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Messages - Ingix

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AI bugs / Re: Swindler not working consistently???
« on: 17 June 2019, 11:02:22 PM »
As can be seen in the screenshot, Lord Rat has trashed down their deck to 5 cards, which they have all in their hand (or paw?). So Lord Rat has no deck to draw from and no discard pile. Since there is no card for Lord Rat to reveal, there is also no card to trash and no card for them to gain. That's why the game isn't asking you to select one.

Support / Re: Request to delete my account
« on: 12 June 2019, 01:40:11 PM »
Yeah, I see those messages and forward them to Stef if he hasn't seen them himself. Further communucation (if necessary) is usually done by private messages or email, that's why there usually isn't a direct reply here.

Card Bugs / Re: Game Breaking Inn Bug
« on: 08 June 2019, 06:43:47 PM »
Thanks for the report, Seprix!

It seems to happen when the Inn is gained from the trash, as in your case with Lurker.

Interface Issues / Re: Sauna and trashing
« on: 04 June 2019, 04:56:37 PM »
This behaviour of not asking for trashing on 'Play all Treasures' is intentional. If it doesn't ask when you play it 'by hand', that is a bug and if you can point to a game number where that happens, it would be very nice so there is a starting point for a bug hunt.

The intent behind "not asking for trashing on 'Play all Treasures'" is that it makes it possible for all such plays to be undoable without opponent approval, and that was implemented for the Renaissance release (which featured Ducat, which was feared to produce lots of cases where a player presses 'Play all Treasures, only to want to undo that by keeping a Copper in hand to trash).

Note that the trashing itself is not the problem here, but there are several cards that have draw effects when trashed (say Overgrown Estate or Cultist) and so the player could potentially see information before the undo that they shouldn't have. Since Sauna was the only case that could produce such a problem, it was changed such that it only asks when played individually.

Other Bugs / Re: Score panel page does not load
« on: 03 June 2019, 11:25:07 PM »
Thanks for the report! I asked a few questions on discord about the problem, it looks like you are using Chrome on Windows 10. From the screenshot it seems clear that some problem exists with javascript and angular. What happens in that situation if you hit reload (Ctrl-R)?

For attachments, I think most people would prefer simple screenshots, instead of screenshots as parts of documents which they may not be able (or willing) to open.

Card Bugs / Re: Forge
« on: 27 May 2019, 11:53:53 AM »
Thanks for the report, Sandrinette. I assume the game you are talking about is 27049933, it has Forge and contains the situations you described.

What I think happened is that you got confused by the interface. Your first example seems to have happened at your turn 10:

Turn 10 - Sandrinette
S plays a Forge.
  S trashes 3 Coppers and an Estate.
  S gains an Estate.
S buys and gains a Copper.
S draws a Copper, 2 Silvers, a Witch and a Venture.

You played Forge, then trashed 3 Coppers and an Estate. Since Estate was the only 2-cost card in the game, the game automatically gave it to you (see the bolded part). When you thought you were selecting the card for Forge to gain, the game was already in the buy phase (your hand was empty), so you actually bought a Copper (as can be seen in the log).

The second example was later in turn 19:

Turn 19 - Sandrinette
S plays a Peddler.
  S draws a Silver.
  S gets +1 Action.
  S gets +$1.
S plays a Forge.
  S trashes an Estate and a Forge.
  S gains a Platinum.
S plays a Platinum and a Silver. (+$7)
S buys and gains a Gold.
S draws a Silver, an Estate, a Peddler and 2 Ventures.

Again, since Platinum was the only 9-cost card, it was automatically given to you after you trashed an Estate and a Forge. Now again you moved to the buy phase, as you had no more Actions. If you have autobuy enabled, the game would now show you all the cards you can buy with the money you have generated ($1 from Peddler) and Treasures you have in hand ($7 from Platinum and Silver).

That makes $8, which allows you to buy the Forge you mentioned, but not the Platinum you were looking for at this moment. This is the same misconception as above, you think you are in the Action phase selecting what to gain from Forge, but are already in the buy phase buying a card. Unfortunately, the game interface does nothing to show you explicitely in what phase you are, making this misconception possible.

Slowplayers are a reality. Threads/reports about them can be found here or here .

Im not sure if you (refugee/aim4whirledpeas) knew that, at least your postings seem to suggest that this behaviour is new to you.

The fundamental problem in dealing with them is that accounts are easy to ban, but banning players is hard, they just make a new account. That is not speculation, that has happened several times, and apparently repeatedly by the same person(s).

Doing a general IP ban is problematic, it can affect people not involved (think WLAN hotspot at a university).

