I put it to "friends only" then can anyone sit down and play at my table? When I say "friends only" then I only want to play with my friends. If this isn't the way it works, then I think a feature where I can make only my friends allowed to sit at a table or watch is appropriate.
#310
How to Play / Re: privacy
02 July 2017, 03:36:28 PM
Quote from: Stef on 01 July 2017, 09:54:53 PM
Quote from: AdamH on 01 July 2017, 08:56:50 PM
Please be advised that currently this feature does not work.

Could you add a reproduction path for the "not working"?
Because when I test it, it seems to be working just fine.

This feature has never worked for me, no matter what I do I can't restrict anyone from visiting my tables. Here's what I did just last night to verify that it still doesn't work:

1. Opened up a new window, clicked "Login"
2. Clicked on "New Table"
3. Clicked on "Create Table"
4. Clicked on "Advanced Options"
5. on the dropdown menu next to "Allow spectators" I change it to "no"

I then let this sit overnight, and this morning when I looked the chat log is full of 23 people joining and leaving my table, some of them wondering if I'm there or not.

I would like the ability to playtest kingdoms with people online (or even bots) that I plan to use for my IRL tournaments without risk of my friends joining the table and seeing them, but I've never been able to do that. I've tried the "friends only" option and that doesn't seem to work, but I haven't re-tested that in a couple of days, I think there was a release since then.
#311
How to Play / Re: privacy
01 July 2017, 08:56:50 PM
Please be advised that currently this feature does not work.
#312
Game Log Issues / "summons a [card]"
01 July 2017, 12:19:02 AM
The game log says "summons a [card]" when the card is being played. It would be clearer if it said something like "played [card] from Summon".

Had a spectator of a game I was playing confused by this.
#313
General Discussion / Re: Private table
28 June 2017, 03:20:35 PM
There is an option under spectators that says friends only. Unfortunately it doesn't work, as I've selected it before and had people sit down at my table while I'm waiting for my friends to log on.

Maybe I have to do something after selecting the option in order for it to take effect?
#314
Quote from: Ingix on 23 June 2017, 03:32:10 PM
The same is true for Royal Carriage.

Hmm, if this is true then autoplay isn't the only answer (although it would still be nice for CotR), and there are going to be situations where I'm playing a King's Court chain with RCs on the mat and the interface just has to be annoying :-(

...but what I suggested with Overlord (and apparently also BoM) would be nice to have regardless. Also a feature where I don't have to click "done reacting" more than once to continue playing when nothing has happened in between those clicks would be good.
#315
I'm not sure exactly what the cause of this is, but it's game 4610345. If I have Coins of the Realm on my Tavern Mat, I believe there's an effort made to not make me stop and click "done reacting" unless there's a real need for that (like you're in the middle of a Throne Room chain or something like that). I don't see anything on this board that would prompt me to need to keep telling the client I don't want to call my Coins yet, yet I have to do this a lot more than just at the end of my Action phase.

I think the real fix for this is an autoplay where it only asks you if you want to call a CotR when you have zero actions remaining, but maybe there's something weird going on that this sheds light on.

EDIT: I think it might just be whenever I play an Overlord as something. I understand why it's coded this way, but maybe it's really easy to check whatever card Overlord/BoM/whatever else is mimicking, instead of what card it actually is? If so, this seems like a welcome change until the autoplay is done.