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Messages - Ingix

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16
Other Bugs / Re: Not moving on from "play actions"
« on: 23 May 2018, 11:36:23 AM »
Thanks for reporting this bug, hitme101!

The root bug is not Champion/Necropolis, it happened one turn before, when you started to pay back your debt from Mountain Pass, with Sauna in play.

I assume you clicked the "6 Debt" button (with one of Copper, Silver and Gold in your hand), then decided that you want to trash the Copper when the autoplay played the Silver and the Sauna effect kicked in. If everything went correct, that should result in a trashed Copper and only 5 debt repaid.

However, it's a known bug that in that case the game will incorrectly think that the originally selected 6 debt were repaid, but it also somehow 'knows' about the missing $1 payment. In other such cases, even when the debt has been fully repaid, the game will always offer you cards to buy for one less than what you have available (e.g. if you have generated $6, it will only allow you to buy cards costing up to $5).

I'm not sure why it behaved differently in your case, maybe because the $6 you intended to repay would not fully repay the debt. Nevertheless, when I replayed that last round and explicitely choose to repay only $5 (and trashing the Copper with Sauna), the next turn (where it stopped working) worked as it should.


17
Support / Re: Subscription not working in two player game
« on: 23 May 2018, 01:06:25 AM »
The first test is to find out if you really are subscribed to what you think you are subsribed to.

Easiest way is to start a bot game and see if cards from outside the base set come up. Alternatively, look at your Account tab and look at the expiration dates under the expansions. It's in the format "YYYY-MM-DD". If the date is in the past, you are no longer subscribed to that expansion.

Otherwise, it seems you did everything as it should be.

18
Interface Issues / Re: Boons/Hexes draw/discard pile displays
« on: 15 May 2018, 03:21:21 PM »
I'm sorry I disappointed you with my lack of mental capacity, yet here we are, and I'm telling you that I have been told what it is and it's still confusing. I even offered some extremely simple fixes that would solve the problem.

I certainly did not want to belittle you in any way. But again I found it strange that this notation that seams 'easy to remember' to *me* causes you that much confusion.

For other decks/discards, the number is clearly put on the deck for how many cards are in it. I realize that 95% of the time the number is something other than 6 or 9 for my opponent's deck, but when it is I'm confused 100% of the time on whether that number is being displayed upside down like their deck is, or if it's being displayed right-side-up so I can read it easier. Yes I know that almost all of the time it's obvious but in that moment it's not, and all you have to do is underline all of the numbers to fix it!

If only a 6/9/66... is underlined, as in the appended picture, would that be OK? This is just test code, in the end I think I would not want the numbers in the supply piles and elsewhere be affected.

UI quirks where information isn't totally clear as it's being displayed really take away from that. I can tell you for certain that I'm not the only one who is being affected by this, so making excuses and saying that it must be me is not appreciated.

The UI needs to be concise, because screen real estate is not limitless. Even adding "discarded" to the second number seems not to be possible without severely shriking the font size.

I'm only suggesting to remove the information if it's not supposed to be displayed because of the game rules.

I looked through the Nocturne rules, and they don't seem to say either way (I may have missed it). So to me it is not at all clear if one is or is not supposed to see those numbers/may be able to count those piles in an IRL game.

19
Feature Requests / Re: Can we get Lord Rat to buy Dominate?
« on: 15 May 2018, 09:55:53 AM »
Right now, there is a function that says, "If you have more than 8 coins, then buy a Prov.  If you have between 5-7, then buy Dutchy." 

We don't know how that works. In the beginning, getting $8 might still mean buying Gold. Even much later, getting $6+ makes me consider buying Gold. Of course, there must be some part of the AI that makes those buying decisions. And I assume that the current AI is rule-based, so it *might* not be much of a problem to add your Dominate rule, which is totally reasonable.

What would be really helpful, of course, is if the Powers That Be would give feedback, so that loyal players (ie, the ones who reliably put money back into this site) would at least know what is going on.
"We're aware of the issue, but it's way down on our list of priorities."
"We did not know of this; thanks for the heads-up; it'll be fixed by mid-June."
"We're aware of this, but it's such a small problem that we're not going to take up valuable time fixing it.

I totally agree. Giving estimates is a problem, though, as you never know if some problem comes up in testing. Happened a few times with fixes I did for some problems, that turned out to have unintended consequences. Sometimes testing cought it, sometimes not before it was released (like the not upside down cards in opponent's hand on Chrome).

20
Interface Issues / Re: Boons/Hexes draw/discard pile displays
« on: 15 May 2018, 09:35:37 AM »
There is no similiar display for 'normal' piles because there is no discard pile for Villages, etc. That is something new for boons/hexes.

Now, I can understand if somebody is confused what these 2 numbers mean. But once you know that it means the remaining/discarded boons/hexes, I'm frankly a bit at a loss to understand that seasoned players could not remember which is which. Especially as the important number (how many until a shuffle) is the first one.

