« on: 01 August 2018, 10:32:09 AM »
I think the very last decision (usually the one that ends the turn, which then ends the game) is never recorded. So if it was you (that means the player that you substitute for in this replay) that made the decision, you can load at the last decision and usually simply stare at an empty Province pile (or a Province pile that contains just 1 Province, because the last decision was to buy that Province and with only one buy that ended the turn/game). Similiarly would be a 3 pile ending, which would manifest as 3 emtpy piles or 2 empty piles and one pile with 1 card remaining.
If it *wasn't* you who made that last decision, then that player's part is taken over by the bot, and that will normally result in the play that ends the game (buy Province) and so the reloaded game is over before you can do anything. The thing to do in that case is to substitute for that player (ending the game) in the reload. To do so, press "Player Order" in the screen after you have added the correct number of bots to the game. This allows you to specify (by moving the players of the reloaded game around) which player substiutes for which original player.
There is no way to know which decision corresponds to the beginning of any turn. What I usually do is to load the game as in a) at the end, then request a 'general undo' by typing "/undo" in the chat window. This will put small decision points before each entry in the log. If you click on any such point, it will undo to (before) that decision. Just use the first decision on your turn 8, and you are ready to go.
Since you want to play as a particular player, it might be that the method in a) might lead to the game ending as soon as it is loaded. Since you can't change the player you substitute for, I then go backwards from the ending decision, usually in steps of 10. So if the game had 247 decisions, I try 237, 227, a.s.o. After 1 or 2 of those I usually arrive at a point near the end of the game where I get to make a decision and can then do the undo.
c) Just use the same method as described in b).
d) I don't think so. This feature was (I think) more intended to do diagnositics for finding problems than players actually (re-)starting a game at the start or somewhere in between.