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Messages - Ingix

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General Discussion / Re: Overpay on Peddler
« on: 19 August 2018, 01:01:11 AM »
No. The rules say specifically that a player cannot overbuy for $0

A player may choose not to overpay, even if she has extra coins, but cannot choose to overpay $0; to overpay, a player has to actually pay more than the cost.

It's from the 1st edition rulebook, but the 2nd edition I could not find online and I don't think that part has changed.

Card Bugs / Re: Graverobber bug
« on: 15 August 2018, 10:42:57 PM »
When you trash this [Catacombs], gain a cheaper card.

This should explain why this is not a bug (Catacombs costs $5).

You should have gotten your option to gain a card costing up to $8 just afterwards.

General Discussion / Re: link to statistics
« on: 14 August 2018, 10:22:42 PM »
That link is


but more importantly, I hope you can restore/salvage as much data as possible from your disk.

General Discussion / Re: Browser extensions
« on: 14 August 2018, 09:35:25 AM »
It would confer an unfair advantage to the player using it. Tracking relevant info is an important skill in any game, including card counting for Black Jack in Vegas in the 70/80s and basically any trick taking game etc.

Feature Requests / Re: Block/report
« on: 12 August 2018, 09:51:09 PM »
AFAIK, almost all abusers are free-players, so nobody is profiting financially from them not being banned.

That's correct as implemented. A gain is a gain only when it says "gain", or when it is implied by the rules (a 'buy' of something is usually followed by a 'gain' of that something).

So getting a Fortress back after trashing is not a gain, neither is getting a card via Masquerade, or exchanging something for a Changeling (both parts, where you exchange an unwanted card for a Changeling and later when you exchange the Changeling for a card you want). The same is true for the exchanges made by Travellers.

Support / Re: Problem with Swindler and Lucky Coin
« on: 07 August 2018, 02:21:33 PM »
You are right, I mixed up who played Swindler. But in game #17091557 I play the Swindler, hitting the Lucky Coin of the bot, and it was trashed and the game continued.

What *may* have happened is that HinghamtoHingham expected the 'Choose what to exchange the trashed card for' dialog from Swindler, and that didn't happen. If he could not play any more Action cards (non in hand or no more Actions availale), this would result in an immedeate transfer to the buy phase, which may have looked like 'completely frozen' if one doesn't expect this.

Support / Re: Problem with Swindler and Lucky Coin
« on: 07 August 2018, 10:00:04 AM »
You don't happen to know the game number, I suppose? Because when I tried to replicate this, it worked as it should.

First, Lucky Coin is a card with cost $4, not $1, so maybe you are misremembering the card (but since one never buys it, I wouldn't have known the cost without looking it up).

In game #17086985 I included Donate, Treasury, Swindler, Fool and other cards not costing $4. That allowed me to keep a constant hand of 5 Treasuries and the Lucky Coin as the only card in the deck. In turn 11 Lord Rat's Swindler hit, it trashed the Lucky Coin, but the game continued without a problem, even though no card was gained.

In addition, I guess in the myriad of games played a Swindler from Lord Rat would have hit a non cost-reduced Shelter previously, which would result in the same problem as normally there are no cards costing 1 in the supply (Poor House being the exception).

So I guess that something else was involved in your situation, but without the game number it's hard to guess what it might have been.

Card Bugs / Re: Inheritance of Outpost should not work
« on: 05 August 2018, 08:10:48 PM »
You are correct, that is a bug. I've added it to the known bugs card list.

Card Bugs / Re: Known Card Bugs
« on: 05 August 2018, 08:09:55 PM »
Modifications in August:

  • 18-08-05:
    • Removed old and non-reproducable Inheritance/Fortress bug that hasn't been mentioned in a long time.
    • Added bug of incorrect interaction of Inheritance and Outpost.

Support / Re: Who are the moderators?
« on: 05 August 2018, 12:50:36 AM »
A moderator of what? There are no moderators for the game itself.

As for this forum, each subboard may have its own set of moderators.

Global moderators/administrators are drsteelhammer, LaLight, Stef and Ingix (me), plus 2 other memebers who seem no longer to be active (Aad and Watno).

General Discussion / Re: Requesting update re. offline mode
« on: 04 August 2018, 11:26:06 AM »

The offline version is useless without real AI - I would not even offer it to people, it would just make us look bad.
I heavly disagree. 90+% of my usage as a player is with the supposedly useless current AI implementation. Of course I can see all myriads of totally bad decisions it can make. But it looks like as with any strategy game, you have players who mostly want a challenge and others who want to fill some time with something they like.

AI bugs / Re: Wild Hunt, when gained via Black Market
« on: 03 August 2018, 03:34:13 AM »
Wild Hunt card text:

Choose one: +3 Cards and add 1VP to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP from the pile.

As you can see, the VP go onto the Wild Hunt supply pile (when the first option is chosen), which does not exist in this case. So, as you correctly noted, there is no place for them to accumulate, and thus no place to gain them from on the second option.

So this is not a bug, but the case of an instruction that can't be carried out, so it doesn't happen.

AI bugs / Re: unable to play coins???
« on: 01 August 2018, 10:42:58 AM »
I wonder why there is not--in the chat list of games--some clear visual indication of the current game, since 99.9934% of the time, that is the one that we'll want to write down.  Maybe have that game number highlighted, or with a star next to it, to indicate that it's the current/most-recent game?

I'd say it already exists: It is the *last time* a phrase like "Joining game #XXXXXXX on YYYYY." occurs.

And if you need it from the currently ongoing game, it is always at the top of the log, so easily scrollable to (even if you have lengthy chat and it may not be that easy to find there). If the game is just over and you are at the end-of-game summary screen, there is no additional mentioning of the game number beside the chat window, unfortunately.

General Discussion / Re: A few questions about loading old games
« on: 01 August 2018, 10:32:09 AM »
I think the very last decision (usually the one that ends the turn, which then ends the game) is never recorded. So if it was you (that means the player that you substitute for in this replay) that made the decision, you can load at the last decision and usually simply stare at an empty Province pile (or a Province pile that contains just 1 Province, because the last decision was to buy that Province and with only one buy that ended the turn/game). Similiarly would be a 3 pile ending, which would manifest as 3 emtpy piles or 2 empty piles and one pile with 1 card remaining.

If it *wasn't* you who made that last decision, then that player's part is taken over by the bot, and that will normally result in the play that ends the game (buy Province) and so the reloaded game is over before you can do anything. The thing to do in that case is to substitute for that player (ending the game) in the reload. To do so, press "Player Order" in the screen after you have added the correct number of bots to the game. This allows you to specify (by moving the players of the reloaded game around) which player substiutes for which original player.

There is no way to know which decision corresponds to the beginning of any turn. What I usually do is to load the game as in a) at the end, then request a 'general undo' by typing "/undo" in the chat window. This will put small decision points before each entry in the log. If you click on any such point, it will undo to (before) that decision. Just use the first decision on your turn 8, and you are ready to go.

Since you want to play as a particular player, it might be that the method in a) might lead to the game ending as soon as it is loaded. Since you can't change the player you substitute for, I then go backwards from the ending decision, usually in steps of 10. So if the game had 247 decisions, I try 237, 227, a.s.o. After 1 or 2 of those I usually arrive at a point near the end of the game where I get to make a decision and can then do the undo.

c) Just use the same method as described in b).

d) I don't think so. This feature was (I think) more intended to do diagnositics for finding problems than players actually (re-)starting a game at the start or somewhere in between.

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