Basically, in a game where some information is still not easily seen, you are asking to remove information. And while it may not matter for hexes where the hex pile and hex discard pile will always add up to 12, the boon pile + boon discard pile can have any number from 0 to 12 cards, due to the 'stay out intil clean-up' boons, a Druid in the Kingdom or one or more boons set aside for next turn with Blessed Village.

21
Feature Requests / Re: Fix automatch around your own level.
« on: 14 May 2018, 10:30:56 AM »
Is it really possible to game the leaderboard that way? If you only play opponents below your level, any losses for you will hurt your rating that much more.

22
Feature Requests / Re: Can we get Lord Rat to buy Dominate?
« on: 14 May 2018, 10:22:52 AM »
Programming is never easy to understand from the outside. What might be an 'easy thing to do' from your point of view might be really hard to do, given the (unknown) way the AI is implemented. Similiarly, some things that seem really complex from the outside are often easy to do.

It is well known (also by the developer) that the AI does some hideously bad things in certain situations. I *think* the plan is to lay the groudnwork for some general improvement first, instead of fixing the numerous 'stupid misplays' one by one. But of course I also see that you don't want to run into the same misplays again and again. For example, the AI seems not to 'use' Defiled Shrine at all, so I also don't use it when playing against the AI, because it will in the end accumulate a stupid amount of VP counters. As a result, I have no good idea when to buy a Curse to get the VP, when playing against humans.

As an analogy, if you have a cobblestone street with lots of holes, it is in the long run better to replace it entrirely with some better version, instead of filling the holes while new ones are discovered continuously.

23
Support / Re: Expensions don't work
« on: 13 May 2018, 09:46:43 PM »
Hello Bacobel,

the string "2018-01-01" below your expansions means that those expansions expired on that date. So you got the 'free year' for having a subscription on GoKo, but that is now expired.

I *think* the expansions that are expired should not be colored but grayscale, but since you are not the first to have this problem, I assume it is a programming mistake, which may have fooled you into thinking they are still active.

24
Card Texts problems / Re: the text of the port in french
« on: 11 May 2018, 07:55:52 AM »
Thanks again for the report.

25
Card Bugs / Re: Smugglers gain is mandatory
« on: 10 May 2018, 06:10:56 PM »
I don't think you can. But I wouldn't call it misleading. It presents you with the 2 real options you have: Gain a Gold, or gain nothing. It's doing part of the work you'd have to do in an IRL game (remembering which cards where gained), and not communicating to you why there is this 'Gain nothing' option.

I'd say it could be called misleading (even though it would be technically correct) when it apparently gave you the option to gain a Will-O'-Wisp, and if you wanted to take it, and it said "Fooled you, you can't gain it!".

26
Card Bugs / Re: Black Market/Crown: Maybe a Bug
« on: 10 May 2018, 08:43:39 AM »
Correct. Please note that Crown in fact has not two modes, but two clauses, the first checking that/if you are in your Action phase and the second that/if you are in your Buy phase. Always both clauses are checked (in order), and it is only the 'limited' set of existing cards that makes it true that always exactly one will apply.

If the order of the clauses was reversered (first checking for Buy phase, then for Action phase), you could have both effects happen, for example by Crowing a Horn of Plenty and gaining a Villa with it. Once you are done with triggered effects, you are in your Action phase, so that reversed version of Crown would now allow you to double play an Action card.

Basically it was this card (the first Action/Treasure) that established the fact that cards are just played (according to the rules), they are not 'played as an Action' or 'played as a Treasure'.

27
Card Texts problems / Re: the text of the port in french
« on: 09 May 2018, 10:18:57 AM »
Thanks for both reports, Bogoss! The first one has already been corrected by the translator, I'll tell him about this one as well.

Such corrections usually don't merit a new software release of their own, they will be added the next time a new release is done for other reasons. So it may take a while before you can acutally see the change.

28
I'm not aware of any connection problems in the last few days, let alone ones that stayed on for extended periods of time.

What browser are you using? Did anything change recently?

29
Card Bugs / Re: Known Card Bugs
« on: 01 May 2018, 08:53:27 PM »
Modifications in May:

  • 18-05-01:
    • Added Reserve card late discard bug that may make reserve cards that are called into play on somebody else's turn discard to late.

30
Interface Issues / Re: Known interface problems
« on: 01 May 2018, 08:48:53 AM »
Modifications in May 2018:

I was a bit inactive during April, which brought the Kingdom Viewer update that allows you to look at all the cards, events, landmarks, states,... present in the game at once.

  • 18-05-01:
    • The Kingdom Viewer update (1.3.13) has fixed 2 problems specifically mentioned in the known interface bugs: A player could not find out what the Boons/Hexes or the Lost in the Wood State were doing. Similiarly, they can now find out what cards are in the Tournament prize pile, the Knights pile and what the bottom cards of split piles do.


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