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Messages - Ingix

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Interface Issues / Re: Necromancer won't let me play Zombie Spy
« on: 27 November 2018, 11:04:55 AM »
Thanks for the report.

I'm betting you a handful of Ducats that you used the right-click feature to look at the cards in the trash, inlcuding one Zombie, and then, maybe by accident, clicked on the Necromancer card that also shows up then. This has currently an unintended side effect of  'deactivating' some cards, which you witnessed. Once you play the other Necromancer, this is a new selection, so everything works out again.

Card Bugs / Re: Black Market doesn't respect Possession being banned
« on: 27 November 2018, 10:52:51 AM »
Stash is simply not implemented, so it cannot appear at all. Possession is 'just' on the list of banned cards for filling a kingdom with random cards. That Possession can appear in Black Market has been remarked from time to time.

I *think* the argument is that Possession in the kingdom can lead to games where both players have more turns when they are possessed than normal ones and that makes the game go the route of "Make your own deck as bad as possible". A single Possession in the Black Market deck is obviously a very potent card, but that is the nature of Black Market: One player may get an effect that is otherwise not represented on the board.

Interface Issues / Re: Changeling + Inn
« on: 26 November 2018, 07:13:28 PM »
IIRC, this is a general limitation of the autoplay system: It only kicks in when the thing it should handle is the only thing that goes on at that moment. Not a problem for Young Witch/Bane, but if something else triggers from a gain besides Changeling (like here) it asks even though you told it not to.

Interface Issues / Re: Black Market/Autoplay
« on: 24 November 2018, 05:17:11 PM »
Good catch!

However, you can right-click all the card names in the log to also look at the cards. So you can right-click on the Mountebank when the log mentions that it was revealed or gained and set your autoplay options as you want. Of course, this makes later changes (Curses ran out, so turn the auto-discard back on) more tiresome to do as you need to hunt through the log to find a mentioning of it.

How to Play / Re: Time Limits?
« on: 22 November 2018, 12:27:51 PM »
Just to be clear: After 4 minutes of you 'doing nothing' when you have to make a decision, the opponent will get the option to make you resign (kick you). Of course, if you explain that you are thinking (or need a bathroom break or whatever), they'll probably not do that.

Support / Re: Dominion Subcription Changes
« on: 21 November 2018, 10:46:48 AM »
... I could complain more about paying for a game that doesn't work most of the time,

Let's just say you and I seem to have incompatible definitions of what "most of the time" means.

Card Bugs / Re: Scepter Bug w/ Treasury
« on: 21 November 2018, 12:33:11 AM »
Look at Markus' screenshot. The Treasury *in play* has a green border and can be clicked to replay it.

That's the interface for Scepter when there exist replayable actions.

AI bugs / Re: Bot Freeze on Scepter
« on: 19 November 2018, 11:44:30 PM »
Thanks for the report. For a long time a few cards existed that could cause the bot to get stuck (e.g. Lurker). Scepter seems to have that kind of problem now as well. Added to the known bug post.

How to Play / Re: Using Match to find a game with cards that I know
« on: 19 November 2018, 11:35:25 PM »
I assume you join a *rated* game, by clicking on the "Two player" button. Those rated games don't respect familiar cards. If you want a game that respect your (and opponent's) familiar card settings, click on "practice game".

Support / Re: Dominion Subcription Changes
« on: 18 November 2018, 12:43:01 AM »
I understand that you are unhappy with the state of affairs.

But you have to understand that you should be unhappy with those whom you paid before and who didn't keep their promise of allowing you to play forever. They had the rights for a limited time, and didn't tell (or probably buried it in fine print).

The current version (Dominion Online from Shuffle iT) at least makes clear what happens: You get the right to play for a limited time. Sounds worse than "keep forever", it worse than "keep forever", but you and I and lots of other player learned that "keep forever" was never the truth.

I think we should be given credits for all the games purchased as we have to really buy them again.

At the start of 2017, when Shuffle iT took over, all previous purchasers got one year subscpription free of whatever expansions they had bought before. I guess from your comment that the email never reached you. That's obviously unfortunate, and we had previous reports of this happening in a few cases. But please keep in mind: Shuffle iT saw none of the money you had paid previously. While from your point of view (which I totally understand, I was in your shoes roughly 2 years ago), you paid for something and no longer have it, from Shuffle iT's view they had nothing to do with what happened before.

You can play the base game for free, Silver subscription (Intrigue, Seaside, Prosperity, Cornucopia, Hinterlands and Guilds) is ca. €2.10 per month, Gold subscription (Silver subscription + Alchemy, Dark Ages, Adventures, Empires, Nocturne, Renaissance) is ca. €3.80 per month.

Feel free to ask if something is unclear. Again, I understand your frustration, but the main point is that the reason for that lies *not* with Shuffle iT.

Card Bugs / Re: Capitalism/Black Market/Fortune interactions
« on: 17 November 2018, 09:45:13 PM »
This is just a reminder that this has not been implemented in Dominion Online yet. It seems the rules interpretations about all this are converging to something stable, but it will take time to implement the consequences.

Card Bugs / Re: Capitalism/Black Market/Fortune interactions
« on: 14 November 2018, 04:48:21 PM »
@markus: I think this has in the meantime been discussed in the discord, but regardless of the outcome, curently Black Market's interface simply doesn't allow that.

What you describe is exactly what should happen. The playing of Fortune *allways* works and has worked in your examples.

What you see when all the Black Market windows disappeared is that you no longer had any Treasure in hand, so the game could end the 'play Treasures' part of the last Black Market. Then it would normally allow you to select a card to buy from Black Market, but (just as if you did not have enough coin for any of the cards) it skips this, because you can't buy a card (debt).

Then the cycle continues: The last Black Market was played as a Treasure in the second-to-last Black Market, so this ends the 'play Treasures' part of the second-to-last Black Market...

This continues until all the Black Markets have completely resolved, each of them not allowing you to buy a card because you had debt.

Support / Re: Dominion Subcription Changes
« on: 14 November 2018, 11:43:06 AM »
I can understand that you are unhappy with the game lagging and basically not working.

What I think you should understand (but I agree that as a paying costumer you may not want to accept) is that a 1-person team cannot guarantee availability 24/7, because they literally have to sleep some time. It's unfortunate that your time zone seems to be such that your playing hours coincide with Stef's sleeping hours.

Also I agree that an offline version would be very nice. I don't know if the hurdles are technical or otherwise.

Card Bugs / Re: Capitalism/Black Market/Fortune interactions
« on: 14 November 2018, 10:56:53 AM »
Sounds like it. Do you by chance have the game number of that game?

ADDED: I tried this and got 3 Black Markets + Fortune lined up, and it worked as it should (that means I could buy one card from each triple of cards Black Market revealed).

I strongly suspect that you had Debt at that time! Having debt prevents a player from buying cards outright. I had this happen once myself during that testing game. All goes well, Black Market reveals cards and allows you to play Treasure (in this case other Black Markets), but the buying is simply prevented from happening.

Bug Reports / Re: Board Guard Artifact Display Bug
« on: 12 November 2018, 03:13:57 PM »
Thanks for the report. I'll try to look into the issue and see if anything can be done.

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