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Messages - santamonica811

#16
Support / Re: How to change my username?
24 October 2022, 03:00:00 AM
Ingix,
Thanks for the link.  But you forgot to tell that person (and the rest of us) what to do next, once we've clicked on the link, and then clicked on Accept for the "Ingix has invited you..." message.  Okay, we're now inside Discord.  Can you give us the step-by-step directions for how to find you, how to send you a personal (or public??) message there?

Much thanks...I'd also like to change my username for this website, to reflect the same username that I have at the Dominion gameplaying site.  (ie, change it from my actual name, to: santamonica811)
#17
Other Bugs / Re: Young Witch, but no Bane???
06 October 2022, 11:38:33 AM
Edit,
By squinting at the screen (sadly, when you changed the Dominion interface a while back, I lost the usual ability to enlarge the screen font), I guess that the Castle might be the Bane card.  What threw me was when I did the usual Rt-Click on Castles [see attached image], it does NOT show the card as a bane.

#18
Other Bugs / Young Witch, but no Bane???
06 October 2022, 11:33:44 AM
It was my understanding that any game that has Young Witch will have a Bane card somewhere in the kingdom.  Is that accurate? 

Game:  109172789

Am I just overlooking the Bane card?  (It's 2:30 am, my time, right now, and I've just finished up 14 hours of work, so it's certainly possible that I am just missing something obvious.)

#19
AI bugs / Re: Rattington Freezes on Secret Passage
02 September 2022, 06:07:51 AM
Ingix,
But WHY, is the next question?  Okay, you can't code for the game to pick more than one possible card.  Alright, that makes the game (in any kingdom with War Chest) much less fun.  But if you can code to always pick Estate, then surely one could spend the 45 seconds to change the coding to "Always pick Dutchy."  At least then, it would be merely a stupid move, rather than a "let's deliberately lose the game" move of always picking Estate.

That's what I take Foto's point to be.  Picking always-Estate is literally the second-worst way to code the game...I guess we should be happy that LR does not use War Chest to select a Curse for itself.  LOL.  It's along the lines of coding the game to play Fortune or Bank first when cashing in your coins in a buy phase.
#20
AI bugs / Re: Is Death Card + Enhance working properly?
01 September 2022, 01:35:42 AM
Ah,interesting.  I've been playing Dom online for a few years, and I never knew that above the line means "during Action phase," while under the line can mean different timing. 

Learn something new every day, I reckon.  :-)
#21
AI bugs / Is Death Card + Enhance working properly?
30 August 2022, 09:01:24 PM
Game: 107137777, Tokyo.  Turn 5

Game had Death Card, and Enhance.  (and Villa, as well, in the kingdom)

I bought a Death Card, specifically to combine with Enhance.

DC: "You MAY trash this (or Action still in hand) for +5 coins."
Enhance: "You MAY trash a non-Victory card.  Get a card up to +2 more in value."

On Turn 5, I had my chance.  Used Enhance to trash Death Card.  I'd obviously get a replacement card up to 6 in value.  And I did get this.  BUT...according to the wording on Death Card, I should also have received +5.  Now, normally at this stage of the game, getting +5 would be meaningless (since I had already used my Buy for this turn).  But in a game with Villa, I should have been able to gain Villa from Enhance--which gets me back to my Action stage, while also giving me that +5.  I did try this, but never could get the 5 coins promised by the wording of Death Card...so I used Undo and used Enhance to instead get a Margrave. [And, of course, in any game that allows for plus-Buys, this combo could be very useful for a player who had accumulated additional buys in her or his turn.]

Nothing in the DC wording suggests that this combo would not work.  Nothing about the DC card needing to be trashed during one's Action phase, for example.

Is this a bug?  Or is it actually expected behavior?

#22
The wording is very confusing.  Could be helped quite a bit, by correcting the tense, at least.  Currently, it's...
"The Third Time you gain an Action this turn,. . . [other] players gain a curse."

But Cauldron, of course, is a Treasure, and this means that it is played *after* the action phase has ended.  The way the card is worded, it seems to suggest that it does not matter at all how many action cards you were able to gain during your action phase (Remodel, Transmogrify, Expand, etc etc) . . . to give out a curse, you must gain 3 (more?) actions after playing this Cauldron. 

Maybe change the language to: "If 3+ action cards were gained on this turn, each other player gains 1 curse for each Cauldron you played this turn."?  There is no reason, as far as I can tell, to use "action" rather than "action cards" here, to avoid at least this bit of confusion.

