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Messages - Hertz Doughnut

#61
Correct. The forum email went to spam. Game email went to my inbox.

Also, is it necessary to have 2 registrations? What if the game registration automatically worked for the forum? (Low priority)

Keep up the great work!
#62
Feature Requests / Re: Adam's thoughts
17 December 2016, 02:45:35 PM
Quote from: dscarpac on 14 December 2016, 02:40:53 AM
Thankfully since we have great developers, why not make both options available? I think the default should be checkboxes, but hey, I doubt this is a difficult thing to program and the more flexibility in the interface the more likely more people will be happy!

This is precisely the point of my thread:

http://forum.shuffleit.nl/index.php?topic=732.0


Whenever possible, accommodate EVERYONE. Ideally the interface should feel natural to everyone, but we all have different habits and expectations. There's nothing wrong with having multiple methods for accomplishing function x.
#63
Feature Requests / Interface things that feel unnatural
16 December 2016, 10:43:34 PM
Great job guys.  This is really sweet.  Haven't run into any bugs yet. :)  Awesome job with all the hard work... getting the backend built, connecting users, and the graphics look fantastic on my 4K monitor.  Take my money!  I'm in!

Having made an independent videogame myself, the thing that I failed at the most was getting input from players about the interface and trying to make it feel natural to them.  Sure, the interface felt 100% natural to me... it was designed around my own habits and preferences.  But when demo-ing it to others, it became obvious that they had different habits/expectations of simple things like where-to-click for x, y, and z.  When they ran into two things that felt unnatural, they left.  No sale.  It only takes seconds to turn an ideal prospect off the game entirely.

The goal is to make the interface feel natural to everyone who tries it... and it's perfectly fine to have more than one way to do function x, if method 1 feels natural for half the players and method 2 feels natural for the other half.

Here are some things that feel unnatural to me on my first day...

1) Right-clicking to read the text of a card.  That wasn't my first impulse.  I eventually found it, but it would be more natural IMO if there was a little magnifying glass icon in the top-right corner of the card.

2) I right-click a card to read the text.  Then I right-click again expecting the big version to go away, but it doesn't go away.  I have to left-click an empty area

3) When drawing a card, it doesn't fly into my hand, so when I drew a copper (and already had 2) it felt like I didn't draw anything, (I didn't notice the 2 incrementing to 3)

4) When I play Herald and it reveals a treasure, the only way to know what happened is to look at the log.  I would prefer that a copper flew into the middle of the screen for a second, and then back to the top of my deck.  (With Ironmonger, the card shows up in the middle of the screen.  I'd like to see that for Herald.)

5) Lord Rattington's discard pile obscures his VP score and the play area obscures mine (see screenshot).  How about putting it at the top of the log?  (stickied above the scrollbar portion)

6) If I click the red 3 in the top-left corner of my coppers in my hand, I thought it would play all 3 coppers, not just one

7) It would be nice to see the card types in the kingdom.  e.g. currently, I have to right-click Scrying Pool to see that it's an attack.  If there isn't room for "Action - Attack - Knight - Victory" maybe we could use icons?

8) Playing a Vault-Tactician deck... When I play Vault it asks me for discards (really like how you handled this!) and I clicked all 7 of my coppers.  Then I realized that I need to keep one back to be discarded with my other Tactician... so I right-clicked the copper.  I wanted it to decrement to 6 coppers, but it didn't.  Also tried shift-clicking, alt-clicking, and ctrl-clicking... like in Windows Explorer, if you have 10 files selected you can ctrl-click to unselect one of them.  Fortunately, I can hit the big UNDO button and just reselect all my discards... that's just mildly inconvenient in this case. :)

9) It would be nice for the color of the numbers to change when a supply is <= 3

10) When my cursor hovers over the rounded-rectangle containing my name, VP chips, coin/debt tokens it turns into a hand... which makes me think something will happen when I left-click.  Left-clicking does nothing.

11) Potion is at the top of the treasures... due to its cost, I expect to see it between Silver and Gold

12) When I trash a card and have Market Square in my hand it says "(Click Below The Log)"... I think it would make more sense if it said "You May Reveal A Reaction"


Again, great job.  I love it.  Just trying to give some helpful feedback.
#64
Hi!

Excited to be a part of the beta!

Not a huge deal, but just wanted to let you know that my registration email did go to spam, and here's how to solve that:

Use MailGun.  http://www.mailgun.com/

Your first 10,000 emails/month are free.  After that it's $0.00050 per email.  This helps your spam issues quite a bit and gives you lots of email tracing information.  Not too hard to set up.  Definitely worth it when you have the time to implement.