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Messages - jsh

#151
Both of these are cards that are dangerous to play with Prince.

You probably topdecked your Walled Village, as per its effect. When you do this, it leaves play and thus leaves the Prince alone in play.

Duration cards don't work well with Prince at all. They get split up when it lingers in play for the duration effect.

And now you know!
#152
You can click the lightning bolt icon after a game to blacklist players (or add them to your blacklist manually in the Friends tab).

There are several trolls that use the site and say similar things to what you just described to nearly every player they play against. They aren't being bad sports; they are just trying to get a rise out of people.
#153
#154
Quote from: tdellaringa on 19 May 2017, 04:19:54 AM
This is pretty eye opening. I know that I make a handful of either mistakes, or moments of indecision where I have to make an educated guess, because I am not sure what to do. Sometimes this is because I am playing with a card or two that is new to me. (I only recently began playing with expansion cards.) So I get what you guys are saying.

It also seems to me that after the first opening strategies, the mid-game is the place where you can really screw up. I often will make a mistake there I regret - or just make a play I didn't realize would harm me. I expect 50+ players do not do that.

The most common mistakes I see are at endgame! Can't count the number of times I have seen a player throw away a shot at victory by leaving a pile low or buying bad Provinces.
#155
Quote from: tdellaringa on 19 May 2017, 03:59:04 AM
Ouch, my ego! I could see from your perspective, a 20-40 player is the same. At my level, there's a pretty big difference between the two. Most players I see in the 20s have little idea about strategy, they buy a lot of random actions, they don't try to thin their deck (or do it soon enough). They buy provinces too soon, etc. Where players in the 40s seem to know the game pretty well, and can play outside the core set as well.

It's interesting to get different perspectives.

I've seen what you are observing, I just haven't noticed players in the 20 range being that different from those in the 40. Sometimes I'll see a player at 47 totally ignore a key card, trashing, etc. On the other hand, I have played pretty close games against people in the 20 range. I suspect this is partially because the client starts new players at 20 and everyone is working their way up.
#156
From my perspective (as a mid 60s level player), I don't really feel challenged by most players below 50 or so, and when I lose to players at those levels 80% of the time it's because of bad draws or turn advantage, but there's a lot of variation on both sides and obviously strings of bad or good luck can make someone's rating be off. Right now there doesn't seem to be a huge difference between a player in the 40s or 20s, at least from my perspective. So I guess a quick tier list for me would be like:

Dominion Experts: 60+, maybe more like 58+
Really strong players: 55-60
Above average to great players: 50-54
Too much variance to tell: 49 and below.
#157
General Discussion / Re: Rude player warning
04 May 2017, 10:23:29 PM
Edit by Stef: removed this post, because public name & shame is not something I believe in.
#158
General Discussion / Re: Rematching
04 May 2017, 03:44:35 PM
Quote from: sisif on 04 May 2017, 03:17:45 PM
Quote from: gitsticker8 on 04 May 2017, 01:30:02 AM
The notion that one is obligated to offer a rematch, whether they won or lost, is absolutely ridiculous.  This should be obvious to any rational person.  Sorry if this offends anyone.
Are you high? Who said anyone was obligated to do anything, or suggested that they should be?
I already said I am old school, I have expectations like if I tell you 'Hi', you 'should' say 'hi'.
You are not obligated to say it, but if you don't I tend to consider you an asshole. Of course most of the players here would consider you to be cool, for not reciprocating a mundane 'hi'.
I was just curious how many players would think that giving your opponent a rematch is an elegant thing to do. I think I pretty much got my answer.
Apparently I am a dinosaur.

I don't think this has anything to do with your age. You are conflating "saying hi" with "spend an extra 10-30 minutes playing this game with me." They aren't the same type of social obligation at all.
#159
General Discussion / Re: Rematching
30 April 2017, 03:23:39 AM
Since when are you entitled to a rematch? lol

I usually only play one game at a time and take a break, so I never rematch anyone. I imagine others are the same. People aren't playing Dominion for your benefit! I'd say have respect for their choices of what to do with their time.
#160
Card Bugs / Re: 2 x Possession
24 April 2017, 03:33:42 PM
Not a bug. Possession is just that awful.
#161
Quote from: JKRich on 24 April 2017, 12:01:43 AMif you've played Dominion for any length of time (and I'm still a relative newbie) you should realize that if coin tokens are in the game they are a potential source of coinage which are listed by each player's name. And technically, playing with a log is cheating. IRL I can't ask my friend "What card was it that you bought 2 turns ago?" without receiving a tirade. I can't see "What Turn # is this?", etc. Suggesting the game shouldn't be playable without the log, well I just don't get it, sorry.

