I like the radio button idea and think we'll go for that.
SMF - Just Installed!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: AdamH on 13 December 2016, 02:56:56 AM
I also found it weird that I needed to confirm the card I trashed to my Expand before choosing what to gain. I realize the intent is to be able to undo it but I think you can still do that while selecting the card you want to gain. I have not thought this through.
Quote from: ravi on 13 December 2016, 10:49:41 AM
I think he means there is no reason to NOT pay off debt after your last buy. If you have some extra coins, they would always just go towards paying any debt you have, so why make this a choice? I can't think of an edgecase offhand.
Quote from: werothegreat on 12 December 2016, 06:08:50 AM
I think what's going on is with one, you click exchange to exchange it. But with more than one, it's a toggle set to exchange by default, and so it says "exchange". Clicking exchange toggles it to "keep". Not very intuitive.
Quote from: Cactus on 11 December 2016, 02:05:45 PM
I just tried creating an account with the user name "Cactus" ... I have the continuous "Singing you up" message and refreshing doesn't seem to have helped.
Quote from: SirDagen on 11 December 2016, 11:41:57 AM
Also you have my compassion that you have to work with Javascript :)
Quote from: Philip
- Higher junker priority (right now Philosopher's Stone > Familiar).
- Maximum own limit for certain cards (e.g. Counterfeit, Fortune, Junk Dealer, Bandit).
- Prioritize treasure play order (e.g. Bank, Fortune last).
- Increase value of Duchy when Duke is in the kingdom.
- Don't play Storyteller as just a cantrip.
- Reveal a card to Gladiator if it has a copy in hand.
- Too conservative with terminals (e.g. buys just one Cutpurse when it plays Cutpurse-Relic BM).
- Opens double Silver on a board with Marauder and no other attacks or meaningful terminals.
- Plays Counterfeit as Copper, not trashing anything.
- Buys Poacher over Silver when two piles are empty.
- With two piles empty, 2 Alchemists and 3 Provinces left it thinks it's in "Late Building" and buys Poacher over Duchy.
- Opens Mountebank/Nothing over Mountebank/Pawn.
- Seems to ignore Peasant because it doesn't value the upgrades.
- Opens Silver with 4 + Coin Token over Baker.
- It should only spend coin tokens if it's actually going to use them.
- It ignores the VP on the Temple pile (even if it contains 12, it prefers a Province).
- Plays double Butcher-BM on a board with Butcher, Goons, Plaza, Bazaar, Caravan, Pathfinding, Plan.
- Often Butchers Coppers into $2 cantrips.
- Buys Silver over 2nd Familiar on T5.
- Opens double Silver on a board with Black Market and Marauder.
- First 3 $5 buys: Cultist, Patrol, Silver; should all be Cultists.
- Opens double Silver on Courtyard, Lighthouse, Junk Dealer, Bandit Camp, Lost City, Relic, Soothsayer, Hunting Grounds. Buys a Bandit Camp (!) on T3 for $6 and another one on T4.
- Opens double Silver on a board with Sea Hag and no other attacks.
- Don't play/reveal with Amb if the cards are too good to pass.
- Opens double Silver over Silver/Magpie.
- Buys two Bandit Camps as its first two action cards, while Haunted Woods is also on the board.
- Seems to overrate Bandit Camp, it counts a "bonus" of 2 and money of 2.2; in general it shouldn't rate both the money aspect and the other aspects highly at the same time. It now buys Bandit Camp over Gold when it has no other action cards.
- Names Copper in response to Contraband.