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Messages - Cave-O-Sapien

#211
Feature Requests / Re: I want you to support Japanese.
20 January 2017, 05:24:37 PM
Quote from: tufftaeh on 20 January 2017, 04:44:16 PM
Oops, sorry, I didn't mean to embarrass you. I'm sure the Russian users won't be upset because someone mixes up national flags. After all, they have started using that new flag kind of recently.  ;)

Somewhere there's a Dutch user who is offended that it was mistaken for the French flag and not the Netherlands flag.
#212
Would a public issue tracker help with the communication issues?
#213
Quote from: jsh on 14 January 2017, 03:15:08 PM
It's showing you what you drew, not your opponent.

But what if my opponent has hijacked my laptop's camera and is looking at the reflection of my screen in the window behind me?
#214
The game log and maybe even the main player area really need to let the player know that the opponent's Enchantress nerfed their first action.

I'm curious how many erroneous bugs have been reported because of Enchantress...
#215
Feature Requests / Re: Sort Hand Order
13 January 2017, 08:24:00 PM
In general I dislike automatic re-ordering of my hand. It leads to misclicks when playing long action chains.

What might be nice is a "tidy hand" button that sorted your cards for you but only when clicked.
#216
Quote from: LibraryAdventurer on 13 January 2017, 08:07:34 AM
Quote from: Cave-O-Sapien on 13 January 2017, 07:53:39 AM
Why don't cards revealed by City Quarter remain visible once they are returned to my opponent's hand?
Because lot of people (including me) were getting confused why they were able to see cards in the opponent's hand. It really looks like a bug when you don't realize why it's happening, but it'd be fine if it was an option with default to off.

I admit I thought it was a bug at first, too. Mostly because I've seen similar bugs in other card games.

But now that I know what's going on, it seems like it is inconsistently applied.
#217
Why don't cards revealed by City Quarter remain visible once they are returned to my opponent's hand?
#218
General Discussion / Re: Releases
12 January 2017, 04:19:58 AM
Quote from: Stef on 10 January 2017, 03:42:40 PM
Quote from: Davio on 10 January 2017, 02:52:45 PM
Will you ever switch to a proper issue tracker where people can find and track issues?

This will help with all of the clutter on these forums and all these duplicate issues.

I can understand that you feel that way, being a developer. And if all our customers were developers we'd certainly do that. But they're not.

Off course we need an issue tracker internally, but I feel no particular desire to expose it to the players.

I'm not a developer but I think an issue tracker would be a good idea.
#219
Interface Issues / Re: "Crown" Logic
10 January 2017, 09:00:00 PM
Quote from: randomjoyz on 10 January 2017, 05:14:09 PM
edit (because this is driving me insane):

as it is now you: (click end actions) (click crown) (click copper)
*what you want: (click crown) (click play as treasure) (click copper)

Is this really what this whole thread is about?
#220
Feature Requests / Remove interaction from game logs
06 January 2017, 07:49:27 PM
I suspect this is already on the to-do list, but it feels really counter-intuitive and clunky to put certain card interactions as clickable links in the game log.

Frankly, I think the game log should be optional; the game should be completely playable without it visible.
#221
General Discussion / Re: Enough with Summon!
06 January 2017, 07:44:32 PM
I suspected it was related to it being a free Promo event. I've only been playing Quick Matches so I don't know exactly how the table is getting setup, but it does seem like it's showing up more than it should.

It reminds of the early days of Dominion on Brettspielwelt when their weighted kingdom generator algorithm caused 50% of games to feature Chapel. I'm not suggesting that Summon is in any way at risk of distorting the Dominion experience to the degree that perma-Chapel did, but it does eat up a lot of screen space.
#222
General Discussion / Enough with Summon!
06 January 2017, 08:07:34 AM
Summon shows up in almost every game.

This is less than ideal.
#223
General Discussion / Re: 2nd Edition Only?
05 January 2017, 11:35:19 PM
Quote from: LastFootnote on 05 January 2017, 08:51:20 PM
Quote from: Philothea on 05 January 2017, 08:18:48 PM
In real life, no one is going to throw away all their retired cards and never play them again. They will add the new ones in and play games with everything in the mix.
I will never play with the retired cards again. I didn't literally throw them away, but they have been removed from my collection. They make games Dominion worse, and I for one am glad they're not in the new implementation.

I was surprised that Woodcutter was removed. So many cards in the base set are instrumental for teaching core concepts of the game, and that one very simply introduces players to the value of an extra buy.

#224
I think the interface should move away from right clicks altogether. It's not well-supported in touch screens.

Quote9) It would be nice for the color of the numbers to change when a supply is <= 3

I don't like this one. What does it matter if a supply has three or fewer cards? What behavior are you trying to influence by alerting a player to this? It feels like an unnecessary "editorial" on the game state.
#225
This model makes a lot of sense!

How did you manage to come up with such a thing without a VP of Monetization?