Now my real idea for a feature request would be to have an audio log, the game announcing things like an opponent IRL would, such as "J is playing 2 Silvers and buying a Noble Brigand." That would be cool.

For clarity, I am responding to an erroneous mentality that extends beyond this one thread; there are people holding out hope that playing without a log for 100% of cases will ever be completely feasible. I don't think it would be for many reasons--it certainly wasn't on the past implementations either--but incidents like the one in this thread are the reason at stake.

I don't disagree with what you posted the bolded text, but the fact that it's come up at all is a clear indication the log is still needed even if everybody at the table knows about coin tokens.

As to your latter point, my response is: this isn't IRL Dominion; it's a computer game based on Dominion. We aren't sitting at a table chatting and using the social cues we would offline. It can't follow the rules 100% because it's in a different medium, which is why elements like the log are necessary. If I have to get up and check the door, I expect a log to be there explaining what just happened in the game. IRL, I would expect my opponent to wait before taking actions--this is not feasible online. The log isn't "cheating" at all because online Dominion's purpose is not to imitate IRL Dominion, but present the gameplay mechanics in a format playable online. If we carry the logic of "this should be like IRL Dominion" to further depths of madness, every person playing Dominion Online is supposed to be glued to the screen the entire game so they can discern everything or they're just screwed, and that seems very unrealistic to me for so many reasons you can very easily guess that I'm not sure why I have to keep writing this paragraph.

Are there complications and gameplay changes that come up because of the log existing? Sure. But that's the online meta, and you will find plenty of players who prefer that meta for their own reasons.
#162
Quote from: Ingix on 23 April 2017, 08:39:24 PM
So to make sure I understand: People play, get distracted for a short time, come back to the game, see their opponent played nothing but 3 Silvers last turn but still bought a Province and wondered what happened?

If that is true, then sure, indicating that 2 coin tokens where used is a good thing to have. I still wonder what that has to do with accurately tracking card buys. I'm not against it, I just don't know what it means!

Because they couldn't track how the opponent bought the Province.

Even if you don't understand what the phrase means, I don't see how having coin tokens shown in the logs is a bad thing. I don't think anybody is requesting something ridiculous or hard to implement here.
#163
Quote from: Ingix on 23 April 2017, 08:12:46 PM
The log isn't needed to find out the number of coin token opponent has currently, because it is clearly shown in the UI.

I'm not sure what the "more accurately track card buys" is supposed to mean, can you please elaborate?

More than one time, someone has popped in the Discord asking why their opponent was able to buy a Province for less than $8. It turned out they didn't notice the coin tokens, and the tokens weren't in the log. Stuff like this is why the log is necessary (in contrast to people who say the game should be playable without the log) and the log certainly needs to be updated to show coin tokens being spent. Yeah, if they were watching the UI the whole time, they would have seen the tokens getting spent, but if they tabbed out or sneezed...
#164
Feature Requests / Re: Easier Bot difficulties
19 April 2017, 03:16:43 AM
Quote from: Dwedit on 19 April 2017, 03:07:31 AM
If the bots get personalities, we need Big Money Smithy type bot too.
On the old Goko, there were these bots:
Serf Bot (moronic)
Villager Bot (loves engines)
Warrior Bot (loves attack cards)
Defender Bot (???)
Banker Bot (loves big money strategies)
Lord Bottington (tries for all-around)

Forget that, I want the crystal ball back!
#165
1. Turn/action notification sounds or messages
2. Remove buttons from log and put them in the GUI
3. Banlist was my #3, so I guess next would be to add visual indication of Adventures tokens and duration effects like Enchantress.