The proposed method to handle this is to resign if you detect this, and blacklist that account (click the lightning bolt icon at the end-of-game screen). If you want to blacklist an account later, just click the "Friend List" tab at the top of the screen, click on the "Blacklist" button, enter the account name in the edit box at the bottom of the screen and click "Add".

That means you will not be matched against that account in the future. You will take a ratings loss for the resign. If/when that account is later banned, the ratings loss will be gone. But the main idea is to minimize the influence that toxic account has on your game experience.

Some players, maybe many, disagree with that approach, and want something more to be done against those accounts. As I tried to explain, it's hard to reach beyond the account to the player behind it.

AI bugs / Re: possible bug: interaction b/t Haunted Wood and Hovel
« on: 21 May 2019, 08:35:27 AM »
Text of Hovel: When you buy a Victory card, you may trash this from your hand.
Text of Haunted Woods: Until your next turn, when any other player buys a card, they put their hand onto their deck in any order. At the start of your next turn: +3 Cards.
[emphasis mine]

Note that both cards trigger in this scenario on the exact same thing: You bought a Province.
There is no formal distinction between both card's effect, both a are triggered effects. Since they both instruct you to do something, you can order them as you want, probably trashing Hovel first.

Again, there is nothing that indicates that Haunted Woods' effect should be treated with any preference over Hovel's. Both are 'on-buy' triggered effects.

Support / Re: Using Golem with Kings Court
« on: 20 May 2019, 10:30:05 AM »
Good idea, Josh!

I did a new test and tried many variations, and they all worked, no matter if King's Court was first or second. I even had the King's Court play another Golem, which then also found another King's Court to play, and that all worked out correctly, I could always play an Action card from my hand when King's Court way played.

Support / Re: Using Golem with Kings Court
« on: 17 May 2019, 06:46:13 PM »
Thanks for the report, grahsand!

To make the circumstances clear: You are playing Golem, and one of the two cards that come up to play is King's Court.

Then you should be able to use King's Court with an Action card in your hand, that's right. I just tried that and it worked for me.

Maybe the problem lies in the interface. When Golem has found the 2 Action cards to play, it first requires you to select which card will be played first. You do that by arranging the 2 cards in the window. Only when you are satisfied and press the "Done Ordering" button, will the game actually start to play the cards in the order you specified.

In such cases in the future it is beneficial to write down the game number and use it in the report, because then I or others can load the game and see what happened. Sometimes bugs only come up in special circumstances that may be seemingly unrelated to the problem.

If you can remember any more detail about the circumstances of the problem, it would be good to know.

Support / Re: Dominion.games site is down
« on: 16 May 2019, 05:03:09 PM »
The game works for me.

Standard course of Action: Clear your browser cache.

If the login screen is there but when you enter your credentials you have an endless spinning castle, or the endless spinning castle happens immediately?
In that case, your current game is stuck for whatever reasons. What you need to do is use a tab that is private (Firefox) or incognito (Chrome) to open the game site. Then the login screen should appear. Now enter your credentials, but click on "Kick & Resign" (NOT on Login) at the very bottom of the login screen. That should 'clear' the problem, and you can then login normally here or in a normal browser window.

If anything is unclear or doesn't work, ask again here!

Did it take long before the spectator joined to game? This might be a race condition between both of you hitting "Ready" at the same time and the info that there was another player in the game not being transmitted to you in time.

Card Bugs / Re: Haggler + Scepter
« on: 14 May 2019, 06:28:18 PM »
Thanks for the report, h1!

However, what happened is the correct behavior.

If you take a look at Haggler here or in the game, you can see that its text is divided by a line. The +$2 effect is above the line, this is the so called on-play effect, it happens each time the Haggler is played, and your log shows that you got the +$2 the second time.

The "While this is in play..." part is below the line, which means it applies at a different time, in this case, while it is in play. The Haggler card is in play only once, Scepter doesn't change that, Throne Room, Royal Carriage a.s.o. don't change that either. There is only one Haggler, so it triggers only once for each buy, not multiple times.

Card Bugs / Re: Crown as Action
« on: 05 May 2019, 12:06:23 AM »
That works because Crown is an Action and a Treasure, so it can be played during the buy phase like any other Treasure. It's the only 'natural' Action-Treasure at the moment (Capitalism can produce more, of course).

Card Bugs / Re: Crown as Action
« on: 04 May 2019, 10:29:35 PM »
I don't see the relation to Peddler. If you play Crown in the buy phase, it will reduce the Peddler cost as well, if that's what you're after.

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