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Messages - Malta

#16
Feature Requests / Re: Disable Undo for the game
20 September 2017, 12:17:07 PM
I find it's very easy to misclick and take the wrong card, something that doesn't happen that much in real life. Same with cards from the tavern mat. You wouldn't forget about them nearly as often if you had them in front of you. Online, it's somewhat hidden, so if you play reasonably fast, it's easy to make mistakes in relation to that. So I love the undo, although I recognize some people probably use it too much.
If it isn't too complicated, perhaps the developers could give you the option to participate in no-undo games if you so desire, but they should be clearly marked as such.
#17
Malta vs. nexxus 3,5-1,5

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#18
I would like to take part.
"Malta"
#19
Card Bugs / Black Market + undo
12 May 2017, 09:54:54 PM
I played a Black Market and drew cards, but it was the last action, so I requested an undo to play another card instead. That caused the game to get stuck. We could grant each other undos, but it just remained in the same place with no way to buy or skip the drawn cards. Trying to reconnect to the game led to permanent "connecting to gameserver" for me. Still waiting to see if I can ever play Dominion Online again...
#20
Feature Requests / Malta's (many) suggestions
22 February 2017, 09:43:43 PM
Bugs/problems:
*Sometimes, the games just freeze permanently. I had one where I returned 8-9 hours later. It was still running and I had to resign.
*Tower is not displaying the points correctly on the scoresheet, though it does seem to add the correct number of points to the total score.
*Arena continues asking you to discard even after the last VP have been removed.
*With Market Square: "You thrash a Rats and...*DRAW INSTRUCTIONS*"
*Undo often goes back really far instead of just one step. Having to replay 3-5 turns is incredibly annoying and there's no guarantee the game will develop in the same way.
*Bought Colony in a game where it had Embargo on it and Hoard was in play. I was asked whether I wanted Curse or Gold first, though Curse was empty!
*January 28th: Everything normal when playing Dominion online from my Laptop. January 29th: When battles end, both vs. the computer and vs. other players, the game freezes, refusing to go to the win/loss screen. Haven't seen this on my regular PC.

Not true bugs, but stuff that could be adjusted:
*When you don't want to topdeck your copper with the first Herbalist, it's fairly pointless that the second and third Herbalist asks you.
*Why does Scheme insist on asking you to top-deck cards after the game is over?
*It's way too easy to click a treasure card by accident when you're trying to get a victory card or the other way around. A bit of space between them would help reduce the frequency of this problem.
*Sauna is currently a pain in the (you know what)! It is hard to use it right, easy to misclick (generating many undos) and slows the game down by an extreme amount if you have several of them, as it asks you over and over.

Requests:
*Customization of VP supply piles, number of cards in deck, number of decks needed to finish, card balance (so you can avoid games with purely expensive or cheap cards)
*The ability set up games to exclude individual cards, rather than entire expansions.
*Sounds when game expects input from you would help you avoid slowing things down accidentally.
*A way of communicating with friends in the game without being at the same table.
*Would be nice to set up some standard options that don't disappear when you log out.
*Automatic copper play when Grand Market is available is annoying. I really liked that the old version didn't autoplay them, but that you could manually play them if you wanted to.
*Being able to select all actions with Inn would save a lot of time.
*Having to show Moat many times in a row in attack-heavy games is somewhat repetitive. An auto-moat feature perhaps?