When this card came up in a game with friends, we were very confused.  Several of us thought the card was saying, "If you got 3 extra actions this turn (via playing villages), then--during Buy--curses would be given out if Cauldron was played."  Obviously, this turned out not to be the correct interpretation. 
#23
Other Bugs / Re: undo resign bug
18 August 2022, 01:34:35 AM
Or, the default could be that any Undo request is automatically granted, unless the 'asked' person denies within, say, 3 minutes.  That would give plenty of time for you to ask me for an Undo, I write, and ask you for an explanation for your request, and for you to write back.  If some version of this were implemented, then of course there is no motivation for a scummy player [ie, me, in this hypothetical] to wait and try to run out the clock.
#24
leafy,
1.  In your games; do you guys set up your own kingdoms?  I ask, because WAY more than 10% of my own games end in 3-piles.  That was interesting to read.

2.  I (respectfully) disagree with you...what you find ridiculous about ending a game with a mass purchase of all the estates, I see as brilliant gameplay.  I've constructed a "better" deck, with lots of powerful actin cards, and loads more gold.  But you saw what I was doing, and you constructed a deck with the ability to do this mass-purchase, and you cleverly made sure you were ahead in VP.  I see that as a great use of strategy.  In other words, it's a feature, and not a bug, of the game, that it can end suddenly and unexpectedly, like this.

3.  I completely agree with you about keeping track of VP.  In fact, in my own online games, I put a Post-It note over that part of my computer screen.  I want to keep in practice for my IRL games, re keeping track of my and your VP.  But . . . I'll note that if you set the computer to hide VP from all players in a game, the workaround for those players is to say, "Sorry...I'll need 4 minutes for this upcoming turn, so I can go back into the Game Log, and tally up all the VP earned so far."  That just slows down the game, and makes playing much less enjoyable, IMO.  Also, in IRL games, turns go more slowly and players (in my games, at least) announce any VP earned that turn.  So, it's easy to keep a running tally.  But online, turns can move in a blink of an eye and it's often impossible to keep track of VP if you're not going back and reviewing the game log.  Given that, might as well let (most) players see the actual VP totals.
#25
Ingix
1.  You're absolutely right.  Game freezes/crashes are much more serious.
2.  The coding I mentioned, however, should be easy fixes.  Right now, the game has been coded to play Fortune and Bank first.  It simply cannot be much more difficult to tell it to, instead, just play them last.  (I'm not a coder, but do have friends in the biz, and have asked about this issue.)  Certainly, no one here has ever posted to say, "We've tried to address the huge problems with Bank and Fortune, but it's proving to be really difficult to code."

Obviously, if we got that sort of response, then we'd have an answer.  Game tried to address the problem, but was unable to.  I think everyone's assumption so far is, "They are just not bothering, and that's really weird.  Why on earth not address it...or, at least, try to address it?"  As I've written before; I now routinely resign as soon as a Lord Rat game happens to get Bank or Fortune...it's no fun playing, since it's almost impossible to lose such a game, entirely due to Lord Rat 'intentionally' playing those cards as poorly as possible.  [Same issue with Remake, since LR tends to buy 5+ of them, and trashes Provinces as often as not.  But, at least with Remake, you can see how it would be really difficult to code, since the strategy varies so widely game-to-game, depending on the kingdom cards, stage you're at in the gameplay, etc.]

My two cents only, of course.   ;D
#26
grah,
People have been trying FOR YEARS to have this site do the simple and easy coding in order to have Lord Rat play Bank and Fortune last in order when buying cards.  Given that it's never been fixed, I would not hold your breath about other (much less significant??) fixes being done re LR's play.  :-)
#27
Range,
Please remember to include the game number for posts like yours.  Makes it possible to easily try to replicate the issue.
#28
Game: 102833825

Kingdom had the Peasant-Teacher pile.  I had Teacher already played, and on my next turn I chose the "Plus Card" option and selected the Peasant (etc) pile.  But, when I later played my Soldier or Fugitive or Discipline cards, I did not get the expected +card bonus.

The text of Teacher is pretty straightforward: "...When you play a card from that pile..."  In the DominionStrategy Wiki for Teacher, nothing mentions that only the topmost card in a pile is considered to be from that pile.  This current implementation would obviously affect any Kingdom with Knights, as well as all other types of split piles.

Is this the intended play, or, is this a bug?  (I don't particularly care; if it's actually working as intended, it's just a matter of adjusting strategy in future games.)
#29
Thanks for the response, Dane.  I had thought I had been clear in my post(s), but I could have been more clear.

After I took care of Charm, my turn ended.  Of course, if I had still be allowed to remain in Buy, then I could have added more treasure. 

The problem was not that I was still in Buy but unable to add any unplayed coins that were still in my hand.  The problem was that Buy was over, Lord Rat was proceeding with his turn, etc..

What I'll do next time this hiccup occurs; I'll take screenshots of the log, and maybe that will help identify the problem. 
#30
Hmmm . . . interesting.  It definitely did not work for me.  I even tried (using Undo) a few different times, just to see what was going on.  But each time, after making and acting on my Charm decision, my Buy phase ended (which, obviously made it Lord Rat's turn).

Glad to know that it was an anomaly.  If it crops up again in a Charm kingdom, I'll make sure to test it out.