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Messages - santamonica811

#196
A few questions:

Pillage: Action - Attack, $5
Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose.


Q:  If I play Pillage from the trash (Necromancer), will this be considered a "new" trashing (ie, one that gives the usual Pillage benefits)? 

Band of Misfits: Action, $5
Play an Action card from the Supply that costs less than this, leaving it there.

Overlord: Action, 8D
Play an Action card from the Supply costing up to $5, leaving it there.


Q:  In the past, if you had already played a cost-reducer (e.g., Highway), you could play a "Was 5 but now is 4" card with Band of Misfits.  If you played two cost-reducers, you could play a "6" card like Goons with your BoM.  Cool.  And powerful.  But as I read the new language, this can no longer be done, correct?  You play Highway twice, reducing Goons to a 4 card.  You then play BoM.  But your BoM is now only a 2-value card, so you can only play no-cost and 1-value cards, right?  (And if you had a great engine and, for example, played 5 Bridges first, there would be no point in playing BoM, since that would now be a 0-value card and all other cards would cost 0 (or more) for the rest of that turn.)

This new language is in contrast to Overlord's new language, which allows playing any 5-value card.  So, playing Highway (Bridge, etc etc) first would allow Overlord to play a normally-6-value card like Goons.

Am I reading this correctly?  I take it that this different treatment of BoM and Overlord was intentional.
#197
RTT,
Much thanks.  Crystal-clear explanation.
#198
General Discussion / trashing hidden cards with Lurker
23 September 2019, 06:12:26 AM
According to the text, Lurker can trash "an action" in the Supply.  It does not say "any action," but nor does it say "any visible action" or words to that effect.  In the online game, Lurker does not allow me to trash non-visible cards (e.g., split piles, hidden Knights, hidden Castles-that-are-actions, etc).  I take it that this is not a bug, yes?  [In my In-real-life games, we do not yet own this card, so I'm not sure what it's "supposed" to do per official Dominion rules.]

(My common-sense thought is:  If Lurker can really trash *any* action card--hidden or not--then it is ridiculously under-priced at 2 coins.)
#199
Doh!

Of course that's it.  Logical-reasoning fail on my part.
#200
Feature Requests / Re: Trashed card alerts?
14 September 2019, 09:22:12 PM
+1
Good suggestion
#201
Quote from: Ingix on 14 September 2019, 08:59:41 AM
IKD if he thinks he's being a funny but he comes off as an asshole

What does IKD mean?  I did a Google search and nothing remotely relevant comes up.
#202
General Discussion / Re: Getting from 55 to 60?
10 September 2019, 08:45:47 AM
JK,
Definitely use the chat function.  If you don't communicate with the other player, she/he of course will assume bad faith on your part.  But if you say something like, "New cards for me in this kingdom.  I'll need an extra minute or two before my first turn.", then . . . should be no problem.  But, generally, I think most kingdoms will not require an extended period to make your first moves.  In 99% of games, you will be starting off with 5-2, 2-5, 4-3, or 3-4, right?  It's been my experience that it is quite rare to have a kingdom where I am left to ponder, "Which of these two 4-coin cost cards should I buy right now?"  I mean, I might take 10-20 seconds.  But 120-180 seconds???

I can imagine taking a minute in a late-game situation, IF it's a really complicated kingdom.  But I've seen that very very rarely.  If I was playing someone who was taking a minute before starting her move many many times in the same game, I would probably think she was intentionally slow-playing (not fun for me), or is such a beginner that these hugely drawn-out turns are necessary (also not fun for me).

My guess (hope??) is that honest communication with the other player will prevent almost all bad feelings before they even happen.
#203
Feature Requests / Change text on Scrying Pool
09 September 2019, 12:10:55 PM
Not sure where this should go (it's not a bug).
Played first game with Scrying Pool since the interface has been changed.
When playing SP, you still get the normal text: "Keep or Discard _____" [name of card]
But the 2 clickable buttons now say "Topdeck" and "Discard."  This is not wrong (if you keep the card, it will remain on the top of the deck, after all).  But is there any reason why the button could not go back to "Keep"?

Were any people reporting confusion with the "Keep" language in the past?
#204
You are definitely an optimistic glass-is-half-full sort of chap.  A good thing, I think.  :)

I suspect that the number of people who only play against Lord Rat or play LR almost always (upwards of 90% of their games) would be really high--certainly much higher than you would guess.  Stef could chime in, in this thread, and give us the exact figures, if he wants us to have this information. [hint hint]   :-)
#205
Hmm...well, SOMETHING must have been programmed.  Because Lord Rat NEVER plays Fortune or Bank last.  Never!!!  If it were random (ie, no programming specific to order of playing Treasures), then it would be terrible plays in general, but at least it would sometimes be played correctly due to mere chance.  (E.g., 4 Treasures means that Bank will be played last 25% of the time, if truly random.)  But since these cards are never played last; it seems as though Lord Rat has been programmed to never play these cards correctly.  That's odd to me.
#206
Donald,
Thoughtful and reasonable points.  Thanks for contributing to this thread.  People can agree or disagree with your conclusions.  But no one can say, "Man, he didn't even give this any thought!" . . . it's obviously something that you carefully did consider.
#207
Come on Donald.  You're better than that.  You're not a spoiled 8 year old brat--you're the bloody creator of this great game.  If you are going to take the time to read threads and to take the additional time to write a response; please fewer of the passive-aggressive comments and more of the productive and kind-hearted ones, okay?

Lots of people here are trying to create a culture of politeness and--when there is not agreement--civil discussions.  Please do not intentionally poison your own well by makings posts that you know will do nothing to make things better . . . and could very possibly make things worse.

Only my 2 cents, natch.  :-)
#208
It's a nice idea (and one that several people have floated in the past).  My guess is that it's well down on the list--after actual bugs in the game.  But I'd like to see it added.  There are some kingdoms that end up (1) being quite fun, and (2) are ones where you'd like to take a second approach to see if a quite-different strategy would be as/more successful.
#209
General Discussion / Re: Help!! Is the server down?
28 August 2019, 02:38:48 AM
No problem for me to log in (southern California) in any of the prior several days.
#210
Thanks Ingix,
If I understand you; you are saying that Small Castle only works (ie, getting another castle after being trashed) if you play the card and then trash it.  It will not work if it is trashed by playing another card (eg, Chapel, Remodel, Cemetery, etc etc etc., right?

I'll try to remember that rule:  If above the line, then that effect occurs only when played from one's hand.  That seems reasonably straightforward.  (Not sure if I'll remember it; but it is a clear rule.)  :)