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Messages - Philip

#16
No worries, I didn't think it was rude. I'll replace it with ⓘ in the next release.
#17
Quote from: SirDagen on 06 April 2017, 11:57:43 PM
WHAT? This "replacement character" is clickable? I would have never guessed that. I was under the assumption that it was a unicode error and was waiting for an update to fix that ugly error. Why not use ℹ ⓘ or ⓘ ℹ

It's supposed to be question mark inside a triangle, do you see something else? ⓘ might be better regardless.
#18
Card Bugs / Re: swamp hag
06 April 2017, 05:09:54 PM
Since version 1.2 it's also the first line in the gamelog.
#19
One issue that would cause this has been addressed in dev, but there are very likely multiple issues.

Right now I would like more information on the following case:

- Inheritance is NOT in the kingdom.
- An Estate looks like it's (partly) inherited anyway, i.e. it has the Victory-Action template or looks off in some other way.

If this happens to you please open up the browser console, enter activeGame.state.activeBehaviourChanges and report what you see.

The expected behaviour is that this returns an empty array. If it doesn't, please also specify what's in it: the number of objects, and each object's id and cardName.name.

If you see any errors or other aberrations on the console, please include those as well, either as text or as a screenshot. And, as always, also include the game id.
#20
Connection Problems / Re: Unable to connect to game
21 March 2017, 09:44:59 AM
Next time a game fails to load, please include the contents of your browser console (or at least the last 10-15 lines). You can see it via Ctrl+Shift+j (Win) or Cmd+Option+j/k (Mac Chrome/FF), or use google to find it for your browser. This should tell us the game number and at what point it got stuck.

Alternatively your username plus the approximate time around which it happened (don't forget to mention your UTC offset) would also help.
#21
Announcements / Re: Releases
20 March 2017, 04:26:41 PM
Version 1.1.4

  • German translation.
  • Added link to FAQ in lobby menu.
  • Rewrite URL after signing up or logging in with temporary code.
  • Fix: Pre-game chat doesn't work.
  • Fix: Navigator and Survivors with a single card left would automatically topdeck it.
#22
It's not a bug because the Castle pile is not an Action Supply pile (its pile types are Victory and Castle).
#23
Quote1. I guess I'm confused about Good Match. Today I clicked on it, for the briefest moment the screen that would allow me to cancel appeared, then I went right to the black screen with the castle and spinning circle and waited several minutes. I thought I would be able to cancel until a match was found. Please help.

If you get to the castle screen that means a match has been found and it's now being loaded. If it doesn't load that's indicative of a bug. If next time you want to report it it's helpful to copy whatever the browser console says (ctrl+shift+j/cmd+option+j), particularly the game number and the last few lines so we can see at what point it got stuck.

Quote from: ffejselur on 15 March 2017, 08:11:58 PM
2. Are game results currently being logged in secret, or will we all start even and let our skill determine our rankings anew? Between here and f.ds I think I've read both that there's "no-fault" resigning for now since results aren't being tracked, and that results are being logged. Which is it? Thanks.

Games are being recorded, but we won't use the current games for the rating system. You will get a fresh start once the rating system is introduced.
#24
Quote from: SkyHard on 15 March 2017, 05:32:39 PM
Quote from: Philip on 15 March 2017, 04:28:12 PMRight now the rating is based on a snapshot taken from the isotropish leaderboard at the end of last year, but when we release the rating/leaderboard our own thing will be used.

Does that mean, if I never played on isotropic, I am only matched against the worst right now?

Not isotropic, the isotropish leaderboard was based on Goko/MF. If you haven't played there you will be rated as average.
#25
There'll be a rating system with leaderboard soon (the target is this month), which should allow you to track how well you're doing over time.

Quick Match matches you with whoever is available, whereas Good Match takes your rating into account. Right now the rating is based on a snapshot taken from the isotropish leaderboard at the end of last year, but when we release the rating/leaderboard our own thing will be used.
#26
General Discussion / Re: Journey Token
15 March 2017, 03:42:10 PM
Quote from: markus on 15 March 2017, 03:27:40 PM
Maybe it has to do with Black Market, but game 1944051 started with my journey token displaying the coloured boot, and the opoonent's token being the grey boot.

Thanks, fixed in 1.1.3.1.
#27
Announcements / Re: Releases
15 March 2017, 10:59:13 AM
Version 1.1.3

  • Inbox for (system) messages.
  • The journey token's face up symbol is now the colored boot, whereas face down is represented by a green circle.
  • Fix: Quest adds journey token to game.
  • Fix: Buying Ruins with Embargo in kingdom would freeze the game.
  • Fix: Can't execute Ghost Ship, Governor actions during a Possession turn.
  • Fix: Undo request and timeout offer ownership issues during Possession turns.
  • Fix: Right clicking on a cardname in the endscreen log doesn't work.
  • Fix: Inspecting an Event or Landmark from the log makes it show up malformed.
  • Fix: Version links to first rather than last page in release notes thread.
#28
Yes, language settings aren't taken into account during matching.
#29
Two points:

1. The application was designed with multilinguality in mind from the start, so adding a language now isn't a lot of work. Of course it's some, but I'm not going to tell our translators "thanks for all your hard work, maybe we'll use it sometime in 2018."

2. After the US, Japan and Germany provide Dominion's biggest markets. And while it's true that most Germans are graced with a basic competency in English, this is decidedly not the case for many Japanese.
#30
I'll add method="post" just to be sure.